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path: root/drivers/gpu/drm/v3d/v3d_drv.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index a06b05f714a5..fea597f4db8a 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -7,9 +7,9 @@
* This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
* For V3D 2.x support, see the VC4 driver.
*
- * Currently only single-core rendering using the binner and renderer,
- * along with TFU (texture formatting unit) rendering is supported.
- * V3D 4.x's CSD (compute shader dispatch) is not yet supported.
+ * The V3D GPU includes a tiled render (composed of a bin and render
+ * pipelines), the TFU (texture formatting unit), and the CSD (compute
+ * shader dispatch).
*/
#include <linux/clk.h>
@@ -120,6 +120,9 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
case DRM_V3D_PARAM_SUPPORTS_TFU:
args->value = 1;
return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CSD:
+ args->value = v3d_has_csd(v3d);
+ return 0;
default:
DRM_DEBUG("Unknown parameter %d\n", args->param);
return -EINVAL;
@@ -179,6 +182,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
};
static struct drm_driver v3d_drm_driver = {
@@ -235,9 +239,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
struct drm_device *drm;
struct v3d_dev *v3d;
int ret;
+ u32 mmu_debug;
u32 ident1;
- dev->coherent_dma_mask = DMA_BIT_MASK(36);
v3d = kzalloc(sizeof(*v3d), GFP_KERNEL);
if (!v3d)
@@ -254,6 +258,11 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
goto dev_free;
+ mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
+ dev->coherent_dma_mask =
+ DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
+ v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
+
ident1 = V3D_READ(V3D_HUB_IDENT1);
v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));