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We can forgo queuing the hangcheck from the start of every request to
until we wait upon a request. This reduces the overhead of every
request, but may increase the latency of detecting a hang. However, if
nothing every waits upon a hang, did it ever hang? It also improves the
robustness of the wait-request by ensuring that the hangchecker is
indeed running before we sleep indefinitely (and thereby ensuring that
we never actually sleep forever waiting for a dead GPU).
As pointed out by Tvrtko, it is possible for a GPU hang to go unnoticed
for as long as nobody is waiting for the GPU. Though this rare, during
that time we may be consuming more power than if we had promptly
recovered, and in the most extreme case we may exhaust all memory before
forcing the hangcheck. Something to be wary off in future.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-2-git-send-email-chris@chris-wilson.co.uk
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As we inspect obj->active to decide how many objects we can shrink (we
only shrink idle objects), it helps to flush the active lists first
in order to have a more accurate count of available objects.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-1-git-send-email-chris@chris-wilson.co.uk
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Broxton is now part of CI which doesn't indicate any major problems so
enable the driver by default.
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467384045-17028-1-git-send-email-imre.deak@intel.com
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When the surface backing a framebuffer doesn't match the framebuffer's
dimensions, the screen target code would test the framebuffer dimensions
rather than the surface dimensions when deciding whether to bind the
surface as a screen target directly. This causes a screen target -
surface dimension mismatch and a subsequent device error.
Fix this by testing against the surface dimension.
v2: Fix review comments by Sinclair Yeh.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: <stable@vger.kernel.org>
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For the Screen Object display unit, we need to reserve a
guest-invisible region equal to the size of the framebuffer for
the host. This region can only be reserved in VRAM, whereas
the guest-visible framebuffer can be reserved in either VRAM or
GMR.
As such priority should be given to the guest-invisible
region otherwise in a limited VRAM situation, we can fail to
allocate this region.
This patch makes it so that vmw_sou_backing_alloc() is called
before the framebuffer is pinned.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the last patch of a 3-patch series to fix console black
screen issue on Ubuntu 16.04 server
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In certain scenarios, e.g. when fbdev is enabled, we can get into
a situation where a vmw_framebuffer_pin() is called on a buffer
that is already pinned.
When this happens, ttm_bo_validate() will unintentially remove the
TTM_PL_FLAG_NO_EVICT flag, thus unpinning it, and leaving no way
to actually pin the buffer again.
To prevent this, if a buffer is already pinned, then instead of
calling ttm_bo_validate(), just make sure the proposed placement is
compatible with the existing placement.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the 2nd patch in a 3-patch series to fix a console black
screen issue on Ubuntu 16.04 server. This fixes a BUG_ON()
condition where a pinned buffer gets accidentally put onto the
LRU list.
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There are cases where it is desired to see if a proposed placement
is compatible with a buffer object before calling ttm_bo_validate().
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
---
This is the first of a 3-patch series to fix a black screen
issue observed on Ubuntu 16.04 server.
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Offer an option for advanced users who want larger modes at 16bpp.
This becomes necessary after the fix: "Work around mode set
failure in 2D VMs." Without this patch, there would be no way
for existing advanced users to get to a high res mode, and the
regression is they will likely get a black screen after a software
update on their current VM.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
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In a low-memory 2D VM, fbdev can take up a large percentage of
available memory, making them unavailable for other DRM clients.
Since we do not take fbdev into account when filtering modes,
we end up claiming to support more modes than we actually do.
As a result, users get a black screen when setting a mode too
large for current available memory. In a low-memory VM
configuration, users can get a black screen for a mode as low
as 1024x768.
The current mode filtering mechanism keys off of
SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB, i.e. the maximum amount
of surface memory we have. Since this value is a performance
suggestion, not a hard limit, and since there should not be much
of a performance impact for a 2D VM, rather than filtering out
more modes, we will just allow ourselves to exceed the SVGA's
performance suggestion.
Also changed assumed bpp to 32 from 16 to make sure we can
actually support all the modes listed.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: <stable@vger.kernel.org>
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Discovered by static code analysis tool. If for some reason communication
with the host fails more than preset number of retries, return an error
instead of return garbage.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reported-by: Dan Carpenter <dan.carpenter@oracle.com>
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Pooled EU is a bxt only feature and kernel changes are already merged. This
feature is not yet exposed to userspace as the support was not yet
available. Beignet team expressed interest and added patches to use this.
