From 61177c088a57bed259122f3c7bc6d61984936a12 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Wed, 8 Sep 2021 09:55:38 -0700 Subject: leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers. Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander Acked-by: Pavel Machek Signed-off-by: Jiri Kosina --- include/dt-bindings/leds/common.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'include/dt-bindings') diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h index 52b619d44ba2..3be89a7c20a9 100644 --- a/include/dt-bindings/leds/common.h +++ b/include/dt-bindings/leds/common.h @@ -60,6 +60,13 @@ #define LED_FUNCTION_MICMUTE "micmute" #define LED_FUNCTION_MUTE "mute" +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ +#define LED_FUNCTION_PLAYER1 "player-1" +#define LED_FUNCTION_PLAYER2 "player-2" +#define LED_FUNCTION_PLAYER3 "player-3" +#define LED_FUNCTION_PLAYER4 "player-4" +#define LED_FUNCTION_PLAYER5 "player-5" + /* Miscelleaus functions. Use functions above if you can. */ #define LED_FUNCTION_ACTIVITY "activity" #define LED_FUNCTION_ALARM "alarm" -- cgit v1.2.3-59-g8ed1b