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-rw-r--r--drivers/gpu/drm/vc4/Kconfig2
-rw-r--r--drivers/gpu/drm/vc4/Makefile11
-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c517
-rw-r--r--drivers/gpu/drm/vc4/vc4_crtc.c103
-rw-r--r--drivers/gpu/drm/vc4/vc4_debugfs.c3
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c36
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h318
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c866
-rw-r--r--drivers/gpu/drm/vc4/vc4_hdmi.c2
-rw-r--r--drivers/gpu/drm/vc4/vc4_irq.c210
-rw-r--r--drivers/gpu/drm/vc4/vc4_kms.c149
-rw-r--r--drivers/gpu/drm/vc4/vc4_packet.h399
-rw-r--r--drivers/gpu/drm/vc4/vc4_plane.c42
-rw-r--r--drivers/gpu/drm/vc4/vc4_qpu_defines.h264
-rw-r--r--drivers/gpu/drm/vc4/vc4_regs.h2
-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c634
-rw-r--r--drivers/gpu/drm/vc4/vc4_trace.h63
-rw-r--r--drivers/gpu/drm/vc4/vc4_trace_points.c14
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c259
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c900
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c513
21 files changed, 5284 insertions, 23 deletions
diff --git a/drivers/gpu/drm/vc4/Kconfig b/drivers/gpu/drm/vc4/Kconfig
index 2d7d115ddf3f..584810474e5b 100644
--- a/drivers/gpu/drm/vc4/Kconfig
+++ b/drivers/gpu/drm/vc4/Kconfig
@@ -1,7 +1,7 @@
config DRM_VC4
tristate "Broadcom VC4 Graphics"
depends on ARCH_BCM2835 || COMPILE_TEST
- depends on DRM && HAVE_DMA_ATTRS
+ depends on DRM
select DRM_KMS_HELPER
select DRM_KMS_CMA_HELPER
select DRM_GEM_CMA_HELPER
diff --git a/drivers/gpu/drm/vc4/Makefile b/drivers/gpu/drm/vc4/Makefile
index 32b4f9cd8f52..4c6a99f0398c 100644
--- a/drivers/gpu/drm/vc4/Makefile
+++ b/drivers/gpu/drm/vc4/Makefile
@@ -8,10 +8,19 @@ vc4-y := \
vc4_crtc.o \
vc4_drv.o \
vc4_kms.o \
+ vc4_gem.o \
vc4_hdmi.o \
vc4_hvs.o \
- vc4_plane.o
+ vc4_irq.o \
+ vc4_plane.o \
+ vc4_render_cl.o \
+ vc4_trace_points.o \
+ vc4_v3d.o \
+ vc4_validate.o \
+ vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o
+
+CFLAGS_vc4_trace_points.o := -I$(src)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index ab9f5108ae1a..18dfe3ec9a62 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -12,19 +12,236 @@
* access to system memory with no MMU in between. To support it, we
* use the GEM CMA helper functions to allocate contiguous ranges of
* physical memory for our BOs.
+ *
+ * Since the CMA allocator is very slow, we keep a cache of recently
+ * freed BOs around so that the kernel's allocation of objects for 3D
+ * rendering can return quickly.
*/
#include "vc4_drv.h"
+#include "uapi/drm/vc4_drm.h"
+
+static void vc4_bo_stats_dump(struct vc4_dev *vc4)
+{
+ DRM_INFO("num bos allocated: %d\n",
+ vc4->bo_stats.num_allocated);
+ DRM_INFO("size bos allocated: %dkb\n",
+ vc4->bo_stats.size_allocated / 1024);
+ DRM_INFO("num bos used: %d\n",
+ vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
+ DRM_INFO("size bos used: %dkb\n",
+ (vc4->bo_stats.size_allocated -
+ vc4->bo_stats.size_cached) / 1024);
+ DRM_INFO("num bos cached: %d\n",
+ vc4->bo_stats.num_cached);
+ DRM_INFO("size bos cached: %dkb\n",
+ vc4->bo_stats.size_cached / 1024);
+}
+
+#ifdef CONFIG_DEBUG_FS
+int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo_stats stats;
+
+ /* Take a snapshot of the current stats with the lock held. */
+ mutex_lock(&vc4->bo_lock);
+ stats = vc4->bo_stats;
+ mutex_unlock(&vc4->bo_lock);
+
+ seq_printf(m, "num bos allocated: %d\n",
+ stats.num_allocated);
+ seq_printf(m, "size bos allocated: %dkb\n",
+ stats.size_allocated / 1024);
+ seq_printf(m, "num bos used: %d\n",
+ stats.num_allocated - stats.num_cached);
+ seq_printf(m, "size bos used: %dkb\n",
+ (stats.size_allocated - stats.size_cached) / 1024);
+ seq_printf(m, "num bos cached: %d\n",
+ stats.num_cached);
+ seq_printf(m, "size bos cached: %dkb\n",
+ stats.size_cached / 1024);
+
+ return 0;
+}
+#endif
+
+static uint32_t bo_page_index(size_t size)
+{
+ return (size / PAGE_SIZE) - 1;
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_destroy(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ vc4->bo_stats.num_allocated--;
+ vc4->bo_stats.size_allocated -= obj->size;
+ drm_gem_cma_free_object(obj);
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
+{
+ struct drm_gem_object *obj = &bo->base.base;
+ struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
+
+ vc4->bo_stats.num_cached--;
+ vc4->bo_stats.size_cached -= obj->size;
+
+ list_del(&bo->unref_head);
+ list_del(&bo->size_head);
+}
+
+static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
+ size_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t page_index = bo_page_index(size);
+
+ if (vc4->bo_cache.size_list_size <= page_index) {
+ uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
+ page_index + 1);
+ struct list_head *new_list;
+ uint32_t i;
+
+ new_list = kmalloc_array(new_size, sizeof(struct list_head),
+ GFP_KERNEL);
+ if (!new_list)
+ return NULL;
+
+ /* Rebase the old cached BO lists to their new list
+ * head locations.
+ */
+ for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
+ struct list_head *old_list =
+ &vc4->bo_cache.size_list[i];
+
+ if (list_empty(old_list))
+ INIT_LIST_HEAD(&new_list[i]);
+ else
+ list_replace(old_list, &new_list[i]);
+ }
+ /* And initialize the brand new BO list heads. */
+ for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
+ INIT_LIST_HEAD(&new_list[i]);
+
+ kfree(vc4->bo_cache.size_list);
+ vc4->bo_cache.size_list = new_list;
+ vc4->bo_cache.size_list_size = new_size;
+ }
+
+ return &vc4->bo_cache.size_list[page_index];
+}
+
+void vc4_bo_cache_purge(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mutex_lock(&vc4->bo_lock);
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
+ uint32_t size)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t page_index = bo_page_index(size);
+ struct vc4_bo *bo = NULL;
+
+ size = roundup(size, PAGE_SIZE);
+
+ mutex_lock(&vc4->bo_lock);
+ if (page_index >= vc4->bo_cache.size_list_size)
+ goto out;
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
+ if (list_empty(&vc4->bo_cache.size_list[page_index]))
+ goto out;
+
+ bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
+ struct vc4_bo, size_head);
+ vc4_bo_remove_from_cache(bo);
+ kref_init(&bo->base.base.refcount);
+
+out:
+ mutex_unlock(&vc4->bo_lock);
+ return bo;
+}
+
+/**
+ * vc4_gem_create_object - Implementation of driver->gem_create_object.
+ *
+ * This lets the CMA helpers allocate object structs for us, and keep
+ * our BO stats correct.
+ */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo;
+
+ bo = kzalloc(sizeof(*bo), GFP_KERNEL);
+ if (!bo)
+ return ERR_PTR(-ENOMEM);
+
+ mutex_lock(&vc4->bo_lock);
+ vc4->bo_stats.num_allocated++;
+ vc4->bo_stats.size_allocated += size;
+ mutex_unlock(&vc4->bo_lock);
+
+ return &bo->base.base;
+}
+
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
+ bool from_cache)
+{
+ size_t size = roundup(unaligned_size, PAGE_SIZE);
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_gem_cma_object *cma_obj;
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj))
+ if (size == 0)
return NULL;
- else
- return to_vc4_bo(&cma_obj->base);
+
+ /* First, try to get a vc4_bo from the kernel BO cache. */
+ if (from_cache) {
+ struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
+
+ if (bo)
+ return bo;
+ }
+
+ cma_obj = drm_gem_cma_create(dev, size);
+ if (IS_ERR(cma_obj)) {
+ /*
+ * If we've run out of CMA memory, kill the cache of
+ * CMA allocations we've got laying around and try again.
+ */
+ vc4_bo_cache_purge(dev);
+
+ cma_obj = drm_gem_cma_create(dev, size);
+ if (IS_ERR(cma_obj)) {
+ DRM_ERROR("Failed to allocate from CMA:\n");
+ vc4_bo_stats_dump(vc4);
+ return NULL;
+ }
+ }
+
+ return to_vc4_bo(&cma_obj->base);
}
int vc4_dumb_create(struct drm_file *file_priv,
@@ -41,7 +258,191 @@ int vc4_dumb_create(struct drm_file *file_priv,
if (args->size < args->pitch * args->height)
args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
+ bo = vc4_bo_create(dev, args->size, false);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+/* Must be called with bo_lock held. */
+static void vc4_bo_cache_free_old(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
+
+ while (!list_empty(&vc4->bo_cache.time_list)) {
+ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
+ struct vc4_bo, unref_head);
+ if (time_before(expire_time, bo->free_time)) {
+ mod_timer(&vc4->bo_cache.time_timer,
+ round_jiffies_up(jiffies +
+ msecs_to_jiffies(1000)));
+ return;
+ }
+
+ vc4_bo_remove_from_cache(bo);
+ vc4_bo_destroy(bo);
+ }
+}
+
+/* Called on the last userspace/kernel unreference of the BO. Returns
+ * it to the BO cache if possible, otherwise frees it.
+ *
+ * Note that this is called with the struct_mutex held.
+ */
+void vc4_free_object(struct drm_gem_object *gem_bo)
+{
+ struct drm_device *dev = gem_bo->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_bo *bo = to_vc4_bo(gem_bo);
+ struct list_head *cache_list;
+
+ mutex_lock(&vc4->bo_lock);
+ /* If the object references someone else's memory, we can't cache it.
+ */
+ if (gem_bo->import_attach) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ /* Don't cache if it was publicly named. */
+ if (gem_bo->name) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
+ if (!cache_list) {
+ vc4_bo_destroy(bo);
+ goto out;
+ }
+
+ if (bo->validated_shader) {
+ kfree(bo->validated_shader->texture_samples);
+ kfree(bo->validated_shader);
+ bo->validated_shader = NULL;
+ }
+
+ bo->free_time = jiffies;
+ list_add(&bo->size_head, cache_list);
+ list_add(&bo->unref_head, &vc4->bo_cache.time_list);
+
+ vc4->bo_stats.num_cached++;
+ vc4->bo_stats.size_cached += gem_bo->size;
+
+ vc4_bo_cache_free_old(dev);
+
+out:
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static void vc4_bo_cache_time_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, bo_cache.time_work);
+ struct drm_device *dev = vc4->dev;
+
+ mutex_lock(&vc4->bo_lock);
+ vc4_bo_cache_free_old(dev);
+ mutex_unlock(&vc4->bo_lock);
+}
+
+static void vc4_bo_cache_time_timer(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ schedule_work(&vc4->bo_cache.time_work);
+}
+
+struct dma_buf *
+vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Attempting to export shader BO\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_prime_export(dev, obj, flags);
+}
+
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ /*
+ * We can't allocate from the BO cache, because the BOs don't
+ * get zeroed, and that might leak data between users.
+ */
+ bo = vc4_bo_create(dev, args->size, false);
if (!bo)
return -ENOMEM;
@@ -50,3 +451,107 @@ int vc4_dumb_create(struct drm_file *file_priv,
return ret;
}
+
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+
+ /* The mmap offset was set up at BO allocation time. */
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+
+ drm_gem_object_unreference_unlocked(gem_obj);
+ return 0;
+}
+
+int
+vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ if (args->size == 0)
+ return -EINVAL;
+
+ if (args->size % sizeof(u64) != 0)
+ return -EINVAL;
+
+ if (args->flags != 0) {
+ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->pad != 0) {
+ DRM_INFO("Pad set: 0x%08x\n", args->pad);
+ return -EINVAL;
+ }
+
+ bo = vc4_bo_create(dev, args->size, true);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = copy_from_user(bo->base.vaddr,
+ (void __user *)(uintptr_t)args->data,
+ args->size);
+ if (ret != 0)
+ goto fail;
+ /* Clear the rest of the memory from allocating from the BO
+ * cache.
+ */
+ memset(bo->base.vaddr + args->size, 0,
+ bo->base.base.size - args->size);
+
+ bo->validated_shader = vc4_validate_shader(&bo->base);
+ if (!bo->validated_shader) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ /* We have to create the handle after validation, to avoid
+ * races for users to do doing things like mmap the shader BO.
+ */
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+
+ fail:
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+void vc4_bo_cache_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mutex_init(&vc4->bo_lock);
+
+ INIT_LIST_HEAD(&vc4->bo_cache.time_list);
+
+ INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
+ setup_timer(&vc4->bo_cache.time_timer,
+ vc4_bo_cache_time_timer,
+ (unsigned long)dev);
+}
+
+void vc4_bo_cache_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ del_timer(&vc4->bo_cache.time_timer);
+ cancel_work_sync(&vc4->bo_cache.time_work);
+
+ vc4_bo_cache_purge(dev);
+
+ if (vc4->bo_stats.num_allocated) {
+ DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
+ vc4_bo_stats_dump(vc4);
+ }
+}
diff --git a/drivers/gpu/drm/vc4/vc4_crtc.c b/drivers/gpu/drm/vc4/vc4_crtc.c
index 265064c62d49..018145e0b87d 100644
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
@@ -35,6 +35,7 @@
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "linux/clk.h"
+#include "drm_fb_cma_helper.h"
#include "linux/component.h"
#include "linux/of_device.h"
#include "vc4_drv.h"
@@ -327,7 +328,7 @@ static int vc4_crtc_atomic_check(struct drm_crtc *crtc,
/* The pixelvalve can only feed one encoder (and encoders are
* 1:1 with connectors.)
*/
- if (drm_atomic_connectors_for_crtc(state->state, crtc) > 1)
+ if (hweight32(state->connector_mask) > 1)
return -EINVAL;
drm_atomic_crtc_state_for_each_plane(plane, state) {
@@ -476,10 +477,106 @@ static irqreturn_t vc4_crtc_irq_handler(int irq, void *data)
return ret;
}
+struct vc4_async_flip_state {
+ struct drm_crtc *crtc;
+ struct drm_framebuffer *fb;
+ struct drm_pending_vblank_event *event;
+
+ struct vc4_seqno_cb cb;
+};
+
+/* Called when the V3D execution for the BO being flipped to is done, so that
+ * we can actually update the plane's address to point to it.
+ */
+static void
+vc4_async_page_flip_complete(struct vc4_seqno_cb *cb)
+{
+ struct vc4_async_flip_state *flip_state =
+ container_of(cb, struct vc4_async_flip_state, cb);
+ struct drm_crtc *crtc = flip_state->crtc;
+ struct drm_device *dev = crtc->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_plane *plane = crtc->primary;
+
+ vc4_plane_async_set_fb(plane, flip_state->fb);
+ if (flip_state->event) {
+ unsigned long flags;
+
+ spin_lock_irqsave(&dev->event_lock, flags);
+ drm_crtc_send_vblank_event(crtc, flip_state->event);
+ spin_unlock_irqrestore(&dev->event_lock, flags);
+ }
+
+ drm_framebuffer_unreference(flip_state->fb);
+ kfree(flip_state);
+
+ up(&vc4->async_modeset);
+}
+
+/* Implements async (non-vblank-synced) page flips.
+ *
+ * The page flip ioctl needs to return immediately, so we grab the
+ * modeset semaphore on the pipe, and queue the address update for
+ * when V3D is done with the BO being flipped to.
+ */
+static int vc4_async_page_flip(struct drm_crtc *crtc,
+ struct drm_framebuffer *fb,
+ struct drm_pending_vblank_event *event,
+ uint32_t flags)
+{
+ struct drm_device *dev = crtc->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_plane *plane = crtc->primary;
+ int ret = 0;
+ struct vc4_async_flip_state *flip_state;
+ struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0);
+ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
+
+ flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL);
+ if (!flip_state)
+ return -ENOMEM;
+
+ drm_framebuffer_reference(fb);
+ flip_state->fb = fb;
+ flip_state->crtc = crtc;
+ flip_state->event = event;
+
+ /* Make sure all other async modesetes have landed. */
+ ret = down_interruptible(&vc4->async_modeset);
+ if (ret) {
+ kfree(flip_state);
+ return ret;
+ }
+
+ /* Immediately update the plane's legacy fb pointer, so that later
+ * modeset prep sees the state that will be present when the semaphore
+ * is released.
