// SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2014-2018 Broadcom */ /** * DOC: Broadcom V3D Graphics Driver * * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs. * For V3D 2.x support, see the VC4 driver. * * Currently only single-core rendering using the binner and renderer * is supported. The TFU (texture formatting unit) and V3D 4.x's CSD * (compute shader dispatch) are not yet supported. */ #include #include #include #include #include #include #include #include #include #include "uapi/drm/v3d_drm.h" #include "v3d_drv.h" #include "v3d_regs.h" #define DRIVER_NAME "v3d" #define DRIVER_DESC "Broadcom V3D graphics" #define DRIVER_DATE "20180419" #define DRIVER_MAJOR 1 #define DRIVER_MINOR 0 #define DRIVER_PATCHLEVEL 0 #ifdef CONFIG_PM static int v3d_runtime_suspend(struct device *dev) { struct drm_device *drm = dev_get_drvdata(dev); struct v3d_dev *v3d = to_v3d_dev(drm); v3d_irq_disable(v3d); clk_disable_unprepare(v3d->clk); return 0; } static int v3d_runtime_resume(struct device *dev) { struct drm_device *drm = dev_get_drvdata(dev); struct v3d_dev *v3d = to_v3d_dev(drm); int ret; ret = clk_prepare_enable(v3d->clk); if (ret != 0) return ret; /* XXX: VPM base */ v3d_mmu_set_page_table(v3d); v3d_irq_enable(v3d); return 0; } #endif static const struct dev_pm_ops v3d_v3d_pm_ops = { SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL) }; static int v3d_get_param_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_dev *v3d = to_v3d_dev(dev); struct drm_v3d_get_param *args = data; int ret; static const u32 reg_map[] = { [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG, [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1, [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2, [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3, [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0, [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1, [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2, }; if (args->pad != 0) return -EINVAL; /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need * to explicitly allow it in the "the register in our * parameter map" check. */ if (args->param < ARRAY_SIZE(reg_map) && (reg_map[args->param] || args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) { u32 offset = reg_map[args->param]; if (args->value != 0) return -EINVAL; ret = pm_runtime_get_sync(v3d->dev); if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 && args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) { args->value = V3D_CORE_READ(0, offset); } else { args->value = V3D_READ(offset); } pm_runtime_mark_last_busy(v3d->dev); pm_runtime_put_autosuspend(v3d->dev); return 0; } switch (args->param) { case DRM_V3D_PARAM_SUPPORTS_TFU: args->value = 1; return 0; default: DRM_DEBUG("Unknown parameter %d\n", args->param); return -EINVAL; } } static int v3d_open(struct drm_device *dev, struct drm_file *file) { struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv; struct drm_sched_rq *rq; int i; v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL); if (!v3d_priv) return -ENOMEM; v3d_priv->v3d = v3d; for (i = 0; i < V3D_MAX_QUEUES; i++) { rq = &v3d->queue[i].sched.sched_rq[DRM_SCHED_PRIORITY_NORMAL]; drm_sched_entity_init(&v3d_priv->sched_entity[i], &rq, 1, NULL); } file->driver_priv = v3d_priv; return 0; } static void v3d_postclose(struct drm_device *dev, struct drm_file *file) { struct v3d_file_priv *v3d_priv = file->driver_priv; enum v3d_queue q; for (q = 0; q < V3D_MAX_QUEUES; q++) { drm_sched_entity_destroy(&v3d_priv->sched_entity[q]); } kfree(v3d_priv); } static const struct file_operations v3d_drm_fops = { .owner = THIS_MODULE, .open = drm_open, .release = drm_release, .unlocked_ioctl = drm_ioctl, .mmap = v3d_mmap, .poll = drm_poll, .read = drm_read, .compat_ioctl = drm_compat_ioctl, .llseek = noop_llseek, }; /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP * protection between clients. Note that render nodes would be be * able to submit CLs that could access BOs from clients authenticated * with the master node. The TFU doesn't use the GMP, so it would * need to stay DRM_AUTH until we do buffer