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path: root/drivers/hid/hid-axff.c (follow)
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2013-11-12HID: enable Mayflash USB Gamecube AdapterTristan Rice1-1/+2
This is a patch that adds the new Mayflash Gamecube Controller to USB adapter (ID 1a34:f705 ACRUX) to the ACRUX driver (drivers/hid/hid-axff.c) with full force feedback support. Signed-off-by: Tristan Rice <rice@outerearth.net> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-02-25HID: use hid_hw_request() instead of direct call to usbhidBenjamin Tissoires1-4/+2
This allows the hid drivers to be independent from the transport layer. The patch was constructed by replacing all occurences of usbhid_submit_report() by its hid_hw_request() counterpart. Then, drivers not requiring USB_HID anymore have their USB_HID dependency cleaned in the Kconfig file. Finally, few drivers still depends on USB_HID. Many of them are requiring the io wait callback. They are found in the next patch. Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com> Reviewed-by: Mika Westerberg <mika.westerberg@linux.intel.com> For the sensor-hub part: Tested-by: Mika Westerberg <mika.westerberg@linux.intel.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-01-03HID: Use module_hid_driver macroH Hartley Sweeten1-13/+1
Use the new module_hid_driver macro in all HID drivers that have a simple register/unregister init/exit. This also converts the hid drivers that test for a failure of hid_register_driver() and report the failure. Using module_hid_driver in those drivers removes the failure message. Signed-off-by: H Hartley Sweeten <hsweeten@visionengravers.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-10-31hid: Add module.h to fix up implicit users of itPaul Gortmaker1-0/+1
A pending cleanup will mean that module.h won't be implicitly everywhere anymore. Make sure the modular drivers in clocksource are actually calling out for <module.h> explicitly in advance. Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2011-08-04HID: ACRUX - handle gamepads with different report layoutSergei Kolzun1-12/+24
There are gamepads that share the same VID and PID but have different report structure - instead of having 4 fields with one value they have one field that can hold all 4 values. Make the driver cope with devices using both styles. Signed-off-by: Sergei Kolzun <x0r@dv-life.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-07-14HID: ACRUX - add missing hid_hw_stop() in ax_probe() error pathAxel Lin1-0/+1
hid_hw_stop() must be called in ax_probe() error path if hid_hw_start() was successful. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-03-12HID: ACRUX - activate the device immediately after bindingDmitry Torokhov1-3/+28
This device does not tolerate delayed opening and goes into a coma if we try to that. Ubuntu even has a crutch for udev that opened the device upon seeing it for the first time, but it did not work if we happened to boot with the device attached, since by the time userspace got around opening the device it was too late. Let's start the device immediately to deal with this issue. Reported-by: Sergei Kolzun <x0r@dv-life.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2010-12-10HID: Add and use hid_<level>: dev_<level> equivalentsJoe Perches1-7/+7
Neaten current uses of dev_<level> by adding and using hid specific hid_<level> macros. Convert existing uses of dev_<level> uses to hid_<level>. Convert hid-pidff printk uses to hid_<level>. Remove err_hid and use hid_err instead. Add missing newlines to logging messages where necessary. Coalesce format strings. Add and use pr_fmt(fmt) KBUILD_MODNAME ": " fmt Other miscellaneous changes: Add const struct hid_device * argument to hid-core functions extract() and implement() so hid_<level> can be used by them. Fix bad indentation in hid-core hid_input_field function that calls extract() function above. Signed-off-by: Joe Perches <joe@perches.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2010-07-19HID: add ACRUX game controller force feedback supportSergei Kolzun1-0/+172
Adds force feedback support for ACRUX USB game controllers. These devices are mass produced in China by several vendors. Signed-off-by: Sergei Kolzun <x0r@dv-life.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Jiri Kosina <jkosina@suse.cz>