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-
-Introduction
-
- This is a frame buffer device driver for 3dfx' Voodoo Graphics
- (aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based
- video boards. It's highly experimental code, but is guaranteed to work
- on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards,
- and with me "between chair and keyboard". Some people tested other
- combinations and it seems that it works.
- The main page is located at <http://sstfb.sourceforge.net>, and if
- you want the latest version, check out the CVS, as the driver is a work
- in progress, I feel uncomfortable with releasing tarballs of something
- not completely working...Don't worry, it's still more than usable
- (I eat my own dog food)
-
- Please read the Bug section, and report any success or failure to me
- (Ghozlane Toumi <gtoumi@laposte.net>).
- BTW, If you have only one monitor , and you don't feel like playing
- with the vga passthrou cable, I can only suggest borrowing a screen
- somewhere...
-
-
-Installation
-
- This driver (should) work on ix86, with "late" 2.2.x kernel (tested
- with x = 19) and "recent" 2.4.x kernel, as a module or compiled in.
- It has been included in mainstream kernel since the infamous 2.4.10.
- You can apply the patches found in sstfb/kernel/*-2.{2|4}.x.patch,
- and copy sstfb.c to linux/drivers/video/, or apply a single patch,
- sstfb/patch-2.{2|4}.x-sstfb-yymmdd to your linux source tree.
-
- Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo
- Graphics in section "console". Compile, install, have fun... and please
- drop me a report :)
-
-
-Module Usage
-
- Warnings.
- # You should read completely this section before issuing any command.
- # If you have only one monitor to play with, once you insmod the
- module, the 3dfx takes control of the output, so you'll have to
- plug the monitor to the "normal" video board in order to issue
- the commands, or you can blindly use sst_dbg_vgapass
- in the tools directory (See Tools). The latest solution is pass the
- parameter vgapass=1 when insmodding the driver. (See Kernel/Modules
- Options)
-
- Module insertion:
- # insmod sstfb.o
- you should see some strange output from the board:
- a big blue square, a green and a red small squares and a vertical
- white rectangle. why? the function's name is self-explanatory:
- "sstfb_test()"...
- (if you don't have a second monitor, you'll have to plug your monitor
- directly to the 2D videocard to see what you're typing)
- # con2fb /dev/fbx /dev/ttyx
- bind a tty to the new frame buffer. if you already have a frame
- buffer driver, the voodoo fb will likely be /dev/fb1. if not,
- the device will be /dev/fb0. You can check this by doing a
- cat /proc/fb. You can find a copy of con2fb in tools/ directory.
- if you don't have another fb device, this step is superfluous,
- as the console subsystem automagicaly binds ttys to the fb.
- # switch to the virtual console you just mapped. "tadaaa" ...
-
- Module removal:
- # con2fb /dev/fbx /dev/ttyx
- bind the tty to the old frame buffer so the module can be removed.
- (how does it work with vgacon ? short answer : it doesn't work)
- # rmmod sstfb
-
-
-Kernel/Modules Options
-
- You can pass some options to the sstfb module, and via the kernel
- command line when the driver is compiled in:
- for module : insmod sstfb.o option1=value1 option2=value2 ...
- in kernel : video=sstfb:option1,option2:value2,option3 ...
-
- sstfb supports the following options :
-
-Module Kernel Description
-
-vgapass=0 vganopass Enable or disable VGA passthrou cable.
-vgapass=1 vgapass When enabled, the monitor will get the signal
- from the VGA board and not from the voodoo.
- Default: nopass
-
-mem=x mem:x Force frame buffer memory in MiB
- allowed values: 0, 1, 2, 4.
- Default: 0 (= autodetect)
-
-inverse=1 inverse Supposed to enable inverse console.
- doesn't work yet...
-
-clipping=1 clipping Enable or disable clipping.
-clipping=0 noclipping With clipping enabled, all offscreen
- reads and writes are discarded.
- Default: enable clipping.
-
-gfxclk=x gfxclk:x Force graphic clock frequency (in MHz).
- Be careful with this option, it may be
- DANGEROUS.
- Default: auto
- 50Mhz for Voodoo 1,
- 75MHz for Voodoo 2.
-
-slowpci=1 fastpci Enable or disable fast PCI read/writes.
-slowpci=1 slowpci Default : fastpci
-
-dev=x dev:x Attach the driver to device number x.
- 0 is the first compatible board (in
- lspci order)
-
-Tools
-
- These tools are mostly for debugging purposes, but you can
- find some of these interesting :
- - con2fb , maps a tty to a fbramebuffer .
- con2fb /dev/fb1 /dev/tty5
- - sst_dbg_vgapass , changes vga passthrou. You have to recompile the
- driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1
- sst_dbg_vgapass /dev/fb1 1 (enables vga cable)
- sst_dbg_vgapass /dev/fb1 0 (disables vga cable)
- - glide_reset , resets the voodoo using glide
- use this after rmmoding sstfb, if the module refuses to
- reinsert .
-
-Bugs
-
- - DO NOT use glide while the sstfb module is in, you'll most likely
- hang your computer.
- - If you see some artefacts (pixels not cleaning and stuff like that),
- try turning off clipping (clipping=0), and/or using slowpci
- - the driver don't detect the 4Mb frame buffer voodoos, it seems that
- the 2 last Mbs wrap around. looking into that .
- - The driver is 16 bpp only, 24/32 won't work.
- - The driver is not your_favorite_toy-safe. this includes SMP...
- [Actually from inspection it seems to be safe - Alan]
- - When using XFree86 FBdev (X over fbdev) you may see strange color
- patterns at the border of your windows (the pixels lose the lowest
- byte -> basically the blue component and some of the green). I'm unable
- to reproduce this with XFree86-3.3, but one of the testers has this
- problem with XFree86-4. Apparently recent Xfree86-4.x solve this
- problem.
- - I didn't really test changing the palette, so you may find some weird
- things when playing with that.
- - Sometimes the driver will not recognise the DAC, and the
- initialisation will fail. This is specifically true for
- voodoo 2 boards, but it should be solved in recent versions. Please
- contact me.
- - The 24/32 is not likely to work anytime soon, knowing that the
- hardware does ... unusual things in 24/32 bpp.
- - When used with another video board, current limitations of the linux
- console subsystem can cause some troubles, specifically, you should
- disable software scrollback, as it can oops badly ...
-
-Todo
-
- - Get rid of the previous paragraph.
- - Buy more coffee.
- - test/port to other arch.
- - try to add panning using tweeks with front and back buffer .
- - try to implement accel on voodoo2, this board can actually do a
- lot in 2D even if it was sold as a 3D only board ...
-
-ghoz.
-
---
-Ghozlane Toumi <gtoumi@laposte.net>
-
-
-$Date: 2002/05/09 20:11:45 $
-http://sstfb.sourceforge.net/README