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+/* SPDX-License-Identifier: GPL-2.0 */
+/* Release Version: irci_stable_candrpv_0415_20150521_0458 */
+/*
+ * Support for Intel Camera Imaging ISP subsystem.
+ * Copyright (c) 2015, Intel Corporation.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms and conditions of the GNU General Public License,
+ * version 2, as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ */
+
+#ifndef _IA_CSS_TYPES_H
+#define _IA_CSS_TYPES_H
+
+/* @file
+ * This file contains types used for the ia_css parameters.
+ * These types are in a separate file because they are expected
+ * to be used in software layers that do not access the CSS API
+ * directly but still need to forward parameters for it.
+ */
+
+#include <type_support.h>
+
+#include "ia_css_frac.h"
+
+#include "isp/kernels/aa/aa_2/ia_css_aa2_types.h"
+#include "isp/kernels/anr/anr_1.0/ia_css_anr_types.h"
+#include "isp/kernels/anr/anr_2/ia_css_anr2_types.h"
+#include "isp/kernels/cnr/cnr_2/ia_css_cnr2_types.h"
+#include "isp/kernels/csc/csc_1.0/ia_css_csc_types.h"
+#include "isp/kernels/ctc/ctc_1.0/ia_css_ctc_types.h"
+#include "isp/kernels/dp/dp_1.0/ia_css_dp_types.h"
+#include "isp/kernels/de/de_1.0/ia_css_de_types.h"
+#include "isp/kernels/de/de_2/ia_css_de2_types.h"
+#include "isp/kernels/fc/fc_1.0/ia_css_formats_types.h"
+#include "isp/kernels/fpn/fpn_1.0/ia_css_fpn_types.h"
+#include "isp/kernels/gc/gc_1.0/ia_css_gc_types.h"
+#include "isp/kernels/gc/gc_2/ia_css_gc2_types.h"
+#include "isp/kernels/macc/macc_1.0/ia_css_macc_types.h"
+#include "isp/kernels/ob/ob_1.0/ia_css_ob_types.h"
+#include "isp/kernels/s3a/s3a_1.0/ia_css_s3a_types.h"
+#include "isp/kernels/sc/sc_1.0/ia_css_sc_types.h"
+#include "isp/kernels/sdis/sdis_1.0/ia_css_sdis_types.h"
+#include "isp/kernels/sdis/sdis_2/ia_css_sdis2_types.h"
+#include "isp/kernels/tnr/tnr_1.0/ia_css_tnr_types.h"
+#include "isp/kernels/wb/wb_1.0/ia_css_wb_types.h"
+#include "isp/kernels/xnr/xnr_1.0/ia_css_xnr_types.h"
+#include "isp/kernels/xnr/xnr_3.0/ia_css_xnr3_types.h"
+
+/* ISP2401 */
+#include "isp/kernels/tnr/tnr3/ia_css_tnr3_types.h"
+
+#include "isp/kernels/ynr/ynr_1.0/ia_css_ynr_types.h"
+#include "isp/kernels/ynr/ynr_2/ia_css_ynr2_types.h"
+#include "isp/kernels/output/output_1.0/ia_css_output_types.h"
+
+#define IA_CSS_DVS_STAT_GRID_INFO_SUPPORTED
+/** Should be removed after Driver adaptation will be done */
+
+#define IA_CSS_VERSION_MAJOR 2
+#define IA_CSS_VERSION_MINOR 0
+#define IA_CSS_VERSION_REVISION 2
+
+#define IA_CSS_MORPH_TABLE_NUM_PLANES 6
+
+/* Min and max exposure IDs. These macros are here to allow
+ * the drivers to get this information. Changing these macros
+ * constitutes a CSS API change. */
+#define IA_CSS_ISYS_MIN_EXPOSURE_ID 1 /** Minimum exposure ID */
+#define IA_CSS_ISYS_MAX_EXPOSURE_ID 250 /** Maximum exposure ID */
+
+/* opaque types */
+struct ia_css_isp_parameters;
+struct ia_css_pipe;
+struct ia_css_memory_offsets;
+struct ia_css_config_memory_offsets;
+struct ia_css_state_memory_offsets;
+
+/* Virtual address within the CSS address space. */
+typedef u32 ia_css_ptr;
+
+/* Generic resolution structure.
