// SPDX-License-Identifier: GPL-2.0-only /* * Fence mechanism for dma-buf and to allow for asynchronous dma access * * Copyright (C) 2012 Canonical Ltd * Copyright (C) 2012 Texas Instruments * * Authors: * Rob Clark * Maarten Lankhorst */ #include #include #include #include #include #define CREATE_TRACE_POINTS #include EXPORT_TRACEPOINT_SYMBOL(dma_fence_emit); EXPORT_TRACEPOINT_SYMBOL(dma_fence_enable_signal); EXPORT_TRACEPOINT_SYMBOL(dma_fence_signaled); static DEFINE_SPINLOCK(dma_fence_stub_lock); static struct dma_fence dma_fence_stub; /* * fence context counter: each execution context should have its own * fence context, this allows checking if fences belong to the same * context or not. One device can have multiple separate contexts, * and they're used if some engine can run independently of another. */ static atomic64_t dma_fence_context_counter = ATOMIC64_INIT(1); /** * DOC: DMA fences overview * * DMA fences, represented by &struct dma_fence, are the kernel internal * synchronization primitive for DMA operations like GPU rendering, video * encoding/decoding, or displaying buffers on a screen. * * A fence is initialized using dma_fence_init() and completed using * dma_fence_signal(). Fences are associated with a context, allocated through * dma_fence_context_alloc(), and all fences on the same context are * fully ordered. * * Since the purposes of fences is to facilitate cross-device and * cross-application synchronization, there's multiple ways to use one: * * - Individual fences can be exposed as a &sync_file, accessed as a file * descriptor from userspace, created by calling sync_file_create(). This is * called explicit fencing, since userspace passes around explicit * synchronization points. * * - Some subsystems also have their own explicit fencing primitives, like * &drm_syncobj. Compared to &sync_file, a &drm_syncobj allows the underlying * fence to be updated. * * - Then there's also implicit fencing, where the synchronization points are * implicitly passed around as part of shared &dma_buf instances. Such * implicit fences are stored in &struct dma_resv through the * &dma_buf.resv pointer. */ /** * DOC: fence cross-driver contract * * Since &dma_fence provide a cross driver contract, all drivers must follow the * same rules: * * * Fences must complete in a reasonable time. Fences which represent kernels * and shaders submitted by userspace, which could run forever, must be backed * up by timeout and gpu hang recovery code. Minimally that code must prevent * further command submission and force complete all in-flight fences, e.g. * when the driver or hardware do not support gpu reset, or if the gpu reset * failed for some reason. Ideally the driver supports gpu recovery which only * affects the offending userspace context, and no other userspace * submissions. * * * Drivers may have different ideas of what completion within a reasonable * time means. Some hang recovery code uses a fixed timeout, others a mix * between observing forward progress and increasingly strict timeouts. * Drivers should not try to second guess timeout handling of fences from * other drivers. * * * To ensure there's no deadlocks of dma_fence_wait() against other locks * drivers should annotate all code required to reach dma_fence_signal(), * which completes the fences, with dma_fence_begin_signalling() and * dma_fence_end_signalling(). * * * Drivers are allowed to call dma_fence_wait() while holding dma_resv_lock(). * This means any code required for fence completion cannot acquire a * &dma_resv lock. Note that this also pulls in the entire established * locking hierarchy around dma_resv_lock() and dma_resv_unlock(). * * * Drivers are allowed to call dma_fence_wait() from their &shrinker * callbacks. This means any code required for fence completion cannot * allocate memory with GFP_KERNEL. * * * Drivers are allowed to call dma_fence_wait() from their &mmu_notifier * respectively &mmu_interval_notifier callbacks. This means any code required * for fence completeion cannot allocate memory with GFP_NOFS or GFP_NOIO. * Only GFP_ATOMIC is permissible, which might fail. * * Note that only GPU drivers have a reasonable excuse for both requiring * &mmu_interval_notifier and &shrinker callbacks at the same time as having to * track asynchronous compute work using &dma_fence. No driver