/********************************************************** * Copyright 2012-2021 VMware, Inc. * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_limits.h -- * * SVGA 3d hardware limits */ #ifndef _SVGA3D_LIMITS_H_ #define _SVGA3D_LIMITS_H_ #define SVGA3D_HB_MAX_CONTEXT_IDS 256 #define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024) #define SVGA3D_DX_MAX_RENDER_TARGETS 8 #define SVGA3D_DX11_MAX_UAVIEWS 8 #define SVGA3D_DX11_1_MAX_UAVIEWS 64 #define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS) #define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS) #define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS) #define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS) #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) #define SVGA3D_MAX_SHADERIDS 5000 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 #define SVGA3D_NUM_TEXTURE_UNITS 32 #define SVGA3D_NUM_LIGHTS 8 #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024) #define SVGA3D_MAX_SHADER_MEMORY \ (SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32)) #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 #define SVGA3D_MAX_CLIP_PLANES 6 #define SVGA3D_MAX_TEXTURE_COORDS 8 #define SVGA3D_MAX_SURFACE_FACES 6 #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE #define SVGA3D_MAX_VERTEX_ARRAYS 32 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 #define SVGA3D_MAX_SAMPLES 8 #define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1)) #define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4)) #endif