+ */
+struct ia_css_resolution {
+ u32 width; /** Width */
+ u32 height; /** Height */
+};
+
+/* Generic coordinate structure.
+ */
+struct ia_css_coordinate {
+ s32 x; /** Value of a coordinate on the horizontal axis */
+ s32 y; /** Value of a coordinate on the vertical axis */
+};
+
+/* Vector with signed values. This is used to indicate motion for
+ * Digital Image Stabilization.
+ */
+struct ia_css_vector {
+ s32 x; /** horizontal motion (in pixels) */
+ s32 y; /** vertical motion (in pixels) */
+};
+
+/* Short hands */
+#define IA_CSS_ISP_DMEM IA_CSS_ISP_DMEM0
+#define IA_CSS_ISP_VMEM IA_CSS_ISP_VMEM0
+
+/* CSS data descriptor */
+struct ia_css_data {
+ ia_css_ptr address; /** CSS virtual address */
+ u32 size; /** Disabled if 0 */
+};
+
+/* Host data descriptor */
+struct ia_css_host_data {
+ char *address; /** Host address */
+ u32 size; /** Disabled if 0 */
+};
+
+/* ISP data descriptor */
+struct ia_css_isp_data {
+ u32 address; /** ISP address */
+ u32 size; /** Disabled if 0 */
+};
+
+/* Shading Correction types. */
+enum ia_css_shading_correction_type {
+ IA_CSS_SHADING_CORRECTION_NONE, /** Shading Correction is not processed in the pipe. */
+ IA_CSS_SHADING_CORRECTION_TYPE_1 /** Shading Correction 1.0 (pipe 1.0 on ISP2300, pipe 2.2 on ISP2400/2401) */
+
+ /** More shading correction types can be added in the future. */
+};
+
+/* Shading Correction information. */
+struct ia_css_shading_info {
+ enum ia_css_shading_correction_type type; /** Shading Correction type. */
+
+ union { /* Shading Correction information of each Shading Correction types. */
+
+ /* Shading Correction information of IA_CSS_SHADING_CORRECTION_TYPE_1.
+ *
+ * This structure contains the information necessary to generate
+ * the shading table required in the isp.
+ * This structure is filled in the css,
+ * and the driver needs to get it to generate the shading table.
+ *
+ * Before the shading correction is applied, NxN-filter and/or scaling
+ * are applied in the isp, depending on the isp binaries.
+ * Then, these should be considered in generating the shading table.
+ * - Bad pixels on left/top sides generated by NxN-filter
+ * (Bad pixels are NOT considered currently,
+ * because they are subtle.)
+ * - Down-scaling/Up-scaling factor
+ *
+ * Shading correction is applied to the area
+ * which has real sensor data and margin.
+ * Then, the shading table should cover the area including margin.
+ * This structure has this information.
+ * - Origin coordinate of bayer (real sensor data)
+ * on the shading table
+ *
+ * ------------------------ISP 2401-----------------------
+ *
+ * the shading table directly required from ISP.
+ * This structure is filled in CSS, and the driver needs to get it to generate the shading table.
+ *
+ * The shading correction is applied to the bayer area which contains sensor data and padding data.
+ * The shading table should cover this bayer area.
+ *
+ * The shading table size directly required from ISP is expressed by these parameters.
+ * 1. uint32_t num_hor_grids;
+ * 2. uint32_t num_ver_grids;
+ * 3. uint32_t bqs_per_grid_cell;
+ *
+ * In some isp binaries, the bayer scaling is applied before the shading correction is applied.
+ * Then, this scaling factor should be considered in generating the shading table.
+ * The scaling factor is expressed by these parameters.
+ * 4. uint32_t bayer_scale_hor_ratio_in;
+ * 5. uint32_t bayer_scale_hor_ratio_out;
+ * 6. uint32_t bayer_scale_ver_ratio_in;
+ * 7. uint32_t bayer_scale_ver_ratio_out;
+ *
+ * The sensor data size inputted to ISP is expressed by this parameter.
