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path: root/drivers/gpu/drm/radeon/radeon_fence.c
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Diffstat (limited to 'drivers/gpu/drm/radeon/radeon_fence.c')
-rw-r--r--drivers/gpu/drm/radeon/radeon_fence.c479
1 files changed, 349 insertions, 130 deletions
diff --git a/drivers/gpu/drm/radeon/radeon_fence.c b/drivers/gpu/drm/radeon/radeon_fence.c
index 913787085dfa..995167025282 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -98,6 +98,25 @@ static u32 radeon_fence_read(struct radeon_device *rdev, int ring)
}
/**
+ * radeon_fence_schedule_check - schedule lockup check
+ *
+ * @rdev: radeon_device pointer
+ * @ring: ring index we should work with
+ *
+ * Queues a delayed work item to check for lockups.
+ */
+static void radeon_fence_schedule_check(struct radeon_device *rdev, int ring)
+{
+ /*
+ * Do not reset the timer here with mod_delayed_work,
+ * this can livelock in an interaction with TTM delayed destroy.
+ */
+ queue_delayed_work(system_power_efficient_wq,
+ &rdev->fence_drv[ring].lockup_work,
+ RADEON_FENCE_JIFFIES_TIMEOUT);
+}
+
+/**
* radeon_fence_emit - emit a fence on the requested ring
*
* @rdev: radeon_device pointer
@@ -111,30 +130,70 @@ int radeon_fence_emit(struct radeon_device *rdev,
struct radeon_fence **fence,
int ring)
{
+ u64 seq = ++rdev->fence_drv[ring].sync_seq[ring];
+
/* we are protected by the ring emission mutex */
*fence = kmalloc(sizeof(struct radeon_fence), GFP_KERNEL);
if ((*fence) == NULL) {
return -ENOMEM;
}
- kref_init(&((*fence)->kref));
(*fence)->rdev = rdev;
- (*fence)->seq = ++rdev->fence_drv[ring].sync_seq[ring];
+ (*fence)->seq = seq;
(*fence)->ring = ring;
+ fence_init(&(*fence)->base, &radeon_fence_ops,
+ &rdev->fence_queue.lock, rdev->fence_context + ring, seq);
radeon_fence_ring_emit(rdev, ring, *fence);
trace_radeon_fence_emit(rdev->ddev, ring, (*fence)->seq);
+ radeon_fence_schedule_check(rdev, ring);
return 0;
}
/**
- * radeon_fence_process - process a fence
+ * radeon_fence_check_signaled - callback from fence_queue
+ *
+ * this function is called with fence_queue lock held, which is also used
+ * for the fence locking itself, so unlocked variants are used for
+ * fence_signal, and remove_wait_queue.
+ */
+static int radeon_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key)
+{
+ struct radeon_fence *fence;
+ u64 seq;
+
+ fence = container_of(wait, struct radeon_fence, fence_wake);
+
+ /*
+ * We cannot use radeon_fence_process here because we're already
+ * in the waitqueue, in a call from wake_up_all.
+ */
+ seq = atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq);
+ if (seq >= fence->seq) {
+ int ret = fence_signal_locked(&fence->base);
+
+ if (!ret)
+ FENCE_TRACE(&fence->base, "signaled from irq context\n");
+ else
+ FENCE_TRACE(&fence->base, "was already signaled\n");
+
+ radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
+ __remove_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
+ fence_put(&fence->base);
+ } else
+ FENCE_TRACE(&fence->base, "pending\n");
+ return 0;
+}
+
+/**
+ * radeon_fence_activity - check for fence activity
*
* @rdev: radeon_device pointer
* @ring: ring index the fence is associated with
*
- * Checks the current fence value and wakes the fence queue
- * if the sequence number has increased (all asics).
+ * Checks the current fence value and calculates the last
+ * signalled fence value. Returns true if activity occured
+ * on the ring, and the fence_queue should be waken up.
