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Adds a new quirk for controllers that have a Profile button which has 4
states, reflected as an ABS_PROFILE axis with 4 values.
Signed-off-by: Nate Yocom <nate@yocom.org>
Tested-by: Bastien Nocera <hadess@hadess.net>
Link: https://lore.kernel.org/r/20220908173930.28940-6-nate@yocom.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Adaptive controller sets 0x02 bit for this button, all others set 0x01
so presence of either is used for BTN_MODE.
Signed-off-by: Nate Yocom <nate@yocom.org>
Tested-by: Bastien Nocera <hadess@hadess.net>
Reviewed-by: Mattijs Korpershoek <mkorpershoek@baylibre.com
Link: https://lore.kernel.org/r/20220908173930.28940-3-nate@yocom.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Adds correct VID/PID for this XTYPE_XBOXONE compatible controller to
xpad_device[] table.
Signed-off-by: Nate Yocom <nate@yocom.org>
Tested-by: Bastien Nocera <hadess@hadess.net>
Reviewed-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
Link: https://lore.kernel.org/r/20220908173930.28940-2-nate@yocom.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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only renames, no functional changes. Some of the packets we send
seem superfluous now. Unfortunately I dont have the hardware to verify
whether they are.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220913213133.584979-3-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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reduces the amount of magic numbers and makes the code more readable
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220913213133.584979-2-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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An effort has been made to support every official model and firmware
version I could track down info on. The following controllers _should_
have working paddles with this PR:
- Xbox Elite (**untested**)
- Xbox Elite Series 2 on early firmwares (**untested**)
- Xbox Elite Series 2 on v4 firmwares (Tested v4.8.1908.0)
- Xbox Elite Series 2 on v5 pre-BLE firmwares (**untested**)
- Xbox Elite Series 2 on v5 post-BLE firmwares (Tested v5.13.3143.0)
This patch also introduces correct handling for the Elite 1 controller
and properly suppresses paddle inputs when using a custom profile slot.
Starting with firmware v5.11, certain inputs for the Elite 2 were moved
to an extra packet that is not enabled by default.
We must first manually enable this extra packet in order to correctly
process paddle input data with these later firmwares.
Signed-off-by: Christopher Crockett <chaorace@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Tested-by: Bastien Nocera <hadess@hadess.net>
Link: https://lore.kernel.org/r/20220818154411.510308-5-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Newer gamepads turn themselves off when the mode button is held down.
For XBOX360W gamepads we must do this in the driver.
Do not use BIT() macro for consistency within the file.
Signed-off-by: Santosh De Massari <s.demassari@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220818154411.510308-4-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Suspending and resuming the system can sometimes cause the out
URB to get hung after a reset_resume. This causes LED setting
and force feedback to break on resume. To avoid this, just drop
the reset_resume callback so the USB core rebinds xpad to the
wireless pads on resume if a reset happened.
A nice side effect of this change is the LED ring on wireless
controllers is now set correctly on system resume.
Cc: stable@vger.kernel.org
Fixes: 4220f7db1e42 ("Input: xpad - workaround dead irq_out after suspend/ resume")
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220818154411.510308-3-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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This is based on multiple commits at https://github.com/paroj/xpad
Cc: stable@vger.kernel.org
Signed-off-by: Jasper Poppe <jgpoppe@gmail.com>
Signed-off-by: Jeremy Palmer <jpalmer@linz.govt.nz>
Signed-off-by: Ruineka <ruinairas1992@gmail.com>
Signed-off-by: Cleber de Mattos Casali <clebercasali@gmail.com>
Signed-off-by: Kyle Gospodnetich <me@kylegospodneti.ch>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220818154411.510308-2-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Change the name of controller to a more meaningful one.
Signed-off-by: Marcos Alano <marcoshalano@gmail.com>
Link: https://lore.kernel.org/r/20220212191014.1754721-1-marcoshalano@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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The Nacon GX100XF is already mapped, but it seems there is a Nacon
GC-100 (identified as NC5136Wht PCGC-100WHITE though I believe other
colours exist) with a different USB ID when in XInput mode.
Signed-off-by: Michael Cullen <michael@michaelcullen.name>
Link: https://lore.kernel.org/r/20211015192051.5196-1-michael@michaelcullen.name
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Add "Select" button input capability and input event mapping for
Microsoft Xbox One controller. From product site this is also referred as
"Share" button.
Signed-off-by: Chris Ye <lzye@google.com>
Reviewed-by: Bastien Nocera <hadess@hadess.net>
Link: https://lore.kernel.org/r/20210414021201.2462114-1-lzye@google.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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The Amazon Luna controller (product name "Amazon Game Controller") behaves
like an Xbox 360 controller when connected over USB.
