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-rw-r--r--arch/arm64/kernel/entry-fpsimd.S34
1 files changed, 11 insertions, 23 deletions
diff --git a/arch/arm64/kernel/entry-fpsimd.S b/arch/arm64/kernel/entry-fpsimd.S
index 196e921f61de..dc242e269f9a 100644
--- a/arch/arm64/kernel/entry-fpsimd.S
+++ b/arch/arm64/kernel/entry-fpsimd.S
@@ -38,9 +38,10 @@ SYM_FUNC_END(fpsimd_load_state)
*
* x0 - pointer to buffer for state
* x1 - pointer to storage for FPSR
+ * x2 - Save FFR if non-zero
*/
SYM_FUNC_START(sve_save_state)
- sve_save 0, x1, 2
+ sve_save 0, x1, x2, 3
ret
SYM_FUNC_END(sve_save_state)
@@ -49,10 +50,10 @@ SYM_FUNC_END(sve_save_state)
*
* x0 - pointer to buffer for state
* x1 - pointer to storage for FPSR
- * x2 - VQ-1
+ * x2 - Restore FFR if non-zero
*/
SYM_FUNC_START(sve_load_state)
- sve_load 0, x1, x2, 3, x4
+ sve_load 0, x1, x2, 4
ret
SYM_FUNC_END(sve_load_state)
@@ -67,34 +68,21 @@ SYM_FUNC_START(sve_set_vq)
SYM_FUNC_END(sve_set_vq)
/*
- * Load SVE state from FPSIMD state.
- *
- * x0 = pointer to struct fpsimd_state
- * x1 = VQ - 1
- *
- * Each SVE vector will be loaded with the first 128-bits taken from FPSIMD
- * and the rest zeroed. All the other SVE registers will be zeroed.
- */
-SYM_FUNC_START(sve_load_from_fpsimd_state)
- sve_load_vq x1, x2, x3
- fpsimd_restore x0, 8
- sve_flush_p_ffr
- ret
-SYM_FUNC_END(sve_load_from_fpsimd_state)
-
-/*
* Zero all SVE registers but the first 128-bits of each vector
*
* VQ must already be configured by caller, any further updates of VQ
* will need to ensure that the register state remains valid.
*
- * x0 = VQ - 1
+ * x0 = include FFR?
+ * x1 = VQ - 1
*/
SYM_FUNC_START(sve_flush_live)
- cbz x0, 1f // A VQ-1 of 0 is 128 bits so no extra Z state
+ cbz x1, 1f // A VQ-1 of 0 is 128 bits so no extra Z state
sve_flush_z
-1: sve_flush_p_ffr
- ret
+1: sve_flush_p
+ tbz x0, #0, 2f
+ sve_flush_ffr
+2: ret
SYM_FUNC_END(sve_flush_live)
#endif /* CONFIG_ARM64_SVE */