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path: root/drivers/gpu/drm/scheduler/sched_entity.c
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Diffstat (limited to 'drivers/gpu/drm/scheduler/sched_entity.c')
-rw-r--r--drivers/gpu/drm/scheduler/sched_entity.c140
1 files changed, 69 insertions, 71 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 79554aa4dbb1..27e1573af96e 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -45,8 +45,14 @@
* @guilty: atomic_t set to 1 when a job on this queue
* is found to be guilty causing a timeout
*
- * Note: the sched_list should have at least one element to schedule
- * the entity
+ * Note that the &sched_list must have at least one element to schedule the entity.
+ *
+ * For changing @priority later on at runtime see
+ * drm_sched_entity_set_priority(). For changing the set of schedulers
+ * @sched_list at runtime see drm_sched_entity_modify_sched().
+ *
+ * An entity is cleaned up by callind drm_sched_entity_fini(). See also
+ * drm_sched_entity_destroy().
*
* Returns 0 on success or a negative error code on failure.
*/
@@ -92,6 +98,11 @@ EXPORT_SYMBOL(drm_sched_entity_init);
* @sched_list: the list of new drm scheds which will replace
* existing entity->sched_list
* @num_sched_list: number of drm sched in sched_list
+ *
+ * Note that this must be called under the same common lock for @entity as
+ * drm_sched_job_arm() and drm_sched_entity_push_job(), or the driver needs to
+ * guarantee through some other means that this is never called while new jobs
+ * can be pushed to @entity.
*/
void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
struct drm_gpu_scheduler **sched_list,
@@ -104,13 +115,6 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
}
EXPORT_SYMBOL(drm_sched_entity_modify_sched);
-/**
- * drm_sched_entity_is_idle - Check if entity is idle
- *
- * @entity: scheduler entity
- *
- * Returns true if the entity does not have any unscheduled jobs.
- */
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
rmb(); /* for list_empty to work without lock */
@@ -123,13 +127,7 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
return false;
}
-/**
- * drm_sched_entity_is_ready - Check if entity is ready
- *
- * @entity: scheduler entity
- *
- * Return true if entity could provide a job.
- */
+/* Return true if entity could provide a job. */
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
{
if (spsc_queue_peek(&entity->job_queue) == NULL)
@@ -192,14 +190,7 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
}
EXPORT_SYMBOL(drm_sched_entity_flush);
-/**
- * drm_sched_entity_kill_jobs_cb - helper for drm_sched_entity_kill_jobs
- *
- * @f: signaled fence
- * @cb: our callback structure
- *
- * Signal the scheduler finished fence when the entity in question is killed.
- */
+/* Signal the scheduler finished fence when the entity in question is killed. */
static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
struct dma_fence_cb *cb)
{
@@ -211,14 +202,19 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
job->sched->ops->free_job(job);
}
-/**
- * drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed
- *
- * @entity: entity which is cleaned up
- *
- * Makes sure that all remaining jobs in an entity are killed before it is
- * destroyed.
- */
+static struct dma_fence *
+drm_sched_job_dependency(struct drm_sched_job *job,
+ struct drm_sched_entity *entity)
+{
+ if (!xa_empty(&job->dependencies))
+ return xa_erase(&job->dependencies, job->last_dependency++);
+
+ if (job->sched->ops->dependency)
+ return job->sched->ops->dependency(job, entity);
+
+ return NULL;
+}
+
static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
{
struct drm_sched_job *job;
@@ -229,7 +225,7 @@ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
struct drm_sched_fence *s_fence = job->s_fence;
/* Wait for all dependencies to avoid data corruptions */
- while ((f = job->sched->ops->dependency(job, entity)))
+ while ((f = drm_sched_job_dependency(job, entity)))
dma_fence_wait(f, false);
drm_sched_fence_scheduled(s_fence);
@@ -260,9 +256,11 @@ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
*
* @entity: scheduler entity
*
- * This should be called after @drm_sched_entity_do_release. It goes over the
- * entity and signals all jobs with an error code if the process was killed.
+ * Cleanups up @entity which has been initialized by drm_sched_entity_init().
*
+ * If there are potentially job still in flight or getting newly queued
+ * drm_sched_entity_flush() must be called first. This function then goes over
+ * the entity and signals all jobs with an error code if the process was killed.
