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path: root/drivers/gpu/drm/virtio/virtgpu_vq.c
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Diffstat (limited to 'drivers/gpu/drm/virtio/virtgpu_vq.c')
-rw-r--r--drivers/gpu/drm/virtio/virtgpu_vq.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/drivers/gpu/drm/virtio/virtgpu_vq.c b/drivers/gpu/drm/virtio/virtgpu_vq.c
index 2c6764f08f18..e27c4aedb809 100644
--- a/drivers/gpu/drm/virtio/virtgpu_vq.c
+++ b/drivers/gpu/drm/virtio/virtgpu_vq.c
@@ -298,7 +298,7 @@ static int virtio_gpu_queue_ctrl_buffer(struct virtio_gpu_device *vgdev,
static int virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
struct virtio_gpu_vbuffer *vbuf,
struct virtio_gpu_ctrl_hdr *hdr,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtqueue *vq = vgdev->ctrlq.vq;
int rc;
@@ -405,7 +405,7 @@ void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev,
static void virtio_gpu_cmd_resource_inval_backing(struct virtio_gpu_device *vgdev,
uint32_t resource_id,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_resource_detach_backing *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -467,7 +467,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
uint64_t offset,
__le32 width, __le32 height,
__le32 x, __le32 y,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_transfer_to_host_2d *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -497,7 +497,7 @@ virtio_gpu_cmd_resource_attach_backing(struct virtio_gpu_device *vgdev,
uint32_t resource_id,
struct virtio_gpu_mem_entry *ents,
uint32_t nents,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_resource_attach_backing *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -820,8 +820,7 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
- struct virtio_gpu_resource_create_3d *rc_3d,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_resource_create_3d *rc_3d)
{
struct virtio_gpu_resource_create_3d *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -833,7 +832,7 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D);
cmd_p->hdr.flags = 0;
- virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
+ virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
bo->created = true;
}
@@ -842,7 +841,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
uint32_t ctx_id,
uint64_t offset, uint32_t level,
struct virtio_gpu_box *box,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_transfer_host_3d *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -870,7 +869,7 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
uint32_t resource_id, uint32_t ctx_id,
uint64_t offset, uint32_t level,
struct virtio_gpu_box *box,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_transfer_host_3d *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -890,7 +889,7 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
void *data, uint32_t data_size,
- uint32_t ctx_id, struct virtio_gpu_fence **fence)
+ uint32_t ctx_id, struct virtio_gpu_fence *fence)
{
struct virtio_gpu_cmd_submit *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
@@ -910,7 +909,7 @@ void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *obj,
- struct virtio_gpu_fence **fence)
+ struct virtio_gpu_fence *fence)
{
bool use_dma_api = !virtio_has_iommu_quirk(vgdev->vdev);
struct virtio_gpu_mem_entry *ents;
@@ -967,7 +966,7 @@ void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
if (use_dma_api && obj->mapped) {
struct virtio_gpu_fence *fence = virtio_gpu_fence_alloc(vgdev);
/* detach backing and wait for the host process it ... */
- virtio_gpu_cmd_resource_inval_backing(vgdev, obj->hw_res_handle, &fence);
+ virtio_gpu_cmd_resource_inval_backing(vgdev, obj->hw_res_handle, fence);
dma_fence_wait(&fence->f, true);
dma_fence_put(&fence->f);