+ */
+ drm_atomic_set_fb_for_plane(plane->state, fb);
+ plane->fb = fb;
+
+ vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno,
+ vc4_async_page_flip_complete);
+
+ /* Driver takes ownership of state on successful async commit. */
+ return 0;
+}
+
+static int vc4_page_flip(struct drm_crtc *crtc,
+ struct drm_framebuffer *fb,
+ struct drm_pending_vblank_event *event,
+ uint32_t flags)
+{
+ if (flags & DRM_MODE_PAGE_FLIP_ASYNC)
+ return vc4_async_page_flip(crtc, fb, event, flags);
+ else
+ return drm_atomic_helper_page_flip(crtc, fb, event, flags);
+}
+
static const struct drm_crtc_funcs vc4_crtc_funcs = {
.set_config = drm_atomic_helper_set_config,
.destroy = vc4_crtc_destroy,
- .page_flip = drm_atomic_helper_page_flip,
+ .page_flip = vc4_page_flip,
.set_property = NULL,
.cursor_set = NULL, /* handled by drm_mode_cursor_universal */
.cursor_move = NULL, /* handled by drm_mode_cursor_universal */
@@ -606,7 +703,7 @@ static int vc4_crtc_bind(struct device *dev, struct device *master, void *data)
}
drm_crtc_init_with_planes(drm, crtc, primary_plane, cursor_plane,
- &vc4_crtc_funcs);
+ &vc4_crtc_funcs, NULL);
drm_crtc_helper_add(crtc, &vc4_crtc_helper_funcs);
primary_plane->crtc = crtc;
cursor_plane->crtc = crtc;
diff --git a/drivers/gpu/drm/vc4/vc4_debugfs.c b/drivers/gpu/drm/vc4/vc4_debugfs.c
index 4297b0a5b74e..d76ad10b07fd 100644
--- a/drivers/gpu/drm/vc4/vc4_debugfs.c
+++ b/drivers/gpu/drm/vc4/vc4_debugfs.c
@@ -16,11 +16,14 @@
#include "vc4_regs.h"
static const struct drm_info_list vc4_debugfs_list[] = {
+ {"bo_stats", vc4_bo_stats_debugfs, 0},
{"hdmi_regs", vc4_hdmi_debugfs_regs, 0},
{"hvs_regs", vc4_hvs_debugfs_regs, 0},
{"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0},
{"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1},
{"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2},
+ {"v3d_ident", vc4_v3d_debugfs_ident, 0},
+ {"v3d_regs", vc4_v3d_debugfs_regs, 0},
};
#define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index d5db9e0f3b73..f1655fff8425 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -16,6 +16,7 @@
#include <linux/platform_device.h>
#include "drm_fb_cma_helper.h"
+#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
@@ -63,7 +64,7 @@ static const struct file_operations vc4_drm_fops = {
.open = drm_open,
.release = drm_release,
.unlocked_ioctl = drm_ioctl,
- .mmap = drm_gem_cma_mmap,
+ .mmap = vc4_mmap,
.poll = drm_poll,
.read = drm_read,
#ifdef CONFIG_COMPAT
@@ -73,16 +74,30 @@ static const struct file_operations vc4_drm_fops = {
};
static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
+ DRM_ROOT_ONLY),
};
static struct drm_driver vc4_drm_driver = {
.driver_features = (DRIVER_MODESET |
DRIVER_ATOMIC |
DRIVER_GEM |
+ DRIVER_HAVE_IRQ |
DRIVER_PRIME),
.lastclose = vc4_lastclose,
.preclose = vc4_drm_preclose,
+ .irq_handler = vc4_irq,
+ .irq_preinstall = vc4_irq_preinstall,
+ .irq_postinstall = vc4_irq_postinstall,
+ .irq_uninstall = vc4_irq_uninstall,
+
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_count,
@@ -92,18 +107,19 @@ static struct drm_driver vc4_drm_driver = {
.debugfs_cleanup = vc4_debugfs_cleanup,
#endif
- .gem_free_object = drm_gem_cma_free_object,
+ .gem_create_object = vc4_create_object,
+ .gem_free_object = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops,
.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_import = drm_gem_prime_import,
- .gem_prime_export = drm_gem_prime_export,
+ .gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
- .gem_prime_vmap = drm_gem_cma_prime_vmap,
+ .gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap,
- .gem_prime_mmap = drm_gem_cma_prime_mmap,
+ .gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset,
@@ -168,15 +184,17 @@ static int vc4_drm_bind(struct device *dev)
vc4->dev = drm;
drm->dev_private = vc4;
- drm_dev_set_unique(drm, dev_name(dev));
+ vc4_bo_cache_init(drm);
drm_mode_config_init(drm);
if (ret)
goto unref;
+ vc4_gem_init(drm);
+
ret = component_bind_all(dev, drm);
if (ret)
- goto unref;
+ goto gem_destroy;
ret = drm_dev_register(drm, 0);
if (ret < 0)
@@ -200,8 +218,11 @@ unregister:
drm_dev_unregister(drm);
unbind_all:
component_unbind_all(dev, drm);
+gem_destroy:
+ vc4_gem_destroy(drm);
unref:
drm_dev_unref(drm);
+ vc4_bo_cache_destroy(drm);
return ret;
}
@@ -228,6 +249,7 @@ static struct platform_driver *const component_drivers[] = {
&vc4_hdmi_driver,
&vc4_crtc_driver,
&vc4_hvs_driver,
+ &vc4_v3d_driver,
};
static int vc4_platform_drm_probe(struct platform_device *pdev)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index fd8319fa682e..080865ec2bae 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -15,8 +15,89 @@ struct vc4_dev {
struct vc4_hdmi *hdmi;
struct vc4_hvs *hvs;
struct vc4_crtc *crtc[3];
+ struct vc4_v3d *v3d;
struct drm_fbdev_cma *fbdev;
+
+ struct vc4_hang_state *hang_state;
+
+ /* The kernel-space BO cache. Tracks buffers that have been
+ * unreferenced by all other users (refcounts of 0!) but not
+ * yet freed, so we can do cheap allocations.
+ */
+ struct vc4_bo_cache {
+ /* Array of list heads for entries in the BO cache,
+ * based on number of pages, so we can do O(1) lookups
+ * in the cache when allocating.
+ */
+ struct list_head *size_list;
+ uint32_t size_list_size;
+
+ /* List of all BOs in the cache, ordered by age, so we
+ * can do O(1) lookups when trying to free old
+ * buffers.
+ */
+ struct list_head time_list;
+ struct work_struct time_work;
+ struct timer_list time_timer;
+ } bo_cache;
+
+ struct vc4_bo_stats {
+ u32 num_allocated;
+ u32 size_allocated;
+ u32 num_cached;
+ u32 size_cached;
+ } bo_stats;
+
+ /* Protects bo_cache and the BO stats. */
+ struct mutex bo_lock;
+
+ /* Sequence number for the last job queued in job_list.
+ * Starts at 0 (no jobs emitted).
+ */
+ uint64_t emit_seqno;
+
+ /* Sequence number for the last completed job on the GPU.
+ * Starts at 0 (no jobs completed).
+ */
+ uint64_t finished_seqno;
+
+ /* List of all struct vc4_exec_info for jobs to be executed.
+ * The first job in the list is the one currently programmed
+ * into ct0ca/ct1ca for execution.
+ */
+ struct list_head job_list;
+ /* List of the finished vc4_exec_infos waiting to be freed by
+ * job_done_work.
+ */
+ struct list_head job_done_list;
+ /* Spinlock used to synchronize the job_list and seqno
+ * accesses between the IRQ handler and GEM ioctls.
+ */
+ spinlock_t job_lock;
+ wait_queue_head_t job_wait_queue;
+ struct work_struct job_done_work;
+
+ /* List of struct vc4_seqno_cb for callbacks to be made from a
+ * workqueue when the given seqno is passed.
+ */
+ struct list_head seqno_cb_list;
+
+ /* The binner overflow memory that's currently set up in
+ * BPOA/BPOS registers. When overflow occurs and a new one is
+ * allocated, the previous one will be moved to
+ * vc4->current_exec's free list.
+ */
+ struct vc4_bo *overflow_mem;
+ struct work_struct overflow_mem_work;
+
+ struct {
+ uint32_t last_ct0ca, last_ct1ca;
+ struct timer_list timer;
+ struct work_struct reset_work;
+ } hangcheck;
+
+ struct semaphore async_modeset;
};
static inline struct vc4_dev *
@@ -27,6 +108,25 @@ to_vc4_dev(struct drm_device *dev)
struct vc4_bo {
struct drm_gem_cma_object base;
+
+ /* seqno of the last job to render to this BO. */
+ uint64_t seqno;
+
+ /* List entry for the BO's position in either
+ * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
+ */
+ struct list_head unref_head;
+
+ /* Time in jiffies when the BO was put in vc4->bo_cache. */
+ unsigned long free_time;
+
+ /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
+ struct list_head size_head;
+
+ /* Struct for shader validation state, if created by
+ * DRM_IOCTL_VC4_CREATE_SHADER_BO.
+ */
+ struct vc4_validated_shader_info *validated_shader;
};
static inline struct vc4_bo *
@@ -35,6 +135,17 @@ to_vc4_bo(struct drm_gem_object *bo)
return (struct vc4_bo *)bo;
}
+struct vc4_seqno_cb {
+ struct work_struct work;
+ uint64_t seqno;
+ void (*func)(struct vc4_seqno_cb *cb);
+};
+
+struct vc4_v3d {
+ struct platform_device *pdev;
+ void __iomem *regs;
+};
+
struct vc4_hvs {
struct platform_device *pdev;
void __iomem *regs;
@@ -72,9 +183,142 @@ to_vc4_encoder(struct drm_encoder *encoder)
return container_of(encoder, struct vc4_encoder, base);
}
+#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
+#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
+struct vc4_exec_info {
+ /* Sequence number for this bin/render job. */
+ uint64_t seqno;
+
+ /* Kernel-space copy of the ioctl arguments */
+ struct drm_vc4_submit_cl *args;
+
+ /* This is the array of BOs that were looked up at the start of exec.
+ * Command validation will use indices into this array.
+ */
+ struct drm_gem_cma_object **bo;
+ uint32_t bo_count;
+
+ /* Pointers for our position in vc4->job_list */
+ struct list_head head;
+
+ /* List of other BOs used in the job that need to be released
+ * once the job is complete.
+ */
+ struct list_head unref_list;
+
+ /* Current unvalidated indices into @bo loaded by the non-hardware
+ * VC4_PACKET_GEM_HANDLES.
+ */
+ uint32_t bo_index[2];
+
+ /* This is the BO where we store the validated command lists, shader
+ * records, and uniforms.
+ */
+ struct drm_gem_cma_object *exec_bo;
+
+ /**
+ * This tracks the per-shader-record state (packet 64) that
+ * determines the length of the shader record and the offset
+ * it's expected to be found at. It gets read in from the
+ * command lists.
+ */
+ struct vc4_shader_state {
+ uint32_t addr;
+ /* Maximum vertex index referenced by any primitive using this
+ * shader state.
+ */
+ uint32_t max_index;
+ } *shader_state;
+
+ /** How many shader states the user declared they were using. */
+ uint32_t shader_state_size;
+ /** How many shader state records the validator has seen. */
+ uint32_t shader_state_count;
+
+ bool found_tile_binning_mode_config_packet;
+ bool found_start_tile_binning_packet;
+ bool found_increment_semaphore_packet;
+ bool found_flush;
+ uint8_t bin_tiles_x, bin_tiles_y;
+ struct drm_gem_cma_object *tile_bo;
+ uint32_t tile_alloc_offset;
+
+ /**
+ * Computed addresses pointing into exec_bo where we start the
+ * bin thread (ct0) and render thread (ct1).
+ */
+ uint32_t ct0ca, ct0ea;
+ uint32_t ct1ca, ct1ea;
+
+ /* Pointer to the unvalidated bin CL (if present). */
+ void *bin_u;
+
+ /* Pointers to the shader recs. These paddr gets incremented as CL
+ * packets are relocated in validate_gl_shader_state, and the vaddrs
+ * (u and v) get incremented and size decremented as the shader recs
+ * themselves are validated.
+ */
+ void *shader_rec_u;
+ void *shader_rec_v;
+ uint32_t shader_rec_p;
+ uint32_t shader_rec_size;
+
+ /* Pointers to the uniform data. These pointers are incremented, and
+ * size decremented, as each batch of uniforms is uploaded.
+ */
+ void *uniforms_u;
+ void *uniforms_v;
+ uint32_t uniforms_p;
+ uint32_t uniforms_size;
+};
+
+static inline struct vc4_exec_info *
+vc4_first_job(struct vc4_dev *vc4)
+{
+ if (list_empty(&vc4->job_list))
+ return NULL;
+ return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
+}
+
+/**
+ * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
+ * setup parameters.
+ *
+ * This will be used at draw time to relocate the reference to the texture
+ * contents in p0, and validate that the offset combined with
+ * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
+ * Note that the hardware treats unprovided config parameters as 0, so not all
+ * of them need to be set up for every texure sample, and we'll store ~0 as
+ * the offset to mark the unused ones.
+ *
+ * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
+ * Setup") for definitions of the texture parameters.
+ */
+struct vc4_texture_sample_info {
+ bool is_direct;
+ uint32_t p_offset[4];
+};
+
+/**
+ * struct vc4_validated_shader_info - information about validated shaders that
+ * needs to be used from command list validation.
+ *
+ * For a given shader, each time a shader state record references it, we need
+ * to verify that the shader doesn't read more uniforms than the shader state
+ * record's uniform BO pointer can provide, and we need to apply relocations
+ * and validate the shader state record's uniforms that define the texture
+ * samples.
+ */
+struct vc4_validated_shader_info {
+ uint32_t uniforms_size;
+ uint32_t uniforms_src_size;
+ uint32_t num_texture_samples;
+ struct vc4_texture_sample_info *texture_samples;
+};
+
/**
* _wait_for - magic (register) wait macro
*
@@ -104,13 +348,29 @@ to_vc4_encoder(struct drm_encoder *encoder)
#define wait_for(COND, MS) _wait_for(COND, MS, 1)
/* vc4_bo.c */
+struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
void vc4_free_object(struct drm_gem_object *gem_obj);
-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size);
+struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
+ bool from_cache);
int vc4_dumb_create(struct drm_file *file_priv,
struct drm_device *dev,
struct drm_mode_create_dumb *args);
struct dma_buf *vc4_prime_export(struct drm_device *dev,
struct drm_gem_object *obj, int flags);
+int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+void *vc4_prime_vmap(struct drm_gem_object *obj);
+void vc4_bo_cache_init(struct drm_device *dev);
+void vc4_bo_cache_destroy(struct drm_device *dev);
+int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
/* vc4_crtc.c */
extern struct platform_driver vc4_crtc_driver;
@@ -126,10 +386,34 @@ void vc4_debugfs_cleanup(struct drm_minor *minor);
/* vc4_drv.c */
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
+/* vc4_gem.c */
+void vc4_gem_init(struct drm_device *dev);
+void vc4_gem_destroy(struct drm_device *dev);
+int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
+void vc4_submit_next_job(struct drm_device *dev);
+int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
+ uint64_t timeout_ns, bool interruptible);
+void vc4_job_handle_completed(struct vc4_dev *vc4);
+int vc4_queue_seqno_cb(struct drm_device *dev,
+ struct vc4_seqno_cb *cb, uint64_t seqno,
+ void (*func)(struct vc4_seqno_cb *cb));
+
/* vc4_hdmi.c */
extern struct platform_driver vc4_hdmi_driver;
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
+/* vc4_irq.c */
+irqreturn_t vc4_irq(int irq, void *arg);
+void vc4_irq_preinstall(struct drm_device *dev);
+int vc4_irq_postinstall(struct drm_device *dev);
+void vc4_irq_uninstall(struct drm_device *dev);
+void vc4_irq_reset(struct drm_device *dev);
+
/* vc4_hvs.c */
extern struct platform_driver vc4_hvs_driver;
void vc4_hvs_dump_state(struct drm_device *dev);
@@ -143,3 +427,35 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
+void vc4_plane_async_set_fb(struct drm_plane *plane,
+ struct drm_framebuffer *fb);
+
+/* vc4_v3d.c */
+extern struct platform_driver vc4_v3d_driver;
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
+int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
+
+/* vc4_validate.c */
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec);
+
+int
+vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
+
+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex);
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
+
+bool vc4_check_tex_size(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp);
+
+/* vc4_validate_shader.c */
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
new file mode 100644
index 000000000000..48ce30a6f4b5
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -0,0 +1,866 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/device.h>
+#include <linux/io.h>
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+#include "vc4_trace.h"
+
+static void
+vc4_queue_hangcheck(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ mod_timer(&vc4->hangcheck.timer,
+ round_jiffies_up(jiffies + msecs_to_jiffies(100)));
+}
+
+struct vc4_hang_state {
+ struct drm_vc4_get_hang_state user_state;
+
+ u32 bo_count;
+ struct drm_gem_object **bo;
+};
+
+static void
+vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
+{
+ unsigned int i;
+
+ mutex_lock(&dev->struct_mutex);
+ for (i = 0; i < state->user_state.bo_count; i++)
+ drm_gem_object_unreference(state->bo[i]);
+ mutex_unlock(&dev->struct_mutex);
+
+ kfree(state);
+}
+
+int
+vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_get_hang_state *get_state = data;
+ struct drm_vc4_get_hang_state_bo *bo_state;
+ struct vc4_hang_state *kernel_state;
+ struct drm_vc4_get_hang_state *state;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
+ u32 i;
+ int ret = 0;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ kernel_state = vc4->hang_state;
+ if (!kernel_state) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ return -ENOENT;
+ }
+ state = &kernel_state->user_state;
+
+ /* If the user's array isn't big enough, just return the
+ * required array size.
