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2006-12-13[PATCH] Fix numerous kcalloc() calls, convert to kzalloc()Robert P. J. Day1-1/+1
All kcalloc() calls of the form "kcalloc(1,...)" are converted to the equivalent kzalloc() calls, and a few kcalloc() calls with the incorrect ordering of the first two arguments are fixed. Signed-off-by: Robert P. J. Day <rpjday@mindspring.com> Cc: Jeff Garzik <jeff@garzik.org> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Adam Belay <ambx1@neo.rr.com> Cc: James Bottomley <James.Bottomley@steeleye.com> Cc: Greg KH <greg@kroah.com> Cc: Mark Fasheh <mark.fasheh@oracle.com> Cc: Trond Myklebust <trond.myklebust@fys.uio.no> Cc: Neil Brown <neilb@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-04-25Use __KERNEL__ to hide kernel-private bits of linux/gameport.hDavid Woodhouse1-0/+6
Signed-off-by: David Woodhouse <dwmw2@infradead.org>
2006-04-02Manual merge with Linus.Dmitry Torokhov1-2/+2
Conflicts: arch/powerpc/kernel/setup-common.c drivers/input/keyboard/hil_kbd.c drivers/input/mouse/hil_ptr.c
2006-03-26[PATCH] more s/fucn/func/ typo fixesAkinobu Mita1-2/+2
s/fucntion/function/ typo fixes Signed-off-by: Akinobu Mita <mita@miraclelinux.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-02-19Input: gameport - semaphore to mutex conversionArjan van de Ven1-3/+4
The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-10-30[PATCH] fix missing includesTim Schmielau1-0/+1
I recently picked up my older work to remove unnecessary #includes of sched.h, starting from a patch by Dave Jones to not include sched.h from module.h. This reduces the number of indirect includes of sched.h by ~300. Another ~400 pointless direct includes can be removed after this disentangling (patch to follow later). However, quite a few indirect includes need to be fixed up for this. In order to feed the patches through -mm with as little disturbance as possible, I've split out the fixes I accumulated up to now (complete for i386 and x86_64, more archs to follow later) and post them before the real patch. This way this large part of the patch is kept simple with only adding #includes, and all hunks are independent of each other. So if any hunk rejects or gets in the way of other patches, just drop it. My scripts will pick it up again in the next round. Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-05-28Input:Adrian Bunk1-3/+25
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-04-16Linux-2.6.12-rc2Linus Torvalds1-0/+198
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!