Signed-off-by: Matt Reynolds <mattreynolds@chromium.org>
Reviewed-by: Harry Cutts <hcutts@chromium.org>
Link: https://lore.kernel.org/r/20210429103548.1.If5f9a44cb81e25b9350f7c6c0b3c88b4ecd81166@changeid
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Signed-off-by: Olivier Crête <olivier.crete@ocrete.ca>
Link: https://lore.kernel.org/r/20210204005318.615647-1-olivier.crete@collabora.com
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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There is a fork of this driver on GitHub [0] that has been updated
with new device IDs.
Merge those into the mainline driver, so the out-of-tree fork is not
needed for users of those devices anymore.
[0] https://github.com/paroj/xpad
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Link: https://lore.kernel.org/r/20210121142523.1b6b050f@rechenknecht2k11
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Prepare input updates for 5.11 merge window.
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Use the newly added helper in relevant input drivers.
Signed-off-by: Andrzej Pietrasiewicz <andrzej.p@collabora.com>
Link: https://lore.kernel.org/r/20200608112211.12125-3-andrzej.p@collabora.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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This commit adds support for Ardwiino Controllers
Signed-off-by: Sanjay Govind <sanjay.govind9@gmail.com>
Link: https://lore.kernel.org/r/20201201071922.131666-1-sanjay.govind9@gmail.com
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Fixes the following W=1 kernel build warning(s):
drivers/input/joystick/xpad.c:1361: warning: Function parameter or member 'xpad' not described in 'xpad_send_led_command'
drivers/input/joystick/xpad.c:1361: warning: Function parameter or member 'command' not described in 'xpad_send_led_command'
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Link: https://lore.kernel.org/r/20201112110204.2083435-2-lee.jones@linaro.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Sending [ 0x05, 0x20, 0x00, 0x0f, 0x06 ] packet for Xbox One S controllers
fixes an issue where controller is stuck in Bluetooth mode and not sending
any inputs.
Signed-off-by: Łukasz Patron <priv.luk@gmail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Link: https://lore.kernel.org/r/20200422075206.18229-1-priv.luk@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license as published by
the free software foundation either version 2 of the license or at
your option any later version this program is distributed in the
hope that it will be useful but without any warranty without even
the implied warranty of merchantability or fitness for a particular
purpose see the gnu general public license for more details you
should have received a copy of the gnu general public license along
with this program if not write to the free software foundation inc
59 temple place suite 330 boston ma 02111 1307 usa
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-or-later
has been chosen to replace the boilerplate/reference in 1334 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Richard Fontana <rfontana@redhat.com>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070033.113240726@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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Add support for the SteelSeries Stratus Duo, a wireless Xbox 360
controller. The Stratus Duo ships with a USB dongle to enable wireless
connectivity, but it can also function as a wired controller by connecting
it directly to a PC via USB, hence the need for two USD PIDs. 0x1430 is the
dongle, and 0x1431 is the controller.
Signed-off-by: Tom Panfil <tom@steelseries.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Since we continue to find tons of new variants [0,1,2,3,4,5,6] that
need the PDP quirk, let's just quirk all devices from PDP.
[0]: https://github.com/paroj/xpad/pull/104
[1]: https://github.com/paroj/xpad/pull/105
[2]: https://github.com/paroj/xpad/pull/108
[3]: https://github.com/paroj/xpad/pull/109
[4]: https://github.com/paroj/xpad/pull/112
[5]: https://github.com/paroj/xpad/pull/115
[6]: https://github.com/paroj/xpad/pull/116
Fixes: e5c9c6a885fa ("Input: xpad - add support for PDP Xbox One controllers")
Cc: stable@vger.kernel.org
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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The "Xbox One PDP Wired Controller - Camo series" has a different
product-id than the regular PDP controller and the PDP stealth series,
but it uses the same initialization sequence. This patch adds the
product-id of the camo series to the structures that handle the other
PDP Xbox One controllers.
Signed-off-by: Ramses Ramírez <ramzeto@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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This fixes using the controller with SDL2.
SDL2 has a naive algorithm to apply the correct settings to a controller.
For X-Box compatible controllers it expects that the controller name
contains a variation of a 'XBOX'-string.
This patch changes the identifier to contain "X-Box" as substring. Tested
with Steam and C-Dogs-SDL which both detect the controller properly after
adding this patch.
Fixes: c1ba08390a8b ("Input: xpad - add GPD Win 2 Controller USB IDs")
Cc: stable@vger.kernel.org
Signed-off-by: Enno Boland <gottox@voidlinux.eu>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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GPD Win 2 Website: http://www.gpd.hk/gpdwin2.asp
Tested on a unit from the first production run sent to Indiegogo backers
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Sync up with mainline to bring in Atmel controller changes for Caroline.