*/
-void radeon_fence_process(struct radeon_device *rdev, int ring)
+static bool radeon_fence_activity(struct radeon_device *rdev, int ring)
{
uint64_t seq, last_seq, last_emitted;
unsigned count_loop = 0;
@@ -190,23 +249,77 @@ void radeon_fence_process(struct radeon_device *rdev, int ring)
}
} while (atomic64_xchg(&rdev->fence_drv[ring].last_seq, seq) > seq);
- if (wake)
- wake_up_all(&rdev->fence_queue);
+ if (seq < last_emitted)
+ radeon_fence_schedule_check(rdev, ring);
+
+ return wake;
}
/**
- * radeon_fence_destroy - destroy a fence
+ * radeon_fence_check_lockup - check for hardware lockup
*
- * @kref: fence kref
+ * @work: delayed work item
*
- * Frees the fence object (all asics).
+ * Checks for fence activity and if there is none probe
+ * the hardware if a lockup occured.
*/
-static void radeon_fence_destroy(struct kref *kref)
+static void radeon_fence_check_lockup(struct work_struct *work)
{
- struct radeon_fence *fence;
+ struct radeon_fence_driver *fence_drv;
+ struct radeon_device *rdev;
+ int ring;
+
+ fence_drv = container_of(work, struct radeon_fence_driver,
+ lockup_work.work);
+ rdev = fence_drv->rdev;
+ ring = fence_drv - &rdev->fence_drv[0];
+
+ if (!down_read_trylock(&rdev->exclusive_lock)) {
+ /* just reschedule the check if a reset is going on */
+ radeon_fence_schedule_check(rdev, ring);
+ return;
+ }
+
+ if (fence_drv->delayed_irq && rdev->ddev->irq_enabled) {
+ unsigned long irqflags;
+
+ fence_drv->delayed_irq = false;
+ spin_lock_irqsave(&rdev->irq.lock, irqflags);
+ radeon_irq_set(rdev);
+ spin_unlock_irqrestore(&rdev->irq.lock, irqflags);
+ }
+
+ if (radeon_fence_activity(rdev, ring))
+ wake_up_all(&rdev->fence_queue);
- fence = container_of(kref, struct radeon_fence, kref);
- kfree(fence);
+ else if (radeon_ring_is_lockup(rdev, ring, &rdev->ring[ring])) {
+
+ /* good news we believe it's a lockup */
+ dev_warn(rdev->dev, "GPU lockup (current fence id "
+ "0x%016llx last fence id 0x%016llx on ring %d)\n",
+ (uint64_t)atomic64_read(&fence_drv->last_seq),
+ fence_drv->sync_seq[ring], ring);
+
+ /* remember that we need an reset */
+ rdev->needs_reset = true;
+ wake_up_all(&rdev->fence_queue);
+ }
+ up_read(&rdev->exclusive_lock);
+}
+
+/**
+ * radeon_fence_process - process a fence
+ *
+ * @rdev: radeon_device pointer
+ * @ring: ring index the fence is associated with
+ *
+ * Checks the current fence value and wakes the fence queue
+ * if the sequence number has increased (all asics).
+ */
+void radeon_fence_process(struct radeon_device *rdev, int ring)
+{
+ if (radeon_fence_activity(rdev, ring))
+ wake_up_all(&rdev->fence_queue);
}
/**
@@ -237,6 +350,75 @@ static bool radeon_fence_seq_signaled(struct radeon_device *rdev,
return false;
}
+static bool radeon_fence_is_signaled(struct fence *f)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ struct radeon_device *rdev = fence->rdev;
+ unsigned ring = fence->ring;
+ u64 seq = fence->seq;
+
+ if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq) {
+ return true;
+ }
+
+ if (down_read_trylock(&rdev->exclusive_lock)) {
+ radeon_fence_process(rdev, ring);
+ up_read(&rdev->exclusive_lock);
+
+ if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * radeon_fence_enable_signaling - enable signalling on fence
+ * @fence: fence
+ *
+ * This function is called with fence_queue lock held, and adds a callback
+ * to fence_queue that checks if this fence is signaled, and if so it
+ * signals the fence and removes itself.
