/********************************************************** * Copyright 2012-2021 VMware, Inc. * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_cmd.h -- * * SVGA 3d hardware cmd definitions */ #ifndef _SVGA3D_CMD_H_ #define _SVGA3D_CMD_H_ #include "svga3d_types.h" #include "svga3d_limits.h" #include "svga_reg.h" typedef enum SVGAFifo3dCmdId { SVGA_3D_CMD_LEGACY_BASE = 1000, SVGA_3D_CMD_BASE = 1040, SVGA_3D_CMD_SURFACE_DEFINE = 1040, SVGA_3D_CMD_SURFACE_DESTROY = 1041, SVGA_3D_CMD_SURFACE_COPY = 1042, SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, SVGA_3D_CMD_SURFACE_DMA = 1044, SVGA_3D_CMD_CONTEXT_DEFINE = 1045, SVGA_3D_CMD_CONTEXT_DESTROY = 1046, SVGA_3D_CMD_SETTRANSFORM = 1047, SVGA_3D_CMD_SETZRANGE = 1048, SVGA_3D_CMD_SETRENDERSTATE = 1049, SVGA_3D_CMD_SETRENDERTARGET = 1050, SVGA_3D_CMD_SETTEXTURESTATE = 1051, SVGA_3D_CMD_SETMATERIAL = 1052, SVGA_3D_CMD_SETLIGHTDATA = 1053, SVGA_3D_CMD_SETLIGHTENABLED = 1054, SVGA_3D_CMD_SETVIEWPORT = 1055, SVGA_3D_CMD_SETCLIPPLANE = 1056, SVGA_3D_CMD_CLEAR = 1057, SVGA_3D_CMD_PRESENT = 1058, SVGA_3D_CMD_SHADER_DEFINE = 1059, SVGA_3D_CMD_SHADER_DESTROY = 1060, SVGA_3D_CMD_SET_SHADER = 1061, SVGA_3D_CMD_SET_SHADER_CONST = 1062, SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, SVGA_3D_CMD_SETSCISSORRECT = 1064, SVGA_3D_CMD_BEGIN_QUERY = 1065, SVGA_3D_CMD_END_QUERY = 1066, SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, SVGA_3D_CMD_PRESENT_READBACK = 1068, SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, SVGA_3D_CMD_DEAD4 = 1072, SVGA_3D_CMD_DEAD5 = 1073, SVGA_3D_CMD_DEAD6 = 1074, SVGA_3D_CMD_DEAD7 = 1075, SVGA_3D_CMD_DEAD8 = 1076, SVGA_3D_CMD_DEAD9 = 1077, SVGA_3D_CMD_DEAD10 = 1078, SVGA_3D_CMD_DEAD11 = 1079, SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, SVGA_3D_CMD_SCREEN_DMA = 1082, SVGA_3D_CMD_DEAD1 = 1083, SVGA_3D_CMD_DEAD2 = 1084, SVGA_3D_CMD_DEAD12 = 1085, SVGA_3D_CMD_DEAD13 = 1086, SVGA_3D_CMD_DEAD14 = 1087, SVGA_3D_CMD_DEAD15 = 1088, SVGA_3D_CMD_DEAD16 = 1089, SVGA_3D_CMD_DEAD17 = 1090, SVGA_3D_CMD_SET_OTABLE_BASE = 1091, SVGA_3D_CMD_READBACK_OTABLE = 1092, SVGA_3D_CMD_DEFINE_GB_MOB = 1093, SVGA_3D_CMD_DESTROY_GB_MOB = 1094, SVGA_3D_CMD_DEAD3 = 1095, SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, SVGA_3D_CMD_BIND_GB_SURFACE = 1099, SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, SVGA_3D_CMD_BIND_GB_SHADER = 1114, SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, SVGA_3D_CMD_END_GB_QUERY = 1117, SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, SVGA_3D_CMD_NOP = 1119, SVGA_3D_CMD_ENABLE_GART = 1120, SVGA_3D_CMD_DISABLE_GART = 1121, SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, SVGA_3D_CMD_GB_SCREEN_DMA = 1131, SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, SVGA_3D_CMD_GB_MOB_FENCE = 1133, SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, SVGA_3D_CMD_NOP_ERROR = 1137, SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, SVGA_3D_CMD_DRAW = 1141, SVGA_3D_CMD_DRAW_INDEXED = 1142, SVGA_3D_CMD_DX_MIN = 1143, SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, SVGA_3D_CMD_DX_SET_SHADER = 1150, SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, SVGA_3D_CMD_DX_DRAW = 1152, SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, SVGA_3D_CMD_DX_DRAW_AUTO = 1156, SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, SVGA_3D_CMD_DX_BIND_QUERY = 1167, SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, SVGA_3D_CMD_DX_END_QUERY = 1170, SVGA_3D_CMD_DX_READBACK_QUERY = 1171, SVGA_3D_CMD_DX_SET_PREDICATION = 1172, SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, SVGA_3D_CMD_DX_PRED_COPY = 1179, SVGA_3D_CMD_DX_PRESENTBLT = 1180, SVGA_3D_CMD_DX_GENMIPS = 1181, SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, SVGA_3D_CMD_DX_BIND_SHADER = 1203, SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, SVGA_3D_CMD_DX_SET_COTABLE = 1207, SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, SVGA_3D_CMD_DX_BUFFER_COPY = 1209, SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, SVGA_3D_CMD_DX_MOVE_QUERY = 1212, SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, SVGA_3D_CMD_DX_HINT = 1218, SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, SVGA_3D_CMD_DX_MAX = 1227, SVGA_3D_CMD_SCREEN_COPY = 1227, SVGA_3D_CMD_RESERVED1 = 1228, SVGA_3D_CMD_RESERVED2 = 1229, SVGA_3D_CMD_RESERVED3 = 1230, SVGA_3D_CMD_RESERVED4 = 1231, SVGA_3D_CMD_RESERVED5 = 1232, SVGA_3D_CMD_RESERVED6 = 1233, SVGA_3D_CMD_RESERVED7 = 1234, SVGA_3D_CMD_RESERVED8 = 1235, SVGA_3D_CMD_GROW_OTABLE = 1236, SVGA_3D_CMD_DX_GROW_COTABLE = 1237, SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, SVGA_3D_CMD_DX_PRED_CONVERT = 1243, SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, SVGA_3D_CMD_DX_DISPATCH = 