From 701ba533f6587aaf402a9bb732548503263d2b23 Mon Sep 17 00:00:00 2001 From: Jiri Kosina Date: Thu, 27 Jun 2013 11:54:51 +0200 Subject: Input: make gamepad API keycodes more clear Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are legacy definitions and not an accidental typos that need their own key codes. Suggested-by: Dmitry Torokhov Signed-off-by: Jiri Kosina --- include/uapi/linux/input.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'include/uapi/linux/input.h') diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h index 8f82ad29fc30..d584047b072b 100644 --- a/include/uapi/linux/input.h +++ b/include/uapi/linux/input.h @@ -506,15 +506,15 @@ struct input_keymap_entry { #define BTN_DEAD 0x12f #define BTN_GAMEPAD 0x130 -#define BTN_A 0x130 #define BTN_SOUTH 0x130 -#define BTN_B 0x131 +#define BTN_A BTN_SOUTH #define BTN_EAST 0x131 +#define BTN_B BTN_EAST #define BTN_C 0x132 -#define BTN_X 0x133 #define BTN_NORTH 0x133 -#define BTN_Y 0x134 +#define BTN_X BTN_NORTH #define BTN_WEST 0x134 +#define BTN_Y BTN_WEST #define BTN_Z 0x135 #define BTN_TL 0x136 #define BTN_TR 0x137 -- cgit v1.2.3-59-g8ed1b