/* * Floating point emulation support for subnormalised numbers on SH4 * architecture This file is derived from the SoftFloat IEC/IEEE * Floating-point Arithmetic Package, Release 2 the original license of * which is reproduced below. * * ======================================================================== * * This C source file is part of the SoftFloat IEC/IEEE Floating-point * Arithmetic Package, Release 2. * * Written by John R. Hauser. This work was made possible in part by the * International Computer Science Institute, located at Suite 600, 1947 Center * Street, Berkeley, California 94704. Funding was partially provided by the * National Science Foundation under grant MIP-9311980. The original version * of this code was written as part of a project to build a fixed-point vector * processor in collaboration with the University of California at Berkeley, * overseen by Profs. Nelson Morgan and John Wawrzynek. More information * is available through the web page `http://HTTP.CS.Berkeley.EDU/~jhauser/ * arithmetic/softfloat.html'. * * THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort * has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT * TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO * PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY * AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. * * Derivative works are acceptable, even for commercial purposes, so long as * (1) they include prominent notice that the work is derivative, and (2) they * include prominent notice akin to these three paragraphs for those parts of * this code that are retained. * * ======================================================================== * * SH4 modifications by Ismail Dhaoui * and Kamel Khelifi */ #include #include #include #define LIT64( a ) a##LL typedef char flag; typedef unsigned char uint8; typedef signed char int8; typedef int uint16; typedef int int16; typedef unsigned int uint32; typedef signed int int32; typedef unsigned long long int bits64; typedef signed long long int sbits64; typedef unsigned char bits8; typedef signed char sbits8; typedef unsigned short int bits16; typedef signed short int sbits16; typedef unsigned int bits32; typedef signed int sbits32; typedef unsigned long long int uint64; typedef signed long long int int64; typedef unsigned long int float32; typedef unsigned long long float64; extern void float_raise(unsigned int flags); /* in fpu.c */ extern int float_rounding_mode(void); /* in fpu.c */ bits64 extractFloat64Frac(float64 a); flag extractFloat64Sign(float64 a); int16 extractFloat64Exp(float64 a); int16 extractFloat32Exp(float32 a); flag extractFloat32Sign(float32 a); bits32 extractFloat32Frac(float32 a); float64 packFloat64(flag zSign, int16 zExp, bits64 zSig); void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr); float32 packFloat32(flag zSign, int16 zExp, bits32 zSig); void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr); float64 float64_sub(float64 a, float64 b); float32 float32_sub(float32 a, float32 b); float32 float32_add(float32 a, float32 b); float64 float64_add(float64 a, float64 b); float64 float64_div(float64 a, float64 b); float32 float32_div(float32 a, float32 b); float32 float32_mul(float32 a, float32 b); float64 float64_mul(float64 a, float64 b); float32 float64_to_float32(float64 a); void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, bits64 * z1Ptr); void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, bits64 * z1Ptr); void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr); static int8 countLeadingZeros32(bits32 a); static int8 countLeadingZeros64(bits64 a); static float64 normalizeRoundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig); static float64 subFloat64Sigs(float64 a, float64 b, flag zSign); static float64 addFloat64Sigs(float64 a, float64 b, flag zSign); static float32 roundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig); static float32 normalizeRoundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig); static float64 roundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig); static float32 subFloat32Sigs(float32 a, float32 b, flag zSign); static float32 addFloat32Sigs(float32 a, float32 b, flag zSign); static void normalizeFloat64Subnormal(bits64 aSig, int16 * zExpPtr, bits64 * zSigPtr); static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b); static void normalizeFloat32Subnormal(bits32 aSig, int16 * zExpPtr, bits32 * zSigPtr); bits64 extractFloat64Frac(float64 a) { return a & LIT64(0x000FFFFFFFFFFFFF); } flag extractFloat64Sign(float64 a) { return a >> 63; } int16 extractFloat64Exp(float64 a) { return (a >> 52) & 0x7FF; } int16 extractFloat32Exp(float32 a) { return (a >> 23) & 0xFF; } flag extractFloat32Sign(float32 a) { return a >> 31; } bits32 extractFloat32Frac(float32 a) { return a & 0x007FFFFF; } float64 packFloat64(flag zSign, int16 zExp, bits64 zSig) { return (((bits64) zSign) << 63) + (((bits64) zExp) << 52) + zSig; } void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr) { bits64 z; if (count == 0) { z = a; } else if (count < 64) { z = (a >> count) | ((a << ((-count) & 63)) != 0); } else { z = (a != 0); } *zPtr = z; } static int8 countLeadingZeros32(bits32 a) { static const int8 countLeadingZerosHigh[] = { 8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int8 shiftCount; shiftCount = 0; if (a < 0x10000) { shiftCount += 16; a <<= 16; } if (a < 0x1000000) { shiftCount += 8; a <<= 8; } shiftCount += countLeadingZerosHigh[a >> 24]; return shiftCount; } static int8 countLeadingZeros64(bits64 a) { int8 shiftCount; shiftCount = 0; if (a < ((bits64) 1) << 32) { shiftCount += 32; } else { a >>= 32; } shiftCount += countLeadingZeros32(a); return shiftCount; } static float64 normalizeRoundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig) { int8 shiftCount; shiftCount = countLeadingZeros64(zSig) - 1; return roundAndPackFloat64(zSign, zExp - shiftCount, zSig << shiftCount); } static float64 subFloat64Sigs(float64 a, float64 b, flag zSign) { int16 aExp, bExp, zExp; bits64 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat64Frac(a); aExp = extractFloat64Exp(a); bSig = extractFloat64Frac(b); bExp = extractFloat64Exp(b); expDiff = aExp - bExp; aSig <<= 10; bSig <<= 10; if (0 < expDiff) goto aExpBigger; if (expDiff < 0) goto bExpBigger; if (aExp == 0) { aExp = 1; bExp = 1; } if (bSig < aSig) goto aBigger; if (aSig < bSig) goto bBigger; return packFloat64(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0); bExpBigger: if (bExp == 0x7FF) { return packFloat64(zSign ^ 1, 0x7FF, 0); } if (aExp == 0) { ++expDiff; } else { aSig |= LIT64(0x4000000000000000); } shift64RightJamming(aSig, -expDiff, &aSig); bSig |= LIT64(0x4000000000000000); bBigger: zSig = bSig - aSig; zExp = bExp; zSign ^= 1; goto normalizeRoundAndPack; aExpBigger: if (aExp == 0x7FF) { return a; } if (bExp == 0) { --expDiff; } else { bSig |= LIT64(0x4000000000000000); } shift64RightJamming(bSig, expDiff, &bSig); aSig |= LIT64(0x4000000000000000); aBigger: zSig = aSig - bSig; zExp = aExp; normalizeRoundAndPack: --zExp; return normalizeRoundAndPackFloat64(zSign, zExp, zSig); } static float64 addFloat64Sigs(float64 a, float64 b, flag zSign) { int16 aExp, bExp, zExp; bits64 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat64Frac(a); aExp = extractFloat64Exp(a); bSig = extractFloat64Frac(b); bExp = extractFloat64Exp(b); expDiff = aExp - bExp; aSig <<= 9; bSig <<= 9; if (0 < expDiff) { if (aExp == 0x7FF) { return a; } if (bExp == 0) { --expDiff; } else { bSig |= LIT64(0x2000000000000000); } shift64RightJamming(bSig, expDiff, &bSig); zExp = aExp; } else if (expDiff < 0) { if (bExp == 0x7FF) { return packFloat64(zSign, 0x7FF, 0); } if (aExp == 0) { ++expDiff; } else { aSig |= LIT64(0x2000000000000000); } shift64RightJamming(aSig, -expDiff, &aSig); zExp = bExp; } else { if (aExp == 0x7FF) { return a; } if (aExp == 0) return packFloat64(zSign, 0, (aSig + bSig) >> 9); zSig = LIT64(0x4000000000000000) + aSig + bSig; zExp = aExp; goto roundAndPack; } aSig |= LIT64(0x2000000000000000); zSig = (aSig + bSig) << 1; --zExp; if ((sbits64) zSig < 0) { zSig = aSig + bSig; ++zExp; } roundAndPack: return roundAndPackFloat64(zSign, zExp, zSig); } float32 packFloat32(flag zSign, int16 zExp, bits32 zSig) { return (((bits32) zSign) << 31) + (((bits32) zExp) << 23) + zSig; } void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr) { bits32 z; if (count == 0) { z = a; } else if (count < 32) { z = (a >> count) | ((a << ((-count) & 31)) != 0); } else { z = (a != 0); } *zPtr = z; } static float32 roundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig) { flag roundNearestEven; int8 roundIncrement, roundBits; flag isTiny; /* SH4 has only 2 rounding modes - round to nearest and round to zero */ roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); roundIncrement = 0x40; if (!roundNearestEven) { roundIncrement = 0; } roundBits = zSig & 0x7F; if (0xFD <= (bits16) zExp) { if ((0xFD < zExp) || ((zExp == 0xFD) && ((sbits32) (zSig + roundIncrement) < 0)) ) { float_raise(FPSCR_CAUSE_OVERFLOW | FPSCR_CAUSE_INEXACT); return packFloat32(zSign, 0xFF, 0) - (roundIncrement == 0); } if (zExp < 0) { isTiny = (zExp < -1) || (zSig + roundIncrement < 0x80000000); shift32RightJamming(zSig, -zExp, &zSig); zExp = 0; roundBits = zSig & 0x7F; if (isTiny && roundBits) float_raise(FPSCR_CAUSE_UNDERFLOW); } } if (roundBits) float_raise(FPSCR_CAUSE_INEXACT); zSig = (zSig + roundIncrement) >> 7; zSig &= ~(((roundBits ^ 0x40) == 0) & roundNearestEven); if (zSig == 0) zExp = 0; return packFloat32(zSign, zExp, zSig); } static float32 normalizeRoundAndPackFloat32(flag zSign, int16 zExp, bits32 zSig) { int8 shiftCount; shiftCount = countLeadingZeros32(zSig) - 1; return roundAndPackFloat32(zSign, zExp - shiftCount, zSig << shiftCount); } static float64 roundAndPackFloat64(flag zSign, int16 zExp, bits64 zSig) { flag roundNearestEven; int16 roundIncrement, roundBits; flag isTiny; /* SH4 has only 2 rounding modes - round to nearest and round to zero */ roundNearestEven = (float_rounding_mode() == FPSCR_RM_NEAREST); roundIncrement = 0x200; if (!roundNearestEven) { roundIncrement = 0; } roundBits = zSig & 0x3FF; if (0x7FD <= (bits16) zExp) { if ((0x7FD < zExp) || ((zExp == 0x7FD) && ((sbits64) (zSig + roundIncrement) < 0)) ) { float_raise(FPSCR_CAUSE_OVERFLOW | FPSCR_CAUSE_INEXACT); return packFloat64(zSign, 0x7FF, 0) - (roundIncrement == 0); } if (zExp < 0) { isTiny = (zExp < -1) || (zSig + roundIncrement < LIT64(0x8000000000000000)); shift64RightJamming(zSig, -zExp, &zSig); zExp = 0; roundBits = zSig & 0x3FF; if (isTiny && roundBits) float_raise(FPSCR_CAUSE_UNDERFLOW); } } if (roundBits) float_raise(FPSCR_CAUSE_INEXACT); zSig = (zSig + roundIncrement) >> 10; zSig &= ~(((roundBits ^ 0x200) == 0) & roundNearestEven); if (zSig == 0) zExp = 0; return packFloat64(zSign, zExp, zSig); } static float32 subFloat32Sigs(float32 a, float32 b, flag zSign) { int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac(a); aExp = extractFloat32Exp(a); bSig = extractFloat32Frac(b); bExp = extractFloat32Exp(b); expDiff = aExp - bExp; aSig <<= 7; bSig <<= 7; if (0 < expDiff) goto aExpBigger; if (expDiff < 0) goto bExpBigger; if (aExp == 0) { aExp = 1; bExp = 1; } if (bSig < aSig) goto aBigger; if (aSig < bSig) goto bBigger; return packFloat32(float_rounding_mode() == FPSCR_RM_ZERO, 0, 0); bExpBigger: if (bExp == 0xFF) { return packFloat32(zSign ^ 1, 0xFF, 0); } if (aExp == 0) { ++expDiff; } else { aSig |= 0x40000000; } shift32RightJamming(aSig, -expDiff, &aSig); bSig |= 0x40000000; bBigger: zSig = bSig - aSig; zExp = bExp; zSign ^= 1; goto normalizeRoundAndPack; aExpBigger: if (aExp == 0xFF) { return a; } if (bExp == 0) { --expDiff; } else { bSig |= 0x40000000; } shift32RightJamming(bSig, expDiff, &bSig); aSig |= 0x40000000; aBigger: zSig = aSig - bSig; zExp = aExp; normalizeRoundAndPack: --zExp; return normalizeRoundAndPackFloat32(zSign, zExp, zSig); } static float32 addFloat32Sigs(float32 a, float32 b, flag zSign) { int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac(a); aExp = extractFloat32Exp(a); bSig = extractFloat32Frac(b); bExp = extractFloat32Exp(b); expDiff = aExp - bExp; aSig <<= 6; bSig <<= 6; if (0 < expDiff) { if (aExp == 0xFF) { return a; } if (bExp == 0) { --expDiff; } else { bSig |= 0x20000000; } shift32RightJamming(bSig, expDiff, &bSig); zExp = aExp; } else if (expDiff < 0) { if (bExp == 0xFF) { return packFloat32(zSign, 0xFF, 0); } if (aExp == 0) { ++expDiff; } else { aSig |= 0x20000000; } shift32RightJamming(aSig, -expDiff, &aSig); zExp = bExp; } else { if (aExp == 0xFF) { return a; } if (aExp == 0) return packFloat32(zSign, 0, (aSig + bSig) >> 6); zSig = 0x40000000 + aSig + bSig; zExp = aExp; goto roundAndPack; } aSig |= 0x20000000; zSig = (aSig + bSig) << 1; --zExp; if ((sbits32) zSig < 0) { zSig = aSig + bSig; ++zExp; } roundAndPack: return roundAndPackFloat32(zSign, zExp, zSig); } float64 float64_sub(float64 a, float64 b) { flag aSign, bSign; aSign = extractFloat64Sign(a); bSign = extractFloat64Sign(b); if (aSign == bSign) { return subFloat64Sigs(a, b, aSign); } else { return addFloat64Sigs(a, b, aSign); } } float32 float32_sub(float32 a, float32 b) { flag aSign, bSign; aSign = extractFloat32Sign(a); bSign = extractFloat32Sign(b); if (aSign == bSign) { return subFloat32Sigs(a, b, aSign); } else { return addFloat32Sigs(a, b, aSign); } } float32 float32_add(float32 a, float32 b) { flag aSign, bSign; aSign = extractFloat32Sign(a); bSign = extractFloat32Sign(b); if (aSign == bSign) { return addFloat32Sigs(a, b, aSign); } else { return subFloat32Sigs(a, b, aSign); } } float64 float64_add(float64 a, float64 b) { flag aSign, bSign; aSign = extractFloat64Sign(a); bSign = extractFloat64Sign(b); if (aSign == bSign) { return