From de32400dd26e743c5d500aa42d8d6818b79edb73 Mon Sep 17 00:00:00 2001 From: Albert Herranz Date: Sat, 12 Dec 2009 06:31:53 +0000 Subject: wii: use both mem1 and mem2 as ram The Nintendo Wii video game console has two discontiguous RAM regions: - MEM1: 24MB @ 0x00000000 - MEM2: 64MB @ 0x10000000 Unfortunately, the kernel currently does not support discontiguous RAM memory regions on 32-bit PowerPC platforms. This patch adds a series of workarounds to allow the use of the second memory region (MEM2) as RAM by the kernel. Basically, a single range of memory from the beginning of MEM1 to the end of MEM2 is reported to the kernel, and a memory reservation is created for the hole between MEM1 and MEM2. With this patch the system is able to use all the available RAM and not just ~27% of it. This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz Acked-by: Benjamin Herrenschmidt Signed-off-by: Grant Likely --- arch/powerpc/mm/mmu_decl.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'arch/powerpc/mm/mmu_decl.h') diff --git a/arch/powerpc/mm/mmu_decl.h b/arch/powerpc/mm/mmu_decl.h index d2e5321d5ea6..9aa39fe74f8a 100644 --- a/arch/powerpc/mm/mmu_decl.h +++ b/arch/powerpc/mm/mmu_decl.h @@ -136,6 +136,14 @@ extern phys_addr_t total_lowmem; extern phys_addr_t memstart_addr; extern phys_addr_t lowmem_end_addr; +#ifdef CONFIG_WII +extern unsigned long wii_hole_start; +extern unsigned long wii_hole_size; + +extern unsigned long wii_mmu_mapin_mem2(unsigned long top); +extern void wii_memory_fixups(void); +#endif + /* ...and now those things that may be slightly different between processor * architectures. -- Dan */ @@ -155,5 +163,5 @@ extern void adjust_total_lowmem(void); #elif defined(CONFIG_PPC32) /* anything 32-bit except 4xx or 8xx */ extern void MMU_init_hw(void); -extern unsigned long mmu_mapin_ram(void); +extern unsigned long mmu_mapin_ram(unsigned long top); #endif -- cgit v1.2.3-59-g8ed1b