outside of * drivers/gpu should ever call dma_fence_wait() in such contexts. */ static const char *dma_fence_stub_get_name(struct dma_fence *fence) { return "stub"; } static const struct dma_fence_ops dma_fence_stub_ops = { .get_driver_name = dma_fence_stub_get_name, .get_timeline_name = dma_fence_stub_get_name, }; /** * dma_fence_get_stub - return a signaled fence * * Return a stub fence which is already signaled. */ struct dma_fence *dma_fence_get_stub(void) { spin_lock(&dma_fence_stub_lock); if (!dma_fence_stub.ops) { dma_fence_init(&dma_fence_stub, &dma_fence_stub_ops, &dma_fence_stub_lock, 0, 0); dma_fence_signal_locked(&dma_fence_stub); } spin_unlock(&dma_fence_stub_lock); return dma_fence_get(&dma_fence_stub); } EXPORT_SYMBOL(dma_fence_get_stub); /** * dma_fence_context_alloc - allocate an array of fence contexts * @num: amount of contexts to allocate * * This function will return the first index of the number of fence contexts * allocated. The fence context is used for setting &dma_fence.context to a * unique number by passing the context to dma_fence_init(). */ u64 dma_fence_context_alloc(unsigned num) { WARN_ON(!num); return atomic64_fetch_add(num, &dma_fence_context_counter); } EXPORT_SYMBOL(dma_fence_context_alloc); /** * DOC: fence signalling annotation * * Proving correctness of all the kernel code around &dma_fence through code * review and testing is tricky for a few reasons: * * * It is a cross-driver contract, and therefore all drivers must follow the * same rules for lock nesting order, calling contexts for various functions * and anything else significant for in-kernel interfaces. But it is also * impossible to test all drivers in a single machine, hence brute-force N vs. * N testing of all combinations is impossible. Even just limiting to the * possible combinations is infeasible. * * * There is an enormous amount of driver code involved. For render drivers * there's the tail of command submission, after fences are published, * scheduler code, interrupt and workers to process job completion, * and timeout, gpu reset and gpu hang recovery code. Plus for integration * with core mm with have &mmu_notifier, respectively &mmu_interval_notifier, * and &shrinker. For modesetting drivers there's the commit tail functions * between when fences for an atomic modeset are published, and when the * corresponding vblank completes, including any interrupt processing and * related workers. Auditing all that code, across all drivers, is not * feasible. * * * Due to how many other subsystems are involved and the locking hierarchies * this pulls in there is extremely thin wiggle-room for driver-specific * differences. &dma_fence interacts with almost all of the core memory * handling through page fault handlers via &dma_resv, dma_resv_lock() and * dma_resv_unlock(). On the other side it also interacts through all * allocation sites through &mmu_notifier and &shrinker. * * Furthermore lockdep does not handle cross-release dependencies, which means * any deadlocks between dma_fence_wait() and dma_fence_signal() can't be caught * at runtime with some quick testing. The simplest example is one thread * waiting on a &dma_fence while holding a lock:: * * lock(A); * dma_fence_wait(B); * unlock(A); * * while the other thread is stuck trying to acquire the same lock, which * prevents it from signalling the fence the previous thread is stuck waiting * on:: * * lock(A); * unlock(A); * dma_fence_signal(B); * * By manually annotating all code relevant to signalling a &dma_fence we can * teach lockdep about these dependencies, which also helps with the validation * headache since now lockdep can check all the rules for us:: * * cookie = dma_fence_begin_signalling(); * lock(A); * unlock(A); * dma_fence_signal(B); * dma_fence_end_signalling(cookie); * * For using dma_fence_begin_signalling() and dma_fence_end_signalling() to * annotate critical sections the following rules need to be observed: * * * All code necessary to complete a &dma_fence must be annotated, from the * point where a fence is accessible to other threads, to the point where * dma_fence_signal() is called. Un-annotated code can contain deadlock issues, * and due to the very strict rules and many corner cases it is infeasible to * catch these just with review or normal stress testing. * * * &struct dma_resv deserves