+ */
+ if (get_state->bo_count < state->bo_count) {
+ get_state->bo_count = state->bo_count;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ return 0;
+ }
+
+ vc4->hang_state = NULL;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+ /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
+ state->bo = get_state->bo;
+ memcpy(get_state, state, sizeof(*state));
+
+ bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
+ if (!bo_state) {
+ ret = -ENOMEM;
+ goto err_free;
+ }
+
+ for (i = 0; i < state->bo_count; i++) {
+ struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
+ u32 handle;
+
+ ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
+ &handle);
+
+ if (ret) {
+ state->bo_count = i - 1;
+ goto err;
+ }
+ bo_state[i].handle = handle;
+ bo_state[i].paddr = vc4_bo->base.paddr;
+ bo_state[i].size = vc4_bo->base.base.size;
+ }
+
+ if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
+ bo_state,
+ state->bo_count * sizeof(*bo_state)))
+ ret = -EFAULT;
+
+ kfree(bo_state);
+
+err_free:
+
+ vc4_free_hang_state(dev, kernel_state);
+
+err:
+ return ret;
+}
+
+static void
+vc4_save_hang_state(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_get_hang_state *state;
+ struct vc4_hang_state *kernel_state;
+ struct vc4_exec_info *exec;
+ struct vc4_bo *bo;
+ unsigned long irqflags;
+ unsigned int i, unref_list_count;
+
+ kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
+ if (!kernel_state)
+ return;
+
+ state = &kernel_state->user_state;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ exec = vc4_first_job(vc4);
+ if (!exec) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ return;
+ }
+
+ unref_list_count = 0;
+ list_for_each_entry(bo, &exec->unref_list, unref_head)
+ unref_list_count++;
+
+ state->bo_count = exec->bo_count + unref_list_count;
+ kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
+ GFP_ATOMIC);
+ if (!kernel_state->bo) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ return;
+ }
+
+ for (i = 0; i < exec->bo_count; i++) {
+ drm_gem_object_reference(&exec->bo[i]->base);
+ kernel_state->bo[i] = &exec->bo[i]->base;
+ }
+
+ list_for_each_entry(bo, &exec->unref_list, unref_head) {
+ drm_gem_object_reference(&bo->base.base);
+ kernel_state->bo[i] = &bo->base.base;
+ i++;
+ }
+
+ state->start_bin = exec->ct0ca;
+ state->start_render = exec->ct1ca;
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+ state->ct0ca = V3D_READ(V3D_CTNCA(0));
+ state->ct0ea = V3D_READ(V3D_CTNEA(0));
+
+ state->ct1ca = V3D_READ(V3D_CTNCA(1));
+ state->ct1ea = V3D_READ(V3D_CTNEA(1));
+
+ state->ct0cs = V3D_READ(V3D_CTNCS(0));
+ state->ct1cs = V3D_READ(V3D_CTNCS(1));
+
+ state->ct0ra0 = V3D_READ(V3D_CT00RA0);
+ state->ct1ra0 = V3D_READ(V3D_CT01RA0);
+
+ state->bpca = V3D_READ(V3D_BPCA);
+ state->bpcs = V3D_READ(V3D_BPCS);
+ state->bpoa = V3D_READ(V3D_BPOA);
+ state->bpos = V3D_READ(V3D_BPOS);
+
+ state->vpmbase = V3D_READ(V3D_VPMBASE);
+
+ state->dbge = V3D_READ(V3D_DBGE);
+ state->fdbgo = V3D_READ(V3D_FDBGO);
+ state->fdbgb = V3D_READ(V3D_FDBGB);
+ state->fdbgr = V3D_READ(V3D_FDBGR);
+ state->fdbgs = V3D_READ(V3D_FDBGS);
+ state->errstat = V3D_READ(V3D_ERRSTAT);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ if (vc4->hang_state) {
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ vc4_free_hang_state(dev, kernel_state);
+ } else {
+ vc4->hang_state = kernel_state;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ }
+}
+
+static void
+vc4_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ DRM_INFO("Resetting GPU.\n");
+ vc4_v3d_set_power(vc4, false);
+ vc4_v3d_set_power(vc4, true);
+
+ vc4_irq_reset(dev);
+
+ /* Rearm the hangcheck -- another job might have been waiting
+ * for our hung one to get kicked off, and vc4_irq_reset()
+ * would have started it.
+ */
+ vc4_queue_hangcheck(dev);
+}
+
+static void
+vc4_reset_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, hangcheck.reset_work);
+
+ vc4_save_hang_state(vc4->dev);
+
+ vc4_reset(vc4->dev);
+}
+
+static void
+vc4_hangcheck_elapsed(unsigned long data)
+{
+ struct drm_device *dev = (struct drm_device *)data;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ct0ca, ct1ca;
+
+ /* If idle, we can stop watching for hangs. */
+ if (list_empty(&vc4->job_list))
+ return;
+
+ ct0ca = V3D_READ(V3D_CTNCA(0));
+ ct1ca = V3D_READ(V3D_CTNCA(1));
+
+ /* If we've made any progress in execution, rearm the timer
+ * and wait.
+ */
+ if (ct0ca != vc4->hangcheck.last_ct0ca ||
+ ct1ca != vc4->hangcheck.last_ct1ca) {
+ vc4->hangcheck.last_ct0ca = ct0ca;
+ vc4->hangcheck.last_ct1ca = ct1ca;
+ vc4_queue_hangcheck(dev);
+ return;
+ }
+
+ /* We've gone too long with no progress, reset. This has to
+ * be done from a work struct, since resetting can sleep and
+ * this timer hook isn't allowed to.
+ */
+ schedule_work(&vc4->hangcheck.reset_work);
+}
+
+static void
+submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Set the current and end address of the control list.
+ * Writing the end register is what starts the job.
+ */
+ V3D_WRITE(V3D_CTNCA(thread), start);
+ V3D_WRITE(V3D_CTNEA(thread), end);
+}
+
+int
+vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
+ bool interruptible)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = 0;
+ unsigned long timeout_expire;
+ DEFINE_WAIT(wait);
+
+ if (vc4->finished_seqno >= seqno)
+ return 0;
+
+ if (timeout_ns == 0)
+ return -ETIME;
+
+ timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
+
+ trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
+ for (;;) {
+ prepare_to_wait(&vc4->job_wait_queue, &wait,
+ interruptible ? TASK_INTERRUPTIBLE :
+ TASK_UNINTERRUPTIBLE);
+
+ if (interruptible && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ break;
+ }
+
+ if (vc4->finished_seqno >= seqno)
+ break;
+
+ if (timeout_ns != ~0ull) {
+ if (time_after_eq(jiffies, timeout_expire)) {
+ ret = -ETIME;
+ break;
+ }
+ schedule_timeout(timeout_expire - jiffies);
+ } else {
+ schedule();
+ }
+ }
+
+ finish_wait(&vc4->job_wait_queue, &wait);
+ trace_vc4_wait_for_seqno_end(dev, seqno);
+
+ if (ret && ret != -ERESTARTSYS) {
+ DRM_ERROR("timeout waiting for render thread idle\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void
+vc4_flush_caches(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Flush the GPU L2 caches. These caches sit on top of system
+ * L3 (the 128kb or so shared with the CPU), and are
+ * non-allocating in the L3.
+ */
+ V3D_WRITE(V3D_L2CACTL,
+ V3D_L2CACTL_L2CCLR);
+
+ V3D_WRITE(V3D_SLCACTL,
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+/* Sets the registers for the next job to be actually be executed in
+ * the hardware.
+ *
+ * The job_lock should be held during this.
+ */
+void
+vc4_submit_next_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4_flush_caches(dev);
+
+ /* Disable the binner's pre-loaded overflow memory address */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ if (exec->ct0ca != exec->ct0ea)
+ submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
+ submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
+}
+
+static void
+vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
+{
+ struct vc4_bo *bo;
+ unsigned i;
+
+ for (i = 0; i < exec->bo_count; i++) {
+ bo = to_vc4_bo(&exec->bo[i]->base);
+ bo->seqno = seqno;
+ }
+
+ list_for_each_entry(bo, &exec->unref_list, unref_head) {
+ bo->seqno = seqno;
+ }
+}
+
+/* Queues a struct vc4_exec_info for execution. If no job is
+ * currently executing, then submits it.
+ *
+ * Unlike most GPUs, our hardware only handles one command list at a
+ * time. To queue multiple jobs at once, we'd need to edit the
+ * previous command list to have a jump to the new one at the end, and
+ * then bump the end address. That's a change for a later date,
+ * though.
+ */
+static void
+vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint64_t seqno;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+
+ seqno = ++vc4->emit_seqno;
+ exec->seqno = seqno;
+ vc4_update_bo_seqnos(exec, seqno);
+
+ list_add_tail(&exec->head, &vc4->job_list);
+
+ /* If no job was executing, kick ours off. Otherwise, it'll
+ * get started when the previous job's frame done interrupt
+ * occurs.
+ */
+ if (vc4_first_job(vc4) == exec) {
+ vc4_submit_next_job(dev);
+ vc4_queue_hangcheck(dev);
+ }
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
+
+/**
+ * Looks up a bunch of GEM handles for BOs and stores the array for
+ * use in the command validator that actually writes relocated
+ * addresses pointing to them.
+ */
+static int
+vc4_cl_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ uint32_t *handles;
+ int ret = 0;
+ int i;
+
+ exec->bo_count = args->bo_handle_count;
+
+ if (!exec->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_ERROR("Rendering requires BOs to validate\n");
+ return -EINVAL;
+ }
+
+ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
+ GFP_KERNEL);
+ if (!exec->bo) {
+ DRM_ERROR("Failed to allocate validated BO pointers\n");
+ return -ENOMEM;
+ }
+
+ handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
+ if (!handles) {
+ DRM_ERROR("Failed to allocate incoming GEM handles\n");
+ goto fail;
+ }
+
+ ret = copy_from_user(handles,
+ (void __user *)(uintptr_t)args->bo_handles,
+ exec->bo_count * sizeof(uint32_t));
+ if (ret) {
+ DRM_ERROR("Failed to copy in GEM handles\n");
+ goto fail;
+ }
+
+ spin_lock(&file_priv->table_lock);
+ for (i = 0; i < exec->bo_count; i++) {
+ struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
+ handles[i]);
+ if (!bo) {
+ DRM_ERROR("Failed to look up GEM BO %d: %d\n",
+ i, handles[i]);
+ ret = -EINVAL;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_reference(bo);
+ exec->bo[i] = (struct drm_gem_cma_object *)bo;
+ }
+ spin_unlock(&file_priv->table_lock);
+
+fail:
+ kfree(handles);
+ return 0;
+}
+
+static int
+vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ void *temp = NULL;
+ void *bin;
+ int ret = 0;
+ uint32_t bin_offset = 0;
+ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
+ 16);
+ uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
+ uint32_t exec_size = uniforms_offset + args->uniforms_size;
+ uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
+ args->shader_rec_count);
+ struct vc4_bo *bo;
+
+ if (uniforms_offset < shader_rec_offset ||
+ exec_size < uniforms_offset ||
+ args->shader_rec_count >= (UINT_MAX /
+ sizeof(struct vc4_shader_state)) ||
+ temp_size < exec_size) {
+ DRM_ERROR("overflow in exec arguments\n");
+ goto fail;
+ }
+
+ /* Allocate space where we'll store the copied in user command lists
+ * and shader records.
+ *
+ * We don't just copy directly into the BOs because we need to
+ * read the contents back for validation, and I think the
+ * bo->vaddr is uncached access.
+ */
+ temp = kmalloc(temp_size, GFP_KERNEL);
+ if (!temp) {
+ DRM_ERROR("Failed to allocate storage for copying "
+ "in bin/render CLs.\n");
+ ret = -ENOMEM;
+ goto fail;
+ }
+ bin = temp + bin_offset;
+ exec->shader_rec_u = temp + shader_rec_offset;
+ exec->uniforms_u = temp + uniforms_offset;
+ exec->shader_state = temp + exec_size;
+ exec->shader_state_size = args->shader_rec_count;
+
+ if (copy_from_user(bin,
+ (void __user *)(uintptr_t)args->bin_cl,
+ args->bin_cl_size)) {
+ ret = -EFAULT;
+ goto fail;
+ }
+
+ if (copy_from_user(exec->shader_rec_u,
+ (void __user *)(uintptr_t)args->shader_rec,
+ args->shader_rec_size)) {
+ ret = -EFAULT;
+ goto fail;
+ }
+
+ if (copy_from_user(exec->uniforms_u,
+ (void __user *)(uintptr_t)args->uniforms,
+ args->uniforms_size)) {
+ ret = -EFAULT;
+ goto fail;
+ }
+
+ bo = vc4_bo_create(dev, exec_size, true);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate BO for binning\n");
+ ret = -ENOMEM;
+ goto fail;
+ }
+ exec->exec_bo = &bo->base;
+
+ list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
+ &exec->unref_list);
+
+ exec->ct0ca = exec->exec_bo->paddr + bin_offset;
+
+ exec->bin_u = bin;
+
+ exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
+ exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
+ exec->shader_rec_size = args->shader_rec_size;
+
+ exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
+ exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
+ exec->uniforms_size = args->uniforms_size;
+
+ ret = vc4_validate_bin_cl(dev,
+ exec->exec_bo->vaddr + bin_offset,
+ bin,
+ exec);
+ if (ret)
+ goto fail;
+
+ ret = vc4_validate_shader_recs(dev, exec);
+
+fail:
+ kfree(temp);
+ return ret;
+}
+
+static void
+vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ unsigned i;
+
+ /* Need the struct lock for drm_gem_object_unreference(). */
+ mutex_lock(&dev->struct_mutex);
+ if (exec->bo) {
+ for (i = 0; i < exec->bo_count; i++)
+ drm_gem_object_unreference(&exec->bo[i]->base);
+ kfree(exec->bo);
+ }
+
+ while (!list_empty(&exec->unref_list)) {
+ struct vc4_bo *bo = list_first_entry(&exec->unref_list,
+ struct vc4_bo, unref_head);
+ list_del(&bo->unref_head);
+ drm_gem_object_unreference(&bo->base.base);
+ }
+ mutex_unlock(&dev->struct_mutex);
+
+ kfree(exec);
+}
+
+void
+vc4_job_handle_completed(struct vc4_dev *vc4)
+{
+ unsigned long irqflags;
+ struct vc4_seqno_cb *cb, *cb_temp;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ while (!list_empty(&vc4->job_done_list)) {
+ struct vc4_exec_info *exec =
+ list_first_entry(&vc4->job_done_list,
+ struct vc4_exec_info, head);
+ list_del(&exec->head);
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ vc4_complete_exec(vc4->dev, exec);
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ }
+
+ list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
+ if (cb->seqno <= vc4->finished_seqno) {
+ list_del_init(&cb->work.entry);
+ schedule_work(&cb->work);
+ }
+ }
+
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
+
+static void vc4_seqno_cb_work(struct work_struct *work)
+{
+ struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
+
+ cb->func(cb);
+}
+
+int vc4_queue_seqno_cb(struct drm_device *dev,
+ struct vc4_seqno_cb *cb, uint64_t seqno,
+ void (*func)(struct vc4_seqno_cb *cb))
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = 0;
+ unsigned long irqflags;
+
+ cb->func = func;
+ INIT_WORK(&cb->work, vc4_seqno_cb_work);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ if (seqno > vc4->finished_seqno) {
+ cb->seqno = seqno;
+ list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
+ } else {
+ schedule_work(&cb->work);
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+ return ret;
+}
+
+/* Scheduled when any job has been completed, this walks the list of
+ * jobs that had completed and unrefs their BOs and frees their exec
+ * structs.
+ */
+static void
+vc4_job_done_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, job_done_work);
+
+ vc4_job_handle_completed(vc4);
+}
+
+static int
+vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
+ uint64_t seqno,
+ uint64_t *timeout_ns)
+{
+ unsigned long start = jiffies;
+ int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
+
+ if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
+ uint64_t delta = jiffies_to_nsecs(jiffies - start);
+
+ if (*timeout_ns >= delta)
+ *timeout_ns -= delta;
+ }
+
+ return ret;
+}
+
+int
+vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_wait_seqno *args = data;
+
+ return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
+ &args->timeout_ns);
+}
+
+int
+vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_vc4_wait_bo *args = data;
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+
+ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
+ return -EINVAL;
+ }
+ bo = to_vc4_bo(gem_obj);
+
+ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
+ &args->timeout_ns);
+
+ drm_gem_object_unreference_unlocked(gem_obj);
+ return ret;
+}
+
+/**
+ * Submits a command list to the VC4.
+ *
+ * This is what is called batchbuffer emitting on other hardware.
+ */
+int
+vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_submit_cl *args = data;
+ struct vc4_exec_info *exec;
+ int ret;
+
+ if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
+ DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
+ return -EINVAL;
+ }
+
+ exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
+ if (!exec) {
+ DRM_ERROR("malloc failure on exec struct\n");
+ return -ENOMEM;
+ }
+
+ exec->args = args;
+ INIT_LIST_HEAD(&exec->unref_list);
+
+ ret = vc4_cl_lookup_bos(dev, file_priv, exec);
+ if (ret)
+ goto fail;
+
+ if (exec->args->bin_cl_size != 0) {
+ ret = vc4_get_bcl(dev, exec);
+ if (ret)
+ goto fail;
+ } else {
+ exec->ct0ca = 0;
+ exec->ct0ea = 0;
+ }
+
+ ret = vc4_get_rcl(dev, exec);
+ if (ret)
+ goto fail;
+
+ /* Clear this out of the struct we'll be putting in the queue,
+ * since it's part of our stack.
+ */
+ exec->args = NULL;
+
+ vc4_queue_submit(dev, exec);
+
+ /* Return the seqno for our job. */
+ args->seqno = vc4->emit_seqno;
+
+ return 0;
+
+fail:
+ vc4_complete_exec(vc4->dev, exec);
+
+ return ret;
+}
+
+void
+vc4_gem_init(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ INIT_LIST_HEAD(&vc4->job_list);
+ INIT_LIST_HEAD(&vc4->job_done_list);
+ INIT_LIST_HEAD(&vc4->seqno_cb_list);
+ spin_lock_init(&vc4->job_lock);
+
+ INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
+ setup_timer(&vc4->hangcheck.timer,
+ vc4_hangcheck_elapsed,
+ (unsigned long)dev);
+
+ INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
+}
+
+void
+vc4_gem_destroy(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Waiting for exec to finish would need to be done before
+ * unregistering V3D.
+ */
+ WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
+
+ /* V3D should already have disabled its interrupt and cleared
+ * the overflow allocation registers. Now free the object.
