// SPDX-License-Identifier: GPL-2.0+ // Copyright (C) 2008-2009 The GameCube Linux Team // Copyright (C) 2008,2009 Albert Herranz // Copyright (C) 2017-2018 Jonathan Neuschäfer // // Nintendo Wii (Hollywood) GPIO driver #include #include #include #include #include #include #include /* * Register names and offsets courtesy of WiiBrew: * https://wiibrew.org/wiki/Hardware/Hollywood_GPIOs * * Note that for most registers, there are two versions: * - HW_GPIOB_* Is always accessible by the Broadway PowerPC core, but does * always give access to all GPIO lines * - HW_GPIO_* Is only accessible by the Broadway PowerPC code if the memory * firewall (AHBPROT) in the Hollywood chipset has been configured to allow * such access. * * The ownership of each GPIO line can be configured in the HW_GPIO_OWNER * register: A one bit configures the line for access via the HW_GPIOB_* * registers, a zero bit indicates access via HW_GPIO_*. This driver uses * HW_GPIOB_*. */ #define HW_GPIOB_OUT 0x00 #define HW_GPIOB_DIR 0x04 #define HW_GPIOB_IN 0x08 #define HW_GPIOB_INTLVL 0x0c #define HW_GPIOB_INTFLAG 0x10 #define HW_GPIOB_INTMASK 0x14 #define HW_GPIOB_INMIR 0x18 #define HW_GPIO_ENABLE 0x1c #define HW_GPIO_OUT 0x20 #define HW_GPIO_DIR 0x24 #define HW_GPIO_IN 0x28 #define HW_GPIO_INTLVL 0x2c #define HW_GPIO_INTFLAG 0x30 #define HW_GPIO_INTMASK 0x34 #define HW_GPIO_INMIR 0x38 #define HW_GPIO_OWNER 0x3c struct hlwd_gpio { struct gpio_chip gpioc; void __iomem *regs; }; static int hlwd_gpio_probe(struct platform_device *pdev) { struct hlwd_gpio *hlwd; struct resource *regs_resource; u32 ngpios; int res; hlwd = devm_kzalloc(&pdev->dev, sizeof(*hlwd), GFP_KERNEL); if (!hlwd) return -ENOMEM; regs_resource = platform_get_resource(pdev, IORESOURCE_MEM, 0); hlwd->regs = devm_ioremap_resource(&pdev->dev, regs_resource); if (IS_ERR(hlwd->regs)) return PTR_ERR(hlwd->regs); /* * Claim all GPIOs using the OWNER register. This will not work on * systems where the AHBPROT memory firewall hasn't been configured to * permit PPC access to HW_GPIO_*. * * Note that this has to happen before bgpio_init reads the * HW_GPIOB_OUT and HW_GPIOB_DIR, because otherwise it reads the wrong * values. */ iowrite32be(0xffffffff, hlwd->regs + HW_GPIO_OWNER); res = bgpio_init(&hlwd->gpioc, &pdev->dev, 4, hlwd->regs + HW_GPIOB_IN, hlwd->regs + HW_GPIOB_OUT, NULL, hlwd->regs + HW_GPIOB_DIR, NULL, BGPIOF_BIG_ENDIAN_BYTE_ORDER); if (res < 0) { dev_warn(&pdev->dev, "bgpio_init failed: %d\n", res); return res; } res = of_property_read_u32(pdev->dev.of_node, "ngpios", &ngpios); if (res) ngpios = 32; hlwd->gpioc.ngpio = ngpios; return devm_gpiochip_add_data(&pdev->dev, &hlwd->gpioc, hlwd); } static const struct of_device_id hlwd_gpio_match[] = { { .compatible = "nintendo,hollywood-gpio", }, {}, }; MODULE_DEVICE_TABLE(of, hlwd_gpio_match); static struct platform_driver hlwd_gpio_driver = { .driver = { .name = "gpio-hlwd", .of_match_table = hlwd_gpio_match, }, .probe = hlwd_gpio_probe, }; module_platform_driver(hlwd_gpio_driver); MODULE_AUTHOR("Jonathan Neuschäfer "); MODULE_DESCRIPTION("Nintendo Wii GPIO driver"); MODULE_LICENSE("GPL");