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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c (follow)
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2014-03-28drm/vmwgfx: Use a per-device semaphore for reservation protectionThomas Hellstrom1-3/+2
Don't use a per-master semaphore (ttm lock) for reservation protection, but rather a per-device semaphore. This is needed since clients connecting using render nodes aren't master aware. The ttm lock used should probably be replaced with a reader-write semaphore once the function down_xx_interruptible() is available. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-12drm/vmwgfx: Fix a couple of sparse warnings and errorsThomas Hellstrom1-7/+9
Introduced with 3.14-rc1 Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05drm/vmwgfx: Reemit context bindings when necessary v2Thomas Hellstrom1-1/+1
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2Thomas Hellstrom1-48/+417
Command stream legacy shader creation and destruction is replaced by NOPs in the command stream, and instead guest-backed shaders are created and destroyed as part of the command validation process. v2: Removed some stray debug messages. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-01-21drm/vmwgfx: Fix recently introduced sparse / smatch warnings and errorsThomas Hellstrom1-0/+1
Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrant <jakob@vmware.com>
2014-01-17drm/vmwgfx: Persistent tracking of context bindingsThomas Hellstrom1-0/+4
Only scrub context bindings when a bound resource is destroyed, or when the MOB backing the context is unbound. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17drm/vmwgfx: Add guest-backed shadersThomas Hellstrom1-0/+436
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>