a special note, since the readers are only * protected by rcu. This means the signalling critical section starts as soon * as the new fences are installed, even before dma_resv_unlock() is called. * * * The only exception are fast paths and opportunistic signalling code, which * calls dma_fence_signal() purely as an optimization, but is not required to * guarantee completion of a &dma_fence. The usual example is a wait IOCTL * which calls dma_fence_signal(), while the mandatory completion path goes * through a hardware interrupt and possible job completion worker. * * * To aid composability of code, the annotations can be freely nested, as long * as the overall locking hierarchy is consistent. The annotations also work * both in interrupt and process context. Due to implementation details this * requires that callers pass an opaque cookie from * dma_fence_begin_signalling() to dma_fence_end_signalling(). * * * Validation against the cross driver contract is implemented by priming * lockdep with the relevant hierarchy at boot-up. This means even just * testing with a single device is enough to validate a driver, at least as * far as deadlocks with dma_fence_wait() against dma_fence_signal() are * concerned. */ #ifdef CONFIG_LOCKDEP static struct lockdep_map dma_fence_lockdep_map = { .name = "dma_fence_map" }; /** * dma_fence_begin_signalling - begin a critical DMA fence signalling section * * Drivers should use this to annotate the beginning of any code section * required to eventually complete &dma_fence by calling dma_fence_signal(). * * The end of these critical sections are annotated with * dma_fence_end_signalling(). * * Returns: * * Opaque cookie needed by the implementation, which needs to be passed to * dma_fence_end_signalling(). */ bool dma_fence_begin_signalling(void) { /* explicitly nesting ... */ if (lock_is_held_type(&dma_fence_lockdep_map, 1)) return true; /* rely on might_sleep check for soft/hardirq locks */ if (in_atomic()) return true; /* ... and non-recursive readlock */ lock_acquire(&dma_fence_lockdep_map, 0, 0, 1, 1, NULL, _RET_IP_); return false; } EXPORT_SYMBOL(dma_fence_begin_signalling); /** * dma_fence_end_signalling - end a critical DMA fence signalling section * @cookie: opaque cookie from dma_fence_begin_signalling() * * Closes a critical section annotation opened by dma_fence_begin_signalling(). */ void dma_fence_end_signalling(bool cookie) { if (cookie) return; lock_release(&dma_fence_lockdep_map, _RET_IP_); } EXPORT_SYMBOL(dma_fence_end_signalling); void __dma_fence_might_wait(void) { bool tmp; tmp = lock_is_held_type(&dma_fence_lockdep_map, 1); if (tmp) lock_release(&dma_fence_lockdep_map, _THIS_IP_); lock_map_acquire(&dma_fence_lockdep_map); lock_map_release(&dma_fence_lockdep_map); if (tmp) lock_acquire(&dma_fence_lockdep_map, 0, 0, 1, 1, NULL, _THIS_IP_); } #endif /** * dma_fence_signal_locked - signal completion of a fence * @fence: the fence to signal * * Signal completion for software callbacks on a fence, this will unblock * dma_fence_wait() calls and run all the callbacks added with * dma_fence_add_callback(). Can be called multiple times, but since a fence * can only go from the unsignaled to the signaled state and not back, it will * only be effective the first time. * * Unlike dma_fence_signal(), this function must be called with &dma_fence.lock * held. * * Returns 0 on success and a negative error value when @fence has been * signalled already. */ int dma_fence_signal_locked(struct dma_fence *fence) { struct dma_fence_cb *cur, *tmp; struct list_head cb_list; lockdep_assert_held(fence->lock); if (unlikely(test_and_set_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags))) return -EINVAL; /* Stash the cb_list before replacing it with the timestamp */ list_replace(&fence->cb_list, &cb_list); fence->timestamp = ktime_get(); set_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT, &fence->flags); trace_dma_fence_signaled(fence); list_for_each_entry_safe(cur, tmp, &cb_list, node) { INIT_LIST_HEAD(&cur->node); cur->func(fence, cur); } return 0; } EXPORT_SYMBOL(dma_fence_signal_locked); /** * dma_fence_signal - signal completion of a fence * @fence: the fence to signal * * Signal completion for software callbacks on a fence, this will unblock * dma_fence_wait() calls and run all the callbacks added with * dma_fence_add_callback(). Can be called multiple times, but since a fence * can only go from the unsignaled to the signaled state and not back, it will * only be effective the first time. * * Returns 0 on success and a negative error value when @fence has been * signalled already. */ int dma_fence_signal(struct dma_fence *fence) { unsigned long flags; int ret; bool tmp; if (!fence) return -EINVAL; tmp = dma_fence_begin_signalling(); spin_lock_irqsave(fence->lock, flags); ret = dma_fence_signal_locked(fence); spin_unlock_irqrestore(fence->lock, flags); dma_fence_end_signalling(tmp); return ret; } EXPORT_SYMBOL(dma_fence_signal); /** * dma_fence_wait_timeout - sleep until the fence gets signaled * or until timeout elapses * @fence: the fence to wait on * @intr: if true, do an interruptible wait * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT * * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the * remaining timeout in jiffies on success. Other error values may be * returned on custom implementations. * * Performs a synchronous wait on this fence. It is assumed the caller * directly or indirectly (buf-mgr between reservation and committing) * holds a reference to the fence, otherwise the fence might be * freed before return, resulting in undefined behavior. * * See also dma_fence_wait() and dma_fence_wait_any_timeout(). */ signed long dma_fence_wait_timeout(struct dma_fence *fence, bool intr, signed long timeout) { signed long ret; if (WARN_ON(timeout < 0)) return -EINVAL; might_sleep(); __dma_fence_might_wait(); trace_dma_fence_wait_start(fence); if (fence->ops->wait) ret = fence->ops->wait(fence, intr, timeout); else ret = dma_fence_default_wait(fence, intr, timeout); trace_dma_fence_wait_end(fence); return ret; } EXPORT_SYMBOL(dma_fence_wait_timeout); /** * dma_fence_release - default relese function for fences * @kref: &dma_fence.recfount * * This is the default release functions for &dma_fence. Drivers shouldn't call * this directly, but instead call dma_fence_put(). */ void dma_fence_release(struct kref *kref) { struct dma_fence *fence = container_of(kref, struct dma_fence, refcount); trace_dma_fence_destroy(fence); if (WARN(!list_empty(&fence->cb_list) && !test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags), "Fence %s:%s:%llx:%llx released with pending signals!\n", fence->ops->get_driver_name(fence), fence->ops->get_timeline_name(fence), fence->context, fence->seqno)) { unsigned long flags; /* * Failed to signal before release, likely a refcounting issue. * * This should never happen, but if it does make sure that we * don't leave chains dangling. We set the error flag first * so that the callbacks know this signal is due to an error. */ spin_lock_irqsave(fence->lock, flags); fence->error = -EDEADLK; dma_fence_signal_locked(fence); spin_unlock_irqrestore(fence->lock, flags); } if (fence->ops->release) fence->ops->release(fence); else dma_fence_free(fence); } EXPORT_SYMBOL(dma_fence_release); /** * dma_fence_free - default release function for &dma_fence. * @fence: fence to release * * This is the default implementation for &dma_fence_ops.release. It calls * kfree_rcu() on @fence. */ void dma_fence_free(struct dma_fence *fence) { kfree_rcu(fence, rcu); } EXPORT_SYMBOL(dma_fence_free); static bool __dma_fence_enable_signaling(struct dma_fence *fence) { bool was_set; lockdep_assert_held(fence->lock); was_set = test_and_set_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags); if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) return false; if (!was_set && fence->ops->enable_signaling) { trace_dma_fence_enable_signal(fence); if (!fence->ops->enable_signaling(fence)) { dma_fence_signal_locked(fence); return false; } } return true; } /** * dma_fence_enable_sw_signaling - enable signaling on fence * @fence: the fence to enable * * This will request for sw signaling to be enabled, to make the fence * complete as soon as possible. This calls &dma_fence_ops.enable_signaling * internally. */ void dma_fence_enable_sw_signaling(struct dma_fence *fence) { unsigned long flags; if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) return; spin_lock_irqsave(fence->lock, flags); __dma_fence_enable_signaling(fence); spin_unlock_irqrestore(fence->lock, flags); } EXPORT_SYMBOL(dma_fence_enable_sw_signaling); /** * dma_fence_add_callback - add a callback to