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Diffstat (limited to 'drivers/gpu/drm/i915/gt/intel_hangcheck.c')
-rw-r--r--drivers/gpu/drm/i915/gt/intel_hangcheck.c347
1 files changed, 347 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/gt/intel_hangcheck.c b/drivers/gpu/drm/i915/gt/intel_hangcheck.c
new file mode 100644
index 000000000000..6bcfa6456c45
--- /dev/null
+++ b/drivers/gpu/drm/i915/gt/intel_hangcheck.c
@@ -0,0 +1,347 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "intel_reset.h"
+#include "i915_drv.h"
+
+struct hangcheck {
+ u64 acthd;
+ u32 ring;
+ u32 head;
+ enum intel_engine_hangcheck_action action;
+ unsigned long action_timestamp;
+ int deadlock;
+ struct intel_instdone instdone;
+ bool wedged:1;
+ bool stalled:1;
+};
+
+static bool instdone_unchanged(u32 current_instdone, u32 *old_instdone)
+{
+ u32 tmp = current_instdone | *old_instdone;
+ bool unchanged;
+
+ unchanged = tmp == *old_instdone;
+ *old_instdone |= tmp;
+
+ return unchanged;
+}
+
+static bool subunits_stuck(struct intel_engine_cs *engine)
+{
+ struct drm_i915_private *dev_priv = engine->i915;
+ struct intel_instdone instdone;
+ struct intel_instdone *accu_instdone = &engine->hangcheck.instdone;
+ bool stuck;
+ int slice;
+ int subslice;
+
+ if (engine->id != RCS0)
+ return true;
+
+ intel_engine_get_instdone(engine, &instdone);
+
+ /* There might be unstable subunit states even when
+ * actual head is not moving. Filter out the unstable ones by
+ * accumulating the undone -> done transitions and only
+ * consider those as progress.
+ */
+ stuck = instdone_unchanged(instdone.instdone,
+ &accu_instdone->instdone);
+ stuck &= instdone_unchanged(instdone.slice_common,
+ &accu_instdone->slice_common);
+
+ for_each_instdone_slice_subslice(dev_priv, slice, subslice) {
+ stuck &= instdone_unchanged(instdone.sampler[slice][subslice],
+ &accu_instdone->sampler[slice][subslice]);
+ stuck &= instdone_unchanged(instdone.row[slice][subslice],
+ &accu_instdone->row[slice][subslice]);
+ }
+
+ return stuck;
+}
+
+static enum intel_engine_hangcheck_action
+head_stuck(struct intel_engine_cs *engine, u64 acthd)
+{
+ if (acthd != engine->hangcheck.acthd) {
+
+ /* Clear subunit states on head movement */
+ memset(&engine->hangcheck.instdone, 0,
+ sizeof(engine->hangcheck.instdone));
+
+ return ENGINE_ACTIVE_HEAD;
+ }
+
+ if (!subunits_stuck(engine))
+ return ENGINE_ACTIVE_SUBUNITS;
+
+ return ENGINE_DEAD;
+}
+
+static enum intel_engine_hangcheck_action
+engine_stuck(struct intel_engine_cs *engine, u64 acthd)
+{
+ struct drm_i915_private *dev_priv = engine->i915;
+ enum intel_engine_hangcheck_action ha;
+ u32 tmp;
+
+ ha = head_stuck(engine, acthd);
+ if (ha != ENGINE_DEAD)
+ return ha;
+
+ if (IS_GEN(dev_priv, 2))
+ return ENGINE_DEAD;
+
+ /* Is the chip hanging on a WAIT_FOR_EVENT?
+ * If so we can simply poke the RB_WAIT bit
+ * and break the hang. This should work on
+ * all but the second generation chipsets.