+ * This is the size BEFORE the bayer scaling is applied.
+ * 8. struct ia_css_resolution isp_input_sensor_data_res_bqs;
+ *
+ * The origin of the sensor data area positioned on the shading table at the shading correction
+ * is expressed by this parameter.
+ * The size of this area assumes the size AFTER the bayer scaling is applied
+ * to the isp_input_sensor_data_resolution_bqs.
+ * 9. struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl;
+ *
+ * ****** Definitions of the shading table and the sensor data at the shading correction ******
+ *
+ * (0,0)--------------------- TW -------------------------------
+ * | shading table |
+ * | (ox,oy)---------- W -------------------------- |
+ * | | sensor data | |
+ * | | | |
+ * TH H sensor data center | |
+ * | | (cx,cy) | |
+ * | | | |
+ * | | | |
+ * | | | |
+ * | ------------------------------------------- |
+ * | |
+ * ----------------------------------------------------------
+ *
+ * Example of still mode for output 1080p:
+ *
+ * num_hor_grids = 66
+ * num_ver_grids = 37
+ * bqs_per_grid_cell = 16
+ * bayer_scale_hor_ratio_in = 1
+ * bayer_scale_hor_ratio_out = 1
+ * bayer_scale_ver_ratio_in = 1
+ * bayer_scale_ver_ratio_out = 1
+ * isp_input_sensor_data_resolution_bqs = {966, 546}
+ * sensor_data_origin_bqs_on_sctbl = {61, 15}
+ *
+ * TW, TH [bqs]: width and height of shading table
+ * TW = (num_hor_grids - 1) * bqs_per_grid_cell = (66 - 1) * 16 = 1040
+ * TH = (num_ver_grids - 1) * bqs_per_grid_cell = (37 - 1) * 16 = 576
+ *
+ * W, H [bqs]: width and height of sensor data at shading correction
+ * W = sensor_data_res_bqs.width
+ * = isp_input_sensor_data_res_bqs.width
+ * * bayer_scale_hor_ratio_out / bayer_scale_hor_ratio_in + 0.5 = 966
+ * H = sensor_data_res_bqs.height
+ * = isp_input_sensor_data_res_bqs.height
+ * * bayer_scale_ver_ratio_out / bayer_scale_ver_ratio_in + 0.5 = 546
+ *
+ * (ox, oy) [bqs]: origin of sensor data positioned on shading table at shading correction
+ * ox = sensor_data_origin_bqs_on_sctbl.x = 61
+ * oy = sensor_data_origin_bqs_on_sctbl.y = 15
+ *
+ * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction
+ * cx = ox + W/2 = 61 + 966/2 = 544
+ * cy = oy + H/2 = 15 + 546/2 = 288
+ *
+ * ****** Relation between the shading table and the sensor data ******
+ *
+ * The origin of the sensor data should be on the shading table.
+ * 0 <= ox < TW, 0 <= oy < TH
+ *
+ * ****** How to center the shading table on the sensor data ******
+ *
+ * To center the shading table on the sensor data,
+ * CSS decides the shading table size so that a certain grid point is positioned
+ * on the center of the sensor data at the shading correction.
+ * CSS expects the shading center is set on this grid point
+ * when the shading table data is calculated in AIC.
+ *
+ * W, H [bqs]: width and height of sensor data at shading correction
+ * W = sensor_data_res_bqs.width
+ * H = sensor_data_res_bqs.height
+ *
+ * (cx, cy) [bqs]: center of sensor data positioned on shading table at shading correction
+ * cx = sensor_data_origin_bqs_on_sctbl.x + W/2
+ * cy = sensor_data_origin_bqs_on_sctbl.y + H/2
+ *
+ * CSS decides the shading table size and the sensor data position
+ * so that the (cx, cy) satisfies this condition.
