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-rw-r--r--drivers/gpu/drm/i915/i915_scheduler.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h
new file mode 100644
index 000000000000..70a42220358d
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+++ b/drivers/gpu/drm/i915/i915_scheduler.h
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+/*
+ * SPDX-License-Identifier: MIT
+ *
+ * Copyright © 2018 Intel Corporation
+ */
+
+#ifndef _I915_SCHEDULER_H_
+#define _I915_SCHEDULER_H_
+
+#include <linux/bitops.h>
+
+#include <uapi/drm/i915_drm.h>
+
+enum {
+ I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
+ I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
+ I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
+
+ I915_PRIORITY_INVALID = INT_MIN
+};
+
+struct i915_sched_attr {
+ /**
+ * @priority: execution and service priority
+ *
+ * All clients are equal, but some are more equal than others!
+ *
+ * Requests from a context with a greater (more positive) value of
+ * @priority will be executed before those with a lower @priority
+ * value, forming a simple QoS.
+ *
+ * The &drm_i915_private.kernel_context is assigned the lowest priority.
+ */
+ int priority;
+};
+
+/*
+ * "People assume that time is a strict progression of cause to effect, but
+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
+ *
+ * Requests exist in a complex web of interdependencies. Each request
+ * has to wait for some other request to complete before it is ready to be run
+ * (e.g. we have to wait until the pixels have been rendering into a texture
+ * before we can copy from it). We track the readiness of a request in terms
+ * of fences, but we also need to keep the dependency tree for the lifetime
+ * of the request (beyond the life of an individual fence). We use the tree
+ * at various points to reorder the requests whilst keeping the requests
+ * in order with respect to their various dependencies.
+ *
+ * There is no active component to the "scheduler". As we know the dependency
+ * DAG of each request, we are able to insert it into a sorted queue when it
+ * is ready, and are able to reorder its portion of the graph to accommodate
+ * dynamic priority changes.
+ */
+struct i915_sched_node {
+ struct list_head signalers_list; /* those before us, we depend upon */
+ struct list_head waiters_list; /* those after us, they depend upon us */
+ struct list_head link;
+ struct i915_sched_attr attr;
+};
+
+struct i915_dependency {
+ struct i915_sched_node *signaler;
+ struct list_head signal_link;
+ struct list_head wait_link;
+ struct list_head dfs_link;
+ unsigned long flags;
+#define I915_DEPENDENCY_ALLOC BIT(0)
+};
+
+#endif /* _I915_SCHEDULER_H_ */