Since we now have a user and patches to use them, expose them from the
kernel side as well.
v2: fix compile error
[1] https://lists.freedesktop.org/archives/beignet/2016-June/007698.html
[2] https://lists.freedesktop.org/archives/beignet/2016-June/007699.html
Cc: Winiarski, Michal <michal.winiarski@intel.com>
Cc: Zou, Nanhai <nanhai.zou@intel.com>
Cc: Yang, Rong R <rong.r.yang@intel.com>
Cc: Tim Gore <tim.gore@intel.com>
Cc: Jeff McGee <jeff.mcgee@intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467369782-25992-1-git-send-email-arun.siluvery@linux.intel.com
Acked-by: Jani Nikula <jani.nikula@intel.com>
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This function is useful in both eDP and DP modes, so split it out in
anticipation of adding DP support.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Use a slightly more sensible name, tegra_sor_compute_config().
Signed-off-by: Thierry Reding <treding@nvidia.com>
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Switching the SOR parent clock can glitch if done while the clock is
enabled. Extract a common function that can be used to disable the
module clock, switch the parent and reenable the module clock.
Signed-off-by: Thierry Reding <treding@nvidia.com>
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BXT BIOS has two options related to GPU power management: "RC6(Render
Standby)" and "GT PM Support". The assumption so far was that disabling
either of these options would leave RC6 uninitialized. According to my
tests this isn't so: for a proper RC6 setup we only need the "GT PM
Support" option to be enabled while the "RC6" option only controls
whether RC6 is left enabled or not by BIOS. OTOH we were missing a few
checks to ensure a proper RC6 setup. Add these now and don't fail the
sanity check if RC6 is disabled. This fixes a problem where RC6 remains
disabled after reloading the driver, since we explicitly disable RC6
during unloading.
v2:
- Print a debug message about the BIOS enabled RC state. (Sagar)
CC: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467216835-1086-2-git-send-email-imre.deak@intel.com
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RC6 isn't really a KMS feature, so use the more proper DRIVER log type
for RC6 related debug messages.
CC: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Sagar Arun Kamble <sagar.a.kamble@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467216835-1086-1-git-send-email-imre.deak@intel.com
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Just plonk all the default irq vfuncs together in one function to keep
the initialisers of reasonable size.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467361093-20209-2-git-send-email-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
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Consolidate the block of default vfuncs for dispatching the batchbuffer.
Just a minor tweak on top of Tvrtko's great job of tidying up the vfunc
initialisation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467361093-20209-1-git-send-email-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
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Add the interface needed by audio hdmi-codec driver.
Signed-off-by: Arnaud Pouliquen <arnaud.pouliquen@st.com>
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The DPAUX pins are shared with an internal I2C controller. To allow
these pins to be muxed to the I2C controller, register a pinctrl device
for the DPAUX device.
This is based upon work by Thierry Reding <treding@nvidia.com>.
Signed-off-by: Jon Hunter <jonathanh@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
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So far, we were missing to send the vblank event when disabling the CRTC,
making us never report the last vblank event.
This was causing a time out on the page flip, which should be solved now.
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
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The sun4i display engine doesn't have any vblank counter. Use the proper
helper for that.
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
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Just a bit of cleanup after the previous refactoring.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1467212972-861-1-git-send-email-tvrtko.ursulin@linux.intel.com
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Replace per-engine initialization with a common half-programatic,
half-data driven code for ease of maintenance and compactness.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Store the semaphore offset in a temporary variable to avoid
having to get the VMA offset twice.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Replace the macro initializer with a programatic loop which
results in smaller code and hopefully just as clear.
v2: Rebase.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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The object needs to be created before semaphores can be initialized
on any ring and it makes sense to pull it out to this semaphore
dedicated helper.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
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v2: Put dispatch_execbuffer before add_request. (Chris Wilson)
v3: Fix add_request and irq_seqno_barrier for gen8+.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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v2: Consistent INTEL_GEN vs IS_GEN usage. (Chris Wilson)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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All engines apart from render select this based on Gen.
Move it to the common helper as well.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Introduce a function which initializes vfuncs mostly common
across engines and move write_tail initialization in it since
only one engine overrides the default.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-53-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-61-git-send-email-chris@chris-wilson.co.uk
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Since we have a sequence of register reads and writes, we can reduce the
latency of starting the BSD ring by performing all the mmio operations
under the same forcewake wakeref.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-62-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-60-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-59-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-58-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-57-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-56-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-55-git-send-email-chris@chris-wilson.co.uk
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|
By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-54-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-52-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-51-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-50-git-send-email-chris@chris-wilson.co.uk
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By using the out-of-line intel_wait_for_register() not only do we can
efficiency from using the hybrid wait_for() contained within, but we
avoid code bloat from the numerous inlined loops, in total (all patches):
text data bss dec hex filename
1078551 4557 416 1083524 108884 drivers/gpu/drm/i915/i915.ko
1070775 4557 416 1075748 106a24 drivers/gpu/drm/i915/i915.ko
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467297225-21379-49-git-send-email-chris@chris-wilson.co.uk
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