+ * mod(cx, bqs_per_grid_cell) = 0
+ * mod(cy, bqs_per_grid_cell) = 0
+ *
+ * ****** How to change the sensor data size by processes in the driver and ISP ******
+ *
+ * 1. sensor data size: Physical sensor size
+ * (The struct ia_css_shading_info does not have this information.)
+ * 2. process: Driver applies the sensor cropping/binning/scaling to physical sensor size.
+ * 3. sensor data size: ISP input size (== shading_info.isp_input_sensor_data_res_bqs)
+ * (ISP assumes the ISP input sensor data is centered on the physical sensor.)
+ * 4. process: ISP applies the bayer scaling by the factor of shading_info.bayer_scale_*.
+ * 5. sensor data size: Scaling factor * ISP input size (== shading_info.sensor_data_res_bqs)
+ * 6. process: ISP applies the shading correction.
+ *
+ * ISP block: SC1
+ * ISP1: SC1 is used.
+ * ISP2: SC1 is used.
+ */
+ struct {
+ /* ISP2400 */
+ u32 enable; /** Shading correction enabled.
+ 0:disabled, 1:enabled */
+
+ /* ISP2401 */
+ u32 num_hor_grids; /** Number of data points per line per color on shading table. */
+ u32 num_ver_grids; /** Number of lines of data points per color on shading table. */
+ u32 bqs_per_grid_cell; /** Grid cell size in BQ unit.
+ NOTE: bqs = size in BQ(Bayer Quad) unit.
+ 1BQ means {Gr,R,B,Gb} (2x2 pixels).
+ Horizontal 1 bqs corresponds to horizontal 2 pixels.
+ Vertical 1 bqs corresponds to vertical 2 pixels. */
+ u32 bayer_scale_hor_ratio_in;
+ u32 bayer_scale_hor_ratio_out;
+
+ /** Horizontal ratio of bayer scaling between input width and output width,
+ for the scaling which should be done before shading correction.
+ output_width = input_width * bayer_scale_hor_ratio_out
+ / bayer_scale_hor_ratio_in + 0.5 */
+ u32 bayer_scale_ver_ratio_in;
+ u32 bayer_scale_ver_ratio_out;
+
+ /** Vertical ratio of bayer scaling
+ between input height and output height, for the scaling
+ which should be done before shading correction.
+ output_height = input_height * bayer_scale_ver_ratio_out
+ / bayer_scale_ver_ratio_in */
+ /* ISP2400 */
+ u32 sc_bayer_origin_x_bqs_on_shading_table;
+ /** X coordinate (in bqs) of bayer origin on shading table.
+ This indicates the left-most pixel of bayer
+ (not include margin) inputted to the shading correction.
+ This corresponds to the left-most pixel of bayer
+ inputted to isp from sensor. */
+ /* ISP2400 */
+ u32 sc_bayer_origin_y_bqs_on_shading_table;
+ /** Y coordinate (in bqs) of bayer origin on shading table.
+ This indicates the top pixel of bayer
+ (not include margin) inputted to the shading correction.
+ This corresponds to the top pixel of bayer
+ inputted to isp from sensor. */
+
+ /** Vertical ratio of bayer scaling between input height and output height,
+ for the scaling which should be done before shading correction.
+ output_height = input_height * bayer_scale_ver_ratio_out
+ / bayer_scale_ver_ratio_in + 0.5 */
+ /* ISP2401 */
+ struct ia_css_resolution isp_input_sensor_data_res_bqs;
+ /** Sensor data size (in bqs) inputted to ISP. This is the size BEFORE bayer scaling.
+ NOTE: This is NOT the size of the physical sensor size.
+ CSS requests the driver that ISP inputs sensor data
+ by the size of isp_input_sensor_data_res_bqs.
+ The driver sends the sensor data to ISP,
+ after the adequate cropping/binning/scaling
+ are applied to the physical sensor data area.
+ ISP assumes the area of isp_input_sensor_data_res_bqs
+ is centered on the physical sensor. */
+ /* ISP2401 */
+ struct ia_css_resolution sensor_data_res_bqs;
+ /** Sensor data size (in bqs) at shading correction.
