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path: root/drivers/media/platform/vsp1/vsp1_dl.c
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Diffstat (limited to 'drivers/media/platform/vsp1/vsp1_dl.c')
-rw-r--r--drivers/media/platform/vsp1/vsp1_dl.c305
1 files changed, 305 insertions, 0 deletions
diff --git a/drivers/media/platform/vsp1/vsp1_dl.c b/drivers/media/platform/vsp1/vsp1_dl.c
new file mode 100644
index 000000000000..7dc27ac6bd02
--- /dev/null
+++ b/drivers/media/platform/vsp1/vsp1_dl.c
@@ -0,0 +1,305 @@
+/*
+ * vsp1_dl.h -- R-Car VSP1 Display List
+ *
+ * Copyright (C) 2015 Renesas Corporation
+ *
+ * Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ */
+
+#include <linux/device.h>
+#include <linux/dma-mapping.h>
+#include <linux/gfp.h>
+#include <linux/slab.h>
+
+#include "vsp1.h"
+#include "vsp1_dl.h"
+#include "vsp1_pipe.h"
+
+/*
+ * Global resources
+ *
+ * - Display-related interrupts (can be used for vblank evasion ?)
+ * - Display-list enable
+ * - Header-less for WPF0
+ * - DL swap
+ */
+
+#define VSP1_DL_BODY_SIZE (2 * 4 * 256)
+#define VSP1_DL_NUM_LISTS 3
+
+struct vsp1_dl_entry {
+ u32 addr;
+ u32 data;
+} __attribute__((__packed__));
+
+struct vsp1_dl_list {
+ size_t size;
+ int reg_count;
+
+ bool in_use;
+
+ struct vsp1_dl_entry *body;
+ dma_addr_t dma;
+};
+
+/**
+ * struct vsp1_dl - Display List manager
+ * @vsp1: the VSP1 device
+ * @lock: protects the active, queued and pending lists
+ * @lists.all: array of all allocate display lists
+ * @lists.active: list currently being processed (loaded) by hardware
+ * @lists.queued: list queued to the hardware (written to the DL registers)
+ * @lists.pending: list waiting to be queued to the hardware
+ * @lists.write: list being written to by software
+ */
+struct vsp1_dl {
+ struct vsp1_device *vsp1;
+
+ spinlock_t lock;
+
+ size_t size;
+ dma_addr_t dma;
+ void *mem;
+
+ struct {
+ struct vsp1_dl_list all[VSP1_DL_NUM_LISTS];
+
+ struct vsp1_dl_list *active;
+ struct vsp1_dl_list *queued;
+ struct vsp1_dl_list *pending;
+ struct vsp1_dl_list *write;
+ } lists;
+};
+
+/* -----------------------------------------------------------------------------
+ * Display List Transaction Management
+ */
+
+static void vsp1_dl_free_list(struct vsp1_dl_list *list)
+{
+ if (!list)
+ return;
+
+ list->in_use = false;
+}
+
+void vsp1_dl_reset(struct vsp1_dl *dl)
+{
+ unsigned int i;
+
+ dl->lists.active = NULL;
+ dl->lists.queued = NULL;
+ dl->lists.pending = NULL;
+ dl->lists.write = NULL;
+
+ for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i)
+ dl->lists.all[i].in_use = false;
+}
+
+void vsp1_dl_begin(struct vsp1_dl *dl)
+{
+ struct vsp1_dl_list *list = NULL;
+ unsigned long flags;
+ unsigned int i;
+
+ spin_lock_irqsave(&dl->lock, flags);
+
+ for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i) {
+ if (!dl->lists.all[i].in_use) {
+ list = &dl->lists.all[i];
+ break;
+ }
+ }
+
+ if (!list) {
+ list = dl->lists.pending;
+ dl->lists.pending = NULL;
+ }
+
+ spin_unlock_irqrestore(&dl->lock, flags);
+
+ dl->lists.write = list;
+
+ list->in_use = true;
+ list->reg_count = 0;
+}
+
+void vsp1_dl_add(struct vsp1_entity *e, u32 reg, u32 data)
+{
+ struct vsp1_pipeline *pipe = to_vsp1_pipeline(&e->subdev.entity);
+ struct vsp1_dl *dl = pipe->dl;
+ struct vsp1_dl_list *list = dl->lists.write;
+
+ list->body[list->reg_count].addr = reg;
+ list->body[list->reg_count].data = data;
+ list->reg_count++;
+}
+
+void vsp1_dl_commit(struct vsp1_dl *dl)
+{
+ struct vsp1_device *vsp1 = dl->vsp1;
+ struct vsp1_dl_list *list;
+ unsigned long flags;
+ bool update;
+
+ list = dl->lists.write;
+ dl->lists.write = NULL;
+
+ spin_lock_irqsave(&dl->lock, flags);
+
+ /* Once the UPD bit has been set the hardware can start processing the
+ * display list at any time and we can't touch the address and size
+ * registers. In that case mark the update as pending, it will be
+ * queued up to the hardware by the frame end interrupt handler.
