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-rw-r--r--drivers/staging/batman-adv/hash.c313
1 files changed, 313 insertions, 0 deletions
diff --git a/drivers/staging/batman-adv/hash.c b/drivers/staging/batman-adv/hash.c
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index 000000000000..61cb4a20ebca
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+++ b/drivers/staging/batman-adv/hash.c
@@ -0,0 +1,313 @@
+/*
+ * Copyright (C) 2006-2009 B.A.T.M.A.N. contributors:
+ *
+ * Simon Wunderlich, Marek Lindner
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of version 2 of the GNU General Public
+ * License as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301, USA
+ *
+ */
+
+#include "main.h"
+#include "hash.h"
+
+/* clears the hash */
+void hash_init(struct hashtable_t *hash)
+{
+ int i;
+
+ hash->elements = 0;
+
+ for (i = 0 ; i < hash->size; i++)
+ hash->table[i] = NULL;
+}
+
+/* remove the hash structure. if hashdata_free_cb != NULL, this function will be
+ * called to remove the elements inside of the hash. if you don't remove the
+ * elements, memory might be leaked. */
+void hash_delete(struct hashtable_t *hash, hashdata_free_cb free_cb)
+{
+ struct element_t *bucket, *last_bucket;
+ int i;
+
+ for (i = 0; i < hash->size; i++) {
+ bucket = hash->table[i];
+
+ while (bucket != NULL) {
+ if (free_cb != NULL)
+ free_cb(bucket->data);
+
+ last_bucket = bucket;
+ bucket = bucket->next;
+ kfree(last_bucket);
+ }
+ }
+
+ hash_destroy(hash);
+}
+
+/* free only the hashtable and the hash itself. */
+void hash_destroy(struct hashtable_t *hash)
+{
+ kfree(hash->table);
+ kfree(hash);
+}
+
+/* iterate though the hash. first element is selected with iter_in NULL. use
+ * the returned iterator to access the elements until hash_it_t returns NULL. */
+struct hash_it_t *hash_iterate(struct hashtable_t *hash,
+ struct hash_it_t *iter_in)
+{
+ struct hash_it_t *iter;
+
+ if (!hash)
+ return NULL;
+
+ if (iter_in == NULL) {
+ iter = kmalloc(sizeof(struct hash_it_t), GFP_ATOMIC);
+ iter->index = -1;
+ iter->bucket = NULL;
+ iter->prev_bucket = NULL;
+ } else {
+ iter = iter_in;
+ }
+
+ /* sanity checks first (if our bucket got deleted in the last
+ * iteration): */
+ if (iter->bucket != NULL) {
+ if (iter->first_bucket != NULL) {
+ /* we're on the first element and it got removed after
+ * the last iteration. */
+ if ((*iter->first_bucket) != iter->bucket) {
+ /* there are still other elements in the list */
+ if ((*iter->first_bucket) != NULL) {
+ iter->prev_bucket = NULL;
+ iter->bucket = (*iter->first_bucket);
+ iter->first_bucket =
+ &hash->table[iter->index];
+ return iter;
+ } else {
+ iter->bucket = NULL;
+ }
+ }
+ } else if (iter->prev_bucket != NULL) {
+ /*
+ * we're not on the first element, and the bucket got
+ * removed after the last iteration. the last bucket's
+ * next pointer is not pointing to our actual bucket
+ * anymore. select the next.