+ This is the size AFTER bayer scaling. */
+ /* ISP2401 */
+ struct ia_css_coordinate sensor_data_origin_bqs_on_sctbl;
+ /** Origin of sensor data area positioned on shading table at shading correction.
+ The coordinate x,y should be positive values. */
+ } type_1;
+
+ /** More structures can be added here when more shading correction types will be added
+ in the future. */
+ } info;
+};
+
+/* Default Shading Correction information of Shading Correction Type 1. */
+#define DEFAULT_SHADING_INFO_TYPE_1 \
+(struct ia_css_shading_info) { \
+ .type = IA_CSS_SHADING_CORRECTION_TYPE_1, \
+ .info = { \
+ .type_1 = { \
+ .bayer_scale_hor_ratio_in = 1, \
+ .bayer_scale_hor_ratio_out = 1, \
+ .bayer_scale_ver_ratio_in = 1, \
+ .bayer_scale_ver_ratio_out = 1, \
+ } \
+ } \
+}
+
+/* Default Shading Correction information. */
+#define DEFAULT_SHADING_INFO DEFAULT_SHADING_INFO_TYPE_1
+
+/* structure that describes the 3A and DIS grids */
+struct ia_css_grid_info {
+ /* \name ISP input size
+ * that is visible for user
+ * @{
+ */
+ u32 isp_in_width;
+ u32 isp_in_height;
+ /* @}*/
+
+ struct ia_css_3a_grid_info s3a_grid; /** 3A grid info */
+ union ia_css_dvs_grid_u dvs_grid;
+ /** All types of DVS statistics grid info union */
+
+ enum ia_css_vamem_type vamem_type;
+};
+
+/* defaults for ia_css_grid_info structs */
+#define DEFAULT_GRID_INFO { \
+ .dvs_grid = DEFAULT_DVS_GRID_INFO, \
+ .vamem_type = IA_CSS_VAMEM_TYPE_1 \
+}
+
+/* Morphing table, used for geometric distortion and chromatic abberration
+ * correction (GDCAC, also called GDC).
+ * This table describes the imperfections introduced by the lens, the
+ * advanced ISP can correct for these imperfections using this table.
+ */
+struct ia_css_morph_table {
+ u32 enable; /** To disable GDC, set this field to false. The
+ coordinates fields can be set to NULL in this case. */
+ u32 height; /** Table height */
+ u32 width; /** Table width */
+ u16 *coordinates_x[IA_CSS_MORPH_TABLE_NUM_PLANES];
+ /** X coordinates that describe the sensor imperfection */
+ u16 *coordinates_y[IA_CSS_MORPH_TABLE_NUM_PLANES];
+ /** Y coordinates that describe the sensor imperfection */
+};
+
+struct ia_css_dvs_6axis_config {
+ unsigned int exp_id;
+ /** Exposure ID, see ia_css_event_public.h for more detail */
+ u32 width_y;
+ u32 height_y;
+ u32 width_uv;
+ u32 height_uv;
+ u32 *xcoords_y;
+ u32 *ycoords_y;
+ u32 *xcoords_uv;
+ u32 *ycoords_uv;
+};
+
+/**
+ * This specifies the coordinates (x,y)
+ */
+struct ia_css_point {
+ s32 x; /** x coordinate */
+ s32 y; /** y coordinate */
+};
+
+/**
+ * This specifies the region
+ */
+struct ia_css_region {
+ struct ia_css_point origin; /** Starting point coordinates for the region */
+ struct ia_css_resolution resolution; /** Region resolution */
+};
+
+/**
+ * Digital zoom:
+ * This feature is currently available only for video, but will become
+ * available for preview and capture as well.
+ * Set the digital zoom factor, this is a logarithmic scale. The actual zoom
+ * factor will be 64/x.
+ * Setting dx or dy to 0 disables digital zoom for that direction.
+ * New API change for Digital zoom:(added struct ia_css_region zoom_region)
+ * zoom_region specifies the origin of the zoom region and width and
+ * height of that region.