be called when the fence * is signaled * @fence: the fence to wait on * @cb: the callback to register * @func: the function to call * * @cb will be initialized by dma_fence_add_callback(), no initialization * by the caller is required. Any number of callbacks can be registered * to a fence, but a callback can only be registered to one fence at a time. * * Note that the callback can be called from an atomic context. If * fence is already signaled, this function will return -ENOENT (and * *not* call the callback). * * Add a software callback to the fence. Same restrictions apply to * refcount as it does to dma_fence_wait(), however the caller doesn't need to * keep a refcount to fence afterward dma_fence_add_callback() has returned: * when software access is enabled, the creator of the fence is required to keep * the fence alive until after it signals with dma_fence_signal(). The callback * itself can be called from irq context. * * Returns 0 in case of success, -ENOENT if the fence is already signaled * and -EINVAL in case of error. */ int dma_fence_add_callback(struct dma_fence *fence, struct dma_fence_cb *cb, dma_fence_func_t func) { unsigned long flags; int ret = 0; if (WARN_ON(!fence || !func)) return -EINVAL; if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) { INIT_LIST_HEAD(&cb->node); return -ENOENT; } spin_lock_irqsave(fence->lock, flags); if (__dma_fence_enable_signaling(fence)) { cb->func = func; list_add_tail(&cb->node, &fence->cb_list); } else { INIT_LIST_HEAD(&cb->node); ret = -ENOENT; } spin_unlock_irqrestore(fence->lock, flags); return ret; } EXPORT_SYMBOL(dma_fence_add_callback); /** * dma_fence_get_status - returns the status upon completion * @fence: the dma_fence to query * * This wraps dma_fence_get_status_locked() to return the error status * condition on a signaled fence. See dma_fence_get_status_locked() for more * details. * * Returns 0 if the fence has not yet been signaled, 1 if the fence has * been signaled without an error condition, or a negative error code * if the fence has been completed in err. */ int dma_fence_get_status(struct dma_fence *fence) { unsigned long flags; int status; spin_lock_irqsave(fence->lock, flags); status = dma_fence_get_status_locked(fence); spin_unlock_irqrestore(fence->lock, flags); return status; } EXPORT_SYMBOL(dma_fence_get_status); /** * dma_fence_remove_callback - remove a callback from the signaling list * @fence: the fence to wait on * @cb: the callback to remove * * Remove a previously queued callback from the fence. This function returns * true if the callback is successfully removed, or false if the fence has * already been signaled. * * *WARNING*: * Cancelling a callback should only be done if you really know what you're * doing, since deadlocks and race conditions could occur all too easily. For * this reason, it should only ever be done on hardware lockup recovery, * with a reference held to the fence. * * Behaviour is undefined if @cb has not been added to @fence using * dma_fence_add_callback() beforehand. */ bool dma_fence_remove_callback(struct dma_fence *fence, struct dma_fence_cb *cb) { unsigned long flags; bool ret; spin_lock_irqsave(fence->lock, flags); ret = !list_empty(&cb->node); if (ret) list_del_init(&cb->node); spin_unlock_irqrestore(fence->lock, flags); return ret; } EXPORT_SYMBOL(dma_fence_remove_callback); struct default_wait_cb { struct dma_fence_cb base; struct task_struct *task; }; static void dma_fence_default_wait_cb(struct dma_fence *fence, struct dma_fence_cb *cb) { struct default_wait_cb *wait = container_of(cb, struct default_wait_cb, base); wake_up_state(wait->task, TASK_NORMAL); } /** * dma_fence_default_wait - default sleep until the fence gets signaled * or until timeout elapses * @fence: the fence to wait on * @intr: if true, do an interruptible wait * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT * * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the * remaining timeout in jiffies on success. If timeout is zero the value one is * returned if the fence is already signaled for consistency with other * functions taking a jiffies timeout. */ signed long dma_fence_default_wait(struct dma_fence *fence, bool intr, signed long timeout) { struct default_wait_cb cb; unsigned long flags; signed long ret = timeout ? timeout : 1; if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) return ret; spin_lock_irqsave(fence->lock, flags); if (intr && signal_pending(current)) { ret = -ERESTARTSYS; goto out; } if (!