/********************************************************** * Copyright 2012-2021 VMware, Inc. * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /* * svga3d_types.h -- * * SVGA 3d hardware definitions for basic types */ #ifndef _SVGA3D_TYPES_H_ #define _SVGA3D_TYPES_H_ #include "vm_basic_types.h" #define SVGA3D_INVALID_ID ((uint32)-1) #define SVGA3D_RESOURCE_TYPE_MIN 1 #define SVGA3D_RESOURCE_BUFFER 1 #define SVGA3D_RESOURCE_TEXTURE1D 2 #define SVGA3D_RESOURCE_TEXTURE2D 3 #define SVGA3D_RESOURCE_TEXTURE3D 4 #define SVGA3D_RESOURCE_TEXTURECUBE 5 #define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 #define SVGA3D_RESOURCE_BUFFEREX 6 #define SVGA3D_RESOURCE_TYPE_MAX 7 typedef uint32 SVGA3dResourceType; typedef uint8 SVGABool8; typedef uint32 SVGA3dBool; typedef uint32 SVGA3dColor; typedef uint32 SVGA3dSurfaceId; #pragma pack(push, 1) typedef struct { uint32 numerator; uint32 denominator; } SVGA3dFraction64; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCopyRect { uint32 x; uint32 y; uint32 w; uint32 h; uint32 srcx; uint32 srcy; } SVGA3dCopyRect; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dCopyBox { uint32 x; uint32 y; uint32 z; uint32 w; uint32 h; uint32 d; uint32 srcx; uint32 srcy; uint32 srcz; } SVGA3dCopyBox; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dRect { uint32 x; uint32 y; uint32 w; uint32 h; } SVGA3dRect; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 x; uint32 y; uint32 z; uint32 w; uint32 h; uint32 d; } SVGA3dBox; #pragma pack(pop) #pragma pack(push, 1) typedef struct { int32 x; int32 y; int32 z; int32 w; int32 h; int32 d; } SVGA3dSignedBox; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 x; uint32 y; uint32 z; } SVGA3dPoint; #pragma pack(pop) #pragma pack(push, 1) typedef union { struct { float r; float g; float b; float a; }; float value[4]; } SVGA3dRGBAFloat; #pragma pack(pop) typedef enum SVGA3dSurfaceFormat { SVGA3D_FORMAT_INVALID = 0, SVGA3D_X8R8G8B8 = 1, SVGA3D_FORMAT_MIN = 1, SVGA3D_A8R8G8B8 = 2, SVGA3D_R5G6B5 = 3, SVGA3D_X1R5G5B5 = 4, SVGA3D_A1R5G5B5 = 5, SVGA3D_A4R4G4B4 = 6, SVGA3D_Z_D32 = 7, SVGA3D_Z_D16 = 8, SVGA3D_Z_D24S8 = 9, SVGA3D_Z_D15S1 = 10, SVGA3D_LUMINANCE8 = 11, SVGA3D_LUMINANCE4_ALPHA4 = 12, SVGA3D_LUMINANCE16 = 13, SVGA3D_LUMINANCE8_ALPHA8 = 14, SVGA3D_DXT1 = 15, SVGA3D_DXT2 = 16, SVGA3D_DXT3 = 17, SVGA3D_DXT4 = 18, SVGA3D_DXT5 = 19, SVGA3D_BUMPU8V8 = 20, SVGA3D_BUMPL6V5U5 = 21, SVGA3D_BUMPX8L8V8U8 = 22, SVGA3D_FORMAT_DEAD1 = 23, SVGA3D_ARGB_S10E5 = 24, SVGA3D_ARGB_S23E8 = 25, SVGA3D_A2R10G10B10 = 26, SVGA3D_V8U8 = 27, SVGA3D_Q8W8V8U8 = 28, SVGA3D_CxV8U8 = 29, SVGA3D_X8L8V8U8 = 30, SVGA3D_A2W10V10U10 = 31, SVGA3D_ALPHA8 = 32, SVGA3D_R_S10E5 = 33, SVGA3D_R_S23E8 = 34, SVGA3D_RG_S10E5 = 35, SVGA3D_RG_S23E8 = 36, SVGA3D_BUFFER = 37, SVGA3D_Z_D24X8 = 38, SVGA3D_V16U16 = 39, SVGA3D_G16R16 = 40, SVGA3D_A16B16G16R16 = 41, SVGA3D_UYVY = 42, SVGA3D_YUY2 = 43, SVGA3D_NV12 = 44, SVGA3D_FORMAT_DEAD2 = 45, SVGA3D_R32G32B32A32_TYPELESS = 46, SVGA3D_R32G32B32A32_UINT = 47, SVGA3D_R32G32B32A32_SINT = 48, SVGA3D_R32G32B32_TYPELESS = 49, SVGA3D_R32G32B32_FLOAT = 50, SVGA3D_R32G32B32_UINT = 51, SVGA3D_R32G32B32_SINT = 52, SVGA3D_R16G16B16A16_TYPELESS = 53, SVGA3D_R16G16B16A16_UINT = 54, SVGA3D_R16G16B16A16_SNORM = 55, SVGA3D_R16G16B16A16_SINT = 56, SVGA3D_R32G32_TYPELESS = 57, SVGA3D_R32G32_UINT = 58, SVGA3D_R32G32_SINT = 59, SVGA3D_R32G8X24_TYPELESS = 60, SVGA3D_D32_FLOAT_S8X24_UINT = 61, SVGA3D_R32_FLOAT_X8X24 = 62, SVGA3D_X32_G8X24_UINT = 63, SVGA3D_R10G10B10A2_TYPELESS = 64, SVGA3D_R10G10B10A2_UINT = 65, SVGA3D_R11G11B10_FLOAT = 66, SVGA3D_R8G8B8A8_TYPELESS = 67, SVGA3D_R8G8B8A8_UNORM = 68, SVGA3D_R8G8B8A8_UNORM_SRGB = 69, SVGA3D_R8G8B8A8_UINT = 70, SVGA3D_R8G8B8A8_SINT = 71, SVGA3D_R16G16_TYPELESS = 72, SVGA3D_R16G16_UINT = 73, SVGA3D_R16G16_SINT = 74, SVGA3D_R32_TYPELESS = 75, SVGA3D_D32_FLOAT = 76, SVGA3D_R32_UINT = 77, SVGA3D_R32_SINT = 78, SVGA3D_R24G8_TYPELESS = 79, SVGA3D_D24_UNORM_S8_UINT = 80, SVGA3D_R24_UNORM_X8 = 81, SVGA3D_X24_G8_UINT = 82, SVGA3D_R8G8_TYPELESS = 83, SVGA3D_R8G8_UNORM = 84, SVGA3D_R8G8_UINT = 85, SVGA3D_R8G8_SINT = 86, SVGA3D_R16_TYPELESS = 87, SVGA3D_R16_UNORM = 88, SVGA3D_R16_UINT = 89, SVGA3D_R16_SNORM = 90, SVGA3D_R16_SINT = 91, SVGA3D_R8_TYPELESS = 92, SVGA3D_R8_UNORM = 93, SVGA3D_R8_UINT = 94, SVGA3D_R8_SNORM = 95, SVGA3D_R8_SINT = 96, SVGA3D_P8 = 97, SVGA3D_R9G9B9E5_SHAREDEXP = 98, SVGA3D_R8G8_B8G8_UNORM = 99, SVGA3D_G8R8_G8B8_UNORM = 100, SVGA3D_BC1_TYPELESS = 101, SVGA3D_BC1_UNORM_SRGB = 102, SVGA3D_BC2_TYPELESS = 103, SVGA3D_BC2_UNORM_SRGB = 104, SVGA3D_BC3_TYPELESS = 105, SVGA3D_BC3_UNORM_SRGB = 106, SVGA3D_BC4_TYPELESS = 107, SVGA3D_ATI1 = 108, SVGA3D_BC4_SNORM = 109, SVGA3D_BC5_TYPELESS = 110, SVGA3D_ATI2 = 111, SVGA3D_BC5_SNORM = 112, SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, SVGA3D_B8G8R8A8_TYPELESS = 114, SVGA3D_B8G8R8A8_UNORM_SRGB = 115, SVGA3D_B8G8R8X8_TYPELESS = 116, SVGA3D_B8G8R8X8_UNORM_SRGB = 117, SVGA3D_Z_DF16 = 118, SVGA3D_Z_DF24 = 119, SVGA3D_Z_D24S8_INT = 120, SVGA3D_YV12 = 121, SVGA3D_R32G32B32A32_FLOAT = 122, SVGA3D_R16G16B16A16_FLOAT = 123, SVGA3D_R16G16B16A16_UNORM = 124, SVGA3D_R32G32_FLOAT = 125, SVGA3D_R10G10B10A2_UNORM = 126, SVGA3D_R8G8B8A8_SNORM = 127, SVGA3D_R16G16_FLOAT = 128, SVGA3D_R16G16_UNORM = 129, SVGA3D_R16G16_SNORM = 130, SVGA3D_R32_FLOAT = 131, SVGA3D_R8G8_SNORM = 132, SVGA3D_R16_FLOAT = 133, SVGA3D_D16_UNORM = 134, SVGA3D_A8_UNORM = 135, SVGA3D_BC1_UNORM = 136, SVGA3D_BC2_UNORM = 137, SVGA3D_BC3_UNORM = 138, SVGA3D_B5G6R5_UNORM = 139, SVGA3D_B5G5R5A1_UNORM = 140, SVGA3D_B8G8R8A8_UNORM = 141, SVGA3D_B8G8R8X8_UNORM = 142, SVGA3D_BC4_UNORM = 143, SVGA3D_BC5_UNORM = 144, SVGA3D_B4G4R4A4_UNORM = 145, SVGA3D_BC6H_TYPELESS = 146, SVGA3D_BC6H_UF16 = 147, SVGA3D_BC6H_SF16 = 148, SVGA3D_BC7_TYPELESS = 149, SVGA3D_BC7_UNORM = 150, SVGA3D_BC7_UNORM_SRGB = 151, SVGA3D_AYUV = 152, SVGA3D_R11G11B10_TYPELESS = 153, SVGA3D_FORMAT_MAX } SVGA3dSurfaceFormat; #define SVGA3D_SURFACE_CUBEMAP (1 << 0) #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) #define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) #define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) #define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) #define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) #define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) #define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) #define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40) #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44) typedef uint32 SVGA3dSurface1Flags; typedef uint32 SVGA3dSurface2Flags; typedef uint64 SVGA3dSurfaceAllFlags; #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32) #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET | \ SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \ SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \ SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR | \ SVGA3D_SURFACE_LO_STAGING) #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_STAGING_COPY) #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ SVGA3D_SURFACE_BIND_TENSOR) #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ SVGA3D_SURFACE_MULTISAMPLE) #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE | \ SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \ SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING) #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 | \ SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP) #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \ SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW | \ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS | \ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY) #define SVGA3D_SURFACE_DX_ONLY_MASK \ (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \ SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ SVGA3D_SURFACE_TRANSFER_TO_BUFFER) #define SVGA3D_SURFACE_ANY_STAGING_MASK \ (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING) #define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \ (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING)) #define SVGA3D_SURFACE_BIND_MASK \ (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ SVGA3D_SURFACE_BIND_RENDER_TARGET | \ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW | \ SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \ SVGA3D_SURFACE_BIND_TENSOR) #define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \ (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET | \ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ SVGA3D_SURFACE_BIND_TENSOR) #define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \ (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER) #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 | \ SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME | \ SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \ SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \ SVGA3D_SURFACE_STAGING_COPY) #define SVGA3D_SURFACE_SM5_MASK \ (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \ SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW | \ SVGA3D_SURFACE_RESOURCE_CLAMP) #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 typedef enum { SVGA3DFORMAT_OP_TEXTURE = 0x00000001, SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, SVGA3DFORMAT_OP_DMAP = 0x00020000, SVGA3DFORMAT_OP_NOFILTER = 0x00040000, SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 } SVGA3dFormatOp; #define SVGA3D_FORMAT_POSITIVE \ (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE | \ SVGA3DFORMAT_OP_CUBETEXTURE | \ SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \ SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION | \ SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD | \ SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP | \ SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE | \ SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE) #define SVGA3D_FORMAT_NEGATIVE \ (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND | \ SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) typedef union { uint32 value; struct { uint32 texture : 1; uint32 volumeTexture : 1; uint32 cubeTexture : 1; uint32 offscreenRenderTarget : 1; uint32 sameFormatRenderTarget : 1; uint32 unknown1 : 1; uint32 zStencil : 1; uint32 zStencilArbitraryDepth : 1; uint32 sameFormatUpToAlpha : 1; uint32 unknown2 : 1; uint32 displayMode : 1; uint32 acceleration3d : 1; uint32 pixelSize : 1; uint32 convertToARGB : 1; uint32 offscreenPlain : 1; uint32 sRGBRead : 1; uint32 bumpMap : 1; uint32 dmap : 1; uint32 noFilter : 1; uint32 memberOfGroupARGB : 1; uint32 sRGBWrite : 1; uint32 noAlphaBlend : 1; uint32 autoGenMipMap : 1; uint32 vertexTexture : 1; uint32 noTexCoordWrapNorMip : 1; }; } SVGA3dSurfaceFormatCaps; typedef enum { SVGA3D_RS_INVALID = 0, SVGA3D_RS_MIN = 1, SVGA3D_RS_ZENABLE = 1, SVGA3D_RS_ZWRITEENABLE = 2, SVGA3D_RS_ALPHATESTENABLE = 3, SVGA3D_RS_DITHERENABLE = 4, SVGA3D_RS_BLENDENABLE = 5, SVGA3D_RS_FOGENABLE = 6, SVGA3D_RS_SPECULARENABLE = 7, SVGA3D_RS_STENCILENABLE = 8, SVGA3D_RS_LIGHTINGENABLE = 9, SVGA3D_RS_NORMALIZENORMALS = 10, SVGA3D_RS_POINTSPRITEENABLE = 11, SVGA3D_RS_POINTSCALEENABLE = 12, SVGA3D_RS_STENCILREF = 13, SVGA3D_RS_STENCILMASK = 14, SVGA3D_RS_STENCILWRITEMASK = 15, SVGA3D_RS_FOGSTART = 16, SVGA3D_RS_FOGEND = 17, SVGA3D_RS_FOGDENSITY = 18, SVGA3D_RS_POINTSIZE = 19, SVGA3D_RS_POINTSIZEMIN = 20, SVGA3D_RS_POINTSIZEMAX = 21, SVGA3D_RS_POINTSCALE_A = 22, SVGA3D_RS_POINTSCALE_B = 23, SVGA3D_RS_POINTSCALE_C = 24, SVGA3D_RS_FOGCOLOR = 25, SVGA3D_RS_AMBIENT = 26, SVGA3D_RS_CLIPPLANEENABLE = 27, SVGA3D_RS_FOGMODE = 28, SVGA3D_RS_FILLMODE = 29, SVGA3D_RS_SHADEMODE = 30, SVGA3D_RS_LINEPATTERN = 31, SVGA3D_RS_SRCBLEND = 32, SVGA3D_RS_DSTBLEND = 33, SVGA3D_RS_BLENDEQUATION = 34, SVGA3D_RS_CULLMODE = 35, SVGA3D_RS_ZFUNC = 36, SVGA3D_RS_ALPHAFUNC = 37, SVGA3D_RS_STENCILFUNC = 38, SVGA3D_RS_STENCILFAIL = 39, SVGA3D_RS_STENCILZFAIL = 40, SVGA3D_RS_STENCILPASS = 41, SVGA3D_RS_ALPHAREF = 42, SVGA3D_RS_FRONTWINDING = 43, SVGA3D_RS_COORDINATETYPE = 44, SVGA3D_RS_ZBIAS = 45, SVGA3D_RS_RANGEFOGENABLE = 46, SVGA3D_RS_COLORWRITEENABLE = 47, SVGA3D_RS_VERTEXMATERIALENABLE = 48, SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, SVGA3D_RS_SPECULARMATERIALSOURCE = 50, SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, SVGA3D_RS_TEXTUREFACTOR = 53, SVGA3D_RS_LOCALVIEWER = 54, SVGA3D_RS_SCISSORTESTENABLE = 55, SVGA3D_RS_BLENDCOLOR = 56, SVGA3D_RS_STENCILENABLE2SIDED = 57, SVGA3D_RS_CCWSTENCILFUNC = 58, SVGA3D_RS_CCWSTENCILFAIL = 59, SVGA3D_RS_CCWSTENCILZFAIL = 60, SVGA3D_RS_CCWSTENCILPASS = 61, SVGA3D_RS_VERTEXBLEND = 62, SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, SVGA3D_RS_DEPTHBIAS = 64, SVGA3D_RS_OUTPUTGAMMA = 65, SVGA3D_RS_ZVISIBLE = 66, SVGA3D_RS_LASTPIXEL = 67, SVGA3D_RS_CLIPPING = 68, SVGA3D_RS_WRAP0 = 69, SVGA3D_RS_WRAP1 = 70, SVGA3D_RS_WRAP2 = 71, SVGA3D_RS_WRAP3 = 72, SVGA3D_RS_WRAP4 = 73, SVGA3D_RS_WRAP5 = 74, SVGA3D_RS_WRAP6 = 75, SVGA3D_RS_WRAP7 = 76, SVGA3D_RS_WRAP8 = 77, SVGA3D_RS_WRAP9 = 78, SVGA3D_RS_WRAP10 = 79, SVGA3D_RS_WRAP11 = 80, SVGA3D_RS_WRAP12 = 81, SVGA3D_RS_WRAP13 = 82, SVGA3D_RS_WRAP14 = 83, SVGA3D_RS_WRAP15 = 84, SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, SVGA3D_RS_MULTISAMPLEMASK = 86, SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, SVGA3D_RS_TWEENFACTOR = 88, SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, SVGA3D_RS_COLORWRITEENABLE1 = 90, SVGA3D_RS_COLORWRITEENABLE2 = 91, SVGA3D_RS_COLORWRITEENABLE3 = 92, SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, SVGA3D_RS_SRCBLENDALPHA = 94, SVGA3D_RS_DSTBLENDALPHA = 95, SVGA3D_RS_BLENDEQUATIONALPHA = 96, SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, SVGA3D_RS_LINEWIDTH = 98, SVGA3D_RS_MAX } SVGA3dRenderStateName; typedef enum { SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, SVGA3D_TRANSPARENCYANTIALIAS_MAX } SVGA3dTransparencyAntialiasType; typedef enum { SVGA3D_VERTEXMATERIAL_NONE = 0, SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, SVGA3D_VERTEXMATERIAL_SPECULAR = 2, SVGA3D_VERTEXMATERIAL_MAX = 3, } SVGA3dVertexMaterial; typedef enum { SVGA3D_FILLMODE_INVALID = 0, SVGA3D_FILLMODE_MIN = 1, SVGA3D_FILLMODE_POINT = 1, SVGA3D_FILLMODE_LINE = 2, SVGA3D_FILLMODE_FILL = 3, SVGA3D_FILLMODE_MAX } SVGA3dFillModeType; #pragma pack(push, 1) typedef union { struct { uint16 mode; uint16 face; }; uint32 uintValue; } SVGA3dFillMode; #pragma pack(pop) typedef enum { SVGA3D_SHADEMODE_INVALID = 0, SVGA3D_SHADEMODE_FLAT = 1, SVGA3D_SHADEMODE_SMOOTH = 2, SVGA3D_SHADEMODE_PHONG = 3, SVGA3D_SHADEMODE_MAX } SVGA3dShadeMode; #pragma pack(push, 1) typedef union { struct { uint16 repeat; uint16 pattern; }; uint32 uintValue; } SVGA3dLinePattern; #pragma pack(pop) typedef enum { SVGA3D_BLENDOP_INVALID = 0, SVGA3D_BLENDOP_MIN = 1, SVGA3D_BLENDOP_ZERO = 1, SVGA3D_BLENDOP_ONE = 2, SVGA3D_BLENDOP_SRCCOLOR = 3, SVGA3D_BLENDOP_INVSRCCOLOR = 4, SVGA3D_BLENDOP_SRCALPHA = 5, SVGA3D_BLENDOP_INVSRCALPHA = 6, SVGA3D_BLENDOP_DESTALPHA = 7, SVGA3D_BLENDOP_INVDESTALPHA = 8, SVGA3D_BLENDOP_DESTCOLOR = 9, SVGA3D_BLENDOP_INVDESTCOLOR = 10, SVGA3D_BLENDOP_SRCALPHASAT = 11, SVGA3D_BLENDOP_BLENDFACTOR = 12, SVGA3D_BLENDOP_INVBLENDFACTOR = 13, SVGA3D_BLENDOP_SRC1COLOR = 14, SVGA3D_BLENDOP_INVSRC1COLOR = 15, SVGA3D_BLENDOP_SRC1ALPHA = 16, SVGA3D_BLENDOP_INVSRC1ALPHA = 17, SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, SVGA3D_BLENDOP_MAX } SVGA3dBlendOp; typedef enum { SVGA3D_BLENDEQ_INVALID = 0, SVGA3D_BLENDEQ_MIN = 1, SVGA3D_BLENDEQ_ADD = 1, SVGA3D_BLENDEQ_SUBTRACT = 2, SVGA3D_BLENDEQ_REVSUBTRACT = 3, SVGA3D_BLENDEQ_MINIMUM = 4, SVGA3D_BLENDEQ_MAXIMUM = 5, SVGA3D_BLENDEQ_MAX } SVGA3dBlendEquation; typedef enum { SVGA3D_DX11_LOGICOP_MIN = 0, SVGA3D_DX11_LOGICOP_CLEAR = 0, SVGA3D_DX11_LOGICOP_SET = 1, SVGA3D_DX11_LOGICOP_COPY = 2, SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, SVGA3D_DX11_LOGICOP_NOOP = 4, SVGA3D_DX11_LOGICOP_INVERT = 5, SVGA3D_DX11_LOGICOP_AND = 6, SVGA3D_DX11_LOGICOP_NAND = 7, SVGA3D_DX11_LOGICOP_OR = 8, SVGA3D_DX11_LOGICOP_NOR = 9, SVGA3D_DX11_LOGICOP_XOR = 10, SVGA3D_DX11_LOGICOP_EQUIV = 11, SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, SVGA3D_DX11_LOGICOP_MAX } SVGA3dDX11LogicOp; typedef enum { SVGA3D_FRONTWINDING_INVALID = 0, SVGA3D_FRONTWINDING_CW = 1, SVGA3D_FRONTWINDING_MIN = 1, SVGA3D_FRONTWINDING_CCW = 2, SVGA3D_FRONTWINDING_MAX } SVGA3dFrontWinding; typedef enum { SVGA3D_FACE_INVALID = 0, SVGA3D_FACE_NONE = 1, SVGA3D_FACE_MIN = 1, SVGA3D_FACE_FRONT = 2, SVGA3D_FACE_BACK = 3, SVGA3D_FACE_FRONT_BACK = 4, SVGA3D_FACE_MAX } SVGA3dFace; typedef enum { SVGA3D_CMP_INVALID = 0, SVGA3D_CMP_NEVER = 1, SVGA3D_CMP_LESS = 2, SVGA3D_CMP_EQUAL = 3, SVGA3D_CMP_LESSEQUAL = 4, SVGA3D_CMP_GREATER = 5, SVGA3D_CMP_NOTEQUAL = 6, SVGA3D_CMP_GREATEREQUAL = 7, SVGA3D_CMP_ALWAYS = 8, SVGA3D_CMP_MAX } SVGA3dCmpFunc; typedef enum { SVGA3D_FOGFUNC_INVALID = 0, SVGA3D_FOGFUNC_EXP = 1, SVGA3D_FOGFUNC_EXP2 = 2, SVGA3D_FOGFUNC_LINEAR = 3, SVGA3D_FOGFUNC_PER_VERTEX = 4 } SVGA3dFogFunction; typedef enum { SVGA3D_FOGTYPE_INVALID = 0, SVGA3D_FOGTYPE_VERTEX = 1, SVGA3D_FOGTYPE_PIXEL = 2, SVGA3D_FOGTYPE_MAX = 3 } SVGA3dFogType; typedef enum { SVGA3D_FOGBASE_INVALID = 0, SVGA3D_FOGBASE_DEPTHBASED = 1, SVGA3D_FOGBASE_RANGEBASED = 2, SVGA3D_FOGBASE_MAX = 3 } SVGA3dFogBase; typedef enum { SVGA3D_STENCILOP_INVALID = 0, SVGA3D_STENCILOP_MIN = 1, SVGA3D_STENCILOP_KEEP = 1, SVGA3D_STENCILOP_ZERO = 2, SVGA3D_STENCILOP_REPLACE = 3, SVGA3D_STENCILOP_INCRSAT = 4, SVGA3D_STENCILOP_DECRSAT = 5, SVGA3D_STENCILOP_INVERT = 6, SVGA3D_STENCILOP_INCR = 7, SVGA3D_STENCILOP_DECR = 8, SVGA3D_STENCILOP_MAX } SVGA3dStencilOp; typedef enum { SVGA3D_CLIPPLANE_0 = (1 << 0), SVGA3D_CLIPPLANE_1 = (1 << 1), SVGA3D_CLIPPLANE_2 = (1 << 2), SVGA3D_CLIPPLANE_3 = (1 << 3), SVGA3D_CLIPPLANE_4 = (1 << 4), SVGA3D_CLIPPLANE_5 = (1 << 5), } SVGA3dClipPlanes; typedef enum { SVGA3D_CLEAR_COLOR = 0x1, SVGA3D_CLEAR_DEPTH = 0x2, SVGA3D_CLEAR_STENCIL = 0x4, SVGA3D_CLEAR_COLORFILL = 0x8 } SVGA3dClearFlag; typedef enum { SVGA3D_RT_DEPTH = 0, SVGA3D_RT_MIN = 0, SVGA3D_RT_STENCIL = 1, SVGA3D_RT_COLOR0 = 2, SVGA3D_RT_COLOR1 = 3, SVGA3D_RT_COLOR2 = 4, SVGA3D_RT_COLOR3 = 5, SVGA3D_RT_COLOR4 = 6, SVGA3D_RT_COLOR5 = 7, SVGA3D_RT_COLOR6 = 8, SVGA3D_RT_COLOR7 = 9, SVGA3D_RT_MAX, SVGA3D_RT_INVALID = ((uint32)-1), } SVGA3dRenderTargetType; #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) #pragma pack(push, 1) typedef union { struct { uint32 red : 1; uint32 green : 1; uint32 blue : 1; uint32 alpha : 1; }; uint32 uintValue; } SVGA3dColorMask; #pragma pack(pop) typedef enum { SVGA3D_VBLEND_DISABLE = 0, SVGA3D_VBLEND_1WEIGHT = 1, SVGA3D_VBLEND_2WEIGHT = 2, SVGA3D_VBLEND_3WEIGHT = 3, SVGA3D_VBLEND_MAX = 4, } SVGA3dVertexBlendFlags; typedef enum { SVGA3D_WRAPCOORD_0 = 1 << 0, SVGA3D_WRAPCOORD_1 = 1 << 1, SVGA3D_WRAPCOORD_2 = 1 << 2, SVGA3D_WRAPCOORD_3 = 1 << 3, SVGA3D_WRAPCOORD_ALL = 0xF, } SVGA3dWrapFlags; typedef enum { SVGA3D_TS_INVALID = 0, SVGA3D_TS_MIN = 1, SVGA3D_TS_BIND_TEXTURE = 1, SVGA3D_TS_COLOROP = 2, SVGA3D_TS_COLORARG1 = 3, SVGA3D_TS_COLORARG2 = 4, SVGA3D_TS_ALPHAOP = 5, SVGA3D_TS_ALPHAARG1 = 6, SVGA3D_TS_ALPHAARG2 = 7, SVGA3D_TS_ADDRESSU = 8, SVGA3D_TS_ADDRESSV = 9, SVGA3D_TS_MIPFILTER = 10, SVGA3D_TS_MAGFILTER = 11, SVGA3D_TS_MINFILTER = 12, SVGA3D_TS_BORDERCOLOR = 13, SVGA3D_TS_TEXCOORDINDEX = 14, SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, SVGA3D_TS_TEXCOORDGEN = 16, SVGA3D_TS_BUMPENVMAT00 = 17, SVGA3D_TS_BUMPENVMAT01 = 18, SVGA3D_TS_BUMPENVMAT10 = 19, SVGA3D_TS_BUMPENVMAT11 = 20, SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, SVGA3D_TS_TEXTURE_LOD_BIAS = 22, SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, SVGA3D_TS_ADDRESSW = 24, SVGA3D_TS_GAMMA = 25, SVGA3D_TS_BUMPENVLSCALE = 26, SVGA3D_TS_BUMPENVLOFFSET = 27, SVGA3D_TS_COLORARG0 = 28, SVGA3D_TS_ALPHAARG0 = 29, SVGA3D_TS_PREGB_MAX = 30, SVGA3D_TS_CONSTANT = 30, SVGA3D_TS_COLOR_KEY_ENABLE = 31, SVGA3D_TS_COLOR_KEY = 32, SVGA3D_TS_MAX } SVGA3dTextureStateName; typedef enum { SVGA3D_TC_INVALID = 0, SVGA3D_TC_DISABLE = 1, SVGA3D_TC_SELECTARG1 = 2, SVGA3D_TC_SELECTARG2 = 3, SVGA3D_TC_MODULATE = 4, SVGA3D_TC_ADD = 5, SVGA3D_TC_ADDSIGNED = 6, SVGA3D_TC_SUBTRACT = 7, SVGA3D_TC_BLENDTEXTUREALPHA = 8, SVGA3D_TC_BLENDDIFFUSEALPHA = 9, SVGA3D_TC_BLENDCURRENTALPHA = 10, SVGA3D_TC_BLENDFACTORALPHA = 11, SVGA3D_TC_MODULATE2X = 12, SVGA3D_TC_MODULATE4X = 13, SVGA3D_TC_DSDT = 14, SVGA3D_TC_DOTPRODUCT3 = 15, SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, SVGA3D_TC_ADDSIGNED2X = 17, SVGA3D_TC_ADDSMOOTH = 18, SVGA3D_TC_PREMODULATE = 19, SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, SVGA3D_TC_MULTIPLYADD = 25, SVGA3D_TC_LERP = 26, SVGA3D_TC_MAX } SVGA3dTextureCombiner; #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) \ (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) typedef enum { SVGA3D_TEX_ADDRESS_INVALID = 0, SVGA3D_TEX_ADDRESS_MIN = 1, SVGA3D_TEX_ADDRESS_WRAP = 1, SVGA3D_TEX_ADDRESS_MIRROR = 2, SVGA3D_TEX_ADDRESS_CLAMP = 3, SVGA3D_TEX_ADDRESS_BORDER = 4, SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, SVGA3D_TEX_ADDRESS_EDGE = 6, SVGA3D_TEX_ADDRESS_MAX } SVGA3dTextureAddress; typedef enum { SVGA3D_TEX_FILTER_NONE = 0, SVGA3D_TEX_FILTER_MIN = 0, SVGA3D_TEX_FILTER_NEAREST = 1, SVGA3D_TEX_FILTER_LINEAR = 2, SVGA3D_TEX_FILTER_ANISOTROPIC = 3, SVGA3D_TEX_FILTER_FLATCUBIC = 4, SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, SVGA3D_TEX_FILTER_MAX } SVGA3dTextureFilter; typedef enum { SVGA3D_TEX_TRANSFORM_OFF = 0, SVGA3D_TEX_TRANSFORM_S = (1 << 0), SVGA3D_TEX_TRANSFORM_T = (1 << 1), SVGA3D_TEX_TRANSFORM_R = (1 << 2), SVGA3D_TEX_TRANSFORM_Q = (1 << 3), SVGA3D_TEX_PROJECTED = (1 << 15), } SVGA3dTexTransformFlags; typedef enum { SVGA3D_TEXCOORD_GEN_OFF = 0, SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, SVGA3D_TEXCOORD_GEN_SPHERE = 4, SVGA3D_TEXCOORD_GEN_MAX } SVGA3dTextureCoordGen; typedef enum { SVGA3D_TA_INVALID = 0, SVGA3D_TA_TFACTOR = 1, SVGA3D_TA_PREVIOUS = 2, SVGA3D_TA_DIFFUSE = 3, SVGA3D_TA_TEXTURE = 4, SVGA3D_TA_SPECULAR = 5, SVGA3D_TA_CONSTANT = 6, SVGA3D_TA_MAX } SVGA3dTextureArgData; #define SVGA3D_TM_MASK_LEN 4 typedef enum { SVGA3D_TM_NONE = 0, SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), } SVGA3dTextureArgModifier; typedef enum { SVGA3D_DECLUSAGE_POSITION = 0, SVGA3D_DECLUSAGE_BLENDWEIGHT, SVGA3D_DECLUSAGE_BLENDINDICES, SVGA3D_DECLUSAGE_NORMAL, SVGA3D_DECLUSAGE_PSIZE, SVGA3D_DECLUSAGE_TEXCOORD, SVGA3D_DECLUSAGE_TANGENT, SVGA3D_DECLUSAGE_BINORMAL, SVGA3D_DECLUSAGE_TESSFACTOR, SVGA3D_DECLUSAGE_POSITIONT, SVGA3D_DECLUSAGE_COLOR, SVGA3D_DECLUSAGE_FOG, SVGA3D_DECLUSAGE_DEPTH, SVGA3D_DECLUSAGE_SAMPLE, SVGA3D_DECLUSAGE_MAX } SVGA3dDeclUsage; typedef enum { SVGA3D_DECLMETHOD_DEFAULT = 0, SVGA3D_DECLMETHOD_PARTIALU, SVGA3D_DECLMETHOD_PARTIALV, SVGA3D_DECLMETHOD_CROSSUV, SVGA3D_DECLMETHOD_UV, SVGA3D_DECLMETHOD_LOOKUP, SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, } SVGA3dDeclMethod; typedef enum { SVGA3D_DECLTYPE_FLOAT1 = 0, SVGA3D_DECLTYPE_FLOAT2 = 1, SVGA3D_DECLTYPE_FLOAT3 = 2, SVGA3D_DECLTYPE_FLOAT4 = 3, SVGA3D_DECLTYPE_D3DCOLOR = 4, SVGA3D_DECLTYPE_UBYTE4 = 5, SVGA3D_DECLTYPE_SHORT2 = 6, SVGA3D_DECLTYPE_SHORT4 = 7, SVGA3D_DECLTYPE_UBYTE4N = 8, SVGA3D_DECLTYPE_SHORT2N = 9, SVGA3D_DECLTYPE_SHORT4N = 10, SVGA3D_DECLTYPE_USHORT2N = 11, SVGA3D_DECLTYPE_USHORT4N = 12, SVGA3D_DECLTYPE_UDEC3 = 13, SVGA3D_DECLTYPE_DEC3N = 14, SVGA3D_DECLTYPE_FLOAT16_2 = 15, SVGA3D_DECLTYPE_FLOAT16_4 = 16, SVGA3D_DECLTYPE_MAX, } SVGA3dDeclType; typedef union { struct { uint32 count : 30; uint32 indexedData : 1; uint32 instanceData : 1; }; uint32 value; } SVGA3dVertexDivisor; typedef enum { SVGA3D_PRIMITIVE_INVALID = 0, SVGA3D_PRIMITIVE_MIN = 0, SVGA3D_PRIMITIVE_TRIANGLELIST = 1, SVGA3D_PRIMITIVE_POINTLIST = 2, SVGA3D_PRIMITIVE_LINELIST = 3, SVGA3D_PRIMITIVE_LINESTRIP = 4, SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, SVGA3D_PRIMITIVE_PREDX_MAX = 7, SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, SVGA3D_PRIMITIVE_DX10_MAX = 11, SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, SVGA3D_PRIMITIVE_MAX = 43 } SVGA3dPrimitiveType; typedef enum { SVGA3D_COORDINATE_INVALID = 0, SVGA3D_COORDINATE_LEFTHANDED = 1, SVGA3D_COORDINATE_RIGHTHANDED = 2, SVGA3D_COORDINATE_MAX } SVGA3dCoordinateType; typedef enum { SVGA3D_TRANSFORM_INVALID = 0, SVGA3D_TRANSFORM_WORLD = 1, SVGA3D_TRANSFORM_MIN = 1, SVGA3D_TRANSFORM_VIEW = 2, SVGA3D_TRANSFORM_PROJECTION = 3, SVGA3D_TRANSFORM_TEXTURE0 = 4, SVGA3D_TRANSFORM_TEXTURE1 = 5, SVGA3D_TRANSFORM_TEXTURE2 = 6, SVGA3D_TRANSFORM_TEXTURE3 = 7, SVGA3D_TRANSFORM_TEXTURE4 = 8, SVGA3D_TRANSFORM_TEXTURE5 = 9, SVGA3D_TRANSFORM_TEXTURE6 = 10, SVGA3D_TRANSFORM_TEXTURE7 = 11, SVGA3D_TRANSFORM_WORLD1 = 12, SVGA3D_TRANSFORM_WORLD2 = 13, SVGA3D_TRANSFORM_WORLD3 = 14, SVGA3D_TRANSFORM_MAX } SVGA3dTransformType; typedef enum { SVGA3D_LIGHTTYPE_INVALID = 0, SVGA3D_LIGHTTYPE_MIN = 1, SVGA3D_LIGHTTYPE_POINT = 1, SVGA3D_LIGHTTYPE_SPOT1 = 2, SVGA3D_LIGHTTYPE_SPOT2 = 3, SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, SVGA3D_LIGHTTYPE_MAX } SVGA3dLightType; typedef enum { SVGA3D_CUBEFACE_POSX = 0, SVGA3D_CUBEFACE_NEGX = 1, SVGA3D_CUBEFACE_POSY = 2, SVGA3D_CUBEFACE_NEGY = 3, SVGA3D_CUBEFACE_POSZ = 4, SVGA3D_CUBEFACE_NEGZ = 5, } SVGA3dCubeFace; typedef enum { SVGA3D_SHADERTYPE_INVALID = 0, SVGA3D_SHADERTYPE_MIN = 1, SVGA3D_SHADERTYPE_VS = 1, SVGA3D_SHADERTYPE_PS = 2, SVGA3D_SHADERTYPE_PREDX_MAX = 3, SVGA3D_SHADERTYPE_GS = 3, SVGA3D_SHADERTYPE_DX10_MAX = 4, SVGA3D_SHADERTYPE_HS = 4, SVGA3D_SHADERTYPE_DS = 5, SVGA3D_SHADERTYPE_CS = 6, SVGA3D_SHADERTYPE_MAX = 7 } SVGA3dShaderType; #define SVGA3D_NUM_SHADERTYPE_PREDX \ (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) #define SVGA3D_NUM_SHADERTYPE_DX10 \ (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) #define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) typedef enum { SVGA3D_CONST_TYPE_MIN = 0, SVGA3D_CONST_TYPE_FLOAT = 0, SVGA3D_CONST_TYPE_INT = 1, SVGA3D_CONST_TYPE_BOOL = 2, SVGA3D_CONST_TYPE_MAX = 3, } SVGA3dShaderConstType; #define SVGA3D_CONSTREG_MAX 256 #define SVGA3D_CONSTINTREG_MAX 16 #define SVGA3D_CONSTBOOLREG_MAX 16 typedef enum { SVGA3D_STRETCH_BLT_POINT = 0, SVGA3D_STRETCH_BLT_LINEAR = 1, SVGA3D_STRETCH_BLT_MAX } SVGA3dStretchBltMode; typedef enum { SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), SVGA3D_QUERYTYPE_MIN = 0, SVGA3D_QUERYTYPE_OCCLUSION = 0, SVGA3D_QUERYTYPE_TIMESTAMP = 1, SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, SVGA3D_QUERYTYPE_PIPELINESTATS = 3, SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, SVGA3D_QUERYTYPE_OCCLUSION64 = 7, SVGA3D_QUERYTYPE_DX10_MAX = 8, SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, SVGA3D_QUERYTYPE_MAX } SVGA3dQueryType; typedef uint8 SVGA3dQueryTypeUint8; #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) #define SVGA3D_MAX_QUERY 64 #pragma pack(push, 1) typedef struct { uint32 samplesRendered; } SVGADXOcclusionQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 passed; } SVGADXEventQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 timestamp; } SVGADXTimestampQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 realFrequency; uint32 disjoint; } SVGADXTimestampDisjointQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 inputAssemblyVertices; uint64 inputAssemblyPrimitives; uint64 vertexShaderInvocations; uint64 geometryShaderInvocations; uint64 geometryShaderPrimitives; uint64 clipperInvocations; uint64 clipperPrimitives; uint64 pixelShaderInvocations; uint64 hullShaderInvocations; uint64 domainShaderInvocations; uint64 computeShaderInvocations; } SVGADXPipelineStatisticsQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 anySamplesRendered; } SVGADXOcclusionPredicateQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 