1253, SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256, SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266, SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278, SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281, SVGA_3D_CMD_DX_STAGING_COPY = 1282, SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284, SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286, SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288, SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289, SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290, SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291, SVGA_3D_CMD_MAX = 1303, SVGA_3D_CMD_FUTURE_MAX = 3000 } SVGAFifo3dCmdId; #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) #pragma pack(push, 1) typedef struct { uint32 id; uint32 size; } SVGA3dCmdHeader; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 numMipLevels; } SVGA3dSurfaceFace; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; } SVGA3dCmdDefineSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; } SVGA3dCmdDefineSurface_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdDestroySurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; } SVGA3dCmdDefineContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; } SVGA3dCmdDestroyContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dClearFlag clearFlag; uint32 color; float depth; uint32 stencil; } SVGA3dCmdClear; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dLightType type; SVGA3dBool inWorldSpace; float diffuse[4]; float specular[4]; float ambient[4]; float position[4]; float direction[4]; float range; float falloff; float attenuation0; float attenuation1; float attenuation2; float theta; float phi; } SVGA3dLightData; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdPresent; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dRenderStateName state; union { uint32 uintValue; float floatValue; }; } SVGA3dRenderState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; } SVGA3dCmdSetRenderState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dRenderTargetType type; SVGA3dSurfaceImageId target; } SVGA3dCmdSetRenderTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dest; } SVGA3dCmdSurfaceCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId surface; SVGA3dCopyBox box; } SVGA3dCmdIntraSurfaceCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 srcSid; uint32 destSid; } SVGA3dCmdWholeSurfaceCopy; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dest; SVGA3dBox boxSrc; SVGA3dBox boxDest; } SVGA3dCmdSurfaceStretchBltNonMSToMS; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dest; SVGA3dBox boxSrc; SVGA3dBox boxDest; SVGA3dStretchBltMode mode; } SVGA3dCmdSurfaceStretchBlt; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 discard : 1; uint32 unsynchronized : 1; uint32 reserved : 30; } SVGA3dSurfaceDMAFlags; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAGuestImage guest; SVGA3dSurfaceImageId host; SVGA3dTransferType transfer; } SVGA3dCmdSurfaceDMA; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 suffixSize; uint32 maximumOffset; SVGA3dSurfaceDMAFlags flags; } SVGA3dCmdSurfaceDMASuffix; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 first; uint32 last; } SVGA3dArrayRangeHint; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 surfaceId; uint32 offset; uint32 stride; } SVGA3dArray; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dDeclType type; SVGA3dDeclMethod method; SVGA3dDeclUsage usage; uint32 usageIndex; } SVGA3dVertexArrayIdentity; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dVertexDecl { SVGA3dVertexArrayIdentity identity; SVGA3dArray array; SVGA3dArrayRangeHint rangeHint; } SVGA3dVertexDecl; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dPrimitiveRange { SVGA3dPrimitiveType primType; uint32 primitiveCount; SVGA3dArray indexArray; uint32 indexWidth; int32 indexBias; } SVGA3dPrimitiveRange; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 numVertexDecls; uint32 numRanges; } SVGA3dCmdDrawPrimitives; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 primitiveCount; uint32 startVertexLocation; uint8 primitiveType; uint8 padding[3]; } SVGA3dCmdDraw; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint8 primitiveType; uint32 indexBufferSid; uint32 indexBufferOffset; uint8 indexBufferStride; int32 baseVertexLocation; uint32 primitiveCount; uint32 pad0; uint16 pad1; } SVGA3dCmdDrawIndexed; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint16 streamOffset; uint8 stream; uint8 type; uint8 method; uint8 usage; uint8 usageIndex; uint8 padding; } SVGA3dVertexElement; #pragma pack(pop) #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 numElements; } SVGA3dCmdSetVertexDecls; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; uint32 