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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c72
1 files changed, 55 insertions, 17 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index c36315924b7d..fee4f90e71aa 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -202,7 +202,7 @@ try_again:
}
/**
- * vc4_allocate_bin_bo() - allocates the memory that will be used for
+ * bin_bo_alloc() - allocates the memory that will be used for
* tile binning.
*
* The binner has a limitation that the addresses in the tile state
@@ -223,14 +223,16 @@ try_again:
* overall CMA pool before they make scenes complicated enough to run
* out of bin space.
*/
-static int vc4_allocate_bin_bo(struct drm_device *drm)
+static int bin_bo_alloc(struct vc4_dev *vc4)
{
- struct vc4_dev *vc4 = to_vc4_dev(drm);
struct vc4_v3d *v3d = vc4->v3d;
uint32_t size = 16 * 1024 * 1024;
int ret = 0;
struct list_head list;
+ if (!v3d)
+ return -ENODEV;
+
/* We may need to try allocating more than once to get a BO
* that doesn't cross 256MB. Track the ones we've allocated
* that failed so far, so that we can free them when we've got
@@ -240,7 +242,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm)
INIT_LIST_HEAD(&list);
while (true) {
- struct vc4_bo *bo = vc4_bo_create(drm, size, true,
+ struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
VC4_BO_TYPE_BIN);
if (IS_ERR(bo)) {
@@ -281,6 +283,14 @@ static int vc4_allocate_bin_bo(struct drm_device *drm)
WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
bo->base.base.size / vc4->bin_alloc_size);
+ kref_init(&vc4->bin_bo_kref);
+
+ /* Enable the out-of-memory interrupt to set our
+ * newly-allocated binner BO, potentially from an
+ * already-pending-but-masked interrupt.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+
break;
}
@@ -300,6 +310,47 @@ static int vc4_allocate_bin_bo(struct drm_device *drm)
return ret;
}
+int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
+{
+ int ret = 0;
+
+ mutex_lock(&vc4->bin_bo_lock);
+
+ if (used && *used)
+ goto complete;
+
+ if (vc4->bin_bo)
+ kref_get(&vc4->bin_bo_kref);
+ else
+ ret = bin_bo_alloc(vc4);
+
+ if (ret == 0 && used)
+ *used = true;
+
+complete:
+ mutex_unlock(&vc4->bin_bo_lock);
+
+ return ret;
+}
+
+static void bin_bo_release(struct kref *ref)
+{
+ struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
+
+ if (WARN_ON_ONCE(!vc4->bin_bo))
+ return;
+
+ drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
+ vc4->bin_bo = NULL;
+}
+
+void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
+{
+ mutex_lock(&vc4->bin_bo_lock);
+ kref_put(&vc4->bin_bo_kref, bin_bo_release);
+ mutex_unlock(&vc4->bin_bo_lock);
+}
+
#ifdef CONFIG_PM
static int vc4_v3d_runtime_suspend(struct device *dev)
{
@@ -308,9 +359,6 @@ static int vc4_v3d_runtime_suspend(struct device *dev)
vc4_irq_uninstall(vc4->dev);
- drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
- vc4->bin_bo = NULL;
-
clk_disable_unprepare(v3d->clk);
return 0;
@@ -322,10 +370,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
struct vc4_dev *vc4 = v3d->vc4;
int ret;
- ret = vc4_allocate_bin_bo(vc4->dev);
- if (ret)
- return ret;
-
ret = clk_prepare_enable(v3d->clk);
if (ret != 0)
return ret;
@@ -392,12 +436,6 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
if (ret != 0)
return ret;
- ret = vc4_allocate_bin_bo(drm);
- if (ret) {
- clk_disable_unprepare(v3d->clk);
- return ret;
- }
-
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/