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path: root/drivers/gpu/drm/msm/msm_gpu.c
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.c123
1 files changed, 71 insertions, 52 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 6b02ada6579a..36ed53e661fe 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -18,6 +18,7 @@
#include "msm_gpu.h"
#include "msm_gem.h"
#include "msm_mmu.h"
+#include "msm_fence.h"
/*
@@ -265,22 +266,38 @@ static void inactive_start(struct msm_gpu *gpu)
* Hangcheck detection for locked gpu:
*/
-static void retire_submits(struct msm_gpu *gpu, uint32_t fence);
+static void retire_submits(struct msm_gpu *gpu);
static void recover_worker(struct work_struct *work)
{
struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work);
struct drm_device *dev = gpu->dev;
+ struct msm_gem_submit *submit;
+ uint32_t fence = gpu->funcs->last_fence(gpu);
- dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
+ msm_update_fence(gpu->fctx, fence + 1);
mutex_lock(&dev->struct_mutex);
- if (msm_gpu_active(gpu)) {
- struct msm_gem_submit *submit;
- uint32_t fence = gpu->funcs->last_fence(gpu);
+ dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
+ list_for_each_entry(submit, &gpu->submit_list, node) {
+ if (submit->fence->seqno == (fence + 1)) {
+ struct task_struct *task;
+
+ rcu_read_lock();
+ task = pid_task(submit->pid, PIDTYPE_PID);
+ if (task) {
+ dev_err(dev->dev, "%s: offending task: %s\n",
+ gpu->name, task->comm);
+ }
+ rcu_read_unlock();
+ break;
+ }
+ }
+
+ if (msm_gpu_active(gpu)) {
/* retire completed submits, plus the one that hung: */
- retire_submits(gpu, fence + 1);
+ retire_submits(gpu);
inactive_cancel(gpu);
gpu->funcs->recover(gpu);
@@ -290,6 +307,7 @@ static void recover_worker(struct work_struct *work)
gpu->funcs->submit(gpu, submit, NULL);
}
}
+
mutex_unlock(&dev->struct_mutex);
msm_gpu_retire(gpu);
@@ -312,7 +330,7 @@ static void hangcheck_handler(unsigned long data)
if (fence != gpu->hangcheck_fence) {
/* some progress has been made.. ya! */
gpu->hangcheck_fence = fence;
- } else if (fence < gpu->submitted_fence) {
+ } else if (fence < gpu->fctx->last_fence) {
/* no progress and not done.. hung! */
gpu->hangcheck_fence = fence;
dev_err(dev->dev, "%s: hangcheck detected gpu lockup!\n",
@@ -320,12 +338,12 @@ static void hangcheck_handler(unsigned long data)
dev_err(dev->dev, "%s: completed fence: %u\n",
gpu->name, fence);
dev_err(dev->dev, "%s: submitted fence: %u\n",
- gpu->name, gpu->submitted_fence);
+ gpu->name, gpu->fctx->last_fence);
queue_work(priv->wq, &gpu->recover_work);
}
/* if still more pending work, reset the hangcheck timer: */
- if (gpu->submitted_fence > gpu->hangcheck_fence)
+ if (gpu->fctx->last_fence > gpu->hangcheck_fence)
hangcheck_timer_reset(gpu);
/* workaround for missing irq: */
@@ -431,7 +449,22 @@ out:
* Cmdstream submission/retirement:
*/
-static void retire_submits(struct msm_gpu *gpu, uint32_t fence)
+static void retire_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
+{
+ int i;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ /* move to inactive: */
+ msm_gem_move_to_inactive(&msm_obj->base);
+ msm_gem_put_iova(&msm_obj->base, gpu->id);
+ drm_gem_object_unreference(&msm_obj->base);
+ }
+
+ msm_gem_submit_free(submit);
+}
+
+static void retire_submits(struct msm_gpu *gpu)