+ * origin : This is the coordinate (x,y) within the effective input resolution
+ * of the stream. where, x >= 0 and y >= 0. (0,0) maps to the upper left of the
+ * effective input resolution.
+ * resolution : This is resolution of zoom region.
+ * where, x + width <= effective input width
+ * y + height <= effective input height
+ */
+struct ia_css_dz_config {
+ u32 dx; /** Horizontal zoom factor */
+ u32 dy; /** Vertical zoom factor */
+ struct ia_css_region zoom_region; /** region for zoom */
+};
+
+/* The still capture mode, this can be RAW (simply copy sensor input to DDR),
+ * Primary ISP, the Advanced ISP (GDC) or the low-light ISP (ANR).
+ */
+enum ia_css_capture_mode {
+ IA_CSS_CAPTURE_MODE_RAW, /** no processing, copy data only */
+ IA_CSS_CAPTURE_MODE_BAYER, /** bayer processing, up to demosaic */
+ IA_CSS_CAPTURE_MODE_PRIMARY, /** primary ISP */
+ IA_CSS_CAPTURE_MODE_ADVANCED, /** advanced ISP (GDC) */
+ IA_CSS_CAPTURE_MODE_LOW_LIGHT /** low light ISP (ANR) */
+};
+
+struct ia_css_capture_config {
+ enum ia_css_capture_mode mode; /** Still capture mode */
+ u32 enable_xnr; /** Enable/disable XNR */
+ u32 enable_raw_output;
+ bool enable_capture_pp_bli; /** Enable capture_pp_bli mode */
+};
+
+/* default settings for ia_css_capture_config structs */
+#define DEFAULT_CAPTURE_CONFIG { \
+ .mode = IA_CSS_CAPTURE_MODE_PRIMARY, \
+}
+
+/* ISP filter configuration. This is a collection of configurations
+ * for each of the ISP filters (modules).
+ *
+ * NOTE! The contents of all pointers is copied when get or set with the
+ * exception of the shading and morph tables. For these we only copy the
+ * pointer, so the caller must make sure the memory contents of these pointers
+ * remain valid as long as they are used by the CSS. This will be fixed in the
+ * future by copying the contents instead of just the pointer.
+ *
+ * Comment:
+ * ["ISP block", 1&2] : ISP block is used both for ISP1 and ISP2.
+ * ["ISP block", 1only] : ISP block is used only for ISP1.
+ * ["ISP block", 2only] : ISP block is used only for ISP2.
+ */
+struct ia_css_isp_config {
+ struct ia_css_wb_config *wb_config; /** White Balance
+ [WB1, 1&2] */
+ struct ia_css_cc_config *cc_config; /** Color Correction
+ [CSC1, 1only] */
+ struct ia_css_tnr_config *tnr_config; /** Temporal Noise Reduction
+ [TNR1, 1&2] */
+ struct ia_css_ecd_config *ecd_config; /** Eigen Color Demosaicing
+ [DE2, 2only] */
+ struct ia_css_ynr_config *ynr_config; /** Y(Luma) Noise Reduction
+ [YNR2&YEE2, 2only] */
+ struct ia_css_fc_config *fc_config; /** Fringe Control
+ [FC2, 2only] */
+ struct ia_css_formats_config
+ *formats_config; /** Formats Control for main output
+ [FORMATS, 1&2] */
+ struct ia_css_cnr_config *cnr_config; /** Chroma Noise Reduction
+ [CNR2, 2only] */
+ struct ia_css_macc_config *macc_config; /** MACC
+ [MACC2, 2only] */
+ struct ia_css_ctc_config *ctc_config; /** Chroma Tone Control
+ [CTC2, 2only] */
+ struct ia_css_aa_config *aa_config; /** YUV Anti-Aliasing
+ [AA2, 2only]
+ (not used currently) */
+ struct ia_css_aa_config *baa_config; /** Bayer Anti-Aliasing
+ [BAA2, 1&2] */
+ struct ia_css_ce_config *ce_config; /** Chroma Enhancement
+ [CE1, 1only] */
+ struct ia_css_dvs_6axis_config *dvs_6axis_config;