+ */
+ if (vc4->overflow_mem) {
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = NULL;
+ }
+
+ vc4_bo_cache_destroy(dev);
+
+ if (vc4->hang_state)
+ vc4_free_hang_state(dev, vc4->hang_state);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index da9a36d6e1d1..c69c0460196b 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -519,7 +519,7 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
WARN_ON_ONCE((HD_READ(VC4_HD_M_CTL) & VC4_HD_M_ENABLE) == 0);
drm_encoder_init(drm, hdmi->encoder, &vc4_hdmi_encoder_funcs,
- DRM_MODE_ENCODER_TMDS);
+ DRM_MODE_ENCODER_TMDS, NULL);
drm_encoder_helper_add(hdmi->encoder, &vc4_hdmi_encoder_helper_funcs);
hdmi->connector = vc4_hdmi_connector_init(drm, hdmi->encoder);
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
new file mode 100644
index 000000000000..b68060e758db
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -0,0 +1,210 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** DOC: Interrupt management for the V3D engine.
+ *
+ * We have an interrupt status register (V3D_INTCTL) which reports
+ * interrupts, and where writing 1 bits clears those interrupts.
+ * There are also a pair of interrupt registers
+ * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
+ * disables that specific interrupt, and 0s written are ignored
+ * (reading either one returns the set of enabled interrupts).
+ *
+ * When we take a render frame interrupt, we need to wake the
+ * processes waiting for some frame to be done, and get the next frame
+ * submitted ASAP (so the hardware doesn't sit idle when there's work
+ * to do).
+ *
+ * When we take the binner out of memory interrupt, we need to
+ * allocate some new memory and pass it to the binner so that the
+ * current job can make progress.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
+ V3D_INT_FRDONE)
+
+DECLARE_WAIT_QUEUE_HEAD(render_wait);
+
+static void
+vc4_overflow_mem_work(struct work_struct *work)
+{
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, overflow_mem_work);
+ struct drm_device *dev = vc4->dev;
+ struct vc4_bo *bo;
+
+ bo = vc4_bo_create(dev, 256 * 1024, true);
+ if (!bo) {
+ DRM_ERROR("Couldn't allocate binner overflow mem\n");
+ return;
+ }
+
+ /* If there's a job executing currently, then our previous
+ * overflow allocation is getting used in that job and we need
+ * to queue it to be released when the job is done. But if no
+ * job is executing at all, then we can free the old overflow
+ * object direcctly.
+ *
+ * No lock necessary for this pointer since we're the only
+ * ones that update the pointer, and our workqueue won't
+ * reenter.
+ */
+ if (vc4->overflow_mem) {
+ struct vc4_exec_info *current_exec;
+ unsigned long irqflags;
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ current_exec = vc4_first_job(vc4);
+ if (current_exec) {
+ vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+ list_add_tail(&vc4->overflow_mem->unref_head,
+ &current_exec->unref_list);
+ vc4->overflow_mem = NULL;
+ }
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ }
+
+ if (vc4->overflow_mem)
+ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
+ vc4->overflow_mem = bo;
+
+ V3D_WRITE(V3D_BPOA, bo->base.paddr);
+ V3D_WRITE(V3D_BPOS, bo->base.base.size);
+ V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+}
+
+static void
+vc4_irq_finish_job(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_exec_info *exec = vc4_first_job(vc4);
+
+ if (!exec)
+ return;
+
+ vc4->finished_seqno++;
+ list_move_tail(&exec->head, &vc4->job_done_list);
+ vc4_submit_next_job(dev);
+
+ wake_up_all(&vc4->job_wait_queue);
+ schedule_work(&vc4->job_done_work);
+}
+
+irqreturn_t
+vc4_irq(int irq, void *arg)
+{
+ struct drm_device *dev = arg;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t intctl;
+ irqreturn_t status = IRQ_NONE;
+
+ barrier();
+ intctl = V3D_READ(V3D_INTCTL);
+
+ /* Acknowledge the interrupts we're handling here. The render
+ * frame done interrupt will be cleared, while OUTOMEM will
+ * stay high until the underlying cause is cleared.
+ */
+ V3D_WRITE(V3D_INTCTL, intctl);
+
+ if (intctl & V3D_INT_OUTOMEM) {
+ /* Disable OUTOMEM until the work is done. */
+ V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
+ schedule_work(&vc4->overflow_mem_work);
+ status = IRQ_HANDLED;
+ }
+
+ if (intctl & V3D_INT_FRDONE) {
+ spin_lock(&vc4->job_lock);
+ vc4_irq_finish_job(dev);
+ spin_unlock(&vc4->job_lock);
+ status = IRQ_HANDLED;
+ }
+
+ return status;
+}
+
+void
+vc4_irq_preinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ init_waitqueue_head(&vc4->job_wait_queue);
+ INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
+
+ /* Clear any pending interrupts someone might have left around
+ * for us.
+ */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+}
+
+int
+vc4_irq_postinstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Enable both the render done and out of memory interrupts. */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ return 0;
+}
+
+void
+vc4_irq_uninstall(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Disable sending interrupts for our driver's IRQs. */
+ V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
+
+ /* Clear any pending interrupts we might have left. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ cancel_work_sync(&vc4->overflow_mem_work);
+}
+
+/** Reinitializes interrupt registers when a GPU reset is performed. */
+void vc4_irq_reset(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
+
+ /* Acknowledge any stale IRQs. */
+ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
+
+ /*
+ * Turn all our interrupts on. Binner out of memory is the
+ * only one we expect to trigger at this point, since we've
+ * just come from poweron and haven't supplied any overflow
+ * memory yet.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ vc4_irq_finish_job(dev);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c
index 2e5597d10cc6..f95f2df5f8d1 100644
--- a/drivers/gpu/drm/vc4/vc4_kms.c
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
@@ -15,6 +15,7 @@
*/
#include "drm_crtc.h"
+#include "drm_atomic.h"
#include "drm_atomic_helper.h"
#include "drm_crtc_helper.h"
#include "drm_plane_helper.h"
@@ -29,10 +30,152 @@ static void vc4_output_poll_changed(struct drm_device *dev)
drm_fbdev_cma_hotplug_event(vc4->fbdev);
}
+struct vc4_commit {
+ struct drm_device *dev;
+ struct drm_atomic_state *state;
+ struct vc4_seqno_cb cb;
+};
+
+static void
+vc4_atomic_complete_commit(struct vc4_commit *c)
+{
+ struct drm_atomic_state *state = c->state;
+ struct drm_device *dev = state->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ drm_atomic_helper_commit_modeset_disables(dev, state);
+
+ drm_atomic_helper_commit_planes(dev, state, false);
+
+ drm_atomic_helper_commit_modeset_enables(dev, state);
+
+ drm_atomic_helper_wait_for_vblanks(dev, state);
+
+ drm_atomic_helper_cleanup_planes(dev, state);
+
+ drm_atomic_state_free(state);
+
+ up(&vc4->async_modeset);
+
+ kfree(c);
+}
+
+static void
+vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb)
+{
+ struct vc4_commit *c = container_of(cb, struct vc4_commit, cb);
+
+ vc4_atomic_complete_commit(c);
+}
+
+static struct vc4_commit *commit_init(struct drm_atomic_state *state)
+{
+ struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL);
+
+ if (!c)
+ return NULL;
+ c->dev = state->dev;
+ c->state = state;
+
+ return c;
+}
+
+/**
+ * vc4_atomic_commit - commit validated state object
+ * @dev: DRM device
+ * @state: the driver state object
+ * @async: asynchronous commit
+ *
+ * This function commits a with drm_atomic_helper_check() pre-validated state
+ * object. This can still fail when e.g. the framebuffer reservation fails. For
+ * now this doesn't implement asynchronous commits.
+ *
+ * RETURNS
+ * Zero for success or -errno.
+ */
+static int vc4_atomic_commit(struct drm_device *dev,
+ struct drm_atomic_state *state,
+ bool async)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret;
+ int i;
+ uint64_t wait_seqno = 0;
+ struct vc4_commit *c;
+
+ c = commit_init(state);
+ if (!c)
+ return -ENOMEM;
+
+ /* Make sure that any outstanding modesets have finished. */
+ ret = down_interruptible(&vc4->async_modeset);
+ if (ret) {
+ kfree(c);
+ return ret;
+ }
+
+ ret = drm_atomic_helper_prepare_planes(dev, state);
+ if (ret) {
+ kfree(c);
+ up(&vc4->async_modeset);
+ return ret;
+ }
+
+ for (i = 0; i < dev->mode_config.num_total_plane; i++) {
+ struct drm_plane *plane = state->planes[i];
+ struct drm_plane_state *new_state = state->plane_states[i];
+
+ if (!plane)
+ continue;
+
+ if ((plane->state->fb != new_state->fb) && new_state->fb) {
+ struct drm_gem_cma_object *cma_bo =
+ drm_fb_cma_get_gem_obj(new_state->fb, 0);
+ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
+
+ wait_seqno = max(bo->seqno, wait_seqno);
+ }
+ }
+
+ /*
+ * This is the point of no return - everything below never fails except
+ * when the hw goes bonghits. Which means we can commit the new state on
+ * the software side now.
+ */
+
+ drm_atomic_helper_swap_state(dev, state);
+
+ /*
+ * Everything below can be run asynchronously without the need to grab
+ * any modeset locks at all under one condition: It must be guaranteed
+ * that the asynchronous work has either been cancelled (if the driver
+ * supports it, which at least requires that the framebuffers get
+ * cleaned up with drm_atomic_helper_cleanup_planes()) or completed
+ * before the new state gets committed on the software side with
+ * drm_atomic_helper_swap_state().
+ *
+ * This scheme allows new atomic state updates to be prepared and
+ * checked in parallel to the asynchronous completion of the previous
+ * update. Which is important since compositors need to figure out the
+ * composition of the next frame right after having submitted the
+ * current layout.
+ */
+
+ if (async) {
+ vc4_queue_seqno_cb(dev, &c->cb, wait_seqno,
+ vc4_atomic_complete_commit_seqno_cb);
+ } else {
+ vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false);
+ vc4_atomic_complete_commit(c);
+ }
+
+ return 0;
+}
+
static const struct drm_mode_config_funcs vc4_mode_funcs = {
.output_poll_changed = vc4_output_poll_changed,
.atomic_check = drm_atomic_helper_check,
- .atomic_commit = drm_atomic_helper_commit,
+ .atomic_commit = vc4_atomic_commit,
.fb_create = drm_fb_cma_create,
};
@@ -41,6 +184,8 @@ int vc4_kms_load(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev);
int ret;
+ sema_init(&vc4->async_modeset, 1);
+
ret = drm_vblank_init(dev, dev->mode_config.num_crtc);
if (ret < 0) {
dev_err(dev->dev, "failed to initialize vblank\n");
@@ -51,6 +196,8 @@ int vc4_kms_load(struct drm_device *dev)
dev->mode_config.max_height = 2048;
dev->mode_config.funcs = &vc4_mode_funcs;
dev->mode_config.preferred_depth = 24;
+ dev->mode_config.async_page_flip = true;
+
dev->vblank_disable_allowed = true;
drm_mode_config_reset(dev);
diff --git a/drivers/gpu/drm/vc4/vc4_packet.h b/drivers/gpu/drm/vc4/vc4_packet.h
new file mode 100644
index 000000000000..0f31cc06500f
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_packet.h
@@ -0,0 +1,399 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_PACKET_H
+#define VC4_PACKET_H
+
+#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
+
+enum vc4_packet {
+ VC4_PACKET_HALT = 0,
+ VC4_PACKET_NOP = 1,
+
+ VC4_PACKET_FLUSH = 4,
+ VC4_PACKET_FLUSH_ALL = 5,
+ VC4_PACKET_START_TILE_BINNING = 6,
+ VC4_PACKET_INCREMENT_SEMAPHORE = 7,
+ VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
+
+ VC4_PACKET_BRANCH = 16,
+ VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
+
+ VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
+ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
+ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
+ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
+ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
+
+ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
+ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
+
+ VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
+ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
+
+ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
+
+ VC4_PACKET_GL_SHADER_STATE = 64,
+ VC4_PACKET_NV_SHADER_STATE = 65,
+ VC4_PACKET_VG_SHADER_STATE = 66,
+
+ VC4_PACKET_CONFIGURATION_BITS = 96,
+ VC4_PACKET_FLAT_SHADE_FLAGS = 97,
+ VC4_PACKET_POINT_SIZE = 98,
+ VC4_PACKET_LINE_WIDTH = 99,
+ VC4_PACKET_RHT_X_BOUNDARY = 100,
+ VC4_PACKET_DEPTH_OFFSET = 101,
+ VC4_PACKET_CLIP_WINDOW = 102,
+ VC4_PACKET_VIEWPORT_OFFSET = 103,
+ VC4_PACKET_Z_CLIPPING = 104,
+ VC4_PACKET_CLIPPER_XY_SCALING = 105,
+ VC4_PACKET_CLIPPER_Z_SCALING = 106,
+
+ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
+ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
+ VC4_PACKET_CLEAR_COLORS = 114,
+ VC4_PACKET_TILE_COORDINATES = 115,
+
+ /* Not an actual hardware packet -- this is what we use to put
+ * references to GEM bos in the command stream, since we need the u32
+ * int the actual address packet in order to store the offset from the
+ * start of the BO.
+ */
+ VC4_PACKET_GEM_HANDLES = 254,
+} __attribute__ ((__packed__));
+
+#define VC4_PACKET_HALT_SIZE 1
+#define VC4_PACKET_NOP_SIZE 1
+#define VC4_PACKET_FLUSH_SIZE 1
+#define VC4_PACKET_FLUSH_ALL_SIZE 1
+#define VC4_PACKET_START_TILE_BINNING_SIZE 1
+#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
+#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
+#define VC4_PACKET_BRANCH_SIZE 5
+#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
+#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
+#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
+#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
+#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
+#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
+#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
+#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
+#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
+#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
+#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
+#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
+#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
+#define VC4_PACKET_POINT_SIZE_SIZE 5
+#define VC4_PACKET_LINE_WIDTH_SIZE 5
+#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
+#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
+#define VC4_PACKET_CLIP_WINDOW_SIZE 9
+#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
+#define VC4_PACKET_Z_CLIPPING_SIZE 9
+#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
+#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
+#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
+#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
+#define VC4_PACKET_CLEAR_COLORS_SIZE 14
+#define VC4_PACKET_TILE_COORDINATES_SIZE 3
+#define VC4_PACKET_GEM_HANDLES_SIZE 9
+
+/* Number of multisamples supported. */
+#define VC4_MAX_SAMPLES 4
+/* Size of a full resolution color or Z tile buffer load/store. */
+#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
+
+/** @{
+ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
+*/
+#define VC4_TILING_FORMAT_LINEAR 0
+#define VC4_TILING_FORMAT_T 1
+#define VC4_TILING_FORMAT_LT 2
+/** @} */
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
+
+/** @{
+ *
+ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
+ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
+ */
+#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
+#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
+
+/** @{
+ *
+ * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
+ */
+
+#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
+#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
+
+/** @} */
+
+/** @{
+ *
+ * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
+#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
+#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
+#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
+
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
+#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
+#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
+#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
+/** @} */
+
+/** @{
+ *
+ * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
+ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
+ */
+#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
+#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
+#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
+#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
+#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
+
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
+#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
+#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
+#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
+#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
+#define VC4_LOADSTORE_TILE_BUFFER_Z 3
+#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
+#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
+/** @} */
+
+#define VC4_INDEX_BUFFER_U8 (0 << 4)
+#define VC4_INDEX_BUFFER_U16 (1 << 4)
+
+/* This flag is only present in NV shader state. */
+#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
+#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
+#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
+#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
+
+/** @{ byte 2 of config bits. */
+#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
+#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
+/** @} */
+
+/** @{ byte 1 of config bits. */
+#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
+/** same values in this 3-bit field as PIPE_FUNC_* */
+#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
+#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
+
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
+#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
+
+#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
+/** @} */
+
+/** @{ byte 0 of config bits. */
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
+#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
+
+#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
+#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
+#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
+#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
+/** @} */
+
+/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
+#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
+
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
+#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
+
+#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
+#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
+/** @} */
+
+/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
+#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
+#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
+#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
+#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
+#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
+
+/** The values of the field are VC4_TILING_FORMAT_* */
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
+#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
+
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
+#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
+
+#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
+#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
+#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
+#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
+#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
+
+#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
+#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
+
+#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
+#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
+
+enum vc4_texture_data_type {
+ VC4_TEXTURE_TYPE_RGBA8888 = 0,
+ VC4_TEXTURE_TYPE_RGBX8888 = 1,
+ VC4_TEXTURE_TYPE_RGBA4444 = 2,
+ VC4_TEXTURE_TYPE_RGBA5551 = 3,
+ VC4_TEXTURE_TYPE_RGB565 = 4,
+ VC4_TEXTURE_TYPE_LUMINANCE = 5,
+ VC4_TEXTURE_TYPE_ALPHA = 6,
+ VC4_TEXTURE_TYPE_LUMALPHA = 7,
+ VC4_TEXTURE_TYPE_ETC1 = 8,
+ VC4_TEXTURE_TYPE_S16F = 9,
+ VC4_TEXTURE_TYPE_S8 = 10,
+ VC4_TEXTURE_TYPE_S16 = 11,
+ VC4_TEXTURE_TYPE_BW1 = 12,
+ VC4_TEXTURE_TYPE_A4 = 13,
+ VC4_TEXTURE_TYPE_A1 = 14,
+ VC4_TEXTURE_TYPE_RGBA64 = 15,
+ VC4_TEXTURE_TYPE_RGBA32R = 16,
+ VC4_TEXTURE_TYPE_YUV422R = 17,
+};
+
+#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
+#define VC4_TEX_P0_OFFSET_SHIFT 12
+#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
+#define VC4_TEX_P0_CSWIZ_SHIFT 10
+#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
+#define VC4_TEX_P0_CMMODE_SHIFT 9
+#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
+#define VC4_TEX_P0_FLIPY_SHIFT 8
+#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
+#define VC4_TEX_P0_TYPE_SHIFT 4
+#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
+#define VC4_TEX_P0_MIPLVLS_SHIFT 0
+
+#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
+#define VC4_TEX_P1_TYPE4_SHIFT 31
+#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
+#define VC4_TEX_P1_HEIGHT_SHIFT 20
+#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
+#define VC4_TEX_P1_ETCFLIP_SHIFT 19
+#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
+#define VC4_TEX_P1_WIDTH_SHIFT 8
+
+#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
+#define VC4_TEX_P1_MAGFILT_SHIFT 7
+# define VC4_TEX_P1_MAGFILT_LINEAR 0
+# define VC4_TEX_P1_MAGFILT_NEAREST 1
+
+#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
+#define VC4_TEX_P1_MINFILT_SHIFT 4
+# define VC4_TEX_P1_MINFILT_LINEAR 0
+# define VC4_TEX_P1_MINFILT_NEAREST 1
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
+# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
+# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
+
+#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
+#define VC4_TEX_P1_WRAP_T_SHIFT 2
+#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
+#define VC4_TEX_P1_WRAP_S_SHIFT 0
+# define VC4_TEX_P1_WRAP_REPEAT 0
+# define VC4_TEX_P1_WRAP_CLAMP 1
+# define VC4_TEX_P1_WRAP_MIRROR 2
+# define VC4_TEX_P1_WRAP_BORDER 3
+
+#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
+#define VC4_TEX_P2_PTYPE_SHIFT 30
+# define VC4_TEX_P2_PTYPE_IGNORED 0
+# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
+
+/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
+#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
+#define VC4_TEX_P2_CMST_SHIFT 12
+#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
+#define VC4_TEX_P2_BSLOD_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
+#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CHEIGHT_SHIFT 12
+#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CWIDTH_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
+#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CYOFF_SHIFT 12
+#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CXOFF_SHIFT 0
+
+#endif /* VC4_PACKET_H */
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 887f3caad0be..0addbad15832 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -29,6 +29,14 @@ struct vc4_plane_state {
u32 *dlist;
u32 dlist_size; /* Number of dwords in allocated for the display list */
u32 dlist_count; /* Number of used dwords in the display list. */
+
+ /* Offset in the dlist to pointer word 0. */
+ u32 pw0_offset;
+
+ /* Offset where the plane's dlist was last stored in the
+ hardware at vc4_crtc_atomic_flush() time.