__dma_fence_enable_signaling(fence)) goto out; if (!timeout) { ret = 0; goto out; } cb.base.func = dma_fence_default_wait_cb; cb.task = current; list_add(&cb.base.node, &fence->cb_list); while (!test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) { if (intr) __set_current_state(TASK_INTERRUPTIBLE); else __set_current_state(TASK_UNINTERRUPTIBLE); spin_unlock_irqrestore(fence->lock, flags); ret = schedule_timeout(ret); spin_lock_irqsave(fence->lock, flags); if (ret > 0 && intr && signal_pending(current)) ret = -ERESTARTSYS; } if (!list_empty(&cb.base.node)) list_del(&cb.base.node); __set_current_state(TASK_RUNNING); out: spin_unlock_irqrestore(fence->lock, flags); return ret; } EXPORT_SYMBOL(dma_fence_default_wait); static bool dma_fence_test_signaled_any(struct dma_fence **fences, uint32_t count, uint32_t *idx) { int i; for (i = 0; i < count; ++i) { struct dma_fence *fence = fences[i]; if (test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &fence->flags)) { if (idx) *idx = i; return true; } } return false; } /** * dma_fence_wait_any_timeout - sleep until any fence gets signaled * or until timeout elapses * @fences: array of fences to wait on * @count: number of fences to wait on * @intr: if true, do an interruptible wait * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT * @idx: used to store the first signaled fence index, meaningful only on * positive return * * Returns -EINVAL on custom fence wait implementation, -ERESTARTSYS if * interrupted, 0 if the wait timed out, or the remaining timeout in jiffies * on success. * * Synchronous waits for the first fence in the array to be signaled. The * caller needs to hold a reference to all fences in the array, otherwise a * fence might be freed before return, resulting in undefined behavior. * * See also dma_fence_wait() and dma_fence_wait_timeout(). */ signed long dma_fence_wait_any_timeout(struct dma_fence **fences, uint32_t count, bool intr, signed long timeout, uint32_t *idx) { struct default_wait_cb *cb; signed long ret = timeout; unsigned i; if (WARN_ON(!fences || !count || timeout < 0)) return -EINVAL; if (timeout == 0) { for (i = 0; i < count; ++i) if (dma_fence_is_signaled(fences[i])) { if (idx) *idx = i; return 1; } return 0; } cb = kcalloc(count, sizeof(struct default_wait_cb), GFP_KERNEL); if (cb == NULL) { ret = -ENOMEM; goto err_free_cb; } for (i = 0; i < count; ++i) { struct dma_fence *fence = fences[i]; cb[i].task = current; if (dma_fence_add_callback(fence, &cb[i].base, dma_fence_default_wait_cb)) { /* This fence is already signaled */ if (idx) *idx = i; goto fence_rm_cb; } } while (ret > 0) { if (intr) set_current_state(TASK_INTERRUPTIBLE); else set_current_state(TASK_UNINTERRUPTIBLE); if (dma_fence_test_signaled_any(fences, count, idx)) break; ret = schedule_timeout(ret); if (ret > 0 && intr && signal_pending(current)) ret = -ERESTARTSYS; } __set_current_state(TASK_RUNNING); fence_rm_cb: while (i-- > 0) dma_fence_remove_callback(fences[i], &cb[i].base); err_free_cb: kfree(cb); return ret; } EXPORT_SYMBOL(dma_fence_wait_any_timeout); /** * dma_fence_init - Initialize a custom fence. * @fence: the fence to initialize * @ops: the dma_fence_ops for operations on this fence * @lock: the irqsafe spinlock to use for locking this fence * @context: the execution context this fence is run on * @seqno: a linear increasing sequence number for this context * * Initializes an allocated fence, the caller doesn't have to keep its * refcount after committing with this fence, but it will need to hold a * refcount again if &dma_fence_ops.enable_signaling gets called. * * context and seqno are used for easy comparison between fences, allowing * to check which fence is later by simply using dma_fence_later(). */ void dma_fence_init(struct dma_fence *fence, const struct dma_fence_ops *ops, spinlock_t *lock, u64 context, u64 seqno) { BUG_ON(!lock); BUG_ON(!ops || !ops->get_driver_name || !ops->get_timeline_name); kref_init(&fence->refcount); fence->ops = ops; INIT_LIST_HEAD(&fence->cb_list); fence->lock = lock; fence->context = context; fence->seqno = seqno; fence->flags = 0UL; fence->error = 0; trace_dma_fence_init(fence); } EXPORT_SYMBOL(dma_fence_init);