aboutsummaryrefslogtreecommitdiffstats
path: root/Documentation/input/xpad.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Documentation/input/xpad.txt')
-rw-r--r--Documentation/input/xpad.txt226
1 files changed, 0 insertions, 226 deletions
diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt
deleted file mode 100644
index d1b23f295db4..000000000000
--- a/Documentation/input/xpad.txt
+++ /dev/null
@@ -1,226 +0,0 @@
-xpad - Linux USB driver for Xbox compatible controllers
-
-This driver exposes all first-party and third-party Xbox compatible
-controllers. It has a long history and has enjoyed considerable usage
-as Window's xinput library caused most PC games to focus on Xbox
-controller compatibility.
-
-Due to backwards compatibility all buttons are reported as digital.
-This only effects Original Xbox controllers. All later controller models
-have only digital face buttons.
-
-Rumble is supported on some models of Xbox 360 controllers but not of
-Original Xbox controllers nor on Xbox One controllers. As of writing
-the Xbox One's rumble protocol has not been reverse engineered but in
-the future could be supported.
-
-
-0. Notes
---------
-The number of buttons/axes reported varies based on 3 things:
-- if you are using a known controller
-- if you are using a known dance pad
-- if using an unknown device (one not listed below), what you set in the
- module configuration for "Map D-PAD to buttons rather than axes for unknown
- pads" (module option dpad_to_buttons)
-
-If you set dpad_to_buttons to N and you are using an unknown device
-the driver will map the directional pad to axes (X/Y).
-If you said Y it will map the d-pad to buttons, which is needed for dance
-style games to function correctly. The default is Y.
-
-dpad_to_buttons has no effect for known pads. A erroneous commit message
-claimed dpad_to_buttons could be used to force behavior on known devices.
-This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
-unknown controllers.
-
-
-0.1 Normal Controllers
-----------------------
-With a normal controller, the directional pad is mapped to its own X/Y axes.
-The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
-axes and 10 buttons.
-
-All 8 axes work, though they all have the same range (-32768..32767)
-and the zero-setting is not correct for the triggers (I don't know if that
-is some limitation of jstest, since the input device setup should be fine. I
-didn't have a look at jstest itself yet).
-
-All of the 10 buttons work (in digital mode). The six buttons on the
-right side (A, B, X, Y, black, white) are said to be "analog" and
-report their values as 8 bit unsigned, not sure what this is good for.
-
-I tested the controller with quake3, and configuration and
-in game functionality were OK. However, I find it rather difficult to
-play first person shooters with a pad. Your mileage may vary.
-
-
-0.2 Xbox Dance Pads
--------------------
-When using a known dance pad, jstest will report 6 axes and 14 buttons.
-
-For dance style pads (like the redoctane pad) several changes
-have been made. The old driver would map the d-pad to axes, resulting
-in the driver being unable to report when the user was pressing both
-left+right or up+down, making DDR style games unplayable.
-
-Known dance pads automatically map the d-pad to buttons and will work
-correctly out of the box.
-
-If your dance pad is recognized by the driver but is using axes instead
-of buttons, see section 0.3 - Unknown Controllers
-
-I've tested this with Stepmania, and it works quite well.
-
-
-0.3 Unknown Controllers
-----------------------
-If you have an unknown xbox controller, it should work just fine with
-the default settings.
-
-HOWEVER if you have an unknown dance pad not listed below, it will not
-work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
-
-PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
-a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
-whether it is a dance pad or normal controller) so that we can add your pad
-to the list of supported devices, ensuring that it will work out of the
-box in the future.
-
-
-1. USB adapters
---------------
-All generations of Xbox controllers speak USB over the wire.
-- Original Xbox controllers use a proprietary connector and require adapters.
-- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
- for Windows'
-- Wired Xbox 360 controllers use standard USB connectors.
-- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
- yet supported.
-- Xbox One controllers can be wired and use standard Micro-USB connectors.
-
-
-
-1.1 Original Xbox USB adapters
---------------
-Using this driver with an Original Xbox controller requires an
-adapter cable to break out the proprietary connector's pins to USB.
-You can buy these online fairly cheap, or build your own.
-
-Such a cable is pretty easy to build. The Controller itself is a USB
-compound device (a hub with three ports for two expansion slots and
-the controller device) with the only difference in a nonstandard connector
-(5 pins vs. 4 on standard USB 1.0 connectors).
-
-You just need to solder a USB connector onto the cable and keep the
-yellow wire unconnected. The other pins have the same order on both
-connectors so there is no magic to it. Detailed info on these matters
-can be found on the net ([1], [2], [3]).
-
-Thanks to the trip splitter found on the cable you don't even need to cut the
-original one. You can buy an extension cable and cut that instead. That way,
-you can still use the controller with your X-Box, if you have one ;)
-
-
-
-2. Driver Installation
-----------------------
-
-Once you have the adapter cable, if needed, and the controller connected
-the xpad module should be auto loaded. To confirm you can cat
-/proc/bus/usb/devices. There should be an entry like the one at the end [4].
-
-
-
-3. Supported Controllers
-------------------------
-For a full list of supported controllers and associated vendor and product
-IDs see the xpad_device[] array[6].
-
-As of the historic version 0.0.6 (2006-10-10) the following devices
-were supported:
- original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
- smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
- original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
- InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
- RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
-
-Unrecognized models of Xbox controllers should function as Generic
-Xbox controllers. Unrecognized Dance Pad controllers require setting
-the module option 'dpad_to_buttons'.
-
-If you have an unrecognized controller please see 0.3 - Unknown Controllers
-
-
-4. Manual Testing
------------------
-To test this driver's functionality you may use 'jstest'.
-
-For example:
-> modprobe xpad
-> modprobe joydev
-> jstest /dev/js0
-
-If you're using a normal controller, there should be a single line showing
-18 inputs (8 axes, 10 buttons), and its values should change if you move
-the sticks and push the buttons. If you're using a dance pad, it should
-show 20 inputs (6 axes, 14 buttons).
-
-It works? Voila, you're done ;)
-
-
-
-5. Thanks
----------
-
-I have to thank ITO Takayuki for the detailed info on his site
- http://euc.jp/periphs/xbox-controller.ja.html.
-
-His useful info and both the usb-skeleton as well as the iforce input driver
-(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
-the basic functionality.
-
-
-
-6. References
--------------
-
-[1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
-[2]: http://xpad.xbox-scene.com/
-[3]: http://www.markosweb.com/www/xboxhackz.com/
-[4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
-
-T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
-D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
-P: Vendor=05fd ProdID=107a Rev= 1.00
-C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
-I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
-E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
-E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
-
-[5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
-
-T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
-D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
-P: Vendor=0c12 ProdID=8809 Rev= 0.01
-S: Product=XBOX DDR
-C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
-I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
-E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
-E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
-
-[6]: http://lxr.free-electrons.com/ident?i=xpad_device
-
-
-
-7. Historic Edits
------------------
-Marko Friedemann <mfr@bmx-chemnitz.de>
-2002-07-16
- - original doc
-
-Dominic Cerquetti <binary1230@yahoo.com>
-2005-03-19
- - added stuff for dance pads, new d-pad->axes mappings
-
-Later changes may be viewed with 'git log Documentation/input/xpad.txt'