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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c396
1 files changed, 124 insertions, 272 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index c1559eeaffe9..8719fb3cccc9 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -29,8 +29,6 @@
#include "vmwgfx_resource_priv.h"
#include "ttm/ttm_placement.h"
-#define VMW_COMPAT_SHADER_HT_ORDER 12
-
struct vmw_shader {
struct vmw_resource res;
SVGA3dShaderType type;
@@ -42,49 +40,8 @@ struct vmw_user_shader {
struct vmw_shader shader;
};
-/**
- * enum vmw_compat_shader_state - Staging state for compat shaders
- */
-enum vmw_compat_shader_state {
- VMW_COMPAT_COMMITED,
- VMW_COMPAT_ADD,
- VMW_COMPAT_DEL
-};
-
-/**
- * struct vmw_compat_shader - Metadata for compat shaders.
- *
- * @handle: The TTM handle of the guest backed shader.
- * @tfile: The struct ttm_object_file the guest backed shader is registered
- * with.
- * @hash: Hash item for lookup.
- * @head: List head for staging lists or the compat shader manager list.
- * @state: Staging state.
- *
- * The structure is protected by the cmdbuf lock.
- */
-struct vmw_compat_shader {
- u32 handle;
- struct ttm_object_file *tfile;
- struct drm_hash_item hash;
- struct list_head head;
- enum vmw_compat_shader_state state;
-};
-
-/**
- * struct vmw_compat_shader_manager - Compat shader manager.
- *
- * @shaders: Hash table containing staged and commited compat shaders
- * @list: List of commited shaders.
- * @dev_priv: Pointer to a device private structure.
- *
- * @shaders and @list are protected by the cmdbuf mutex for now.
- */
-struct vmw_compat_shader_manager {
- struct drm_open_hash shaders;
- struct list_head list;
- struct vmw_private *dev_priv;
-};
+static uint64_t vmw_user_shader_size;
+static uint64_t vmw_shader_size;
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
@@ -98,8 +55,6 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);
-static uint64_t vmw_user_shader_size;
-
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
.base_obj_to_res = vmw_user_shader_base_to_res,
@@ -347,6 +302,16 @@ static void vmw_user_shader_free(struct vmw_resource *res)
vmw_user_shader_size);
}
+static void vmw_shader_free(struct vmw_resource *res)
+{
+ struct vmw_shader *shader = vmw_res_to_shader(res);
+ struct vmw_private *dev_priv = res->dev_priv;
+
+ kfree(shader);
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_shader_size);
+}
+
/**
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
@@ -371,13 +336,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
TTM_REF_USAGE);
}
-static int vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
- size_t shader_size,
- size_t offset,
- SVGA3dShaderType shader_type,
- struct ttm_object_file *tfile,
- u32 *handle)
+static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type,
+ struct ttm_object_file *tfile,
+ u32 *handle)
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
@@ -442,6 +407,56 @@ out:
}
+struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type)
+{
+ struct vmw_shader *shader;
+ struct vmw_resource *res;
+ int ret;
+
+ /*
+ * Approximate idr memory usage with 128 bytes. It will be limited
+ * by maximum number_of shaders anyway.
+ */
+ if (unlikely(vmw_shader_size == 0))
+ vmw_shader_size =
+ ttm_round_pot(sizeof(struct vmw_shader)) + 128;
+
+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
+ vmw_shader_size,
+ false, true);
+ if (unlikely(ret != 0)) {
+ if (ret != -ERESTARTSYS)
+ DRM_ERROR("Out of graphics memory for shader "
+ "creation.\n");
+ goto out_err;
+ }
+
+ shader = kzalloc(sizeof(*shader), GFP_KERNEL);
+ if (unlikely(shader == NULL)) {
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_shader_size);
+ ret = -ENOMEM;
+ goto out_err;
+ }
+
+ res = &shader->res;
+
+ /*
+ * From here on, the destructor takes over resource freeing.
+ */
+ ret = vmw_gb_shader_init(dev_priv, res, shader_size,
+ offset, shader_type, buffer,
+ vmw_shader_free);
+
+out_err:
+ return ret ? ERR_PTR(ret) : res;
+}
+
+
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
@@ -490,8 +505,8 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
if (unlikely(ret != 0))
goto out_bad_arg;
- ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
- shader_type, tfile, &arg->shader_handle);
+ ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
+ shader_type, tfile, &arg->shader_handle);
ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
@@ -500,202 +515,83 @@ out_bad_arg:
}
/**
- * vmw_compat_shader_lookup - Look up a compat shader
- *
- * @man: Pointer to the compat shader manager.