+ */
+static bool radeon_fence_enable_signaling(struct fence *f)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ struct radeon_device *rdev = fence->rdev;
+
+ if (atomic64_read(&rdev->fence_drv[fence->ring].last_seq) >= fence->seq)
+ return false;
+
+ if (down_read_trylock(&rdev->exclusive_lock)) {
+ radeon_irq_kms_sw_irq_get(rdev, fence->ring);
+
+ if (radeon_fence_activity(rdev, fence->ring))
+ wake_up_all_locked(&rdev->fence_queue);
+
+ /* did fence get signaled after we enabled the sw irq? */
+ if (atomic64_read(&rdev->fence_drv[fence->ring].last_seq) >= fence->seq) {
+ radeon_irq_kms_sw_irq_put(rdev, fence->ring);
+ up_read(&rdev->exclusive_lock);
+ return false;
+ }
+
+ up_read(&rdev->exclusive_lock);
+ } else {
+ /* we're probably in a lockup, lets not fiddle too much */
+ if (radeon_irq_kms_sw_irq_get_delayed(rdev, fence->ring))
+ rdev->fence_drv[fence->ring].delayed_irq = true;
+ radeon_fence_schedule_check(rdev, fence->ring);
+ }
+
+ fence->fence_wake.flags = 0;
+ fence->fence_wake.private = NULL;
+ fence->fence_wake.func = radeon_fence_check_signaled;
+ __add_wait_queue(&rdev->fence_queue, &fence->fence_wake);
+ fence_get(f);
+
+ FENCE_TRACE(&fence->base, "armed on ring %i!\n", fence->ring);
+ return true;
+}
+
/**
* radeon_fence_signaled - check if a fence has signaled
*
@@ -247,14 +429,15 @@ static bool radeon_fence_seq_signaled(struct radeon_device *rdev,
*/
bool radeon_fence_signaled(struct radeon_fence *fence)
{
- if (!fence) {
+ if (!fence)
return true;
- }
- if (fence->seq == RADEON_FENCE_SIGNALED_SEQ) {
- return true;
- }
+
if (radeon_fence_seq_signaled(fence->rdev, fence->seq, fence->ring)) {
- fence->seq = RADEON_FENCE_SIGNALED_SEQ;
+ int ret;
+
+ ret = fence_signal(&fence->base);
+ if (!ret)
+ FENCE_TRACE(&fence->base, "signaled from radeon_fence_signaled\n");
return true;
}
return false;
@@ -283,110 +466,70 @@ static bool radeon_fence_any_seq_signaled(struct radeon_device *rdev, u64 *seq)
}
/**
- * radeon_fence_wait_seq - wait for a specific sequence numbers
+ * radeon_fence_wait_seq_timeout - wait for a specific sequence numbers
*
* @rdev: radeon device pointer
* @target_seq: sequence number(s) we want to wait for
* @intr: use interruptable sleep
+ * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait
*
* Wait for the requested sequence number(s) to be written by any ring
* (all asics). Sequnce number array is indexed by ring id.
* @intr selects whether to use interruptable (true) or non-interruptable
* (false) sleep when waiting for the sequence number. Helper function
* for radeon_fence_wait_*().
- * Returns 0 if the sequence number has passed, error for all other cases.
+ * Returns remaining time if the sequence number has passed, 0 when
+ * the wait timeout, or an error for all other cases.
* -EDEADLK is returned when a GPU lockup has been detected.
