#ifndef STATE_XML #define STATE_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - state.xml ( 18882 bytes, from 2015-03-25 11:42:32) - common.xml ( 18437 bytes, from 2015-03-25 11:27:41) - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21) - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06) - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19) - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01) Copyright (C) 2015 */ #define VARYING_COMPONENT_USE_UNUSED 0x00000000 #define VARYING_COMPONENT_USE_USED 0x00000001 #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) #define VIVS_FE 0x00000000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 #define VIVS_FE_COMMAND_ADDRESS 0x00000654 #define VIVS_FE_COMMAND_CONTROL 0x00000658 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 #define VIVS_FE_DMA_STATUS 0x0000065c #define VIVS_FE_DMA_DEBUG_STATE 0x00000660 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 #define VIVS_FE_DMA_ADDRESS 0x00000664 #define VIVS_FE_DMA_LOW 0x00000668 #define VIVS_FE_DMA_HIGH 0x0000066c #define VIVS_FE_AUTO_FLUSH 0x00000670 #define VIVS_FE_UNK00678 0x00000678 #define VIVS_FE_UNK0067C 0x0000067c #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) #define VIVS_FE_UNK00700__ESIZE 0x00000004 #define VIVS_FE_UNK00700__LEN 0x00000010 #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) #define VIVS_FE_UNK00740__ESIZE 0x00000004 #define VIVS_FE_UNK00740__LEN 0x00000010 #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) #define VIVS_FE_UNK00780__ESIZE 0x00000004 #define VIVS_FE_UNK00780__LEN 0x00000010 #define VIVS_GL 0x00000000 #define VIVS_GL_PIPE_SELECT 0x00003800 #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) #define VIVS_GL_EVENT 0x00003804 #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) #define VIVS_GL_EVENT_FROM_FE 0x00000020 #define VIVS_GL_EVENT_FROM_PE 0x00000040 #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 #define VIVS_GL_EVENT_SOURCE__SHIFT 8 #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) #define VIVS_GL_FLUSH_CACHE 0x0000380c #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 #define VIVS_GL_FLUSH_MMU 0x00003810 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) #define VIVS_GL_UNK03834 0x00003834 #define VIVS_GL_UNK03838 0x00003838 #define VIVS_GL_API_MODE 0x0000384c #define VIVS_GL_API_MODE_OPENGL 0x00000000 #define VIVS_GL_API_MODE_OPENVG 0x00000001 #define VIVS_GL_API_MODE_OPENCL 0x00000002 #define VIVS_GL_CONTEXT_POINTER 0x00003850 #define VIVS_GL_UNK03A00 0x00003a00 #define VIVS_GL_STALL_TOKEN 0x00003c00 #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 #define VIVS_DUMMY 0x00000000 #define VIVS_DUMMY_DUMMY 0x0003fffc #endif /* STATE_XML */