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authorMatan Barak <matanb@mellanox.com>2014-12-11 10:57:56 +0200
committerDavid S. Miller <davem@davemloft.net>2014-12-11 14:47:35 -0500
commit7a89399ffad7b7c47b43afda010309b3b88538c0 (patch)
tree789d8dd281b3589c555c73b5ec455cab646dad32 /drivers/net/ethernet/mellanox/mlx4/mlx4.h
parentnet/mlx4: Add a check if there are too many reserved QPs (diff)
downloadlinux-dev-7a89399ffad7b7c47b43afda010309b3b88538c0.tar.xz
linux-dev-7a89399ffad7b7c47b43afda010309b3b88538c0.zip
net/mlx4: Add mlx4_bitmap zone allocator
The zone allocator is a mechanism which manages a few mlx4_bitmaps. When allocating a resource, the user indicates the desired zone of which this resource will be allocated from. If possible, the resource will be allocated from this zone. Otherwise, the resource will be allocated from a less-than, equal-to, higher-than priority zone, according to the desired zone's properties with that respective allocation order. Signed-off-by: Matan Barak <matanb@mellanox.com> Signed-off-by: Or Gerlitz <ogerlitz@mellanox.com> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to '')
-rw-r--r--drivers/net/ethernet/mellanox/mlx4/mlx4.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/drivers/net/ethernet/mellanox/mlx4/mlx4.h b/drivers/net/ethernet/mellanox/mlx4/mlx4.h
index 6834da6c35ed..bc1505efa436 100644
--- a/drivers/net/ethernet/mellanox/mlx4/mlx4.h
+++ b/drivers/net/ethernet/mellanox/mlx4/mlx4.h
@@ -245,6 +245,7 @@ struct mlx4_bitmap {
u32 reserved_top;
u32 mask;
u32 avail;
+ u32 effective_len;
spinlock_t lock;
unsigned long *table;
};
@@ -1345,4 +1346,72 @@ int mlx4_get_slave_num_gids(struct mlx4_dev *dev, int slave, int port);
int mlx4_get_vf_indx(struct mlx4_dev *dev, int slave);
int mlx4_config_mad_demux(struct mlx4_dev *dev);
+enum mlx4_zone_flags {
+ MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO = 1UL << 0,
+ MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO = 1UL << 1,
+ MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO = 1UL << 2,
+ MLX4_ZONE_USE_RR = 1UL << 3,
+};
+
+enum mlx4_zone_alloc_flags {
+ /* No two objects could overlap between zones. UID
+ * could be left unused. If this flag is given and
+ * two overlapped zones are used, an object will be free'd
+ * from the smallest possible matching zone.
+ */
+ MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP = 1UL << 0,
+};
+
+struct mlx4_zone_allocator;
+
+/* Create a new zone allocator */
+struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags);
+
+/* Attach a mlx4_bitmap <bitmap> of priority <priority> to the zone allocator
+ * <zone_alloc>. Allocating an object from this zone adds an offset <offset>.
+ * Similarly, when searching for an object to free, this offset it taken into
+ * account. The use_rr mlx4_ib parameter for allocating objects from this <bitmap>
+ * is given through the MLX4_ZONE_USE_RR flag in <flags>.
+ * When an allocation fails, <zone_alloc> tries to allocate from other zones
+ * according to the policy set by <flags>. <puid> is the unique identifier
+ * received to this zone.
+ */
+int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
+ struct mlx4_bitmap *bitmap,
+ u32 flags,
+ int priority,
+ int offset,
+ u32 *puid);
+
+/* Remove bitmap indicated by <uid> from <zone_alloc> */
+int mlx4_zone_remove_one(struct mlx4_zone_allocator *zone_alloc, u32 uid);
+
+/* Delete the zone allocator <zone_alloc. This function doesn't destroy
+ * the attached bitmaps.
+ */
+void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc);
+
+/* Allocate <count> objects with align <align> and skip_mask <skip_mask>
+ * from the mlx4_bitmap whose uid is <uid>. The bitmap which we actually
+ * allocated from is returned in <puid>. If the allocation fails, a negative
+ * number is returned. Otherwise, the offset of the first object is returned.
+ */
+u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
+ int align, u32 skip_mask, u32 *puid);
+
+/* Free <count> objects, start from <obj> of the uid <uid> from zone_allocator
+ * <zones>.
+ */
+u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones,
+ u32 uid, u32 obj, u32 count);
+
+/* If <zones> was allocated with MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP, instead of
+ * specifying the uid when freeing an object, zone allocator could figure it by
+ * itself. Other parameters are similar to mlx4_zone_free.
+ */
+u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count);
+
+/* Returns a pointer to mlx4_bitmap that was attached to <zones> with <uid> */
+struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid);
+
#endif /* MLX4_H */