size/offset validation. */ static const struct drm_ioctl_desc v3d_drm_ioctls[] = { DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), }; static const struct vm_operations_struct v3d_vm_ops = { .fault = v3d_gem_fault, .open = drm_gem_vm_open, .close = drm_gem_vm_close, }; static struct drm_driver v3d_drm_driver = { .driver_features = (DRIVER_GEM | DRIVER_RENDER | DRIVER_PRIME | DRIVER_SYNCOBJ), .open = v3d_open, .postclose = v3d_postclose, #if defined(CONFIG_DEBUG_FS) .debugfs_init = v3d_debugfs_init, #endif .gem_free_object_unlocked = v3d_free_object, .gem_vm_ops = &v3d_vm_ops, .prime_handle_to_fd = drm_gem_prime_handle_to_fd, .prime_fd_to_handle = drm_gem_prime_fd_to_handle, .gem_prime_import = drm_gem_prime_import, .gem_prime_export = drm_gem_prime_export, .gem_prime_res_obj = v3d_prime_res_obj, .gem_prime_get_sg_table = v3d_prime_get_sg_table, .gem_prime_import_sg_table = v3d_prime_import_sg_table, .gem_prime_mmap = v3d_prime_mmap, .ioctls = v3d_drm_ioctls, .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls), .fops = &v3d_drm_fops, .name = DRIVER_NAME, .desc = DRIVER_DESC, .date = DRIVER_DATE, .major = DRIVER_MAJOR, .minor = DRIVER_MINOR, .patchlevel = DRIVER_PATCHLEVEL, }; static const struct of_device_id v3d_of_match[] = { { .compatible = "brcm,7268-v3d" }, { .compatible = "brcm,7278-v3d" }, {}, }; MODULE_DEVICE_TABLE(of, v3d_of_match); static int map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) { struct resource *res = platform_get_resource_byname(v3d->pdev, IORESOURCE_MEM, name); *regs = devm_ioremap_resource(v3d->dev, res); return PTR_ERR_OR_ZERO(*regs); } static int v3d_platform_drm_probe(struct platform_device *pdev) { struct device *dev = &pdev->dev; struct drm_device *drm; struct v3d_dev *v3d; int ret; u32 ident1; dev->coherent_dma_mask = DMA_BIT_MASK(36); v3d = kzalloc(sizeof(*v3d), GFP_KERNEL); if (!v3d) return -ENOMEM; v3d->dev = dev; v3d->pdev = pdev; drm = &v3d->drm; ret = map_regs(v3d, &v3d->bridge_regs, "bridge"); if (ret) goto dev_free; ret = map_regs(v3d, &v3d->hub_regs, "hub"); if (ret) goto dev_free; ret = map_regs(v3d, &v3d->core_regs[0], "core0"); if (ret) goto dev_free; ident1 = V3D_READ(V3D_HUB_IDENT1); v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV)); v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES); WARN_ON(v3d->cores > 1); /* multicore not yet implemented */ if (v3d->ver < 41) { ret = map_regs(v3d, &v3d->gca_regs, "gca"); if (ret) goto dev_free; } v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr, GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); if (!v3d->mmu_scratch) { dev_err(dev, "Failed to allocate MMU scratch page\n"); ret = -ENOMEM; goto dev_free; } pm_runtime_use_autosuspend(dev); pm_runtime_set_autosuspend_delay(dev, 50); pm_runtime_enable(dev); ret = drm_dev_init(&v3d->drm, &v3d_drm_driver, dev); if (ret) goto dma_free; platform_set_drvdata(pdev, drm); drm->dev_private = v3d; ret = v3d_gem_init(drm); if (ret) goto dev_destroy; v3d_irq_init(v3d); ret = drm_dev_register(drm, 0); if (ret) goto gem_destroy; return 0; gem_destroy: v3d_gem_destroy(drm); dev_destroy: drm_dev_put(drm); dma_free: dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); dev_free: kfree(v3d); return ret; } static int v3d_platform_drm_remove(struct platform_device *pdev) { struct drm_device *drm = platform_get_drvdata(pdev); struct v3d_dev *v3d = to_v3d_dev(drm); drm_dev_unregister(drm); v3d_gem_destroy(drm); drm_dev_put(drm); dma_free_wc(v3d->dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); return 0; } static struct platform_driver v3d_platform_driver = { .probe = v3d_platform_drm_probe, .remove = v3d_platform_drm_remove, .driver = { .name = "v3d", .of_match_table = v3d_of_match, }, }; static int __init v3d_drm_register(void) { return platform_driver_register(&v3d_platform_driver); } static void __exit v3d_drm_unregister(void) { platform_driver_unregister(&v3d_platform_driver); } module_init(v3d_drm_register); module_exit(v3d_drm_unregister); MODULE_ALIAS("platform:v3d-drm"); MODULE_DESCRIPTION("Broadcom V3D DRM Driver"); MODULE_AUTHOR("Eric Anholt "); MODULE_LICENSE("GPL v2");