- * @shader_type: The shader type, that combined with the user_key identifies
- * the shader.
- * @user_key: On entry, this should be a pointer to the user_key.
- * On successful exit, it will contain the guest-backed shader's TTM handle.
+ * vmw_compat_shader_id_ok - Check whether a compat shader user key and
+ * shader type are within valid bounds.
*
- * Returns 0 on success. Non-zero on failure, in which case the value pointed
- * to by @user_key is unmodified.
- */
-int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
- SVGA3dShaderType shader_type,
- u32 *user_key)
-{
- struct drm_hash_item *hash;
- int ret;
- unsigned long key = *user_key | (shader_type << 24);
-
- ret = drm_ht_find_item(&man->shaders, key, &hash);
- if (unlikely(ret != 0))
- return ret;
-
- *user_key = drm_hash_entry(hash, struct vmw_compat_shader,
- hash)->handle;
-
- return 0;
-}
-
-/**
- * vmw_compat_shader_free - Free a compat shader.
- *
- * @man: Pointer to the compat shader manager.
- * @entry: Pointer to a struct vmw_compat_shader.
- *
- * Frees a struct vmw_compat_shder entry and drops its reference to the
- * guest backed shader.
- */
-static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
- struct vmw_compat_shader *entry)
-{
- list_del(&entry->head);
- WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
- WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
- TTM_REF_USAGE));
- kfree(entry);
-}
-
-/**
- * vmw_compat_shaders_commit - Commit a list of compat shader actions.
- *
- * @man: Pointer to the compat shader manager.
- * @list: Caller's list of compat shader actions.
+ * @user_key: User space id of the shader.
+ * @shader_type: Shader type.
*
- * This function commits a list of compat shader additions or removals.
- * It is typically called when the execbuf ioctl call triggering these
- * actions has commited the fifo contents to the device.
+ * Returns true if valid false if not.
*/
-void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
- struct list_head *list)
+static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
-
- list_for_each_entry_safe(entry, next, list, head) {
- list_del(&entry->head);
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- entry->state = VMW_COMPAT_COMMITED;
- list_add_tail(&entry->head, &man->list);
- break;
- case VMW_COMPAT_DEL:
- ttm_ref_object_base_unref(entry->tfile, entry->handle,
- TTM_REF_USAGE);
- kfree(entry);
- break;
- default:
- BUG();
- break;
- }
- }
+ return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
}
/**
- * vmw_compat_shaders_revert - Revert a list of compat shader actions
+ * vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
*
- * @man: Pointer to the compat shader manager.
- * @list: Caller's list of compat shader actions.
+ * @user_key: User space id of the shader.
+ * @shader_type: Shader type.
*
- * This function reverts a list of compat shader additions or removals.
- * It is typically called when the execbuf ioctl call triggering these
- * actions failed for some reason, and the command stream was never
- * submitted.
+ * Returns a hash key suitable for a command buffer managed resource
+ * manager hash table.
*/
-void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
- struct list_head *list)
+static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
- int ret;
-
- list_for_each_entry_safe(entry, next, list, head) {
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- vmw_compat_shader_free(man, entry);
- break;
- case VMW_COMPAT_DEL:
- ret = drm_ht_insert_item(&man->shaders, &entry->hash);
- list_del(&entry->head);
- list_add_tail(&entry->head, &man->list);
- entry->state = VMW_COMPAT_COMMITED;
- break;
- default:
- BUG();
- break;
- }
- }
+ return user_key | (shader_type << 20);
}
/**
* vmw_compat_shader_remove - Stage a compat shader for removal.
*
- * @man: Pointer to the compat shader manager
+ * @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @shader_type: Shader type.
- * @list: Caller's list of staged shader actions.
- *
- * This function stages a compat shader for removal and removes the key from
- * the shader manager's hash table. If the shader was previously only staged
- * for addition it is completely removed (But the execbuf code may keep a
- * reference if it was bound to a context between addition and removal). If
- * it was previously commited to the manager, it is staged for removal.
+ * @list: Caller's list of staged command buffer resource actions.
