#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _add_sphere(Test_Data *test_data, int i) { EPhysics_Body *body; Evas_Object *sphere; static const char *colors[] = {"blue-ball", "red-ball", "green-ball"}; sphere = elm_image_add(test_data->win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", colors[i % 3]); evas_object_move(sphere, 50 + (i % 34) * 12, 40 + i / 34 * 12); evas_object_resize(sphere, 10, 10); evas_object_show(sphere); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere); body = ephysics_body_circle_add(test_data->world); ephysics_body_restitution_set(body, 0.85); ephysics_body_evas_object_set(body, sphere, EINA_TRUE); test_data->bodies = eina_list_append(test_data->bodies, body); } static void _world_populate(Test_Data *test_data) { int i; for (i = 0; i < 1000; i++) _add_sphere(test_data, i); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { test_clean(data); _world_populate(data); } void test_heavy(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Heavy", EINA_TRUE); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_layout_signal_emit(test_data->layout, "loading_bar,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, 900 - 100, 500 - 40, DEPTH); evas_object_resize(test_data->win, 1300, 600); evas_object_show(test_data->win); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); ephysics_body_top_boundary_add(test_data->world); ephysics_body_left_boundary_add(test_data->world); ephysics_body_right_boundary_add(test_data->world); _world_populate(test_data); }