{
struct drm_device *dev = gpu->dev;
@@ -443,9 +476,8 @@ static void retire_submits(struct msm_gpu *gpu, uint32_t fence)
submit = list_first_entry(&gpu->submit_list,
struct msm_gem_submit, node);
- if (submit->fence <= fence) {
- list_del(&submit->node);
- kfree(submit);
+ if (fence_is_signaled(submit->fence)) {
+ retire_submit(gpu, submit);
} else {
break;
}
@@ -458,29 +490,10 @@ static void retire_worker(struct work_struct *work)
struct drm_device *dev = gpu->dev;
uint32_t fence = gpu->funcs->last_fence(gpu);
- msm_update_fence(gpu->dev, fence);
+ msm_update_fence(gpu->fctx, fence);
mutex_lock(&dev->struct_mutex);
-
- retire_submits(gpu, fence);
-
- while (!list_empty(&gpu->active_list)) {
- struct msm_gem_object *obj;
-
- obj = list_first_entry(&gpu->active_list,
- struct msm_gem_object, mm_list);
-
- if ((obj->read_fence <= fence) &&
- (obj->write_fence <= fence)) {
- /* move to inactive: */
- msm_gem_move_to_inactive(&obj->base);
- msm_gem_put_iova(&obj->base, gpu->id);
- drm_gem_object_unreference(&obj->base);
- } else {
- break;
- }
- }
-
+ retire_submits(gpu);
mutex_unlock(&dev->struct_mutex);
if (!msm_gpu_active(gpu))
@@ -505,9 +518,12 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
WARN_ON(!mutex_is_locked(&dev->struct_mutex));
- submit->fence = ++priv->next_fence;
-
- gpu->submitted_fence = submit->fence;
+ submit->fence = msm_fence_alloc(gpu->fctx);
+ if (IS_ERR(submit->fence)) {
+ ret = PTR_ERR(submit->fence);
+ submit->fence = NULL;
+ return ret;
+ }
inactive_cancel(gpu);
@@ -515,40 +531,34 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
msm_rd_dump_submit(submit);
- gpu->submitted_fence = submit->fence;
-
update_sw_cntrs(gpu);
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ uint32_t iova;
/* can't happen yet.. but when we add 2d support we'll have
* to deal w/ cross-ring synchronization:
*/
WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
- if (!is_active(msm_obj)) {
- uint32_t iova;
-
- /* ring takes a reference to the bo and iova: */
- drm_gem_object_reference(&msm_obj->base);
- msm_gem_get_iova_locked(&msm_obj->base,
- submit->gpu->id, &iova);
- }
-
- if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
- msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
+ /* submit takes a reference to the bo and iova until retired: */
+ drm_gem_object_reference(&msm_obj->base);
+ msm_gem_get_iova_locked(&msm_obj->base,
+ submit->gpu->id, &iova);
if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
+ else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
+ msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
}
- ret = gpu->funcs->submit(gpu, submit, ctx);
+ gpu->funcs->submit(gpu, submit, ctx);
priv->lastctx = ctx;
hangcheck_timer_reset(gpu);
- return ret;
+ return 0;
}
/*
@@ -580,6 +590,12 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
gpu->funcs = funcs;
gpu->name = name;
gpu->inactive = true;
+ gpu->fctx = msm_fence_context_alloc(drm, name);
+ if (IS_ERR(gpu->fctx)) {
+ ret = PTR_ERR(gpu->fctx);
+ gpu->fctx = NULL;
+ goto fail;
+ }
INIT_LIST_HEAD(&gpu->active_list);
INIT_WORK(&gpu->retire_work, retire_worker);
@@ -700,4 +716,7 @@ void msm_gpu_cleanup(struct msm_gpu *gpu)
if (gpu->mmu)
gpu->mmu->funcs->destroy(gpu->mmu);
+
+ if (gpu->fctx)
+ msm_fence_context_free(gpu->fctx);
}