*/
void drm_sched_entity_fini(struct drm_sched_entity *entity)
{
@@ -302,10 +300,10 @@ EXPORT_SYMBOL(drm_sched_entity_fini);
/**
* drm_sched_entity_destroy - Destroy a context entity
- *
* @entity: scheduler entity
*
- * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
+ * Calls drm_sched_entity_flush() and drm_sched_entity_fini() as a
+ * convenience wrapper.
*/
void drm_sched_entity_destroy(struct drm_sched_entity *entity)
{
@@ -314,9 +312,7 @@ void drm_sched_entity_destroy(struct drm_sched_entity *entity)
}
EXPORT_SYMBOL(drm_sched_entity_destroy);
-/*
- * drm_sched_entity_clear_dep - callback to clear the entities dependency
- */
+/* drm_sched_entity_clear_dep - callback to clear the entities dependency */
static void drm_sched_entity_clear_dep(struct dma_fence *f,
struct dma_fence_cb *cb)
{
@@ -358,11 +354,7 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);
-/**
- * drm_sched_entity_add_dependency_cb - add callback for the entities dependency
- *
- * @entity: entity with dependency
- *
+/*
* Add a callback to the current dependency of the entity to wake up the
* scheduler when the entity becomes available.
*/
@@ -410,16 +402,8 @@ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
return false;
}
-/**
- * drm_sched_entity_pop_job - get a ready to be scheduled job from the entity
- *
- * @entity: entity to get the job from
- *
- * Process all dependencies and try to get one job from the entities queue.
- */
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
- struct drm_gpu_scheduler *sched = entity->rq->sched;
struct drm_sched_job *sched_job;
sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
@@ -427,7 +411,7 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
return NULL;
while ((entity->dependency =
- sched->ops->dependency(sched_job, entity))) {
+ drm_sched_job_dependency(sched_job, entity))) {
trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
if (drm_sched_entity_add_dependency_cb(entity))
@@ -439,30 +423,45 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
dma_fence_put(entity->last_scheduled);
+
entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
+ /*
+ * If the queue is empty we allow drm_sched_entity_select_rq() to
+ * locklessly access ->last_scheduled. This only works if we set the
+ * pointer before we dequeue and if we a write barrier here.
+ */
+ smp_wmb();
+
spsc_queue_pop(&entity->job_queue);
return sched_job;
}
-/**
- * drm_sched_entity_select_rq - select a new rq for the entity
- *
- * @entity: scheduler entity
- *
- * Check all prerequisites and select a new rq for the entity for load
- * balancing.
- */
void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
{
struct dma_fence *fence;
struct drm_gpu_scheduler *sched;
struct drm_sched_rq *rq;
- if (spsc_queue_count(&entity->job_queue) || !entity->sched_list)
+ /* single possible engine and already selected */
+ if (!entity->sched_list)
return;
- fence = READ_ONCE(entity->last_scheduled);
+ /* queue non-empty, stay on the same engine */
+ if (spsc_queue_count(&entity->job_queue))
+ return;
+
+ /*
+ * Only when the queue is empty are we guaranteed that the scheduler
+ * thread cannot change ->last_scheduled. To enforce ordering we need
+ * a read barrier here. See drm_sched_entity_pop_job() for the other
+ * side.
+ */
+ smp_rmb();
+
+ fence = entity->last_scheduled;
+
+ /* stay on the same engine if the previous job hasn't finished */
if (fence && !dma_fence_is_signaled(fence))
return;
@@ -481,19 +480,18 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
/**
* drm_sched_entity_push_job - Submit a job to the entity's job queue
- *
* @sched_job: job to submit
- * @entity: scheduler entity
*
- * Note: To guarantee that the order of insertion to queue matches
- * the job's fence sequence number this function should be
- * called with drm_sched_job_init under common lock.
+ * Note: To guarantee that the order of insertion to queue matches the job's
+ * fence sequence number this function should be called with drm_sched_job_arm()
+ * under common lock for the struct drm_sched_entity that was set up for
+ * @sched_job in drm_sched_job_init().
*
* Returns 0 for success, negative error code otherwise.
*/
-void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
- struct drm_sched_entity *entity)
+void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
{
+ struct drm_sched_entity *entity = sched_job->entity;
bool first;
trace_drm_sched_job(sched_job, entity);