*/
-static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
- bool intr)
+static long radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
+ u64 *target_seq, bool intr,
+ long timeout)
{
- uint64_t last_seq[RADEON_NUM_RINGS];
- bool signaled;
- int i, r;
-
- while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
+ long r;
+ int i;
- /* Save current sequence values, used to check for GPU lockups */
- for (i = 0; i < RADEON_NUM_RINGS; ++i) {
- if (!target_seq[i])
- continue;
+ if (radeon_fence_any_seq_signaled(rdev, target_seq))
+ return timeout;
- last_seq[i] = atomic64_read(&rdev->fence_drv[i].last_seq);
- trace_radeon_fence_wait_begin(rdev->ddev, i, target_seq[i]);
- radeon_irq_kms_sw_irq_get(rdev, i);
- }
+ /* enable IRQs and tracing */
+ for (i = 0; i < RADEON_NUM_RINGS; ++i) {
+ if (!target_seq[i])
+ continue;
- if (intr) {
- r = wait_event_interruptible_timeout(rdev->fence_queue, (
- (signaled = radeon_fence_any_seq_signaled(rdev, target_seq))
- || rdev->needs_reset), RADEON_FENCE_JIFFIES_TIMEOUT);
- } else {
- r = wait_event_timeout(rdev->fence_queue, (
- (signaled = radeon_fence_any_seq_signaled(rdev, target_seq))
- || rdev->needs_reset), RADEON_FENCE_JIFFIES_TIMEOUT);
- }
+ trace_radeon_fence_wait_begin(rdev->ddev, i, target_seq[i]);
+ radeon_irq_kms_sw_irq_get(rdev, i);
+ }
- for (i = 0; i < RADEON_NUM_RINGS; ++i) {
- if (!target_seq[i])
- continue;
+ if (intr) {
+ r = wait_event_interruptible_timeout(rdev->fence_queue, (
+ radeon_fence_any_seq_signaled(rdev, target_seq)
+ || rdev->needs_reset), timeout);
+ } else {
+ r = wait_event_timeout(rdev->fence_queue, (
+ radeon_fence_any_seq_signaled(rdev, target_seq)
+ || rdev->needs_reset), timeout);
+ }
- radeon_irq_kms_sw_irq_put(rdev, i);
- trace_radeon_fence_wait_end(rdev->ddev, i, target_seq[i]);
- }
+ if (rdev->needs_reset)
+ r = -EDEADLK;
- if (unlikely(r < 0))
- return r;
+ for (i = 0; i < RADEON_NUM_RINGS; ++i) {
+ if (!target_seq[i])
+ continue;
- if (unlikely(!signaled)) {
- if (rdev->needs_reset)
- return -EDEADLK;
-
- /* we were interrupted for some reason and fence
- * isn't signaled yet, resume waiting */
- if (r)
- continue;
-
- for (i = 0; i < RADEON_NUM_RINGS; ++i) {
- if (!target_seq[i])
- continue;
-
- if (last_seq[i] != atomic64_read(&rdev->fence_drv[i].last_seq))
- break;
- }
-
- if (i != RADEON_NUM_RINGS)
- continue;
-
- for (i = 0; i < RADEON_NUM_RINGS; ++i) {
- if (!target_seq[i])
- continue;
-
- if (radeon_ring_is_lockup(rdev, i, &rdev->ring[i]))
- break;
- }
-
- if (i < RADEON_NUM_RINGS) {
- /* good news we believe it's a lockup */
- dev_warn(rdev->dev, "GPU lockup (waiting for "
- "0x%016llx last fence id 0x%016llx on"
- " ring %d)\n",
- target_seq[i], last_seq[i], i);
-
- /* remember that we need an reset */
- rdev->needs_reset = true;
- wake_up_all(&rdev->fence_queue);
- return -EDEADLK;
- }
- }
+ radeon_irq_kms_sw_irq_put(rdev, i);
+ trace_radeon_fence_wait_end(rdev->ddev, i, target_seq[i]);
}
- return 0;
+
+ return r;
}
/**
* radeon_fence_wait - wait for a fence to signal
*
* @fence: radeon fence object
- * @intr: use interruptable sleep
+ * @intr: use interruptible sleep
*
* Wait for the requested fence to signal (all asics).
* @intr selects whether to use interruptable (true) or non-interruptable
@@ -396,22 +539,26 @@ static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
int radeon_fence_wait(struct radeon_fence *fence, bool intr)
{
uint64_t seq[RADEON_NUM_RINGS] = {};
- int r;
+ long r;
- if (fence == NULL) {
- WARN(1, "Querying an invalid fence : %p !\n", fence);
- return -EINVAL;
- }
+ /*
+ * This function should not be called on !radeon fences.
+ * If this is the case, it would mean this function can
+ * also be called on radeon fences belonging to another card.
+ * exclusive_lock is not held in that case.