numPrimitivesWritten; uint64 numPrimitivesRequired; } SVGADXStreamOutStatisticsQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 overflowed; } SVGADXStreamOutPredicateQueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint64 samplesRendered; } SVGADXOcclusion64QueryResult; #pragma pack(pop) #pragma pack(push, 1) typedef union SVGADXQueryResultUnion { SVGADXOcclusionQueryResult occ; SVGADXEventQueryResult event; SVGADXTimestampQueryResult ts; SVGADXTimestampDisjointQueryResult tsDisjoint; SVGADXPipelineStatisticsQueryResult pipelineStats; SVGADXOcclusionPredicateQueryResult occPred; SVGADXStreamOutStatisticsQueryResult soStats; SVGADXStreamOutPredicateQueryResult soPred; SVGADXOcclusion64QueryResult occ64; } SVGADXQueryResultUnion; #pragma pack(pop) typedef enum { SVGA3D_QUERYSTATE_PENDING = 0, SVGA3D_QUERYSTATE_SUCCEEDED = 1, SVGA3D_QUERYSTATE_FAILED = 2, SVGA3D_QUERYSTATE_NEW = 3, } SVGA3dQueryState; typedef enum { SVGA3D_WRITE_HOST_VRAM = 1, SVGA3D_READ_HOST_VRAM = 2, } SVGA3dTransferType; #define SVGA3D_LOGICOP_INVALID 0 #define SVGA3D_LOGICOP_COPY 1 #define SVGA3D_LOGICOP_MIN 1 #define SVGA3D_LOGICOP_NOT 2 #define SVGA3D_LOGICOP_AND 3 #define SVGA3D_LOGICOP_OR 4 #define SVGA3D_LOGICOP_XOR 5 #define SVGA3D_LOGICOP_NXOR 6 #define SVGA3D_LOGICOP_ROP3 7 #define SVGA3D_LOGICOP_MAX 8 typedef uint16 SVGA3dLogicOp; #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1) #define SVGA3D_LOGICOP_ROP3_MIN 0 #define SVGA3D_LOGICOP_ROP3_MAX 256 typedef uint16 SVGA3dLogicOpRop3; #pragma pack(push, 1) typedef struct { union { struct { uint16 function; uint8 type; uint8 base; }; uint32 uintValue; }; } SVGA3dFogMode; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dSurfaceImageId { uint32 sid; uint32 face; uint32 mipmap; } SVGA3dSurfaceImageId; #pragma pack(pop) #pragma pack(push, 1) typedef struct SVGA3dSubSurfaceId { uint32 sid; uint32 subResourceId; } SVGA3dSubSurfaceId; #pragma pack(pop) #pragma pack(push, 1) typedef struct { uint32 width; uint32 height; uint32 depth; } SVGA3dSize; #pragma pack(pop) typedef enum { SVGA_OTABLE_MOB = 0, SVGA_OTABLE_MIN = 0, SVGA_OTABLE_SURFACE = 1, SVGA_OTABLE_CONTEXT = 2, SVGA_OTABLE_SHADER = 3, SVGA_OTABLE_SCREENTARGET = 4, SVGA_OTABLE_DX9_MAX = 5, SVGA_OTABLE_DXCONTEXT = 5, SVGA_OTABLE_DX_MAX = 6, SVGA_OTABLE_DEVEL_MAX = 6, SVGA_OTABLE_MAX = 6, SVGA_OTABLE_RESERVED1 = 6, SVGA_OTABLE_RESERVED2 = 7, SVGA_OTABLE_BUG_1952836_MAX = 8, } SVGAOTableType; typedef enum { SVGA_COTABLE_MIN = 0, SVGA_COTABLE_RTVIEW = 0, SVGA_COTABLE_DSVIEW = 1, SVGA_COTABLE_SRVIEW = 2, SVGA_COTABLE_ELEMENTLAYOUT = 3, SVGA_COTABLE_BLENDSTATE = 4, SVGA_COTABLE_DEPTHSTENCIL = 5, SVGA_COTABLE_RASTERIZERSTATE = 6, SVGA_COTABLE_SAMPLER = 7, SVGA_COTABLE_STREAMOUTPUT = 8, SVGA_COTABLE_DXQUERY = 9, SVGA_COTABLE_DXSHADER = 10, SVGA_COTABLE_DX10_MAX = 11, SVGA_COTABLE_UAVIEW = 11, SVGA_COTABLE_MAX = 12, } SVGACOTableType; #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) typedef enum SVGAMobFormat { SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, SVGA3D_MOBFMT_PT_0 = 0, SVGA3D_MOBFMT_MIN = 0, SVGA3D_MOBFMT_PT_1 = 1, SVGA3D_MOBFMT_PT_2 = 2, SVGA3D_MOBFMT_RANGE = 3, SVGA3D_MOBFMT_PT64_0 = 4, SVGA3D_MOBFMT_PT64_1 = 5, SVGA3D_MOBFMT_PT64_2 = 6, SVGA3D_MOBFMT_PREDX_MAX = 7, SVGA3D_MOBFMT_EMPTY = 7, SVGA3D_MOBFMT_MAX, SVGA3D_MOBFMT_HB, } SVGAMobFormat; #define SVGA3D_MOB_EMPTY_BASE 1 typedef enum SVGA3dMSPattern { SVGA3D_MS_PATTERN_NONE = 0, SVGA3D_MS_PATTERN_MIN = 0, SVGA3D_MS_PATTERN_STANDARD = 1, SVGA3D_MS_PATTERN_CENTER = 2, SVGA3D_MS_PATTERN_MAX = 3, } SVGA3dMSPattern; typedef enum SVGA3dMSQualityLevel { SVGA3D_MS_QUALITY_NONE = 0, SVGA3D_MS_QUALITY_MIN = 0, SVGA3D_MS_QUALITY_FULL = 1, SVGA3D_MS_QUALITY_RESOLVED = 2, SVGA3D_MS_QUALITY_MAX = 3, } SVGA3dMSQualityLevel; typedef enum SVGA3dFrameUpdateType { SVGA3D_FRAME_END = 0, SVGA3D_FRAME_MIN = 0, SVGA3D_FRAME_PARTIAL = 1, SVGA3D_FRAME_UNKNOWN = 2, SVGA3D_FRAME_MAX = 3, } SVGA3dFrameUpdateType; #endif