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-rw-r--r--include/drm/gpu_scheduler.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 684692a8ed76..9e71be129c30 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -52,9 +52,9 @@ enum drm_sched_priority {
* @list: used to append this struct to the list of entities in the
* runqueue.
* @rq: runqueue on which this entity is currently scheduled.
- * @rq_list: a list of run queues on which jobs from this entity can
- * be scheduled
- * @num_rq_list: number of run queues in the rq_list
+ * @sched_list: a list of drm_gpu_schedulers on which jobs from this entity can
+ * be scheduled
+ * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
* @rq_lock: lock to modify the runqueue to which this entity belongs.
* @job_queue: the list of jobs of this entity.
* @fence_seq: a linearly increasing seqno incremented with each
@@ -81,8 +81,9 @@ enum drm_sched_priority {
struct drm_sched_entity {
struct list_head list;
struct drm_sched_rq *rq;
- struct drm_sched_rq **rq_list;
- unsigned int num_rq_list;
+ struct drm_gpu_scheduler **sched_list;
+ unsigned int num_sched_list;
+ enum drm_sched_priority priority;
spinlock_t rq_lock;
struct spsc_queue job_queue;
@@ -260,7 +261,7 @@ struct drm_sched_backend_ops {
* @job_list_lock: lock to protect the ring_mirror_list.
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
- * @num_jobs: the number of jobs in queue in the scheduler
+ * @score: score to help loadbalancer pick a idle sched
* @ready: marks if the underlying HW is ready to work
* @free_guilty: A hit to time out handler to free the guilty job.
*
@@ -281,8 +282,8 @@ struct drm_gpu_scheduler {
struct list_head ring_mirror_list;
spinlock_t job_list_lock;
int hang_limit;
- atomic_t num_jobs;
- bool ready;
+ atomic_t score;
+ bool ready;
bool free_guilty;
};
@@ -312,8 +313,9 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
- struct drm_sched_rq **rq_list,
- unsigned int num_rq_list,
+ enum drm_sched_priority priority,
+ struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list,
atomic_t *guilty);
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);