+ */
+ if (WARN_ON_ONCE(!to_radeon_fence(&fence->base)))
+ return fence_wait(&fence->base, intr);
seq[fence->ring] = fence->seq;
- if (seq[fence->ring] == RADEON_FENCE_SIGNALED_SEQ)
- return 0;
-
- r = radeon_fence_wait_seq(fence->rdev, seq, intr);
- if (r)
+ r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
return r;
+ }
- fence->seq = RADEON_FENCE_SIGNALED_SEQ;
+ r = fence_signal(&fence->base);
+ if (!r)
+ FENCE_TRACE(&fence->base, "signaled from fence_wait\n");
return 0;
}
@@ -434,7 +581,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
{
uint64_t seq[RADEON_NUM_RINGS];
unsigned i, num_rings = 0;
- int r;
+ long r;
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
seq[i] = 0;
@@ -445,18 +592,14 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
seq[i] = fences[i]->seq;
++num_rings;
-
- /* test if something was allready signaled */
- if (seq[i] == RADEON_FENCE_SIGNALED_SEQ)
- return 0;
}
/* nothing to wait for ? */
if (num_rings == 0)
return -ENOENT;
- r = radeon_fence_wait_seq(rdev, seq, intr);
- if (r) {
+ r = radeon_fence_wait_seq_timeout(rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
return r;
}
return 0;
@@ -475,6 +618,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
{
uint64_t seq[RADEON_NUM_RINGS] = {};
+ long r;
seq[ring] = atomic64_read(&rdev->fence_drv[ring].last_seq) + 1ULL;
if (seq[ring] >= rdev->fence_drv[ring].sync_seq[ring]) {
@@ -482,7 +626,10 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
already the last emited fence */
return -ENOENT;
}
- return radeon_fence_wait_seq(rdev, seq, false);
+ r = radeon_fence_wait_seq_timeout(rdev, seq, false, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0)
+ return r;
+ return 0;
}
/**
@@ -498,18 +645,18 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
{
uint64_t seq[RADEON_NUM_RINGS] = {};
- int r;
+ long r;
seq[ring] = rdev->fence_drv[ring].sync_seq[ring];
if (!seq[ring])
return 0;
- r = radeon_fence_wait_seq(rdev, seq, false);
- if (r) {
+ r = radeon_fence_wait_seq_timeout(rdev, seq, false, MAX_SCHEDULE_TIMEOUT);
+ if (r < 0) {
if (r == -EDEADLK)
return -EDEADLK;
- dev_err(rdev->dev, "error waiting for ring[%d] to become idle (%d)\n",
+ dev_err(rdev->dev, "error waiting for ring[%d] to become idle (%ld)\n",
ring, r);
}
return 0;
@@ -525,7 +672,7 @@ int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
*/
struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence)
{
- kref_get(&fence->kref);
+ fence_get(&fence->base);
return fence;
}
@@ -542,7 +689,7 @@ void radeon_fence_unref(struct radeon_fence **fence)
*fence = NULL;
if (tmp) {
- kref_put(&tmp->kref, radeon_fence_destroy);
+ fence_put(&tmp->base);
}
}
@@ -711,6 +858,9 @@ static void radeon_fence_driver_init_ring(struct radeon_device *rdev, int ring)
rdev->fence_drv[ring].sync_seq[i] = 0;
atomic64_set(&rdev->fence_drv[ring].last_seq, 0);
rdev->fence_drv[ring].initialized = false;
+ INIT_DELAYED_WORK(&rdev->fence_drv[ring].lockup_work,
+ radeon_fence_check_lockup);
+ rdev->fence_drv[ring].rdev = rdev;
}
/**
@@ -758,8 +908,9 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
r = radeon_fence_wait_empty(rdev, ring);
if (r) {
/* no need to trigger GPU reset as we are unloading */
- radeon_fence_driver_force_completion(rdev);
+ radeon_fence_driver_force_completion(rdev, ring);
}
+ cancel_delayed_work_sync(&rdev->fence_drv[ring].lockup_work);
wake_up_all(&rdev->fence_queue);
radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
rdev->fence_drv[ring].initialized = false;
@@ -771,18 +922,16 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
* radeon_fence_driver_force_completion - force all fence waiter to complete
*
* @rdev: radeon device pointer
+ * @ring: the ring to complete
*
* In case of GPU reset failure make sure no process keep waiting on fence
* that will never complete.