+ */
+ tmp = ENGINE_READ(engine, RING_CTL);
+ if (tmp & RING_WAIT) {
+ i915_handle_error(dev_priv, engine->mask, 0,
+ "stuck wait on %s", engine->name);
+ ENGINE_WRITE(engine, RING_CTL, tmp);
+ return ENGINE_WAIT_KICK;
+ }
+
+ return ENGINE_DEAD;
+}
+
+static void hangcheck_load_sample(struct intel_engine_cs *engine,
+ struct hangcheck *hc)
+{
+ hc->acthd = intel_engine_get_active_head(engine);
+ hc->ring = ENGINE_READ(engine, RING_START);
+ hc->head = ENGINE_READ(engine, RING_HEAD);
+}
+
+static void hangcheck_store_sample(struct intel_engine_cs *engine,
+ const struct hangcheck *hc)
+{
+ engine->hangcheck.acthd = hc->acthd;
+ engine->hangcheck.last_ring = hc->ring;
+ engine->hangcheck.last_head = hc->head;
+}
+
+static enum intel_engine_hangcheck_action
+hangcheck_get_action(struct intel_engine_cs *engine,
+ const struct hangcheck *hc)
+{
+ if (intel_engine_is_idle(engine))
+ return ENGINE_IDLE;
+
+ if (engine->hangcheck.last_ring != hc->ring)
+ return ENGINE_ACTIVE_SEQNO;
+
+ if (engine->hangcheck.last_head != hc->head)
+ return ENGINE_ACTIVE_SEQNO;
+
+ return engine_stuck(engine, hc->acthd);
+}
+
+static void hangcheck_accumulate_sample(struct intel_engine_cs *engine,
+ struct hangcheck *hc)
+{
+ unsigned long timeout = I915_ENGINE_DEAD_TIMEOUT;
+
+ hc->action = hangcheck_get_action(engine, hc);
+
+ /* We always increment the progress
+ * if the engine is busy and still processing
+ * the same request, so that no single request
+ * can run indefinitely (such as a chain of
+ * batches). The only time we do not increment
+ * the hangcheck score on this ring, if this
+ * engine is in a legitimate wait for another
+ * engine. In that case the waiting engine is a
+ * victim and we want to be sure we catch the
+ * right culprit. Then every time we do kick
+ * the ring, make it as a progress as the seqno
+ * advancement might ensure and if not, it
+ * will catch the hanging engine.
+ */
+
+ switch (hc->action) {
+ case ENGINE_IDLE:
+ case ENGINE_ACTIVE_SEQNO:
+ /* Clear head and subunit states on seqno movement */
+ hc->acthd = 0;
+
+ memset(&engine->hangcheck.instdone, 0,
+ sizeof(engine->hangcheck.instdone));
+
+ /* Intentional fall through */
+ case ENGINE_WAIT_KICK:
+ case ENGINE_WAIT:
+ engine->hangcheck.action_timestamp = jiffies;
+ break;
+
+ case ENGINE_ACTIVE_HEAD:
+ case ENGINE_ACTIVE_SUBUNITS:
+ /*
+ * Seqno stuck with still active engine gets leeway,
+ * in hopes that it is just a long shader.
+ */
+ timeout = I915_SEQNO_DEAD_TIMEOUT;
+ break;
+
+ case ENGINE_DEAD:
+ break;
+
+ default:
+ MISSING_CASE(hc->action);
+ }
+
+ hc->stalled = time_after(jiffies,
+ engine->hangcheck.action_timestamp + timeout);
+ hc->wedged = time_after(jiffies,
+ engine->hangcheck.action_timestamp +
+ I915_ENGINE_WEDGED_TIMEOUT);
+}
+
+static void hangcheck_declare_hang(struct drm_i915_private *i915,
+ intel_engine_mask_t hung,
+ intel_engine_mask_t stuck)
+{
+ struct intel_engine_cs *engine;
+ intel_engine_mask_t tmp;
+ char msg[80];
+ int len;
+
+ /* If some rings hung but others were still busy, only
+ * blame the hanging rings in the synopsis.
