aboutsummaryrefslogtreecommitdiffstats
path: root/Documentation/media/uapi/v4l/dev-mem2mem.rst
diff options
context:
space:
mode:
Diffstat (limited to 'Documentation/media/uapi/v4l/dev-mem2mem.rst')
-rw-r--r--Documentation/media/uapi/v4l/dev-mem2mem.rst42
1 files changed, 42 insertions, 0 deletions
diff --git a/Documentation/media/uapi/v4l/dev-mem2mem.rst b/Documentation/media/uapi/v4l/dev-mem2mem.rst
new file mode 100644
index 000000000000..67a980818dc8
--- /dev/null
+++ b/Documentation/media/uapi/v4l/dev-mem2mem.rst
@@ -0,0 +1,42 @@
+.. Permission is granted to copy, distribute and/or modify this
+.. document under the terms of the GNU Free Documentation License,
+.. Version 1.1 or any later version published by the Free Software
+.. Foundation, with no Invariant Sections, no Front-Cover Texts
+.. and no Back-Cover Texts. A copy of the license is included at
+.. Documentation/media/uapi/fdl-appendix.rst.
+..
+.. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections
+
+.. _mem2mem:
+
+********************************
+Video Memory-To-Memory Interface
+********************************
+
+A V4L2 memory-to-memory device can compress, decompress, transform, or
+otherwise convert video data from one format into another format, in memory.
+Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or
+``V4L2_CAP_VIDEO_M2M_MPLANE`` capability. Examples of memory-to-memory
+devices are codecs, scalers, deinterlacers or format converters (i.e.
+converting from YUV to RGB).
+
+A memory-to-memory video node acts just like a normal video node, but it
+supports both output (sending frames from memory to the hardware)
+and capture (receiving the processed frames from the hardware into
+memory) stream I/O. An application will have to setup the stream I/O for
+both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>`
+for both capture and output to start the hardware.
+
+Memory-to-memory devices function as a shared resource: you can
+open the video node multiple times, each application setting up their
+own properties that are local to the file handle, and each can use
+it independently from the others. The driver will arbitrate access to
+the hardware and reprogram it whenever another file handler gets access.
+This is different from the usual video node behavior where the video
+properties are global to the device (i.e. changing something through one
+file handle is visible through another file handle).
+
+One of the most common memory-to-memory device is the codec. Codecs
+are more complicated than most and require additional setup for
+their codec parameters. This is done through codec controls.
+See :ref:`mpeg-controls`.