*/
-void radeon_fence_driver_force_completion(struct radeon_device *rdev)
+void radeon_fence_driver_force_completion(struct radeon_device *rdev, int ring)
{
- int ring;
-
- for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
- if (!rdev->fence_drv[ring].initialized)
- continue;
+ if (rdev->fence_drv[ring].initialized) {
radeon_fence_write(rdev, rdev->fence_drv[ring].sync_seq[ring], ring);
+ cancel_delayed_work_sync(&rdev->fence_drv[ring].lockup_work);
}
}
@@ -833,6 +982,7 @@ static int radeon_debugfs_gpu_reset(struct seq_file *m, void *data)
down_read(&rdev->exclusive_lock);
seq_printf(m, "%d\n", rdev->needs_reset);
rdev->needs_reset = true;
+ wake_up_all(&rdev->fence_queue);
up_read(&rdev->exclusive_lock);
return 0;
@@ -852,3 +1002,72 @@ int radeon_debugfs_fence_init(struct radeon_device *rdev)
return 0;
#endif
}
+
+static const char *radeon_fence_get_driver_name(struct fence *fence)
+{
+ return "radeon";
+}
+
+static const char *radeon_fence_get_timeline_name(struct fence *f)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ switch (fence->ring) {
+ case RADEON_RING_TYPE_GFX_INDEX: return "radeon.gfx";
+ case CAYMAN_RING_TYPE_CP1_INDEX: return "radeon.cp1";
+ case CAYMAN_RING_TYPE_CP2_INDEX: return "radeon.cp2";
+ case R600_RING_TYPE_DMA_INDEX: return "radeon.dma";
+ case CAYMAN_RING_TYPE_DMA1_INDEX: return "radeon.dma1";
+ case R600_RING_TYPE_UVD_INDEX: return "radeon.uvd";
+ case TN_RING_TYPE_VCE1_INDEX: return "radeon.vce1";
+ case TN_RING_TYPE_VCE2_INDEX: return "radeon.vce2";
+ default: WARN_ON_ONCE(1); return "radeon.unk";
+ }
+}
+
+static inline bool radeon_test_signaled(struct radeon_fence *fence)
+{
+ return test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->base.flags);
+}
+
+static signed long radeon_fence_default_wait(struct fence *f, bool intr,
+ signed long t)
+{
+ struct radeon_fence *fence = to_radeon_fence(f);
+ struct radeon_device *rdev = fence->rdev;
+ bool signaled;
+
+ fence_enable_sw_signaling(&fence->base);
+
+ /*
+ * This function has to return -EDEADLK, but cannot hold
+ * exclusive_lock during the wait because some callers
+ * may already hold it. This means checking needs_reset without
+ * lock, and not fiddling with any gpu internals.
+ *
+ * The callback installed with fence_enable_sw_signaling will
+ * run before our wait_event_*timeout call, so we will see
+ * both the signaled fence and the changes to needs_reset.
+ */
+
+ if (intr)
+ t = wait_event_interruptible_timeout(rdev->fence_queue,
+ ((signaled = radeon_test_signaled(fence)) ||
+ rdev->needs_reset), t);
+ else
+ t = wait_event_timeout(rdev->fence_queue,
+ ((signaled = radeon_test_signaled(fence)) ||
+ rdev->needs_reset), t);
+
+ if (t > 0 && !signaled)
+ return -EDEADLK;
+ return t;
+}
+
+const struct fence_ops radeon_fence_ops = {
+ .get_driver_name = radeon_fence_get_driver_name,
+ .get_timeline_name = radeon_fence_get_timeline_name,
+ .enable_signaling = radeon_fence_enable_signaling,
+ .signaled = radeon_fence_is_signaled,
+ .wait = radeon_fence_default_wait,
+ .release = NULL,
+};