+ */
+ u32 *hw_dlist;
};
static inline struct vc4_plane_state *
@@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
/* Position Word 3: Context. Written by the HVS. */
vc4_dlist_write(vc4_state, 0xc0c0c0c0);
+ vc4_state->pw0_offset = vc4_state->dlist_count;
+
/* Pointer Word 0: RGB / Y Pointer */
vc4_dlist_write(vc4_state, bo->paddr + offset);
@@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist)
struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
int i;
+ vc4_state->hw_dlist = dlist;
+
/* Can't memcpy_toio() because it needs to be 32-bit writes. */
for (i = 0; i < vc4_state->dlist_count; i++)
writel(vc4_state->dlist[i], &dlist[i]);
@@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plane_state *state)
return vc4_state->dlist_count;
}
+/* Updates the plane to immediately (well, once the FIFO needs
+ * refilling) scan out from at a new framebuffer.
+ */
+void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb)
+{
+ struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state);
+ struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0);
+ uint32_t addr;
+
+ /* We're skipping the address adjustment for negative origin,
+ * because this is only called on the primary plane.
+ */
+ WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0);
+ addr = bo->paddr + fb->offsets[0];
+
+ /* Write the new address into the hardware immediately. The
+ * scanout will start from this address as soon as the FIFO
+ * needs to refill with pixels.
+ */
+ writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]);
+
+ /* Also update the CPU-side dlist copy, so that any later
+ * atomic updates that don't do a new modeset on our plane
+ * also use our updated address.
+ */
+ vc4_state->dlist[vc4_state->pw0_offset] = addr;
+}
+
static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
.prepare_fb = NULL,
.cleanup_fb = NULL,
@@ -317,7 +357,7 @@ struct drm_plane *vc4_plane_init(struct drm_device *dev,
ret = drm_universal_plane_init(dev, plane, 0xff,
&vc4_plane_funcs,
formats, ARRAY_SIZE(formats),
- type);
+ type, NULL);
drm_plane_helper_add(plane, &vc4_plane_helper_funcs);
diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
new file mode 100644
index 000000000000..d5c2f3c85ebb
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
@@ -0,0 +1,264 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_QPU_DEFINES_H
+#define VC4_QPU_DEFINES_H
+
+enum qpu_op_add {
+ QPU_A_NOP,
+ QPU_A_FADD,
+ QPU_A_FSUB,
+ QPU_A_FMIN,
+ QPU_A_FMAX,
+ QPU_A_FMINABS,
+ QPU_A_FMAXABS,
+ QPU_A_FTOI,
+ QPU_A_ITOF,
+ QPU_A_ADD = 12,
+ QPU_A_SUB,
+ QPU_A_SHR,
+ QPU_A_ASR,
+ QPU_A_ROR,
+ QPU_A_SHL,
+ QPU_A_MIN,
+ QPU_A_MAX,
+ QPU_A_AND,
+ QPU_A_OR,
+ QPU_A_XOR,
+ QPU_A_NOT,
+ QPU_A_CLZ,
+ QPU_A_V8ADDS = 30,
+ QPU_A_V8SUBS = 31,
+};
+
+enum qpu_op_mul {
+ QPU_M_NOP,
+ QPU_M_FMUL,
+ QPU_M_MUL24,
+ QPU_M_V8MULD,
+ QPU_M_V8MIN,
+ QPU_M_V8MAX,
+ QPU_M_V8ADDS,
+ QPU_M_V8SUBS,
+};
+
+enum qpu_raddr {
+ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_R_UNIF = 32,
+ QPU_R_VARY = 35,
+ QPU_R_ELEM_QPU = 38,
+ QPU_R_NOP,
+ QPU_R_XY_PIXEL_COORD = 41,
+ QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_VPM = 48,
+ QPU_R_VPM_LD_BUSY,
+ QPU_R_VPM_LD_WAIT,
+ QPU_R_MUTEX_ACQUIRE,
+};
+
+enum qpu_waddr {
+ /* 0-31 are the plain regfile a or b fields */
+ QPU_W_ACC0 = 32, /* aka r0 */
+ QPU_W_ACC1,
+ QPU_W_ACC2,
+ QPU_W_ACC3,
+ QPU_W_TMU_NOSWAP,
+ QPU_W_ACC5,
+ QPU_W_HOST_INT,
+ QPU_W_NOP,
+ QPU_W_UNIFORMS_ADDRESS,
+ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */
+ QPU_W_MS_FLAGS = 42,
+ QPU_W_REV_FLAG = 42,
+ QPU_W_TLB_STENCIL_SETUP = 43,
+ QPU_W_TLB_Z,
+ QPU_W_TLB_COLOR_MS,
+ QPU_W_TLB_COLOR_ALL,
+ QPU_W_TLB_ALPHA_MASK,
+ QPU_W_VPM,
+ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */
+ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */
+ QPU_W_MUTEX_RELEASE,
+ QPU_W_SFU_RECIP,
+ QPU_W_SFU_RECIPSQRT,
+ QPU_W_SFU_EXP,
+ QPU_W_SFU_LOG,
+ QPU_W_TMU0_S,
+ QPU_W_TMU0_T,
+ QPU_W_TMU0_R,
+ QPU_W_TMU0_B,
+ QPU_W_TMU1_S,
+ QPU_W_TMU1_T,
+ QPU_W_TMU1_R,
+ QPU_W_TMU1_B,
+};
+
+enum qpu_sig_bits {
+ QPU_SIG_SW_BREAKPOINT,
+ QPU_SIG_NONE,
+ QPU_SIG_THREAD_SWITCH,
+ QPU_SIG_PROG_END,
+ QPU_SIG_WAIT_FOR_SCOREBOARD,
+ QPU_SIG_SCOREBOARD_UNLOCK,
+ QPU_SIG_LAST_THREAD_SWITCH,
+ QPU_SIG_COVERAGE_LOAD,
+ QPU_SIG_COLOR_LOAD,
+ QPU_SIG_COLOR_LOAD_END,
+ QPU_SIG_LOAD_TMU0,
+ QPU_SIG_LOAD_TMU1,
+ QPU_SIG_ALPHA_MASK_LOAD,
+ QPU_SIG_SMALL_IMM,
+ QPU_SIG_LOAD_IMM,
+ QPU_SIG_BRANCH
+};
+
+enum qpu_mux {
+ /* hardware mux values */
+ QPU_MUX_R0,
+ QPU_MUX_R1,
+ QPU_MUX_R2,
+ QPU_MUX_R3,
+ QPU_MUX_R4,
+ QPU_MUX_R5,
+ QPU_MUX_A,
+ QPU_MUX_B,
+
+ /* non-hardware mux values */
+ QPU_MUX_IMM,
+};
+
+enum qpu_cond {
+ QPU_COND_NEVER,
+ QPU_COND_ALWAYS,
+ QPU_COND_ZS,
+ QPU_COND_ZC,
+ QPU_COND_NS,
+ QPU_COND_NC,
+ QPU_COND_CS,
+ QPU_COND_CC,
+};
+
+enum qpu_pack_mul {
+ QPU_PACK_MUL_NOP,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_MUL_8888 = 3,
+ QPU_PACK_MUL_8A,
+ QPU_PACK_MUL_8B,
+ QPU_PACK_MUL_8C,
+ QPU_PACK_MUL_8D,
+};
+
+enum qpu_pack_a {
+ QPU_PACK_A_NOP,
+ /* convert to 16 bit float if float input, or to int16. */
+ QPU_PACK_A_16A,
+ QPU_PACK_A_16B,
+ /* replicated to each 8 bits of the 32-bit dst. */
+ QPU_PACK_A_8888,
+ /* Convert to 8-bit unsigned int. */
+ QPU_PACK_A_8A,
+ QPU_PACK_A_8B,
+ QPU_PACK_A_8C,
+ QPU_PACK_A_8D,
+
+ /* Saturating variants of the previous instructions. */
+ QPU_PACK_A_32_SAT, /* int-only */
+ QPU_PACK_A_16A_SAT, /* int or float */
+ QPU_PACK_A_16B_SAT,
+ QPU_PACK_A_8888_SAT,
+ QPU_PACK_A_8A_SAT,
+ QPU_PACK_A_8B_SAT,
+ QPU_PACK_A_8C_SAT,
+ QPU_PACK_A_8D_SAT,
+};
+
+enum qpu_unpack_r4 {
+ QPU_UNPACK_R4_NOP,
+ QPU_UNPACK_R4_F16A_TO_F32,
+ QPU_UNPACK_R4_F16B_TO_F32,
+ QPU_UNPACK_R4_8D_REP,
+ QPU_UNPACK_R4_8A,
+ QPU_UNPACK_R4_8B,
+ QPU_UNPACK_R4_8C,
+ QPU_UNPACK_R4_8D,
+};
+
+#define QPU_MASK(high, low) \
+ ((((uint64_t)1 << ((high) - (low) + 1)) - 1) << (low))
+
+#define QPU_GET_FIELD(word, field) \
+ ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT))
+
+#define QPU_SIG_SHIFT 60
+#define QPU_SIG_MASK QPU_MASK(63, 60)
+
+#define QPU_UNPACK_SHIFT 57
+#define QPU_UNPACK_MASK QPU_MASK(59, 57)
+
+/**
+ * If set, the pack field means PACK_MUL or R4 packing, instead of normal
+ * regfile a packing.
+ */
+#define QPU_PM ((uint64_t)1 << 56)
+
+#define QPU_PACK_SHIFT 52
+#define QPU_PACK_MASK QPU_MASK(55, 52)
+
+#define QPU_COND_ADD_SHIFT 49
+#define QPU_COND_ADD_MASK QPU_MASK(51, 49)
+#define QPU_COND_MUL_SHIFT 46
+#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
+
+#define QPU_SF ((uint64_t)1 << 45)
+
+#define QPU_WADDR_ADD_SHIFT 38
+#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38)
+#define QPU_WADDR_MUL_SHIFT 32
+#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32)
+
+#define QPU_OP_MUL_SHIFT 29
+#define QPU_OP_MUL_MASK QPU_MASK(31, 29)
+
+#define QPU_RADDR_A_SHIFT 18
+#define QPU_RADDR_A_MASK QPU_MASK(23, 18)
+#define QPU_RADDR_B_SHIFT 12
+#define QPU_RADDR_B_MASK QPU_MASK(17, 12)
+#define QPU_SMALL_IMM_SHIFT 12
+#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12)
+
+#define QPU_ADD_A_SHIFT 9
+#define QPU_ADD_A_MASK QPU_MASK(11, 9)
+#define QPU_ADD_B_SHIFT 6
+#define QPU_ADD_B_MASK QPU_MASK(8, 6)
+#define QPU_MUL_A_SHIFT 3
+#define QPU_MUL_A_MASK QPU_MASK(5, 3)
+#define QPU_MUL_B_SHIFT 0
+#define QPU_MUL_B_MASK QPU_MASK(2, 0)
+
+#define QPU_WS ((uint64_t)1 << 44)
+
+#define QPU_OP_ADD_SHIFT 24
+#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
+
+#endif /* VC4_QPU_DEFINES_H */
diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h
index 9e4e904c668e..4e52a0a88551 100644
--- a/drivers/gpu/drm/vc4/vc4_regs.h
+++ b/drivers/gpu/drm/vc4/vc4_regs.h
@@ -154,7 +154,7 @@
#define V3D_PCTRS14 0x006f4
#define V3D_PCTR15 0x006f8
#define V3D_PCTRS15 0x006fc
-#define V3D_BGE 0x00f00
+#define V3D_DBGE 0x00f00
#define V3D_FDBGO 0x00f04
#define V3D_FDBGB 0x00f08
#define V3D_FDBGR 0x00f0c
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
new file mode 100644
index 000000000000..8a2a312e2c1b
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -0,0 +1,634 @@
+/*
+ * Copyright © 2014-2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Render command list generation
+ *
+ * In the VC4 driver, render command list generation is performed by the
+ * kernel instead of userspace. We do this because validating a
+ * user-submitted command list is hard to get right and has high CPU overhead,
+ * while the number of valid configurations for render command lists is
+ * actually fairly low.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+struct vc4_rcl_setup {
+ struct drm_gem_cma_object *color_read;
+ struct drm_gem_cma_object *color_write;
+ struct drm_gem_cma_object *zs_read;
+ struct drm_gem_cma_object *zs_write;
+ struct drm_gem_cma_object *msaa_color_write;
+ struct drm_gem_cma_object *msaa_zs_write;
+
+ struct drm_gem_cma_object *rcl;
+ u32 next_offset;
+};
+
+static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val)
+{
+ *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 1;
+}
+
+static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val)
+{
+ *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 2;
+}
+
+static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val)
+{
+ *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val;
+ setup->next_offset += 4;
+}
+
+/*
+ * Emits a no-op STORE_TILE_BUFFER_GENERAL.
+ *
+ * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of
+ * some sort before another load is triggered.
+ */
+static void vc4_store_before_load(struct vc4_rcl_setup *setup)
+{
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup,
+ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
+ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR |
+ VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+}
+
+/*
+ * Calculates the physical address of the start of a tile in a RCL surface.
+ *
+ * Unlike the other load/store packets,
+ * VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER don't look at the tile
+ * coordinates packet, and instead just store to the address given.
+ */
+static uint32_t vc4_full_res_offset(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *bo,
+ struct drm_vc4_submit_rcl_surface *surf,
+ uint8_t x, uint8_t y)
+{
+ return bo->paddr + surf->offset + VC4_TILE_BUFFER_SIZE *
+ (DIV_ROUND_UP(exec->args->width, 32) * y + x);
+}
+
+/*
+ * Emits a PACKET_TILE_COORDINATES if one isn't already pending.
+ *
+ * The tile coordinates packet triggers a pending load if there is one, are
+ * used for clipping during rendering, and determine where loads/stores happen
+ * relative to their base address.
+ */
+static void vc4_tile_coordinates(struct vc4_rcl_setup *setup,
+ uint32_t x, uint32_t y)
+{
+ rcl_u8(setup, VC4_PACKET_TILE_COORDINATES);
+ rcl_u8(setup, x);
+ rcl_u8(setup, y);
+}
+
+static void emit_tile(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ uint8_t x, uint8_t y, bool first, bool last)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+
+ /* Note that the load doesn't actually occur until the
+ * tile coords packet is processed, and only one load
+ * may be outstanding at a time.
+ */
+ if (setup->color_read) {
+ if (args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->color_read,
+ &args->color_read, x, y) |
+ VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
+ } else {
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->color_read.bits);
+ rcl_u32(setup, setup->color_read->paddr +
+ args->color_read.offset);
+ }
+ }
+
+ if (setup->zs_read) {
+ if (args->zs_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->zs_read,
+ &args->zs_read, x, y) |
+ VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
+ } else {
+ if (setup->color_read) {
+ /* Exec previous load. */
+ vc4_tile_coordinates(setup, x, y);
+ vc4_store_before_load(setup);
+ }
+
+ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_read.bits);
+ rcl_u32(setup, setup->zs_read->paddr +
+ args->zs_read.offset);
+ }
+ }
+
+ /* Clipping depends on tile coordinates having been
+ * emitted, so we always need one here.
+ */
+ vc4_tile_coordinates(setup, x, y);
+
+ /* Wait for the binner before jumping to the first
+ * tile's lists.
