/****************************************************************************** * * Module Name: utascii - Utility ascii functions * *****************************************************************************/ /* * Copyright (C) 2000 - 2017, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include #include "accommon.h" /******************************************************************************* * * FUNCTION: acpi_ut_valid_nameseg * * PARAMETERS: name - The name or table signature to be examined. * Four characters, does not have to be a * NULL terminated string. * * RETURN: TRUE if signature is has 4 valid ACPI characters * * DESCRIPTION: Validate an ACPI table signature. * ******************************************************************************/ u8 acpi_ut_valid_nameseg(char *name) { u32 i; /* Validate each character in the signature */ for (i = 0; i < ACPI_NAME_SIZE; i++) { if (!acpi_ut_valid_name_char(name[i], i)) { return (FALSE); } } return (TRUE); } /******************************************************************************* * * FUNCTION: acpi_ut_valid_name_char * * PARAMETERS: char - The character to be examined * position - Byte position (0-3) * * RETURN: TRUE if the character is valid, FALSE otherwise * * DESCRIPTION: Check for a valid ACPI character. Must be one of: * 1) Upper case alpha * 2) numeric * 3) underscore * * We allow a '!' as the last character because of the ASF! table * ******************************************************************************/ u8 acpi_ut_valid_name_char(char character, u32 position) { if (!((character >= 'A' && character <= 'Z') || (character >= '0' && character <= '9') || (character == '_'))) { /* Allow a '!' in the last position */ if (character == '!' && position == 3) { return (TRUE); } return (FALSE); } return (TRUE); } /******************************************************************************* * * FUNCTION: acpi_ut_check_and_repair_ascii * * PARAMETERS: name - Ascii string * count - Number of characters to check * * RETURN: None * * DESCRIPTION: Ensure that the requested number of characters are printable * Ascii characters. Sets non-printable and null chars to . * ******************************************************************************/ void acpi_ut_check_and_repair_ascii(u8 *name, char *repaired_name, u32 count) { u32 i; for (i = 0; i < count; i++) { repaired_name[i] = (char)name[i]; if (!name[i]) { return; } if (!isprint(name[i])) { repaired_name[i] = ' '; } } }