*/
-int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
+int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list)
{
- struct vmw_compat_shader *entry;
- struct drm_hash_item *hash;
- int ret;
-
- ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
- &hash);
- if (likely(ret != 0))
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
- entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
-
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- vmw_compat_shader_free(man, entry);
- break;
- case VMW_COMPAT_COMMITED:
- (void) drm_ht_remove_item(&man->shaders, &entry->hash);
- list_del(&entry->head);
- entry->state = VMW_COMPAT_DEL;
- list_add_tail(&entry->head, list);
- break;
- default:
- BUG();
- break;
- }
-
- return 0;
+ return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key,
+ shader_type),
+ list);
}
/**
- * vmw_compat_shader_add - Create a compat shader and add the
- * key to the manager
+ * vmw_compat_shader_add - Create a compat shader and stage it for addition
+ * as a command buffer managed resource.
*
- * @man: Pointer to the compat shader manager
+ * @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
* to be created with.
- * @list: Caller's list of staged shader actions.
+ * @list: Caller's list of staged command buffer resource actions.
*
- * Note that only the key is added to the shader manager's hash table.
- * The shader is not yet added to the shader manager's list of shaders.
*/
-int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
+int vmw_compat_shader_add(struct vmw_private *dev_priv,
+ struct vmw_cmdbuf_res_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
- struct ttm_object_file *tfile,
struct list_head *list)
{
struct vmw_dma_buffer *buf;
struct ttm_bo_kmap_obj map;
bool is_iomem;
- struct vmw_compat_shader *compat;
- u32 handle;
int ret;
+ struct vmw_resource *res;
- if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
/* Allocate and pin a DMA buffer */
@@ -703,7 +599,7 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
if (unlikely(buf == NULL))
return -ENOMEM;
- ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
+ ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
true, vmw_dmabuf_bo_free);
if (unlikely(ret != 0))
goto out;
@@ -728,84 +624,40 @@ int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
WARN_ON(ret != 0);
ttm_bo_unreserve(&buf->base);
- /* Create a guest-backed shader container backed by the dma buffer */
- ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
- tfile, &handle);
- vmw_dmabuf_unreference(&buf);
+ res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
if (unlikely(ret != 0))
goto no_reserve;
- /*
- * Create a compat shader structure and stage it for insertion
- * in the manager
- */
- compat = kzalloc(sizeof(*compat), GFP_KERNEL);
- if (compat == NULL)
- goto no_compat;
-
- compat->hash.key = user_key | (shader_type << 24);
- ret = drm_ht_insert_item(&man->shaders, &compat->hash);
- if (unlikely(ret != 0))
- goto out_invalid_key;
-
- compat->state = VMW_COMPAT_ADD;
- compat->handle = handle;
- compat->tfile = tfile;
- list_add_tail(&compat->head, list);
-
- return 0;
-out_invalid_key:
- kfree(compat);
-no_compat:
- ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
+ ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key, shader_type),
+ res, list);
+ vmw_resource_unreference(&res);
no_reserve:
+ vmw_dmabuf_unreference(&buf);
out:
return ret;
}
/**
- * vmw_compat_shader_man_create - Create a compat shader manager
- *
- * @dev_priv: Pointer to a device private structure.
- *
- * Typically done at file open time. If successful returns a pointer to a
- * compat shader manager. Otherwise returns an error pointer.
- */
-struct vmw_compat_shader_manager *
-vmw_compat_shader_man_create(struct vmw_private *dev_priv)
-{
- struct vmw_compat_shader_manager *man;
- int ret;
-
- man = kzalloc(sizeof(*man), GFP_KERNEL);
- if (man == NULL)
- return ERR_PTR(-ENOMEM);
-
- man->dev_priv = dev_priv;
- INIT_LIST_HEAD(&man->list);
- ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
- if (ret == 0)
- return man;
-
- kfree(man);
- return ERR_PTR(ret);
-}
-
-/**
- * vmw_compat_shader_man_destroy - Destroy a compat shader manager
+ * vmw_compat_shader_lookup - Look up a compat shader
*
- * @man: Pointer to the shader manager to destroy.
+ * @man: Pointer to the command buffer managed resource manager identifying
+ * the shader namespace.
+ * @user_key: The user space id of the shader.
+ * @shader_type: The shader type.
*
- * Typically done at file close time.
+ * Returns a refcounted pointer to a struct vmw_resource if the shader was
+ * found. An error pointer otherwise.
*/
-void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
+struct vmw_resource *
+vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key,
+ SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
-
- mutex_lock(&man->dev_priv->cmdbuf_mutex);
- list_for_each_entry_safe(entry, next, &man->list, head)
- vmw_compat_shader_free(man, entry);
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
+ return ERR_PTR(-EINVAL);
- mutex_unlock(&man->dev_priv->cmdbuf_mutex);
- kfree(man);
+ return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key,
+ shader_type));
}