+ struct ia_css_ob_config *ob_config; /** Objective Black
+ [OB1, 1&2] */
+ struct ia_css_dp_config *dp_config; /** Defect Pixel Correction
+ [DPC1/DPC2, 1&2] */
+ struct ia_css_nr_config *nr_config; /** Noise Reduction
+ [BNR1&YNR1&CNR1, 1&2]*/
+ struct ia_css_ee_config *ee_config; /** Edge Enhancement
+ [YEE1, 1&2] */
+ struct ia_css_de_config *de_config; /** Demosaic
+ [DE1, 1only] */
+ struct ia_css_gc_config *gc_config; /** Gamma Correction (for YUV)
+ [GC1, 1only] */
+ struct ia_css_anr_config *anr_config; /** Advanced Noise Reduction */
+ struct ia_css_3a_config *s3a_config; /** 3A Statistics config */
+ struct ia_css_xnr_config *xnr_config; /** eXtra Noise Reduction */
+ struct ia_css_dz_config *dz_config; /** Digital Zoom */
+ struct ia_css_cc_config *yuv2rgb_cc_config; /** Color Correction
+ [CCM2, 2only] */
+ struct ia_css_cc_config *rgb2yuv_cc_config; /** Color Correction
+ [CSC2, 2only] */
+ struct ia_css_macc_table *macc_table; /** MACC
+ [MACC1/MACC2, 1&2]*/
+ struct ia_css_gamma_table *gamma_table; /** Gamma Correction (for YUV)
+ [GC1, 1only] */
+ struct ia_css_ctc_table *ctc_table; /** Chroma Tone Control
+ [CTC1, 1only] */
+
+ /* \deprecated */
+ struct ia_css_xnr_table *xnr_table; /** eXtra Noise Reduction
+ [XNR1, 1&2] */
+ struct ia_css_rgb_gamma_table *r_gamma_table;/** sRGB Gamma Correction
+ [GC2, 2only] */
+ struct ia_css_rgb_gamma_table *g_gamma_table;/** sRGB Gamma Correction
+ [GC2, 2only] */
+ struct ia_css_rgb_gamma_table *b_gamma_table;/** sRGB Gamma Correction
+ [GC2, 2only] */
+ struct ia_css_vector *motion_vector; /** For 2-axis DVS */
+ struct ia_css_shading_table *shading_table;
+ struct ia_css_morph_table *morph_table;
+ struct ia_css_dvs_coefficients *dvs_coefs; /** DVS 1.0 coefficients */
+ struct ia_css_dvs2_coefficients *dvs2_coefs; /** DVS 2.0 coefficients */
+ struct ia_css_capture_config *capture_config;
+ struct ia_css_anr_thres *anr_thres;
+ /* @deprecated{Old shading settings, see bugzilla bz675 for details} */
+ struct ia_css_shading_settings *shading_settings;
+ struct ia_css_xnr3_config *xnr3_config; /** eXtreme Noise Reduction v3 */
+ /* comment from Lasse: Be aware how this feature will affect coordinate
+ * normalization in different parts of the system. (e.g. face detection,
+ * touch focus, 3A statistics and windows of interest, shading correction,
+ * DVS, GDC) from IQ tool level and application level down-to ISP FW level.
+ * the risk for regression is not in the individual blocks, but how they
+ * integrate together. */
+ struct ia_css_output_config
+ *output_config; /** Main Output Mirroring, flipping */
+
+ struct ia_css_scaler_config
+ *scaler_config; /** Skylake: scaler config (optional) */
+ struct ia_css_formats_config
+ *formats_config_display;/** Formats control for viewfinder/display output (optional)
+ [OSYS, n/a] */
+ struct ia_css_output_config
+ *output_config_display; /** Viewfinder/display output mirroring, flipping (optional) */
+
+ struct ia_css_frame
+ *output_frame; /** Output frame the config is to be applied to (optional) */
+ u32 isp_config_id; /** Unique ID to track which config was actually applied to a particular frame */
+};
+
+#endif /* _IA_CSS_TYPES_H */