+ */
+ if (first && has_bin)
+ rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);
+
+ if (has_bin) {
+ rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
+ rcl_u32(setup, (exec->tile_bo->paddr +
+ exec->tile_alloc_offset +
+ (y * exec->bin_tiles_x + x) * 32));
+ }
+
+ if (setup->msaa_color_write) {
+ bool last_tile_write = (!setup->msaa_zs_write &&
+ !setup->zs_write &&
+ !setup->color_write);
+ uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;
+
+ if (!last_tile_write)
+ bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
+ else if (last)
+ bits |= VC4_LOADSTORE_FULL_RES_EOF;
+ rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->msaa_color_write,
+ &args->msaa_color_write, x, y) |
+ bits);
+ }
+
+ if (setup->msaa_zs_write) {
+ bool last_tile_write = (!setup->zs_write &&
+ !setup->color_write);
+ uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;
+
+ if (setup->msaa_color_write)
+ vc4_tile_coordinates(setup, x, y);
+ if (!last_tile_write)
+ bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
+ else if (last)
+ bits |= VC4_LOADSTORE_FULL_RES_EOF;
+ rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
+ rcl_u32(setup,
+ vc4_full_res_offset(exec, setup->msaa_zs_write,
+ &args->msaa_zs_write, x, y) |
+ bits);
+ }
+
+ if (setup->zs_write) {
+ bool last_tile_write = !setup->color_write;
+
+ if (setup->msaa_color_write || setup->msaa_zs_write)
+ vc4_tile_coordinates(setup, x, y);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, args->zs_write.bits |
+ (last_tile_write ?
+ 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
+ rcl_u32(setup,
+ (setup->zs_write->paddr + args->zs_write.offset) |
+ ((last && last_tile_write) ?
+ VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
+ }
+
+ if (setup->color_write) {
+ if (setup->msaa_color_write || setup->msaa_zs_write ||
+ setup->zs_write) {
+ vc4_tile_coordinates(setup, x, y);
+ }
+
+ if (last)
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
+ else
+ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
+ }
+}
+
+static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ uint8_t min_x_tile = args->min_x_tile;
+ uint8_t min_y_tile = args->min_y_tile;
+ uint8_t max_x_tile = args->max_x_tile;
+ uint8_t max_y_tile = args->max_y_tile;
+ uint8_t xtiles = max_x_tile - min_x_tile + 1;
+ uint8_t ytiles = max_y_tile - min_y_tile + 1;
+ uint8_t x, y;
+ uint32_t size, loop_body_size;
+
+ size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE;
+ loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE;
+
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ size += VC4_PACKET_CLEAR_COLORS_SIZE +
+ VC4_PACKET_TILE_COORDINATES_SIZE +
+ VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+
+ if (setup->color_read) {
+ if (args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
+ } else {
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+ }
+ if (setup->zs_read) {
+ if (args->zs_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ loop_body_size += VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE;
+ } else {
+ if (setup->color_read &&
+ !(args->color_read.flags &
+ VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES)) {
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE;
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ }
+ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE;
+ }
+ }
+
+ if (has_bin) {
+ size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE;
+ loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE;
+ }
+
+ if (setup->msaa_color_write)
+ loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
+ if (setup->msaa_zs_write)
+ loop_body_size += VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE;
+
+ if (setup->zs_write)
+ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE;
+ if (setup->color_write)
+ loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE;
+
+ /* We need a VC4_PACKET_TILE_COORDINATES in between each store. */
+ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE *
+ ((setup->msaa_color_write != NULL) +
+ (setup->msaa_zs_write != NULL) +
+ (setup->color_write != NULL) +
+ (setup->zs_write != NULL) - 1);
+
+ size += xtiles * ytiles * loop_body_size;
+
+ setup->rcl = &vc4_bo_create(dev, size, true)->base;
+ if (!setup->rcl)
+ return -ENOMEM;
+ list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
+ &exec->unref_list);
+
+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_write ? (setup->color_write->paddr +
+ args->color_write.offset) :
+ 0));
+ rcl_u16(setup, args->width);
+ rcl_u16(setup, args->height);
+ rcl_u16(setup, args->color_write.bits);
+
+ /* The tile buffer gets cleared when the previous tile is stored. If
+ * the clear values changed between frames, then the tile buffer has
+ * stale clear values in it, so we have to do a store in None mode (no
+ * writes) so that we trigger the tile buffer clear.
+ */
+ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) {
+ rcl_u8(setup, VC4_PACKET_CLEAR_COLORS);
+ rcl_u32(setup, args->clear_color[0]);
+ rcl_u32(setup, args->clear_color[1]);
+ rcl_u32(setup, args->clear_z);
+ rcl_u8(setup, args->clear_s);
+
+ vc4_tile_coordinates(setup, 0, 0);
+
+ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
+ rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE);
+ rcl_u32(setup, 0); /* no address, since we're in None mode */
+ }
+
+ for (y = min_y_tile; y <= max_y_tile; y++) {
+ for (x = min_x_tile; x <= max_x_tile; x++) {
+ bool first = (x == min_x_tile && y == min_y_tile);
+ bool last = (x == max_x_tile && y == max_y_tile);
+
+ emit_tile(exec, setup, x, y, first, last);
+ }
+ }
+
+ BUG_ON(setup->next_offset != size);
+ exec->ct1ca = setup->rcl->paddr;
+ exec->ct1ea = setup->rcl->paddr + setup->next_offset;
+
+ return 0;
+}
+
+static int vc4_full_res_bounds_check(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object *obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ struct drm_vc4_submit_cl *args = exec->args;
+ u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32);
+
+ if (surf->offset > obj->base.size) {
+ DRM_ERROR("surface offset %d > BO size %zd\n",
+ surf->offset, obj->base.size);
+ return -EINVAL;
+ }
+
+ if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE <
+ render_tiles_stride * args->max_y_tile + args->max_x_tile) {
+ DRM_ERROR("MSAA tile %d, %d out of bounds "
+ "(bo size %zd, offset %d).\n",
+ args->max_x_tile, args->max_y_tile,
+ obj->base.size,
+ surf->offset);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ if (surf->flags != 0 || surf->bits != 0) {
+ DRM_ERROR("MSAA surface had nonzero flags/bits\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("MSAA write must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ return vc4_full_res_bounds_check(exec, *obj, surf);
+}
+
+static int vc4_rcl_surface_setup(struct vc4_exec_info *exec,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_TILING);
+ uint8_t buffer = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT);
+ int cpp;
+ int ret;
+
+ if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ DRM_ERROR("Extra flags set\n");
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
+ if (surf == &exec->args->zs_write) {
+ DRM_ERROR("general zs write may not be a full-res.\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits != 0) {
+ DRM_ERROR("load/store general bits set with "
+ "full res load/store.\n");
+ return -EINVAL;
+ }
+
+ ret = vc4_full_res_bounds_check(exec, *obj, surf);
+ if (!ret)
+ return ret;
+
+ return 0;
+ }
+
+ if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK |
+ VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) {
+ DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) {
+ if (format != 0) {
+ DRM_ERROR("No color format should be set for ZS\n");
+ return -EINVAL;
+ }
+ cpp = 4;
+ } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) {
+ switch (format) {
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565:
+ case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER:
+ cpp = 2;
+ break;
+ case VC4_LOADSTORE_TILE_BUFFER_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+ } else {
+ DRM_ERROR("Bad load/store buffer %d.\n", buffer);
+ return -EINVAL;
+ }
+
+ if (surf->offset & 0xf) {
+ DRM_ERROR("load/store buffer must be 16b aligned.\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec,
+ struct vc4_rcl_setup *setup,
+ struct drm_gem_cma_object **obj,
+ struct drm_vc4_submit_rcl_surface *surf)
+{
+ uint8_t tiling = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_MEMORY_FORMAT);
+ uint8_t format = VC4_GET_FIELD(surf->bits,
+ VC4_RENDER_CONFIG_FORMAT);
+ int cpp;
+
+ if (surf->flags != 0) {
+ DRM_ERROR("No flags supported on render config.\n");
+ return -EINVAL;
+ }
+
+ if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK |
+ VC4_RENDER_CONFIG_FORMAT_MASK |
+ VC4_RENDER_CONFIG_MS_MODE_4X |
+ VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) {
+ DRM_ERROR("Unknown bits in render config: 0x%04x\n",
+ surf->bits);
+ return -EINVAL;
+ }
+
+ if (surf->hindex == ~0)
+ return 0;
+
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
+ return -EINVAL;
+
+ if (tiling > VC4_TILING_FORMAT_LT) {
+ DRM_ERROR("Bad tiling format\n");
+ return -EINVAL;
+ }
+
+ switch (format) {
+ case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED:
+ case VC4_RENDER_CONFIG_FORMAT_BGR565:
+ cpp = 2;
+ break;
+ case VC4_RENDER_CONFIG_FORMAT_RGBA8888:
+ cpp = 4;
+ break;
+ default:
+ DRM_ERROR("Bad tile buffer format\n");
+ return -EINVAL;
+ }
+
+ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling,
+ exec->args->width, exec->args->height, cpp)) {
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec)
+{
+ struct vc4_rcl_setup setup = {0};
+ struct drm_vc4_submit_cl *args = exec->args;
+ bool has_bin = args->bin_cl_size != 0;
+ int ret;
+
+ if (args->min_x_tile > args->max_x_tile ||
+ args->min_y_tile > args->max_y_tile) {
+ DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n",
+ args->min_x_tile, args->min_y_tile,
+ args->max_x_tile, args->max_y_tile);
+ return -EINVAL;
+ }
+
+ if (has_bin &&
+ (args->max_x_tile > exec->bin_tiles_x ||
+ args->max_y_tile > exec->bin_tiles_y)) {
+ DRM_ERROR("Render tiles (%d,%d) outside of bin config "
+ "(%d,%d)\n",
+ args->max_x_tile, args->max_y_tile,
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ ret = vc4_rcl_render_config_surface_setup(exec, &setup,
+ &setup.color_write,
+ &args->color_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_color_write,
+ &args->msaa_color_write);
+ if (ret)
+ return ret;
+
+ ret = vc4_rcl_msaa_surface_setup(exec, &setup.msaa_zs_write,
+ &args->msaa_zs_write);
+ if (ret)
+ return ret;
+
+ /* We shouldn't even have the job submitted to us if there's no
+ * surface to write out.
+ */
+ if (!setup.color_write && !setup.zs_write &&
+ !setup.msaa_color_write && !setup.msaa_zs_write) {
+ DRM_ERROR("RCL requires color or Z/S write\n");
+ return -EINVAL;
+ }
+
+ return vc4_create_rcl_bo(dev, exec, &setup);
+}
diff --git a/drivers/gpu/drm/vc4/vc4_trace.h b/drivers/gpu/drm/vc4/vc4_trace.h
new file mode 100644
index 000000000000..ad7b1ea720c2
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
+#define _VC4_TRACE_H_
+
+#include <linux/stringify.h>
+#include <linux/types.h>
+#include <linux/tracepoint.h>
+
+#undef TRACE_SYSTEM
+#define TRACE_SYSTEM vc4
+#define TRACE_INCLUDE_FILE vc4_trace
+
+TRACE_EVENT(vc4_wait_for_seqno_begin,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
+ TP_ARGS(dev, seqno, timeout),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ __field(u64, timeout)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ __entry->timeout = timeout;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu, timeout=%llu",
+ __entry->dev, __entry->seqno, __entry->timeout)
+);
+
+TRACE_EVENT(vc4_wait_for_seqno_end,
+ TP_PROTO(struct drm_device *dev, uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev, __entry->seqno)
+);
+
+#endif /* _VC4_TRACE_H_ */
+
+/* This part must be outside protection */
+#undef TRACE_INCLUDE_PATH
+#define TRACE_INCLUDE_PATH .
+#include <trace/define_trace.h>
diff --git a/drivers/gpu/drm/vc4/vc4_trace_points.c b/drivers/gpu/drm/vc4/vc4_trace_points.c
new file mode 100644
index 000000000000..e6278f25716b
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_trace_points.c
@@ -0,0 +1,14 @@
+/*
+ * Copyright (C) 2015 Broadcom
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ */
+
+#include "vc4_drv.h"
+
+#ifndef __CHECKER__
+#define CREATE_TRACE_POINTS
+#include "vc4_trace.h"
+#endif
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
new file mode 100644
index 000000000000..314ff71db978
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,259 @@
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "linux/component.h"
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+#ifdef CONFIG_DEBUG_FS
+#define REGDEF(reg) { reg, #reg }
+static const struct {
+ uint32_t reg;
+ const char *name;
+} vc4_reg_defs[] = {
+ REGDEF(V3D_IDENT0),
+ REGDEF(V3D_IDENT1),
+ REGDEF(V3D_IDENT2),
+ REGDEF(V3D_SCRATCH),
+ REGDEF(V3D_L2CACTL),
+ REGDEF(V3D_SLCACTL),
+ REGDEF(V3D_INTCTL),
+ REGDEF(V3D_INTENA),
+ REGDEF(V3D_INTDIS),
+ REGDEF(V3D_CT0CS),
+ REGDEF(V3D_CT1CS),
+ REGDEF(V3D_CT0EA),
+ REGDEF(V3D_CT1EA),
+ REGDEF(V3D_CT0CA),
+ REGDEF(V3D_CT1CA),
+ REGDEF(V3D_CT00RA0),
+ REGDEF(V3D_CT01RA0),
+ REGDEF(V3D_CT0LC),
+ REGDEF(V3D_CT1LC),
+ REGDEF(V3D_CT0PC),
+ REGDEF(V3D_CT1PC),
+ REGDEF(V3D_PCS),
+ REGDEF(V3D_BFC),
+ REGDEF(V3D_RFC),
+ REGDEF(V3D_BPCA),
+ REGDEF(V3D_BPCS),
+ REGDEF(V3D_BPOA),
+ REGDEF(V3D_BPOS),
+ REGDEF(V3D_BXCF),
+ REGDEF(V3D_SQRSV0),
+ REGDEF(V3D_SQRSV1),
+ REGDEF(V3D_SQCNTL),
+ REGDEF(V3D_SRQPC),
+ REGDEF(V3D_SRQUA),
+ REGDEF(V3D_SRQUL),
+ REGDEF(V3D_SRQCS),
+ REGDEF(V3D_VPACNTL),
+ REGDEF(V3D_VPMBASE),
+ REGDEF(V3D_PCTRC),
+ REGDEF(V3D_PCTRE),
+ REGDEF(V3D_PCTR0),
+ REGDEF(V3D_PCTRS0),
+ REGDEF(V3D_PCTR1),
+ REGDEF(V3D_PCTRS1),
+ REGDEF(V3D_PCTR2),
+ REGDEF(V3D_PCTRS2),
+ REGDEF(V3D_PCTR3),
+ REGDEF(V3D_PCTRS3),
+ REGDEF(V3D_PCTR4),
+ REGDEF(V3D_PCTRS4),
+ REGDEF(V3D_PCTR5),
+ REGDEF(V3D_PCTRS5),
+ REGDEF(V3D_PCTR6),
+ REGDEF(V3D_PCTRS6),
+ REGDEF(V3D_PCTR7),
+ REGDEF(V3D_PCTRS7),
+ REGDEF(V3D_PCTR8),
+ REGDEF(V3D_PCTRS8),
+ REGDEF(V3D_PCTR9),
+ REGDEF(V3D_PCTRS9),
+ REGDEF(V3D_PCTR10),
+ REGDEF(V3D_PCTRS10),
+ REGDEF(V3D_PCTR11),
+ REGDEF(V3D_PCTRS11),
+ REGDEF(V3D_PCTR12),
+ REGDEF(V3D_PCTRS12),
+ REGDEF(V3D_PCTR13),
+ REGDEF(V3D_PCTRS13),
+ REGDEF(V3D_PCTR14),
+ REGDEF(V3D_PCTRS14),
+ REGDEF(V3D_PCTR15),
+ REGDEF(V3D_PCTRS15),
+ REGDEF(V3D_DBGE),
+ REGDEF(V3D_FDBGO),
+ REGDEF(V3D_FDBGB),
+ REGDEF(V3D_FDBGR),
+ REGDEF(V3D_FDBGS),
+ REGDEF(V3D_ERRSTAT),
+};
+
+int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
+ vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
+ V3D_READ(vc4_reg_defs[i].reg));
+ }
+
+ return 0;
+}
+
+int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ uint32_t ident1 = V3D_READ(V3D_IDENT1);
+ uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+ uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+ uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+ seq_printf(m, "Revision: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, "Slices: %d\n", nslc);
+ seq_printf(m, "TMUs: %d\n", nslc * tups);
+ seq_printf(m, "QPUs: %d\n", nslc * qups);
+ seq_printf(m, "Semaphores: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+
+ return 0;
+}
+#endif /* CONFIG_DEBUG_FS */
+
+int
+vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
+{
+ /* XXX: This interface is needed for GPU reset, and the way to
+ * do it is to turn our power domain off and back on. We
+ * can't just reset from within the driver, because the reset
+ * bits are in the power domain's register area, and get set
+ * during the poweron process.
+ */
+ return 0;
+}
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Take all the memory that would have been reserved for user
+ * QPU programs, since we don't have an interface for running
+ * them, anyway.