+ */
+ if (iter->prev_bucket->next != iter->bucket)
+ iter->bucket = iter->prev_bucket;
+ }
+ }
+
+ /* now as we are sane, select the next one if there is some */
+ if (iter->bucket != NULL) {
+ if (iter->bucket->next != NULL) {
+ iter->prev_bucket = iter->bucket;
+ iter->bucket = iter->bucket->next;
+ iter->first_bucket = NULL;
+ return iter;
+ }
+ }
+
+ /* if not returned yet, we've reached the last one on the index and have
+ * to search forward */
+ iter->index++;
+ /* go through the entries of the hash table */
+ while (iter->index < hash->size) {
+ if ((hash->table[iter->index]) != NULL) {
+ iter->prev_bucket = NULL;
+ iter->bucket = hash->table[iter->index];
+ iter->first_bucket = &hash->table[iter->index];
+ return iter;
+ } else {
+ iter->index++;
+ }
+ }
+
+ /* nothing to iterate over anymore */
+ kfree(iter);
+ return NULL;
+}
+
+/* allocates and clears the hash */
+struct hashtable_t *hash_new(int size, hashdata_compare_cb compare,
+ hashdata_choose_cb choose)
+{
+ struct hashtable_t *hash;
+
+ hash = kmalloc(sizeof(struct hashtable_t) , GFP_ATOMIC);
+
+ if (hash == NULL)
+ return NULL;
+
+ hash->size = size;
+ hash->table = kmalloc(sizeof(struct element_t *) * size, GFP_ATOMIC);
+
+ if (hash->table == NULL) {
+ kfree(hash);
+ return NULL;
+ }
+
+ hash_init(hash);
+
+ hash->compare = compare;
+ hash->choose = choose;
+
+ return hash;
+}
+
+/* adds data to the hashtable. returns 0 on success, -1 on error */
+int hash_add(struct hashtable_t *hash, void *data)
+{
+ int index;
+ struct element_t *bucket, *prev_bucket = NULL;
+
+ if (!hash)
+ return -1;
+
+ index = hash->choose(data, hash->size);
+ bucket = hash->table[index];
+
+ while (bucket != NULL) {
+ if (hash->compare(bucket->data, data))
+ return -1;
+
+ prev_bucket = bucket;
+ bucket = bucket->next;
+ }
+
+ /* found the tail of the list, add new element */
+ bucket = kmalloc(sizeof(struct element_t), GFP_ATOMIC);
+
+ if (bucket == NULL)
+ return -1;
+
+ bucket->data = data;
+ bucket->next = NULL;
+
+ /* and link it */
+ if (prev_bucket == NULL)
+ hash->table[index] = bucket;
+ else
+ prev_bucket->next = bucket;
+
+ hash->elements++;
+ return 0;
+}
+
+/* finds data, based on the key in keydata. returns the found data on success,
+ * or NULL on error */
+void *hash_find(struct hashtable_t *hash, void *keydata)
+{
+ int index;
+ struct element_t *bucket;
+
+ if (!hash)
+ return NULL;
+
+ index = hash->choose(keydata , hash->size);
+ bucket = hash->table[index];
+
+ while (bucket != NULL) {
+ if (hash->compare(bucket->data, keydata))
+ return bucket->data;
+
+ bucket = bucket->next;
+ }
+
+ return NULL;
+}
+
+/* remove bucket (this might be used in hash_iterate() if you already found the
+ * bucket you want to delete and don't need the overhead to find it again with
+ * hash_remove(). But usually, you don't want to use this function, as it
+ * fiddles with hash-internals. */
+void *hash_remove_bucket(struct hashtable_t *hash, struct hash_it_t *hash_it_t)
+{
+ void *data_save;
+
+ data_save = hash_it_t->bucket->data;
+
+ if (hash_it_t->prev_bucket != NULL)
+ hash_it_t->prev_bucket->next = hash_it_t->bucket->next;
+ else if (hash_it_t->first_bucket != NULL)
+ (*hash_it_t->first_bucket) = hash_it_t->bucket->next;
+
+ kfree(hash_it_t->bucket);
+ hash->elements--;
+
+ return data_save;
+}
+
+/* removes data from hash, if found. returns pointer do data on success, so you
+ * can remove the used structure yourself, or NULL on error . data could be the
+ * structure you use with just the key filled, we just need the key for
+ * comparing. */
+void *hash_remove(struct hashtable_t *hash, void *data)
+{
+ struct hash_it_t hash_it_t;
+
+ hash_it_t.index = hash->choose(data, hash->size);
+ hash_it_t.bucket = hash->table[hash_it_t.index];
+ hash_it_t.prev_bucket = NULL;
+
+ while (hash_it_t.bucket != NULL) {
+ if (hash->compare(hash_it_t.bucket->data, data)) {
+ hash_it_t.first_bucket =
+ (hash_it_t.bucket ==
+ hash->table[hash_it_t.index] ?
+ &hash->table[hash_it_t.index] : NULL);
+ return hash_remove_bucket(hash, &hash_it_t);
+ }
+
+ hash_it_t.prev_bucket = hash_it_t.bucket;
+ hash_it_t.bucket = hash_it_t.bucket->next;
+ }
+
+ return NULL;
+}
+
+/* resize the hash, returns the pointer to the new hash or NULL on
+ * error. removes the old hash on success. */
+struct hashtable_t *hash_resize(struct hashtable_t *hash, int size)
+{
+ struct hashtable_t *new_hash;
+ struct element_t *bucket;
+ int i;
+
+ /* initialize a new hash with the new size */
+ new_hash = hash_new(size, hash->compare, hash->choose);
+
+ if (new_hash == NULL)
+ return NULL;
+
+ /* copy the elements */
+ for (i = 0; i < hash->size; i++) {
+ bucket = hash->table[i];
+
+ while (bucket != NULL) {
+ hash_add(new_hash, bucket->data);
+ bucket = bucket->next;
+ }
+ }
+
+ /* remove hash and eventual overflow buckets but not the content
+ * itself. */
+ hash_delete(hash, NULL);
+
+ return new_hash;
+}