addFloat64Sigs(a, b, aSign); } else { return subFloat64Sigs(a, b, aSign); } } static void normalizeFloat64Subnormal(bits64 aSig, int16 * zExpPtr, bits64 * zSigPtr) { int8 shiftCount; shiftCount = countLeadingZeros64(aSig) - 11; *zSigPtr = aSig << shiftCount; *zExpPtr = 1 - shiftCount; } void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, bits64 * z1Ptr) { bits64 z1; z1 = a1 + b1; *z1Ptr = z1; *z0Ptr = a0 + b0 + (z1 < a1); } void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr, bits64 * z1Ptr) { *z1Ptr = a1 - b1; *z0Ptr = a0 - b0 - (a1 < b1); } static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b) { bits64 b0, b1; bits64 rem0, rem1, term0, term1; bits64 z, tmp; if (b <= a0) return LIT64(0xFFFFFFFFFFFFFFFF); b0 = b >> 32; tmp = a0; do_div(tmp, b0); z = (b0 << 32 <= a0) ? LIT64(0xFFFFFFFF00000000) : tmp << 32; mul64To128(b, z, &term0, &term1); sub128(a0, a1, term0, term1, &rem0, &rem1); while (((sbits64) rem0) < 0) { z -= LIT64(0x100000000); b1 = b << 32; add128(rem0, rem1, b0, b1, &rem0, &rem1); } rem0 = (rem0 << 32) | (rem1 >> 32); tmp = rem0; do_div(tmp, b0); z |= (b0 << 32 <= rem0) ? 0xFFFFFFFF : tmp; return z; } void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr) { bits32 aHigh, aLow, bHigh, bLow; bits64 z0, zMiddleA, zMiddleB, z1; aLow = a; aHigh = a >> 32; bLow = b; bHigh = b >> 32; z1 = ((bits64) aLow) * bLow; zMiddleA = ((bits64) aLow) * bHigh; zMiddleB = ((bits64) aHigh) * bLow; z0 = ((bits64) aHigh) * bHigh; zMiddleA += zMiddleB; z0 += (((bits64) (zMiddleA < zMiddleB)) << 32) + (zMiddleA >> 32); zMiddleA <<= 32; z1 += zMiddleA; z0 += (z1 < zMiddleA); *z1Ptr = z1; *z0Ptr = z0; } static void normalizeFloat32Subnormal(bits32 aSig, int16 * zExpPtr, bits32 * zSigPtr) { int8 shiftCount; shiftCount = countLeadingZeros32(aSig) - 8; *zSigPtr = aSig << shiftCount; *zExpPtr = 1 - shiftCount; } float64 float64_div(float64 a, float64 b) { flag aSign, bSign, zSign; int16 aExp, bExp, zExp; bits64 aSig, bSig, zSig; bits64 rem0, rem1; bits64 term0, term1; aSig = extractFloat64Frac(a); aExp = extractFloat64Exp(a); aSign = extractFloat64Sign(a); bSig = extractFloat64Frac(b); bExp = extractFloat64Exp(b); bSign = extractFloat64Sign(b); zSign = aSign ^ bSign; if (aExp == 0x7FF) { if (bExp == 0x7FF) { } return packFloat64(zSign, 0x7FF, 0); } if (bExp == 0x7FF) { return packFloat64(zSign, 0, 0); } if (bExp == 0) { if (bSig == 0) { if ((aExp | aSig) == 0) { float_raise(FPSCR_CAUSE_INVALID); } return packFloat64(zSign, 0x7FF, 0); } normalizeFloat64Subnormal(bSig, &bExp, &bSig); } if (aExp == 0) { if (aSig == 0) return packFloat64(zSign, 0, 0); normalizeFloat64Subnormal(aSig, &aExp, &aSig); } zExp = aExp - bExp + 0x3FD; aSig = (aSig | LIT64(0x0010000000000000)) << 10; bSig = (bSig | LIT64(0x0010000000000000)) << 11; if (bSig <= (aSig + aSig)) { aSig >>= 1; ++zExp; } zSig = estimateDiv128To64(aSig, 0, bSig); if ((zSig & 0x1FF) <= 2) { mul64To128(bSig, zSig, &term0, &term1); sub128(aSig, 0, term0, term1, &rem0, &rem1); while ((sbits64) rem0 < 0) { --zSig; add128(rem0, rem1, 0, bSig, &rem0, &rem1); } zSig |= (rem1 != 0); } return roundAndPackFloat64(zSign, zExp, zSig); } float32 float32_div(float32 a, float32 b) { flag aSign, bSign, zSign; int16 aExp, bExp, zExp; bits32 aSig, bSig; uint64_t zSig; aSig = extractFloat32Frac(a); aExp = extractFloat32Exp(a); aSign = extractFloat32Sign(a); bSig = extractFloat32Frac(b); bExp = extractFloat32Exp(b); bSign = extractFloat32Sign(b); zSign = aSign ^ bSign; if (aExp == 0xFF) { if (bExp == 0xFF) { } return packFloat32(zSign, 0xFF, 0); } if (bExp == 0xFF) { return packFloat32(zSign, 0, 0); } if (bExp == 0) { if (bSig == 0) { return packFloat32(zSign, 0xFF, 0); } normalizeFloat32Subnormal(bSig, &bExp, &bSig); } if (aExp == 0) { if (aSig == 0) return packFloat32(zSign, 0, 0); normalizeFloat32Subnormal(aSig, &aExp, &aSig); } zExp = aExp - bExp + 0x7D; aSig = (aSig | 0x00800000) << 7; bSig = (bSig | 0x00800000) << 8; if (bSig <= (aSig + aSig)) { aSig >>= 1; ++zExp; } zSig = (((bits64) aSig) << 32); do_div(zSig, bSig); if ((zSig & 0x3F) == 0) { zSig |= (((bits64) bSig) * zSig != ((bits64) aSig) << 32); } return roundAndPackFloat32(zSign, zExp, (bits32)zSig); } float32 float32_mul(float32 a, float32 b) { char aSign, bSign, zSign; int aExp, bExp, zExp; unsigned int aSig, bSig; unsigned long long zSig64; unsigned int zSig; aSig = extractFloat32Frac(a); aExp = extractFloat32Exp(a); aSign = extractFloat32Sign(a); bSig = extractFloat32Frac(b); bExp = extractFloat32Exp(b); bSign = extractFloat32Sign(b); zSign = aSign ^ bSign; if (aExp == 0) { if (aSig == 0) return packFloat32(zSign, 0, 0); normalizeFloat32Subnormal(aSig, &aExp, &aSig); } if (bExp == 0) { if (bSig == 0) return packFloat32(zSign, 0, 0); normalizeFloat32Subnormal(bSig, &bExp, &bSig); } if ((bExp == 0xff && bSig == 0) || (aExp == 0xff && aSig == 0)) return roundAndPackFloat32(zSign, 0xff, 0); zExp = aExp + bExp - 0x7F; aSig = (aSig | 0x00800000) << 7; bSig = (bSig | 0x00800000) << 8; shift64RightJamming(((unsigned long long)aSig) * bSig, 32, &zSig64); zSig = zSig64; if (0 <= (signed int)(zSig << 1)) { zSig <<= 1; --zExp; } return roundAndPackFloat32(zSign, zExp, zSig); } float64 float64_mul(float64 a, float64 b) { char aSign, bSign, zSign; int aExp, bExp, zExp; unsigned long long int aSig, bSig, zSig0, zSig1; aSig = extractFloat64Frac(a); aExp = extractFloat64Exp(a); aSign = extractFloat64Sign(a); bSig = extractFloat64Frac(b); bExp = extractFloat64Exp(b); bSign = extractFloat64Sign(b); zSign = aSign ^ bSign; if (aExp == 0) { if (aSig == 0) return packFloat64(zSign, 0, 0); normalizeFloat64Subnormal(aSig, &aExp, &aSig); } if (bExp == 0) { if (bSig == 0) return packFloat64(zSign, 0, 0); normalizeFloat64Subnormal(bSig, &bExp, &bSig); } if ((aExp == 0x7ff && aSig == 0) || (bExp == 0x7ff && bSig == 0)) return roundAndPackFloat64(zSign, 0x7ff, 0); zExp = aExp + bExp - 0x3FF; aSig = (aSig | 0x0010000000000000LL) << 10; bSig = (bSig | 0x0010000000000000LL) << 11; mul64To128(aSig, bSig, &zSig0, &zSig1); zSig0 |= (zSig1 != 0); if (0 <= (signed long long int)(zSig0 << 1)) { zSig0 <<= 1; --zExp; } return roundAndPackFloat64(zSign, zExp, zSig0); } /* * ------------------------------------------------------------------------------- * Returns the result of converting the double-precision floating-point value * `a' to the single-precision floating-point format. The conversion is * performed according to the IEC/IEEE Standard for Binary Floating-point * Arithmetic. * ------------------------------------------------------------------------------- * */ float32 float64_to_float32(float64 a) { flag aSign; int16 aExp; bits64 aSig; bits32 zSig; aSig = extractFloat64Frac( a ); aExp = extractFloat64Exp( a ); aSign = extractFloat64Sign( a ); shift64RightJamming( aSig, 22, &aSig ); zSig = aSig; if ( aExp || zSig ) { zSig |= 0x40000000; aExp -= 0x381; } return roundAndPackFloat32(aSign, aExp, zSig); }