From 3c803e8e2f15d02c5ad0a3888eea2bbd31dc59c5 Mon Sep 17 00:00:00 2001 From: Linus Torvalds Date: Mon, 27 Jun 2005 17:49:45 -0700 Subject: Commit the manual part of the input layer merge. git did actually warn me about the fact that I hadn't actually done an "update-cache" on these two files, but the warning was at the bottom of a list of all the files that _did_ change in the merge, so I never noticed. My bad. --- drivers/input/gameport/gameport.c | 31 ++++++++++++------------------- 1 file changed, 12 insertions(+), 19 deletions(-) (limited to 'drivers/input/gameport') diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index c77a82e46055..3e72c9b1461e 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -17,11 +17,10 @@ #include #include #include -#include #include -#include #include #include +#include /*#include */ @@ -238,8 +237,7 @@ struct gameport_event { static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ static LIST_HEAD(gameport_event_list); static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); -static DECLARE_COMPLETION(gameport_exited); -static int gameport_pid; +static struct task_struct *gameport_task; static void gameport_queue_event(void *object, struct module *owner, enum gameport_event_type event_type) @@ -250,12 +248,12 @@ static void gameport_queue_event(void *object, struct module *owner, spin_lock_irqsave(&gameport_event_lock, flags); /* - * Scan event list for the other events for the same gameport port, + * Scan event list for the other events for the same gameport port, * starting with the most recent one. If event is the same we * do not need add new one. If event is of different type we * need to add this event and should not look further because * we need to preseve sequence of distinct events. - */ + */ list_for_each_entry_reverse(event, &gameport_event_list, node) { if (event->object == object) { if (event->type == event_type) @@ -432,20 +430,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent) static int gameport_thread(void *nothing) { - lock_kernel(); - daemonize("kgameportd"); - allow_signal(SIGTERM); - do { gameport_handle_events(); - wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); + wait_event_interruptible(gameport_wait, + kthread_should_stop() || !list_empty(&gameport_event_list)); try_to_freeze(); - } while (!signal_pending(current)); + } while (!kthread_should_stop()); printk(KERN_DEBUG "gameport: kgameportd exiting\n"); - - unlock_kernel(); - complete_and_exit(&gameport_exited, 0); + return 0; } @@ -773,9 +766,10 @@ void gameport_close(struct gameport *gameport) static int __init gameport_init(void) { - if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) { + gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); + if (IS_ERR(gameport_task)) { printk(KERN_ERR "gameport: Failed to start kgameportd\n"); - return -1; + return PTR_ERR(gameport_task); } gameport_bus.dev_attrs = gameport_device_attrs; @@ -789,8 +783,7 @@ static int __init gameport_init(void) static void __exit gameport_exit(void) { bus_unregister(&gameport_bus); - kill_proc(gameport_pid, SIGTERM, 1); - wait_for_completion(&gameport_exited); + kthread_stop(gameport_task); } module_init(gameport_init); -- cgit v1.2.3-59-g8ed1b