+ */
+ V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+ struct platform_device *pdev = to_platform_device(dev);
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ struct vc4_v3d *v3d = NULL;
+ int ret;
+
+ v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+ if (!v3d)
+ return -ENOMEM;
+
+ v3d->pdev = pdev;
+
+ v3d->regs = vc4_ioremap_regs(pdev, 0);
+ if (IS_ERR(v3d->regs))
+ return PTR_ERR(v3d->regs);
+
+ vc4->v3d = v3d;
+
+ if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+ DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+ V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+ return -EINVAL;
+ }
+
+ /* Reset the binner overflow address/size at setup, to be sure
+ * we don't reuse an old one.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4_v3d_init_hw(drm);
+
+ ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
+ if (ret) {
+ DRM_ERROR("Failed to install IRQ handler\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+ void *data)
+{
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+ drm_irq_uninstall(drm);
+
+ /* Disable the binner's overflow memory address, so the next
+ * driver probe (if any) doesn't try to reuse our old
+ * allocation.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4->v3d = NULL;
+}
+
+static const struct component_ops vc4_v3d_ops = {
+ .bind = vc4_v3d_bind,
+ .unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+ return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+ component_del(&pdev->dev, &vc4_v3d_ops);
+ return 0;
+}
+
+static const struct of_device_id vc4_v3d_dt_match[] = {
+ { .compatible = "brcm,vc4-v3d" },
+ {}
+};
+
+struct platform_driver vc4_v3d_driver = {
+ .probe = vc4_v3d_dev_probe,
+ .remove = vc4_v3d_dev_remove,
+ .driver = {
+ .name = "vc4_v3d",
+ .of_match_table = vc4_v3d_dt_match,
+ },
+};
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
new file mode 100644
index 000000000000..e26d9f6face3
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -0,0 +1,900 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Command list validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory. So, a user with
+ * access to execute command lists could escalate privilege by
+ * overwriting system memory (drawing to it as a framebuffer) or
+ * reading system memory it shouldn't (reading it as a texture, or
+ * uniform data, or vertex data).
+ *
+ * This validates command lists to ensure that all accesses are within
+ * the bounds of the GEM objects referenced. It explicitly whitelists
+ * packets, and looks at the offsets in any address fields to make
+ * sure they're constrained within the BOs they reference.
+ *
+ * Note that because of the validation that's happening anyway, this
+ * is where GEM relocation processing happens.
+ */
+
+#include "uapi/drm/vc4_drm.h"
+#include "vc4_drv.h"
+#include "vc4_packet.h"
+
+#define VALIDATE_ARGS \
+ struct vc4_exec_info *exec, \
+ void *validated, \
+ void *untrusted
+
+/** Return the width in pixels of a 64-byte microtile. */
+static uint32_t
+utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ return 4;
+ case 8:
+ return 2;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+static uint32_t
+utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ case 8:
+ return 4;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/**
+ * The texture unit decides what tiling format a particular miplevel is using
+ * this function, so we lay out our miptrees accordingly.
+ */
+static bool
+size_is_lt(uint32_t width, uint32_t height, int cpp)
+{
+ return (width <= 4 * utile_width(cpp) ||
+ height <= 4 * utile_height(cpp));
+}
+
+struct drm_gem_cma_object *
+vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
+{
+ struct drm_gem_cma_object *obj;
+ struct vc4_bo *bo;
+
+ if (hindex >= exec->bo_count) {
+ DRM_ERROR("BO index %d greater than BO count %d\n",
+ hindex, exec->bo_count);
+ return NULL;
+ }
+ obj = exec->bo[hindex];
+ bo = to_vc4_bo(&obj->base);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("Trying to use shader BO as something other than "
+ "a shader\n");
+ return NULL;
+ }
+
+ return obj;
+}
+
+static struct drm_gem_cma_object *
+vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
+{
+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
+}
+
+static bool
+validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
+{
+ /* Note that the untrusted pointer passed to these functions is
+ * incremented past the packet byte.
+ */
+ return (untrusted - 1 == exec->bin_u + pos);
+}
+
+static uint32_t
+gl_shader_rec_size(uint32_t pointer_bits)
+{
+ uint32_t attribute_count = pointer_bits & 7;
+ bool extended = pointer_bits & 8;
+
+ if (attribute_count == 0)
+ attribute_count = 8;
+
+ if (extended)
+ return 100 + attribute_count * 4;
+ else
+ return 36 + attribute_count * 8;
+}
+
+bool
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+ uint32_t offset, uint8_t tiling_format,
+ uint32_t width, uint32_t height, uint8_t cpp)
+{
+ uint32_t aligned_width, aligned_height, stride, size;
+ uint32_t utile_w = utile_width(cpp);
+ uint32_t utile_h = utile_height(cpp);
+
+ /* The shaded vertex format stores signed 12.4 fixed point
+ * (-2048,2047) offsets from the viewport center, so we should
+ * never have a render target larger than 4096. The texture
+ * unit can only sample from 2048x2048, so it's even more
+ * restricted. This lets us avoid worrying about overflow in
+ * our math.
+ */
+ if (width > 4096 || height > 4096) {
+ DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
+ return false;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_LINEAR:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = height;
+ break;
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(width, utile_w * 8);
+ aligned_height = round_up(height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(width, utile_w);
+ aligned_height = round_up(height, utile_h);
+ break;
+ default:
+ DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
+ return false;
+ }
+
+ stride = aligned_width * cpp;
+ size = stride * aligned_height;
+
+ if (size + offset < size ||
+ size + offset > fbo->base.size) {
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
+ width, height,
+ aligned_width, aligned_height,
+ size, offset, fbo->base.size);
+ return false;
+ }
+
+ return true;
+}
+
+static int
+validate_flush(VALIDATE_ARGS)
+{
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
+ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
+ return -EINVAL;
+ }
+ exec->found_flush = true;
+
+ return 0;
+}
+
+static int
+validate_start_tile_binning(VALIDATE_ARGS)
+{
+ if (exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+ exec->found_start_tile_binning_packet = true;
+
+ if (!exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static int
+validate_increment_semaphore(VALIDATE_ARGS)
+{
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
+ DRM_ERROR("Bin CL must end with "
+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ return -EINVAL;
+ }
+ exec->found_increment_semaphore_packet = true;
+
+ return 0;
+}
+
+static int
+validate_indexed_prim_list(VALIDATE_ARGS)
+{
+ struct drm_gem_cma_object *ib;
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t offset = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index = *(uint32_t *)(untrusted + 9);
+ uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
+ struct vc4_shader_state *shader_state;
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ ib = vc4_use_handle(exec, 0);
+ if (!ib)
+ return -EINVAL;
+
+ if (offset > ib->base.size ||
+ (ib->base.size - offset) / index_size < length) {
+ DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
+ offset, length, index_size, ib->base.size);
+ return -EINVAL;
+ }
+
+ *(uint32_t *)(validated + 5) = ib->paddr + offset;
+
+ return 0;
+}
+
+static int
+validate_gl_array_primitive(VALIDATE_ARGS)
+{
+ uint32_t length = *(uint32_t *)(untrusted + 1);
+ uint32_t base_index = *(uint32_t *)(untrusted + 5);
+ uint32_t max_index;
+ struct vc4_shader_state *shader_state;
+
+ /* Check overflow condition */
+ if (exec->shader_state_count == 0) {
+ DRM_ERROR("shader state must precede primitives\n");
+ return -EINVAL;
+ }
+ shader_state = &exec->shader_state[exec->shader_state_count - 1];
+
+ if (length + base_index < length) {
+ DRM_ERROR("primitive vertex count overflow\n");
+ return -EINVAL;
+ }
+ max_index = length + base_index - 1;
+
+ if (max_index > shader_state->max_index)
+ shader_state->max_index = max_index;
+
+ return 0;
+}
+
+static int
+validate_gl_shader_state(VALIDATE_ARGS)
+{
+ uint32_t i = exec->shader_state_count++;
+
+ if (i >= exec->shader_state_size) {
+ DRM_ERROR("More requests for shader states than declared\n");
+ return -EINVAL;
+ }
+
+ exec->shader_state[i].addr = *(uint32_t *)untrusted;
+ exec->shader_state[i].max_index = 0;
+
+ if (exec->shader_state[i].addr & ~0xf) {
+ DRM_ERROR("high bits set in GL shader rec reference\n");
+ return -EINVAL;
+ }
+
+ *(uint32_t *)validated = (exec->shader_rec_p +
+ exec->shader_state[i].addr);
+
+ exec->shader_rec_p +=
+ roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
+
+ return 0;
+}
+
+static int
+validate_tile_binning_config(VALIDATE_ARGS)
+{
+ struct drm_device *dev = exec->exec_bo->base.dev;
+ struct vc4_bo *tile_bo;
+ uint8_t flags;
+ uint32_t tile_state_size, tile_alloc_size;
+ uint32_t tile_count;
+
+ if (exec->found_tile_binning_mode_config_packet) {
+ DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ return -EINVAL;
+ }
+ exec->found_tile_binning_mode_config_packet = true;
+
+ exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
+ exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
+ tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
+ flags = *(uint8_t *)(untrusted + 14);
+
+ if (exec->bin_tiles_x == 0 ||
+ exec->bin_tiles_y == 0) {
+ DRM_ERROR("Tile binning config of %dx%d too small\n",
+ exec->bin_tiles_x, exec->bin_tiles_y);
+ return -EINVAL;
+ }
+
+ if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
+ VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
+ DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
+ return -EINVAL;
+ }
+
+ /* The tile state data array is 48 bytes per tile, and we put it at
+ * the start of a BO containing both it and the tile alloc.
+ */
+ tile_state_size = 48 * tile_count;
+
+ /* Since the tile alloc array will follow us, align. */
+ exec->tile_alloc_offset = roundup(tile_state_size, 4096);
+
+ *(uint8_t *)(validated + 14) =
+ ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
+ VC4_BIN_CONFIG_AUTO_INIT_TSDA |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
+ VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
+ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
+ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
+
+ /* Initial block size. */
+ tile_alloc_size = 32 * tile_count;
+
+ /*
+ * The initial allocation gets rounded to the next 256 bytes before
+ * the hardware starts fulfilling further allocations.
+ */
+ tile_alloc_size = roundup(tile_alloc_size, 256);
+
+ /* Add space for the extra allocations. This is what gets used first,
+ * before overflow memory. It must have at least 4096 bytes, but we
+ * want to avoid overflow memory usage if possible.
+ */
+ tile_alloc_size += 1024 * 1024;
+
+ tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size,
+ true);
+ exec->tile_bo = &tile_bo->base;
+ if (!exec->tile_bo)
+ return -ENOMEM;
+ list_add_tail(&tile_bo->unref_head, &exec->unref_list);
+
+ /* tile alloc address. */
+ *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr +
+ exec->tile_alloc_offset);
+ /* tile alloc size. */
+ *(uint32_t *)(validated + 4) = tile_alloc_size;
+ /* tile state address. */
+ *(uint32_t *)(validated + 8) = exec->tile_bo->paddr;
+
+ return 0;
+}
+
+static int
+validate_gem_handles(VALIDATE_ARGS)
+{
+ memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
+ return 0;
+}
+
+#define VC4_DEFINE_PACKET(packet, func) \
+ [packet] = { packet ## _SIZE, #packet, func }
+
+static const struct cmd_info {
+ uint16_t len;
+ const char *name;
+ int (*func)(struct vc4_exec_info *exec, void *validated,
+ void *untrusted);
+} cmd_info[] = {
+ VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
+ validate_start_tile_binning),
+ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
+ validate_increment_semaphore),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
+ validate_indexed_prim_list),
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
+ validate_gl_array_primitive),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
+ /* Note: The docs say this was also 105, but it was 106 in the
+ * initial userland code drop.
+ */
+ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
+ validate_tile_binning_config),
+
+ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
+};
+
+int
+vc4_validate_bin_cl(struct drm_device *dev,
+ void *validated,
+ void *unvalidated,
+ struct vc4_exec_info *exec)
+{
+ uint32_t len = exec->args->bin_cl_size;
+ uint32_t dst_offset = 0;
+ uint32_t src_offset = 0;
+
+ while (src_offset < len) {
+ void *dst_pkt = validated + dst_offset;
+ void *src_pkt = unvalidated + src_offset;
+ u8 cmd = *(uint8_t *)src_pkt;
+ const struct cmd_info *info;
+
+ if (cmd >= ARRAY_SIZE(cmd_info)) {
+ DRM_ERROR("0x%08x: packet %d out of bounds\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+ info = &cmd_info[cmd];
+ if (!info->name) {
+ DRM_ERROR("0x%08x: packet %d invalid\n",
+ src_offset, cmd);
+ return -EINVAL;
+ }
+
+ if (src_offset + info->len > len) {
+ DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
+ "exceeds bounds (0x%08x)\n",
+ src_offset, cmd, info->name, info->len,
+ src_offset + len);
+ return -EINVAL;
+ }
+
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ memcpy(dst_pkt, src_pkt, info->len);
+
+ if (info->func && info->func(exec,
+ dst_pkt + 1,
+ src_pkt + 1)) {
+ DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
+ src_offset, cmd, info->name);
+ return -EINVAL;
+ }
+
+ src_offset += info->len;
+ /* GEM handle loading doesn't produce HW packets. */
+ if (cmd != VC4_PACKET_GEM_HANDLES)
+ dst_offset += info->len;
+
+ /* When the CL hits halt, it'll stop reading anything else. */
+ if (cmd == VC4_PACKET_HALT)
+ break;
+ }
+
+ exec->ct0ea = exec->ct0ca + dst_offset;
+
+ if (!exec->found_start_tile_binning_packet) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
+ return -EINVAL;
+ }
+
+ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
+ * semaphore is used to trigger the render CL to start up, and the
+ * FLUSH is what caps the bin lists with
+ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
+ * render CL when they get called to) and actually triggers the queued
+ * semaphore increment.
+ */
+ if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
+ "VC4_PACKET_FLUSH\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+static bool
+reloc_tex(struct vc4_exec_info *exec,
+ void *uniform_data_u,
+ struct vc4_texture_sample_info *sample,
+ uint32_t texture_handle_index)
+
+{
+ struct drm_gem_cma_object *tex;
+ uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
+ uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
+ uint32_t p2 = (sample->p_offset[2] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
+ uint32_t p3 = (sample->p_offset[3] != ~0 ?
+ *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
+ uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
+ uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
+ uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
+ uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
+ uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
+ uint32_t cpp, tiling_format, utile_w, utile_h;
+ uint32_t i;
+ uint32_t cube_map_stride = 0;
+ enum vc4_texture_data_type type;
+
+ tex = vc4_use_bo(exec, texture_handle_index);
+ if (!tex)
+ return false;
+
+ if (sample->is_direct) {
+ uint32_t remaining_size = tex->base.size - p0;
+
+ if (p0 > tex->base.size - 4) {
+ DRM_ERROR("UBO offset greater than UBO size\n");
+ goto fail;
+ }
+ if (p1 > remaining_size - 4) {
+ DRM_ERROR("UBO clamp would allow reads "
+ "outside of UBO\n");
+ goto fail;
+ }
+ *validated_p0 = tex->paddr + p0;
+ return true;
+ }
+
+ if (width == 0)
+ width = 2048;
+ if (height == 0)
+ height = 2048;
+
+ if (p0 & VC4_TEX_P0_CMMODE_MASK) {
+ if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
+ cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
+ if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
+ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
+ if (cube_map_stride) {
+ DRM_ERROR("Cube map stride set twice\n");
+ goto fail;
+ }
+
+ cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
+ }
+ if (!cube_map_stride) {
+ DRM_ERROR("Cube map stride not set\n");
+ goto fail;
+ }
+ }
+
+ type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
+ (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
+
+ switch (type) {
+ case VC4_TEXTURE_TYPE_RGBA8888:
+ case VC4_TEXTURE_TYPE_RGBX8888:
+ case VC4_TEXTURE_TYPE_RGBA32R:
+ cpp = 4;
+ break;
+ case VC4_TEXTURE_TYPE_RGBA4444:
+ case VC4_TEXTURE_TYPE_RGBA5551:
+ case VC4_TEXTURE_TYPE_RGB565:
+ case VC4_TEXTURE_TYPE_LUMALPHA:
+ case VC4_TEXTURE_TYPE_S16F:
+ case VC4_TEXTURE_TYPE_S16:
+ cpp = 2;
+ break;
+ case VC4_TEXTURE_TYPE_LUMINANCE:
+ case VC4_TEXTURE_TYPE_ALPHA:
+ case VC4_TEXTURE_TYPE_S8:
+ cpp = 1;
+ break;
+ case VC4_TEXTURE_TYPE_ETC1:
+ case VC4_TEXTURE_TYPE_BW1:
+ case VC4_TEXTURE_TYPE_A4:
+ case VC4_TEXTURE_TYPE_A1:
+ case VC4_TEXTURE_TYPE_RGBA64:
+ case VC4_TEXTURE_TYPE_YUV422R:
+ default:
+ DRM_ERROR("Texture format %d unsupported\n", type);
+ goto fail;
+ }
+ utile_w = utile_width(cpp);
+ utile_h = utile_height(cpp);
+
+ if (type == VC4_TEXTURE_TYPE_RGBA32R) {
+ tiling_format = VC4_TILING_FORMAT_LINEAR;
+ } else {
+ if (size_is_lt(width, height, cpp))
+ tiling_format = VC4_TILING_FORMAT_LT;
+ else
+ tiling_format = VC4_TILING_FORMAT_T;
+ }
+
+ if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
+ tiling_format, width, height, cpp)) {
+ goto fail;
+ }
+
+ /* The mipmap levels are stored before the base of the texture. Make
+ * sure there is actually space in the BO.