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input_set_capability() and input_set_abs_param() will do it for you.
Signed-off-by: Marcus Folkesson <marcus.folkesson@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Fix some coding style issues reported by checkpatch.pl. Mostly brackets
in macros, spacing and comment style.
Signed-off-by: Leo Sperling <leosperling97@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Adds support for a PDP Xbox One controller with device ID
(0x06ef:0x02a4). The Product string for this device is "PDP Wired
Controller for Xbox One - Stealth Series | Phantom Black".
Signed-off-by: Francis Therien <frtherien@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Sync with mainline to get in trackpoint updates and other changes.
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Prepare input updates for 4.16 merge window.
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Adds support for the current lineup of Xbox One controllers from PDP
(Performance Designed Products). These controllers are very picky with
their initialization sequence and require an additional 2 packets before
they send any input reports.
Signed-off-by: Mark Furneaux <mark@furneaux.ca>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Inline macro for MODULE_LICENSE to make the license information easy to
find, eg with grep. Inline the other module-related macros at the same
time.
A simplified version of the semantic patch for the MODULE_LICENSE
case is as follows: (http://coccinelle.lip6.fr/)
// <smpl>
@s@
identifier i; expression e;
@@
@@
declarer name MODULE_LICENSE;
identifier s.i;
expression s.e;
@@
MODULE_LICENSE(
- i
+ e
);
// </smpl>
Signed-off-by: Julia Lawall <Julia.Lawall@lip6.fr>
[dtor: added a couple of drivers missed by the script, removed a few unused
DRIVER_VERSION macros]
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Merge "Immutable branch between MFD and many other subsystems due for
the v4.14 merge window" to get the TWL headers moved to the right place.
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Prepare second round of input updates for 4.14 merge window.
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We should only see devices with interrupt endpoints. Ignore any other
endpoints that we find, so we don't send try to send them interrupt URBs
and trigger a WARN down in the USB stack.
Reported-by: Andrey Konovalov <andreyknvl@google.com>
Tested-by: Andrey Konovalov <andreyknvl@google.com>
Cc: <stable@vger.kernel.org> # c01b5e7464f0 Input: xpad - don't depend on endpoint order
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Prepare input updates for 4.14 merge window.
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The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.
Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.
[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867
Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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usb_device_id are not supposed to change at runtime. All functions
working with usb_device_id provided by <linux/usb.h> work with
const usb_device_id. So mark the non-const structs as const.
Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows.
Later it also started supporting Xbox360 controllers (presumably before
the official Windows driver was released).
It contains a couple device IDs unknown to the Linux driver, so I extracted
those from xbcd.inf and added them to our list.
It has a special type for Wheels and I have the feeling they might need
some extra handling. They all have 'Wheel' in their name, so that
information is available for future improvements.
[0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/
[1] http://www.redcl0ud.com/xbcd.html
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne
controllers on macOS.
It contains a couple device IDs unknown to the Linux driver, so I wrote a
small Python script [1] to extract them and feed them into my previous
script [2] to compare them with the IDs known to Linux.
For most devices, this information is not really needed as xpad is able to
automatically detect the type of an unknown Xbox Controller at run-time.
I've therefore stripped all the generic/vague entries.
I've excluded the Logitech G920, it's handled by a HID driver already.
I've also excluded the Scene It! Big Button IR, it's handled by an
out-of-tree driver. [3]
[0] https://github.com/360Controller/360Controller
[1] http://codepad.org/v9GyLKMq
[2] http://codepad.org/qh7jclpD
[3] https://github.com/micolous/xbox360bb
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Add USB IDs for two more Xbox 360 controllers.
I found them in the pull requests for the xboxdrv userspace driver, which
seems abandoned.
Thanks to psychogony and mkaito for reporting the IDs there!
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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The userspace xboxdrv driver [0] contains some USB IDs unknown to the
kernel driver. I have created a simple script [1] to extract the missing
devices and add them to xpad.
A quick google search confirmed that all the new devices called
Fightstick/pad are Arcade-type devices [2] where the
MAP_TRIGGERS_TO_BUTTONS option should apply.
There are some similar devices in the existing device table where this
flag is not set, but I did refrain from changing those.
[0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp
[1] http://codepad.org/CHV98BNH
[2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Some entries in the table of supported devices are out of order.
To not create a mess when adding new ones using a script, sort them first.
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Prepare input updates for 4.12 merge window.
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Cc: stable@vger.kernel.org
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.
For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.
This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)
[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.
Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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The Xbox One S requires an ack to its mode button report, otherwise it
continuously retransmits the report. This makes the mode button appear to
be stuck down after it is pressed for the first time.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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