stride; uint32 offset; } SVGA3dVertexStream; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 numStreams; } SVGA3dCmdSetVertexStreams; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 numDivisors; } SVGA3dCmdSetVertexDivisors; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stage; SVGA3dTextureStateName name; union { uint32 value; float floatValue; }; } SVGA3dTextureState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; } SVGA3dCmdSetTextureState; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dTransformType type; float matrix[16]; } SVGA3dCmdSetTransform; #pragma pack(pop) #pragma pack(push, 1) typedef struct { float min; float max; } SVGA3dZRange; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dZRange zRange; } SVGA3dCmdSetZRange; #pragma pack(pop) #pragma pack(push, 1) typedef struct { float diffuse[4]; float ambient[4]; float specular[4]; float emissive[4]; float shininess; } SVGA3dMaterial; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dFace face; SVGA3dMaterial material; } SVGA3dCmdSetMaterial; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 index; SVGA3dLightData data; } SVGA3dCmdSetLightData; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 index; uint32 enabled; } SVGA3dCmdSetLightEnabled; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dRect rect; } SVGA3dCmdSetViewport; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dRect rect; } SVGA3dCmdSetScissorRect; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 index; float plane[4]; } SVGA3dCmdSetClipPlane; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 shid; SVGA3dShaderType type; } SVGA3dCmdDefineShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 shid; SVGA3dShaderType type; } SVGA3dCmdDestroyShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 reg; SVGA3dShaderType type; SVGA3dShaderConstType ctype; uint32 values[4]; } SVGA3dCmdSetShaderConst; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dShaderType type; uint32 shid; } SVGA3dCmdSetShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; } SVGA3dCmdBeginQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; SVGAGuestPtr guestResult; } SVGA3dCmdEndQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; SVGAGuestPtr guestResult; } SVGA3dCmdWaitForQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 totalSize; SVGA3dQueryState state; union { uint32 result32; uint32 queryCookie; }; } SVGA3dQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId srcImage; SVGASignedRect srcRect; uint32 destScreenId; SVGASignedRect destRect; } SVGA3dCmdBlitSurfaceToScreen; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; SVGA3dTextureFilter filter; } SVGA3dCmdGenerateMipmaps; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdActivateSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdDeactivateSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdScreenDMA { uint32 screenId; SVGAGuestImage refBuffer; SVGAGuestImage destBuffer; SVGAGuestImage changeMap; } SVGA3dCmdScreenDMA; #pragma pack(pop) #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsBitBlt { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; SVGA3dLogicOp logicOp; SVGA3dLogicOpRop3 logicOpRop3; } SVGA3dCmdLogicOpsBitBlt; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsTransBlt { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint32 color; uint32 flags; SVGA3dBox srcBox; SVGA3dSignedBox dstBox; SVGA3dBox clipBox; } SVGA3dCmdLogicOpsTransBlt; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsStretchBlt { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint16 mode; uint16 flags; SVGA3dBox srcBox; SVGA3dSignedBox dstBox; SVGA3dBox clipBox; } SVGA3dCmdLogicOpsStretchBlt; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsColorFill { SVGA3dSurfaceImageId dst; uint32 color; SVGA3dLogicOp logicOp; SVGA3dLogicOpRop3 logicOpRop3; } SVGA3dCmdLogicOpsColorFill; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsAlphaBlend { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint32 alphaVal; uint32 flags; SVGA3dBox srcBox; SVGA3dSignedBox dstBox; SVGA3dBox clipBox; } SVGA3dCmdLogicOpsAlphaBlend; #pragma pack(pop) #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 #pragma pack(push, 1) typedef struct SVGA3dCmdLogicOpsClearTypeBlend { SVGA3dSurfaceImageId tmp; SVGA3dSurfaceImageId dst; SVGA3dSurfaceImageId gammaSurf; SVGA3dSurfaceImageId alphaSurf; uint32 gamma; uint32 color; uint32 color2; int32 alphaOffsetX; int32 alphaOffsetY; } SVGA3dCmdLogicOpsClearTypeBlend; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAMobFormat ptDepth; uint32 sizeInBytes; PPN64 base; } SVGAOTableMobEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dSurfaceFormat format; SVGA3dSurface1Flags surface1Flags; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; SVGAMobId