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2009-12-12powerpc: allow ioremap within reserved memory regionsAlbert Herranz5-2/+16
Add a flag to let a platform ioremap memory regions marked as reserved. This flag will be used later by the Nintendo Wii support code to allow ioremapping the I/O region sitting between MEM1 and MEM2 and marked as reserved RAM in the patch "wii: use both mem1 and mem2 as ram". This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
2009-12-12wii: use both mem1 and mem2 as ramAlbert Herranz5-7/+106
The Nintendo Wii video game console has two discontiguous RAM regions: - MEM1: 24MB @ 0x00000000 - MEM2: 64MB @ 0x10000000 Unfortunately, the kernel currently does not support discontiguous RAM memory regions on 32-bit PowerPC platforms. This patch adds a series of workarounds to allow the use of the second memory region (MEM2) as RAM by the kernel. Basically, a single range of memory from the beginning of MEM1 to the end of MEM2 is reported to the kernel, and a memory reservation is created for the hole between MEM1 and MEM2. With this patch the system is able to use all the available RAM and not just ~27% of it. This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
2009-12-12wii: bootwrapper: add fixup to calc useable mem2Albert Herranz1-3/+115
The top portion of MEM2 (the second 64MB memory block) in the Nintendo Wii video game console is used by the firmware running on the Starlet processor. Add code to calculate the portion of MEM2 safely useable by the Broadway processor. When running under the 'mini' firmware this is easily determined from an in-memory header. Otherwise, a safe default is used. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
2009-12-12powerpc: gamecube/wii: early debugging using usbgeckoAlbert Herranz6-0/+94
Add support for using the USB Gecko adapter as an early debugging console on the Nintendo GameCube and Wii video game consoles. The USB Gecko is a 3rd party memory card interface adapter that provides a EXI (External Interface) to USB serial converter. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
2009-12-12powerpc: reserve fixmap entries for early debugAlbert Herranz1-0/+3
Add a set of entries to the fixmap table to allow usage of known reserved virtual address space by early debug code. The address space reserved is the top 128K of the 32-bit address space. This allows, if required, the use of a BAT to do the mappings. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>