+ */
+ if (stuck != hung)
+ hung &= ~stuck;
+ len = scnprintf(msg, sizeof(msg),
+ "%s on ", stuck == hung ? "no progress" : "hang");
+ for_each_engine_masked(engine, i915, hung, tmp)
+ len += scnprintf(msg + len, sizeof(msg) - len,
+ "%s, ", engine->name);
+ msg[len-2] = '\0';
+
+ return i915_handle_error(i915, hung, I915_ERROR_CAPTURE, "%s", msg);
+}
+
+/*
+ * This is called when the chip hasn't reported back with completed
+ * batchbuffers in a long time. We keep track per ring seqno progress and
+ * if there are no progress, hangcheck score for that ring is increased.
+ * Further, acthd is inspected to see if the ring is stuck. On stuck case
+ * we kick the ring. If we see no progress on three subsequent calls
+ * we assume chip is wedged and try to fix it by resetting the chip.
+ */
+static void i915_hangcheck_elapsed(struct work_struct *work)
+{
+ struct drm_i915_private *dev_priv =
+ container_of(work, typeof(*dev_priv),
+ gpu_error.hangcheck_work.work);
+ intel_engine_mask_t hung = 0, stuck = 0, wedged = 0;
+ struct intel_engine_cs *engine;
+ enum intel_engine_id id;
+ intel_wakeref_t wakeref;
+
+ if (!i915_modparams.enable_hangcheck)
+ return;
+
+ if (!READ_ONCE(dev_priv->gt.awake))
+ return;
+
+ if (i915_terminally_wedged(dev_priv))
+ return;
+
+ wakeref = intel_runtime_pm_get_if_in_use(&dev_priv->runtime_pm);
+ if (!wakeref)
+ return;
+
+ /* As enabling the GPU requires fairly extensive mmio access,
+ * periodically arm the mmio checker to see if we are triggering
+ * any invalid access.
+ */
+ intel_uncore_arm_unclaimed_mmio_detection(&dev_priv->uncore);
+
+ for_each_engine(engine, dev_priv, id) {
+ struct hangcheck hc;
+
+ intel_engine_signal_breadcrumbs(engine);
+
+ hangcheck_load_sample(engine, &hc);
+ hangcheck_accumulate_sample(engine, &hc);
+ hangcheck_store_sample(engine, &hc);
+
+ if (hc.stalled) {
+ hung |= engine->mask;
+ if (hc.action != ENGINE_DEAD)
+ stuck |= engine->mask;
+ }
+
+ if (hc.wedged)
+ wedged |= engine->mask;
+ }
+
+ if (GEM_SHOW_DEBUG() && (hung | stuck)) {
+ struct drm_printer p = drm_debug_printer("hangcheck");
+
+ for_each_engine(engine, dev_priv, id) {
+ if (intel_engine_is_idle(engine))
+ continue;
+
+ intel_engine_dump(engine, &p, "%s\n", engine->name);
+ }
+ }
+
+ if (wedged) {
+ dev_err(dev_priv->drm.dev,
+ "GPU recovery timed out,"
+ " cancelling all in-flight rendering.\n");
+ GEM_TRACE_DUMP();
+ i915_gem_set_wedged(dev_priv);
+ }
+
+ if (hung)
+ hangcheck_declare_hang(dev_priv, hung, stuck);
+
+ intel_runtime_pm_put(&dev_priv->runtime_pm, wakeref);
+
+ /* Reset timer in case GPU hangs without another request being added */
+ i915_queue_hangcheck(dev_priv);
+}
+
+void intel_engine_init_hangcheck(struct intel_engine_cs *engine)
+{
+ memset(&engine->hangcheck, 0, sizeof(engine->hangcheck));
+ engine->hangcheck.action_timestamp = jiffies;
+}
+
+void intel_hangcheck_init(struct drm_i915_private *i915)
+{
+ INIT_DELAYED_WORK(&i915->gpu_error.hangcheck_work,
+ i915_hangcheck_elapsed);
+}
+
+#if IS_ENABLED(CONFIG_DRM_I915_SELFTEST)
+#include "selftest_hangcheck.c"
+#endif