mobid; uint32 arraySize; uint32 mobPitch; SVGA3dSurface2Flags surface2Flags; uint8 multisamplePattern; uint8 qualityLevel; uint16 bufferByteStride; float minLOD; uint32 pad0[2]; } SVGAOTableSurfaceEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGAMobId mobid; } SVGAOTableContextEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dShaderType type; uint32 sizeInBytes; uint32 offsetInBytes; SVGAMobId mobid; } SVGAOTableShaderEntry; #pragma pack(pop) #define SVGA_STFLAG_PRIMARY (1 << 0) #define SVGA_STFLAG_RESERVED (1 << 1) typedef uint32 SVGAScreenTargetFlags; #pragma pack(push, 1) typedef struct { SVGA3dSurfaceImageId image; uint32 width; uint32 height; int32 xRoot; int32 yRoot; SVGAScreenTargetFlags flags; uint32 dpi; uint32 pad[7]; } SVGAOTableScreenTargetEntry; #pragma pack(pop) #pragma pack(push, 1) typedef struct { float value[4]; } SVGA3dShaderConstFloat; #pragma pack(pop) #pragma pack(push, 1) typedef struct { int32 value[4]; } SVGA3dShaderConstInt; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 value; } SVGA3dShaderConstBool; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint16 streamOffset; uint8 stream; uint8 type; uint8 methodUsage; uint8 usageIndex; } SVGAGBVertexElement; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; uint16 stride; uint32 offset; } SVGAGBVertexStream; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGA3dRect viewport; SVGA3dRect scissorRect; SVGA3dZRange zRange; SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; SVGAGBVertexElement decl1[4]; uint32 renderStates[SVGA3D_RS_MAX]; SVGAGBVertexElement decl2[18]; uint32 pad0[2]; struct { SVGA3dFace face; SVGA3dMaterial material; } material; float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4]; float matrices[SVGA3D_TRANSFORM_MAX][16]; SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; SVGAGBVertexElement decl3[10]; uint32 pad1[3]; uint32 occQueryActive; uint32 occQueryValue; SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; uint16 pShaderBValues; uint16 vShaderBValues; SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; uint32 numVertexDecls; uint32 numVertexStreams; uint32 numVertexDivisors; uint32 pad2[30]; uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; } SVGAGBContextData; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAOTableType type; PPN32 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } SVGA3dCmdSetOTableBase; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAOTableType type; PPN64 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } SVGA3dCmdSetOTableBase64; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAOTableType type; PPN64 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } SVGA3dCmdGrowOTable; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAOTableType type; } SVGA3dCmdReadbackOTable; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBMob { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN32 base; uint32 sizeInBytes; } SVGA3dCmdDefineGBMob; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDestroyGBMob { SVGAMobId mobid; } SVGA3dCmdDestroyGBMob; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBMob64 { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN64 base; uint32 sizeInBytes; } SVGA3dCmdDefineGBMob64; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdRedefineGBMob64 { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN64 base; uint32 sizeInBytes; } SVGA3dCmdRedefineGBMob64; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdUpdateGBMobMapping { SVGAMobId mobid; } SVGA3dCmdUpdateGBMobMapping; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBSurface { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; } SVGA3dCmdDefineGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBSurface_v2 { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 arraySize; uint32 pad; } SVGA3dCmdDefineGBSurface_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBSurface_v3 { uint32 sid; SVGA3dSurfaceAllFlags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dMSPattern multisamplePattern; SVGA3dMSQualityLevel qualityLevel; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 arraySize; } SVGA3dCmdDefineGBSurface_v3; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBSurface_v4 { uint32 sid; SVGA3dSurfaceAllFlags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dMSPattern multisamplePattern; SVGA3dMSQualityLevel qualityLevel; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 arraySize; uint32 bufferByteStride; } SVGA3dCmdDefineGBSurface_v4; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDestroyGBSurface { uint32 sid; } SVGA3dCmdDestroyGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdBindGBSurface { uint32 sid; SVGAMobId