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@@ -112,3 +112,63 @@ Please conduct yourself in a respectful and civilised manner when
interacting with community members on mailing lists, IRC, or bug
trackers. The community represents the project as a whole, and abusive
or bullying behaviour is not tolerated by the project.
+
+Simple DRM drivers to use as examples
+=====================================
+
+The DRM subsystem contains a lot of helper functions to ease writing drivers for
+simple graphic devices. For example, the `drivers/gpu/drm/tiny/` directory has a
+set of drivers that are simple enough to be implemented in a single source file.
+
+These drivers make use of the `struct drm_simple_display_pipe_funcs`, that hides
+any complexity of the DRM subsystem and just requires drivers to implement a few
+functions needed to operate the device. This could be used for devices that just
+need a display pipeline with one full-screen scanout buffer feeding one output.
+
+The tiny DRM drivers are good examples to understand how DRM drivers should look
+like. Since are just a few hundreds lines of code, they are quite easy to read.
+
+External References
+===================
+
+Delving into a Linux kernel subsystem for the first time can be an overwhelming
+experience, one needs to get familiar with all the concepts and learn about the
+subsystem's internals, among other details.
+
+To shallow the learning curve, this section contains a list of presentations
+and documents that can be used to learn about DRM/KMS and graphics in general.
+
+There are different reasons why someone might want to get into DRM: porting an
+existing fbdev driver, write a DRM driver for a new hardware, fixing bugs that
+could face when working on the graphics user-space stack, etc. For this reason,
+the learning material covers many aspects of the Linux graphics stack. From an
+overview of the kernel and user-space stacks to very specific topics.
+
+The list is sorted in reverse chronological order, to keep the most up-to-date
+material at the top. But all of them contain useful information, and it can be
+valuable to go through older material to understand the rationale and context
+in which the changes to the DRM subsystem were made.
+
+Conference talks
+----------------
+
+* `An Overview of the Linux and Userspace Graphics Stack <https://www.youtube.com/watch?v=wjAJmqwg47k>`_ - Paul Kocialkowski (2020)
+* `Getting pixels on screen on Linux: introduction to Kernel Mode Setting <https://www.youtube.com/watch?v=haes4_Xnc5Q>`_ - Simon Ser (2020)
+* `Everything Great about Upstream Graphics <https://www.youtube.com/watch?v=kVzHOgt6WGE>`_ - Daniel Vetter (2019)
+* `An introduction to the Linux DRM subsystem <https://www.youtube.com/watch?v=LbDOCJcDRoo>`_ - Maxime Ripard (2017)
+* `Embrace the Atomic (Display) Age <https://www.youtube.com/watch?v=LjiB_JeDn2M>`_ - Daniel Vetter (2016)
+* `Anatomy of an Atomic KMS Driver <https://www.youtube.com/watch?v=lihqR9sENpc>`_ - Laurent Pinchart (2015)
+* `Atomic Modesetting for Drivers <https://www.youtube.com/watch?v=kl9suFgbTc8>`_ - Daniel Vetter (2015)
+* `Anatomy of an Embedded KMS Driver <https://www.youtube.com/watch?v=Ja8fM7rTae4>`_ - Laurent Pinchart (2013)
+
+Slides and articles
+-------------------
+
+* `Understanding the Linux Graphics Stack <https://bootlin.com/doc/training/graphics/graphics-slides.pdf>`_ - Bootlin (2022)
+* `DRM KMS overview <https://wiki.st.com/stm32mpu/wiki/DRM_KMS_overview>`_ - STMicroelectronics (2021)
+* `Linux graphic stack <https://studiopixl.com/2017-05-13/linux-graphic-stack-an-overview>`_ - Nathan Gauër (2017)
+* `Atomic mode setting design overview, part 1 <https://lwn.net/Articles/653071/>`_ - Daniel Vetter (2015)
+* `Atomic mode setting design overview, part 2 <https://lwn.net/Articles/653466/>`_ - Daniel Vetter (2015)
+* `The DRM/KMS subsystem from a newbie’s point of view <https://bootlin.com/pub/conferences/2014/elce/brezillon-drm-kms/brezillon-drm-kms.pdf>`_ - Boris Brezillon (2014)
+* `A brief introduction to the Linux graphics stack <https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/>`_ - Iago Toral (2014)
+* `The Linux Graphics Stack <https://blog.mecheye.net/2012/06/the-linux-graphics-stack/>`_ - Jasper St. Pierre (2012)