+ */
+ for (i = 1; i <= miplevels; i++) {
+ uint32_t level_width = max(width >> i, 1u);
+ uint32_t level_height = max(height >> i, 1u);
+ uint32_t aligned_width, aligned_height;
+ uint32_t level_size;
+
+ /* Once the levels get small enough, they drop from T to LT. */
+ if (tiling_format == VC4_TILING_FORMAT_T &&
+ size_is_lt(level_width, level_height, cpp)) {
+ tiling_format = VC4_TILING_FORMAT_LT;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_T:
+ aligned_width = round_up(level_width, utile_w * 8);
+ aligned_height = round_up(level_height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = round_up(level_height, utile_h);
+ break;
+ default:
+ aligned_width = round_up(level_width, utile_w);
+ aligned_height = level_height;
+ break;
+ }
+
+ level_size = aligned_width * cpp * aligned_height;
+
+ if (offset < level_size) {
+ DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
+ "overflowed buffer bounds (offset %d)\n",
+ i, level_width, level_height,
+ aligned_width, aligned_height,
+ level_size, offset);
+ goto fail;
+ }
+
+ offset -= level_size;
+ }
+
+ *validated_p0 = tex->paddr + p0;
+
+ return true;
+ fail:
+ DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
+ DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
+ DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
+ DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
+ return false;
+}
+
+static int
+validate_gl_shader_rec(struct drm_device *dev,
+ struct vc4_exec_info *exec,
+ struct vc4_shader_state *state)
+{
+ uint32_t *src_handles;
+ void *pkt_u, *pkt_v;
+ static const uint32_t shader_reloc_offsets[] = {
+ 4, /* fs */
+ 16, /* vs */
+ 28, /* cs */
+ };
+ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
+ struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+ uint32_t nr_attributes, nr_relocs, packet_size;
+ int i;
+
+ nr_attributes = state->addr & 0x7;
+ if (nr_attributes == 0)
+ nr_attributes = 8;
+ packet_size = gl_shader_rec_size(state->addr);
+
+ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
+ if (nr_relocs * 4 > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs reading %d handles "
+ "from %d bytes left\n",
+ nr_relocs, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ src_handles = exec->shader_rec_u;
+ exec->shader_rec_u += nr_relocs * 4;
+ exec->shader_rec_size -= nr_relocs * 4;
+
+ if (packet_size > exec->shader_rec_size) {
+ DRM_ERROR("overflowed shader recs copying %db packet "
+ "from %d bytes left\n",
+ packet_size, exec->shader_rec_size);
+ return -EINVAL;
+ }
+ pkt_u = exec->shader_rec_u;
+ pkt_v = exec->shader_rec_v;
+ memcpy(pkt_v, pkt_u, packet_size);
+ exec->shader_rec_u += packet_size;
+ /* Shader recs have to be aligned to 16 bytes (due to the attribute
+ * flags being in the low bytes), so round the next validated shader
+ * rec address up. This should be safe, since we've got so many
+ * relocations in a shader rec packet.
+ */
+ BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
+ exec->shader_rec_v += roundup(packet_size, 16);
+ exec->shader_rec_size -= packet_size;
+
+ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
+ DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
+ return -EINVAL;
+ }
+
+ for (i = 0; i < shader_reloc_count; i++) {
+ if (src_handles[i] > exec->bo_count) {
+ DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
+ return -EINVAL;
+ }
+
+ bo[i] = exec->bo[src_handles[i]];
+ if (!bo[i])
+ return -EINVAL;
+ }
+ for (i = shader_reloc_count; i < nr_relocs; i++) {
+ bo[i] = vc4_use_bo(exec, src_handles[i]);
+ if (!bo[i])
+ return -EINVAL;
+ }
+
+ for (i = 0; i < shader_reloc_count; i++) {
+ struct vc4_validated_shader_info *validated_shader;
+ uint32_t o = shader_reloc_offsets[i];
+ uint32_t src_offset = *(uint32_t *)(pkt_u + o);
+ uint32_t *texture_handles_u;
+ void *uniform_data_u;
+ uint32_t tex;
+
+ *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+
+ if (src_offset != 0) {
+ DRM_ERROR("Shaders must be at offset 0 of "
+ "the BO.\n");
+ return -EINVAL;
+ }
+
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
+ if (!validated_shader)
+ return -EINVAL;
+
+ if (validated_shader->uniforms_src_size >
+ exec->uniforms_size) {
+ DRM_ERROR("Uniforms src buffer overflow\n");
+ return -EINVAL;
+ }
+
+ texture_handles_u = exec->uniforms_u;
+ uniform_data_u = (texture_handles_u +
+ validated_shader->num_texture_samples);
+
+ memcpy(exec->uniforms_v, uniform_data_u,
+ validated_shader->uniforms_size);
+
+ for (tex = 0;
+ tex < validated_shader->num_texture_samples;
+ tex++) {
+ if (!reloc_tex(exec,
+ uniform_data_u,
+ &validated_shader->texture_samples[tex],
+ texture_handles_u[tex])) {
+ return -EINVAL;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
+
+ exec->uniforms_u += validated_shader->uniforms_src_size;
+ exec->uniforms_v += validated_shader->uniforms_size;
+ exec->uniforms_p += validated_shader->uniforms_size;
+ }
+
+ for (i = 0; i < nr_attributes; i++) {
+ struct drm_gem_cma_object *vbo =
+ bo[ARRAY_SIZE(shader_reloc_offsets) + i];
+ uint32_t o = 36 + i * 8;
+ uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
+ uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
+ uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
+ uint32_t max_index;
+
+ if (state->addr & 0x8)
+ stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
+
+ if (vbo->base.size < offset ||
+ vbo->base.size - offset < attr_size) {
+ DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
+ offset, attr_size, vbo->base.size);
+ return -EINVAL;
+ }
+
+ if (stride != 0) {
+ max_index = ((vbo->base.size - offset - attr_size) /
+ stride);
+ if (state->max_index > max_index) {
+ DRM_ERROR("primitives use index %d out of "
+ "supplied %d\n",
+ state->max_index, max_index);
+ return -EINVAL;
+ }
+ }
+
+ *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ }
+
+ return 0;
+}
+
+int
+vc4_validate_shader_recs(struct drm_device *dev,
+ struct vc4_exec_info *exec)
+{
+ uint32_t i;
+ int ret = 0;
+
+ for (i = 0; i < exec->shader_state_count; i++) {
+ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
+ if (ret)
+ return ret;
+ }
+
+ return ret;
+}
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
new file mode 100644
index 000000000000..f67124b4c534
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -0,0 +1,513 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * DOC: Shader validator for VC4.
+ *
+ * The VC4 has no IOMMU between it and system memory, so a user with
+ * access to execute shaders could escalate privilege by overwriting
+ * system memory (using the VPM write address register in the
+ * general-purpose DMA mode) or reading system memory it shouldn't
+ * (reading it as a texture, or uniform data, or vertex data).
+ *
+ * This walks over a shader BO, ensuring that its accesses are
+ * appropriately bounded, and recording how many texture accesses are
+ * made and where so that we can do relocations for them in the
+ * uniform stream.
+ */
+
+#include "vc4_drv.h"
+#include "vc4_qpu_defines.h"
+
+struct vc4_shader_validation_state {
+ struct vc4_texture_sample_info tmu_setup[2];
+ int tmu_write_count[2];
+
+ /* For registers that were last written to by a MIN instruction with
+ * one argument being a uniform, the address of the uniform.
+ * Otherwise, ~0.
+ *
+ * This is used for the validation of direct address memory reads.
+ */
+ uint32_t live_min_clamp_offsets[32 + 32 + 4];
+ bool live_max_clamp_regs[32 + 32 + 4];
+};
+
+static uint32_t
+waddr_to_live_reg_index(uint32_t waddr, bool is_b)
+{
+ if (waddr < 32) {
+ if (is_b)
+ return 32 + waddr;
+ else
+ return waddr;
+ } else if (waddr <= QPU_W_ACC3) {
+ return 64 + waddr - QPU_W_ACC0;
+ } else {
+ return ~0;
+ }
+}
+
+static uint32_t
+raddr_add_a_to_live_reg_index(uint64_t inst)
+{
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+
+ if (add_a == QPU_MUX_A)
+ return raddr_a;
+ else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
+ return 32 + raddr_b;
+ else if (add_a <= QPU_MUX_R3)
+ return 64 + add_a;
+ else
+ return ~0;
+}
+
+static bool
+is_tmu_submit(uint32_t waddr)
+{
+ return (waddr == QPU_W_TMU0_S ||
+ waddr == QPU_W_TMU1_S);
+}
+
+static bool
+is_tmu_write(uint32_t waddr)
+{
+ return (waddr >= QPU_W_TMU0_S &&
+ waddr <= QPU_W_TMU1_B);
+}
+
+static bool
+record_texture_sample(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int tmu)
+{
+ uint32_t s = validated_shader->num_texture_samples;
+ int i;
+ struct vc4_texture_sample_info *temp_samples;
+
+ temp_samples = krealloc(validated_shader->texture_samples,
+ (s + 1) * sizeof(*temp_samples),
+ GFP_KERNEL);
+ if (!temp_samples)
+ return false;
+
+ memcpy(&temp_samples[s],
+ &validation_state->tmu_setup[tmu],
+ sizeof(*temp_samples));
+
+ validated_shader->num_texture_samples = s + 1;
+ validated_shader->texture_samples = temp_samples;
+
+ for (i = 0; i < 4; i++)
+ validation_state->tmu_setup[tmu].p_offset[i] = ~0;
+
+ return true;
+}
+
+static bool
+check_tmu_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ int tmu = waddr > QPU_W_TMU0_B;
+ bool submit = is_tmu_submit(waddr);
+ bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (is_direct) {
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t clamp_reg, clamp_offset;
+
+ if (sig == QPU_SIG_SMALL_IMM) {
+ DRM_ERROR("direct TMU read used small immediate\n");
+ return false;
+ }
+
+ /* Make sure that this texture load is an add of the base
+ * address of the UBO to a clamped offset within the UBO.
+ */
+ if (is_mul ||
+ QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
+ DRM_ERROR("direct TMU load wasn't an add\n");
+ return false;
+ }
+
+ /* We assert that the the clamped address is the first
+ * argument, and the UBO base address is the second argument.
+ * This is arbitrary, but simpler than supporting flipping the
+ * two either way.
+ */
+ clamp_reg = raddr_add_a_to_live_reg_index(inst);
+ if (clamp_reg == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
+ if (clamp_offset == ~0) {
+ DRM_ERROR("direct TMU load wasn't clamped\n");
+ return false;
+ }
+
+ /* Store the clamp value's offset in p1 (see reloc_tex() in
+ * vc4_validate.c).
+ */
+ validation_state->tmu_setup[tmu].p_offset[1] =
+ clamp_offset;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("direct TMU load didn't add to a uniform\n");
+ return false;
+ }
+
+ validation_state->tmu_setup[tmu].is_direct = true;
+ } else {
+ if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
+ raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("uniform read in the same instruction as "
+ "texture setup.\n");
+ return false;
+ }
+ }
+
+ if (validation_state->tmu_write_count[tmu] >= 4) {
+ DRM_ERROR("TMU%d got too many parameters before dispatch\n",
+ tmu);
+ return false;
+ }
+ validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
+ validated_shader->uniforms_size;
+ validation_state->tmu_write_count[tmu]++;
+ /* Since direct uses a RADDR uniform reference, it will get counted in
+ * check_instruction_reads()
+ */
+ if (!is_direct)
+ validated_shader->uniforms_size += 4;
+
+ if (submit) {
+ if (!record_texture_sample(validated_shader,
+ validation_state, tmu)) {
+ return false;
+ }
+
+ validation_state->tmu_write_count[tmu] = 0;
+ }
+
+ return true;
+}
+
+static bool
+check_reg_write(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+
+ switch (waddr) {
+ case QPU_W_UNIFORMS_ADDRESS:
+ /* XXX: We'll probably need to support this for reladdr, but
+ * it's definitely a security-related one.
+ */
+ DRM_ERROR("uniforms address load unsupported\n");
+ return false;
+
+ case QPU_W_TLB_COLOR_MS:
+ case QPU_W_TLB_COLOR_ALL:
+ case QPU_W_TLB_Z:
+ /* These only interact with the tile buffer, not main memory,
+ * so they're safe.
+ */
+ return true;
+
+ case QPU_W_TMU0_S:
+ case QPU_W_TMU0_T:
+ case QPU_W_TMU0_R:
+ case QPU_W_TMU0_B:
+ case QPU_W_TMU1_S:
+ case QPU_W_TMU1_T:
+ case QPU_W_TMU1_R:
+ case QPU_W_TMU1_B:
+ return check_tmu_write(inst, validated_shader, validation_state,
+ is_mul);
+
+ case QPU_W_HOST_INT:
+ case QPU_W_TMU_NOSWAP:
+ case QPU_W_TLB_ALPHA_MASK:
+ case QPU_W_MUTEX_RELEASE:
+ /* XXX: I haven't thought about these, so don't support them
+ * for now.
+ */
+ DRM_ERROR("Unsupported waddr %d\n", waddr);
+ return false;
+
+ case QPU_W_VPM_ADDR:
+ DRM_ERROR("General VPM DMA unsupported\n");
+ return false;
+
+ case QPU_W_VPM:
+ case QPU_W_VPMVCD_SETUP:
+ /* We allow VPM setup in general, even including VPM DMA
+ * configuration setup, because the (unsafe) DMA can only be
+ * triggered by QPU_W_VPM_ADDR writes.
+ */
+ return true;
+
+ case QPU_W_TLB_STENCIL_SETUP:
+ return true;
+ }
+
+ return true;
+}
+
+static void
+track_live_clamps(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
+ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
+ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ bool ws = inst & QPU_WS;
+ uint32_t lri_add_a, lri_add, lri_mul;
+ bool add_a_is_min_0;
+
+ /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
+ * before we clear previous live state.
+ */
+ lri_add_a = raddr_add_a_to_live_reg_index(inst);
+ add_a_is_min_0 = (lri_add_a != ~0 &&
+ validation_state->live_max_clamp_regs[lri_add_a]);
+
+ /* Clear live state for registers written by our instruction. */
+ lri_add = waddr_to_live_reg_index(waddr_add, ws);
+ lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
+ if (lri_mul != ~0) {
+ validation_state->live_max_clamp_regs[lri_mul] = false;
+ validation_state->live_min_clamp_offsets[lri_mul] = ~0;
+ }
+ if (lri_add != ~0) {
+ validation_state->live_max_clamp_regs[lri_add] = false;
+ validation_state->live_min_clamp_offsets[lri_add] = ~0;
+ } else {
+ /* Nothing further to do for live tracking, since only ADDs
+ * generate new live clamp registers.
+ */
+ return;
+ }
+
+ /* Now, handle remaining live clamp tracking for the ADD operation. */
+
+ if (cond_add != QPU_COND_ALWAYS)
+ return;
+
+ if (op_add == QPU_A_MAX) {
+ /* Track live clamps of a value to a minimum of 0 (in either
+ * arg).
+ */
+ if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
+ (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
+ return;
+ }
+
+ validation_state->live_max_clamp_regs[lri_add] = true;
+ } else if (op_add == QPU_A_MIN) {
+ /* Track live clamps of a value clamped to a minimum of 0 and
+ * a maximum of some uniform's offset.
+ */
+ if (!add_a_is_min_0)
+ return;
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
+ sig != QPU_SIG_SMALL_IMM)) {
+ return;
+ }
+
+ validation_state->live_min_clamp_offsets[lri_add] =
+ validated_shader->uniforms_size;
+ }
+}
+
+static bool
+check_instruction_writes(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ bool ok;
+
+ if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
+ DRM_ERROR("ADD and MUL both set up textures\n");
+ return false;
+ }
+
+ ok = (check_reg_write(inst, validated_shader, validation_state,
+ false) &&
+ check_reg_write(inst, validated_shader, validation_state,
+ true));
+
+ track_live_clamps(inst, validated_shader, validation_state);
+
+ return ok;
+}
+
+static bool
+check_instruction_reads(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader)
+{
+ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ if (raddr_a == QPU_R_UNIF ||
+ (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
+ /* This can't overflow the uint32_t, because we're reading 8
+ * bytes of instruction to increment by 4 here, so we'd
+ * already be OOM.
+ */
+ validated_shader->uniforms_size += 4;
+ }
+
+ return true;
+}
+
+struct vc4_validated_shader_info *
+vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
+{
+ bool found_shader_end = false;
+ int shader_end_ip = 0;
+ uint32_t ip, max_ip;
+ uint64_t *shader;
+ struct vc4_validated_shader_info *validated_shader;
+ struct vc4_shader_validation_state validation_state;
+ int i;
+
+ memset(&validation_state, 0, sizeof(validation_state));
+
+ for (i = 0; i < 8; i++)
+ validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
+ for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
+ validation_state.live_min_clamp_offsets[i] = ~0;
+
+ shader = shader_obj->vaddr;
+ max_ip = shader_obj->base.size / sizeof(uint64_t);
+
+ validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
+ if (!validated_shader)
+ return NULL;
+
+ for (ip = 0; ip < max_ip; ip++) {
+ uint64_t inst = shader[ip];
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
+ switch (sig) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_WAIT_FOR_SCOREBOARD:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ case QPU_SIG_PROG_END:
+ case QPU_SIG_SMALL_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad write at ip %d\n", ip);
+ goto fail;
+ }
+
+ if (!check_instruction_reads(inst, validated_shader))
+ goto fail;
+
+ if (sig == QPU_SIG_PROG_END) {
+ found_shader_end = true;
+ shader_end_ip = ip;
+ }
+
+ break;
+
+ case QPU_SIG_LOAD_IMM:
+ if (!check_instruction_writes(inst, validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
+ goto fail;
+ }
+ break;
+
+ default:
+ DRM_ERROR("Unsupported QPU signal %d at "
+ "instruction %d\n", sig, ip);
+ goto fail;
+ }
+
+ /* There are two delay slots after program end is signaled
+ * that are still executed, then we're finished.
+ */
+ if (found_shader_end && ip == shader_end_ip + 2)
+ break;
+ }
+
+ if (ip == max_ip) {
+ DRM_ERROR("shader failed to terminate before "
+ "shader BO end at %zd\n",
+ shader_obj->base.size);
+ goto fail;
+ }
+
+ /* Again, no chance of integer overflow here because the worst case
+ * scenario is 8 bytes of uniforms plus handles per 8-byte
+ * instruction.
+ */
+ validated_shader->uniforms_src_size =
+ (validated_shader->uniforms_size +
+ 4 * validated_shader->num_texture_samples);
+
+ return validated_shader;
+
+fail:
+ if (validated_shader) {
+ kfree(validated_shader->texture_samples);
+ kfree(validated_shader);
+ }
+ return NULL;
+}