From 6902c0bead4ce266226fc0c5b3828b850bdc884a Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Fri, 6 Jun 2008 01:33:22 -0400 Subject: Input: gameport - make gameport_register_driver() return errors Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov --- include/linux/gameport.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'include/linux/gameport.h') diff --git a/include/linux/gameport.h b/include/linux/gameport.h index f64e29c0ef3f..5126125afd4e 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -146,10 +146,11 @@ static inline void gameport_unpin_driver(struct gameport *gameport) mutex_unlock(&gameport->drv_mutex); } -void __gameport_register_driver(struct gameport_driver *drv, struct module *owner); -static inline void gameport_register_driver(struct gameport_driver *drv) +int __gameport_register_driver(struct gameport_driver *drv, + struct module *owner, const char *mod_name); +static inline int gameport_register_driver(struct gameport_driver *drv) { - __gameport_register_driver(drv, THIS_MODULE); + return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME); } void gameport_unregister_driver(struct gameport_driver *drv); -- cgit v1.2.3-59-g8ed1b