/* SPDX-License-Identifier: GPL-2.0-only */ /* Copyright (c) 2020 NVIDIA Corporation */ #ifndef _TEGRA_DRM_UAPI_SUBMIT_H #define _TEGRA_DRM_UAPI_SUBMIT_H struct tegra_drm_used_mapping { struct tegra_drm_mapping *mapping; u32 flags; }; struct tegra_drm_submit_data { struct tegra_drm_used_mapping *used_mappings; u32 num_used_mappings; }; int tegra_drm_fw_validate(struct tegra_drm_client *client, u32 *data, u32 start, u32 words, struct tegra_drm_submit_data *submit, u32 *job_class); #endif