+ */
+ update = !!(vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD);
+ if (update) {
+ vsp1_dl_free_list(dl->lists.pending);
+ dl->lists.pending = list;
+ goto done;
+ }
+
+ /* Program the hardware with the display list body address and size.
+ * The UPD bit will be cleared by the device when the display list is
+ * processed.
+ */
+ vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), list->dma);
+ vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
+ (list->reg_count * 8));
+
+ vsp1_dl_free_list(dl->lists.queued);
+ dl->lists.queued = list;
+
+done:
+ spin_unlock_irqrestore(&dl->lock, flags);
+}
+
+/* -----------------------------------------------------------------------------
+ * Interrupt Handling
+ */
+
+void vsp1_dl_irq_display_start(struct vsp1_dl *dl)
+{
+ spin_lock(&dl->lock);
+
+ /* The display start interrupt signals the end of the display list
+ * processing by the device. The active display list, if any, won't be
+ * accessed anymore and can be reused.
+ */
+ if (dl->lists.active) {
+ vsp1_dl_free_list(dl->lists.active);
+ dl->lists.active = NULL;
+ }
+
+ spin_unlock(&dl->lock);
+}
+
+void vsp1_dl_irq_frame_end(struct vsp1_dl *dl)
+{
+ struct vsp1_device *vsp1 = dl->vsp1;
+
+ spin_lock(&dl->lock);
+
+ /* The UPD bit set indicates that the commit operation raced with the
+ * interrupt and occurred after the frame end event and UPD clear but
+ * before interrupt processing. The hardware hasn't taken the update
+ * into account yet, we'll thus skip one frame and retry.
+ */
+ if (vsp1_read(vsp1, VI6_DL_BODY_SIZE) & VI6_DL_BODY_SIZE_UPD)
+ goto done;
+
+ /* The device starts processing the queued display list right after the
+ * frame end interrupt. The display list thus becomes active.
+ */
+ if (dl->lists.queued) {
+ WARN_ON(dl->lists.active);
+ dl->lists.active = dl->lists.queued;
+ dl->lists.queued = NULL;
+ }
+
+ /* Now that the UPD bit has been cleared we can queue the next display
+ * list to the hardware if one has been prepared.
+ */
+ if (dl->lists.pending) {
+ struct vsp1_dl_list *list = dl->lists.pending;
+
+ vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), list->dma);
+ vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD |
+ (list->reg_count * 8));
+
+ dl->lists.queued = list;
+ dl->lists.pending = NULL;
+ }
+
+done:
+ spin_unlock(&dl->lock);
+}
+
+/* -----------------------------------------------------------------------------
+ * Hardware Setup
+ */
+
+void vsp1_dl_setup(struct vsp1_device *vsp1)
+{
+ u32 ctrl = (256 << VI6_DL_CTRL_AR_WAIT_SHIFT)
+ | VI6_DL_CTRL_DC2 | VI6_DL_CTRL_DC1 | VI6_DL_CTRL_DC0
+ | VI6_DL_CTRL_DLE;
+
+ /* The DRM pipeline operates with header-less display lists in
+ * Continuous Frame Mode.
+ */
+ if (vsp1->drm)
+ ctrl |= VI6_DL_CTRL_CFM0 | VI6_DL_CTRL_NH0;
+
+ vsp1_write(vsp1, VI6_DL_CTRL, ctrl);
+ vsp1_write(vsp1, VI6_DL_SWAP, VI6_DL_SWAP_LWS);
+}
+
+/* -----------------------------------------------------------------------------
+ * Initialization and Cleanup
+ */
+
+struct vsp1_dl *vsp1_dl_create(struct vsp1_device *vsp1)
+{
+ struct vsp1_dl *dl;
+ unsigned int i;
+
+ dl = kzalloc(sizeof(*dl), GFP_KERNEL);
+ if (!dl)
+ return NULL;
+
+ spin_lock_init(&dl->lock);
+
+ dl->vsp1 = vsp1;
+ dl->size = VSP1_DL_BODY_SIZE * ARRAY_SIZE(dl->lists.all);
+
+ dl->mem = dma_alloc_writecombine(vsp1->dev, dl->size, &dl->dma,
+ GFP_KERNEL);
+ if (!dl->mem) {
+ kfree(dl);
+ return NULL;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(dl->lists.all); ++i) {
+ struct vsp1_dl_list *list = &dl->lists.all[i];
+
+ list->size = VSP1_DL_BODY_SIZE;
+ list->reg_count = 0;
+ list->in_use = false;
+ list->dma = dl->dma + VSP1_DL_BODY_SIZE * i;
+ list->body = dl->mem + VSP1_DL_BODY_SIZE * i;
+ }
+
+ return dl;
+}
+
+void vsp1_dl_destroy(struct vsp1_dl *dl)
+{
+ dma_free_writecombine(dl->vsp1->dev, dl->size, dl->mem, dl->dma);
+ kfree(dl);
+}