mobid; } SVGA3dCmdBindGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdBindGBSurfaceWithPitch { uint32 sid; SVGAMobId mobid; uint32 baseLevelPitch; } SVGA3dCmdBindGBSurfaceWithPitch; #pragma pack(pop) #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) #pragma pack(push, 1) typedef struct SVGA3dCmdCondBindGBSurface { uint32 sid; SVGAMobId testMobid; SVGAMobId mobid; uint32 flags; } SVGA3dCmdCondBindGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdUpdateGBImage { SVGA3dSurfaceImageId image; SVGA3dBox box; } SVGA3dCmdUpdateGBImage; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdUpdateGBSurface { uint32 sid; } SVGA3dCmdUpdateGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdReadbackGBImage { SVGA3dSurfaceImageId image; } SVGA3dCmdReadbackGBImage; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdReadbackGBSurface { uint32 sid; } SVGA3dCmdReadbackGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdReadbackGBImagePartial { SVGA3dSurfaceImageId image; SVGA3dBox box; uint32 invertBox; } SVGA3dCmdReadbackGBImagePartial; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdInvalidateGBImage { SVGA3dSurfaceImageId image; } SVGA3dCmdInvalidateGBImage; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdInvalidateGBSurface { uint32 sid; } SVGA3dCmdInvalidateGBSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdInvalidateGBImagePartial { SVGA3dSurfaceImageId image; SVGA3dBox box; uint32 invertBox; } SVGA3dCmdInvalidateGBImagePartial; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBContext { uint32 cid; } SVGA3dCmdDefineGBContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDestroyGBContext { uint32 cid; } SVGA3dCmdDestroyGBContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdBindGBContext { uint32 cid; SVGAMobId mobid; uint32 validContents; } SVGA3dCmdBindGBContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdReadbackGBContext { uint32 cid; } SVGA3dCmdReadbackGBContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdInvalidateGBContext { uint32 cid; } SVGA3dCmdInvalidateGBContext; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDefineGBShader { uint32 shid; SVGA3dShaderType type; uint32 sizeInBytes; } SVGA3dCmdDefineGBShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdBindGBShader { uint32 shid; SVGAMobId mobid; uint32 offsetInBytes; } SVGA3dCmdBindGBShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdDestroyGBShader { uint32 shid; } SVGA3dCmdDestroyGBShader; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; uint32 regStart; SVGA3dShaderType shaderType; SVGA3dShaderConstType constType; } SVGA3dCmdSetGBShaderConstInline; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; } SVGA3dCmdBeginGBQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; SVGAMobId mobid; uint32 offset; } SVGA3dCmdEndGBQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 cid; SVGA3dQueryType type; SVGAMobId mobid; uint32 offset; } SVGA3dCmdWaitForGBQuery; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAMobId mobid; uint32 mustBeZero; uint32 initialized; } SVGA3dCmdEnableGart; #pragma pack(pop) #pragma pack(push, 1) typedef struct { SVGAMobId mobid; uint32 gartOffset; } SVGA3dCmdMapMobIntoGart; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 gartOffset; uint32 numPages; } SVGA3dCmdUnmapGartRange; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; uint32 width; uint32 height; int32 xRoot; int32 yRoot; SVGAScreenTargetFlags flags; uint32 dpi; } SVGA3dCmdDefineGBScreenTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; } SVGA3dCmdDestroyGBScreenTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; SVGA3dSurfaceImageId image; } SVGA3dCmdBindGBScreenTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; SVGA3dRect rect; } SVGA3dCmdUpdateGBScreenTarget; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; SVGA3dRect rect; SVGA3dFrameUpdateType type; } SVGA3dCmdUpdateGBScreenTarget_v2; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; SVGA3dRect rect; SVGA3dFrameUpdateType type; SVGAUnsignedPoint srcPoint; } SVGA3dCmdUpdateGBScreenTargetMove; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCmdGBScreenDMA { uint32 screenId; uint32 dead; SVGAMobId destMobID; uint32 destPitch; SVGAMobId changeMapMobID; } SVGA3dCmdGBScreenDMA; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 value; uint32 mobId; uint32 mobOffset; } SVGA3dCmdGBMobFence; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 stid; SVGA3dSurfaceImageId dest; uint32 statusMobId; uint32 statusMobOffset; uint32 mustBeInvalidId; uint32 mustBeZero; } SVGA3dCmdScreenCopy; #pragma pack(pop) #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdWriteZeroSurface; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 sid; } SVGA3dCmdUpdateZeroSurface; #pragma pack(pop) #endif