/* * PS/2 driver library * * Copyright (c) 1999-2002 Vojtech Pavlik * Copyright (c) 2004 Dmitry Torokhov */ /* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. */ #include #include #include #include #include #include #include #include #include #define DRIVER_DESC "PS/2 driver library" MODULE_AUTHOR("Dmitry Torokhov "); MODULE_DESCRIPTION("PS/2 driver library"); MODULE_LICENSE("GPL"); EXPORT_SYMBOL(ps2_init); EXPORT_SYMBOL(ps2_sendbyte); EXPORT_SYMBOL(ps2_command); EXPORT_SYMBOL(ps2_schedule_command); EXPORT_SYMBOL(ps2_handle_ack); EXPORT_SYMBOL(ps2_handle_response); EXPORT_SYMBOL(ps2_cmd_aborted); /* Work structure to schedule execution of a command */ struct ps2work { struct work_struct work; struct ps2dev *ps2dev; int command; unsigned char param[0]; }; /* * ps2_sendbyte() sends a byte to the mouse, and waits for acknowledge. * It doesn't handle retransmission, though it could - because when there would * be need for retransmissions, the mouse has to be replaced anyway. * * ps2_sendbyte() can only be called from a process context */ int ps2_sendbyte(struct ps2dev *ps2dev, unsigned char byte, int timeout) { serio_pause_rx(ps2dev->serio); ps2dev->nak = 1; ps2dev->flags |= PS2_FLAG_ACK; serio_continue_rx(ps2dev->serio); if (serio_write(ps2dev->serio, byte) == 0) wait_event_timeout(ps2dev->wait, !(ps2dev->flags & PS2_FLAG_ACK), msecs_to_jiffies(timeout)); serio_pause_rx(ps2dev->serio); ps2dev->flags &= ~PS2_FLAG_ACK; serio_continue_rx(ps2dev->serio); return -ps2dev->nak; } /* * ps2_command() sends a command and its parameters to the mouse, * then waits for the response and puts it in the param array. * * ps2_command() can only be called from a process context */ int ps2_command(struct ps2dev *ps2dev, unsigned char *param, int command) { int timeout; int send = (command >> 12) & 0xf; int receive = (command >> 8) & 0xf; int rc = -1; int i; down(&ps2dev->cmd_sem); serio_pause_rx(ps2dev->serio); ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0; ps2dev->cmdcnt = receive; if (receive && param) for (i = 0; i < receive; i++) ps2dev->cmdbuf[(receive - 1) - i] = param[i]; serio_continue_rx(ps2dev->serio); /* * Some devices (Synaptics) peform the reset before * ACKing the reset command, and so it can take a long * time before the ACK arrrives. */ if (command & 0xff) if (ps2_sendbyte(ps2dev, command & 0xff, command == PS2_CMD_RESET_BAT ? 1000 : 200)) goto out; for (i = 0; i < send; i++) if (ps2_sendbyte(ps2dev, param[i], 200)) goto out; /* * The reset command takes a long time to execute. */ timeout = msecs_to_jiffies(command == PS2_CMD_RESET_BAT ? 4000 : 500); timeout = wait_event_timeout(ps2dev->wait, !(ps2dev->flags & PS2_FLAG_CMD1), timeout); if (ps2dev->cmdcnt && timeout > 0) { if (command == PS2_CMD_RESET_BAT && timeout > msecs_to_jiffies(100)) { /* * Device has sent the first response byte * after a reset command, reset is thus done, * shorten the timeout. The next byte will come * soon (keyboard) or not at all (mouse). */ timeout = msecs_to_jiffies(100); } if (command == PS2_CMD_GETID && ps2dev->cmdbuf[receive - 1] != 0xab && /* Regular keyboards */ ps2dev->cmdbuf[receive - 1] != 0xac && /* NCD Sun keyboard */ ps2dev->cmdbuf[receive - 1] != 0x2b && /* Trust keyboard, translated */ ps2dev->cmdbuf[receive - 1] != 0x5d && /* Trust keyboard */ ps2dev->cmdbuf[receive - 1] != 0x60 && /* NMB SGI keyboard, translated */ ps2dev->cmdbuf[receive - 1] != 0x47) { /* NMB SGI keyboard */ /* * Device behind the port is not a keyboard * so we don't need to wait for the 2nd byte * of ID response. */ serio_pause_rx(ps2dev->serio); ps2dev->flags = ps2dev->cmdcnt = 0; serio_continue_rx(ps2dev->serio); } wait_event_timeout(ps2dev->wait, !(ps2dev->flags & PS2_FLAG_CMD), timeout); } if (param) for (i = 0; i < receive; i++) param[i] = ps2dev->cmdbuf[(receive - 1) - i]; if (ps2dev->cmdcnt && (command != PS2_CMD_RESET_BAT || ps2dev->cmdcnt != 1)) goto out; rc = 0; out: serio_pause_rx(ps2dev->serio); ps2dev->flags = 0; serio_continue_rx(ps2dev->serio); up(&ps2dev->cmd_sem); return rc; } /* * ps2_execute_scheduled_command() sends a command, previously scheduled by * ps2_schedule_command(), to a PS/2 device (keyboard, mouse, etc.) */ static void ps2_execute_scheduled_command(void *data) { struct ps2work *ps2work = data; ps2_command(ps2work->ps2dev, ps2work->param, ps2work->command); kfree(ps2work); } /* * ps2_schedule_command() allows to schedule delayed execution of a PS/2 * command and can be used to issue a command from an interrupt or softirq * context. */ int ps2_schedule_command(struct ps2dev *ps2dev, unsigned char *param, int command) { struct ps2work *ps2work; int send = (command >> 12) & 0xf; int receive = (command >> 8) & 0xf; if (!(ps2work = kmalloc(sizeof(struct ps2work) + max(send, receive), GFP_ATOMIC))) return -1; memset(ps2work, 0, sizeof(struct ps2work)); ps2work->ps2dev = ps2dev; ps2work->command = command; memcpy(ps2work->param, param, send); INIT_WORK(&ps2work->work, ps2_execute_scheduled_command, ps2work); if (!schedule_work(&ps2work->work)) { kfree(ps2work); return -1; } return 0; } /* * ps2_init() initializes ps2dev structure */ void ps2_init(struct ps2dev *ps2dev, struct serio *serio) { init_MUTEX(&ps2dev->cmd_sem); init_waitqueue_head(&ps2dev->wait); ps2dev->serio = serio; } /* * ps2_handle_ack() is supposed to be used in interrupt handler * to properly process ACK/NAK of a command from a PS/2 device. */ int ps2_handle_ack(struct ps2dev *ps2dev, unsigned char data) { switch (data) { case PS2_RET_ACK: ps2dev->nak = 0; break; case PS2_RET_NAK: ps2dev->nak = 1; break; /* * Workaround for mice which don't ACK the Get ID command. * These are valid mouse IDs that we recognize. */ case 0x00: case 0x03: case 0x04: if (ps2dev->flags & PS2_FLAG_WAITID) { ps2dev->nak = 0; break; } /* Fall through */ default: return 0; } if (!ps2dev->nak && ps2dev->cmdcnt) ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1; ps2dev->flags &= ~PS2_FLAG_ACK; wake_up(&ps2dev->wait); if (data != PS2_RET_ACK) ps2_handle_response(ps2dev, data); return 1; } /* * ps2_handle_response() is supposed to be used in interrupt handler * to properly store device's response to a command and notify process * waiting for completion of the command. */ int ps2_handle_response(struct ps2dev *ps2dev, unsigned char data) { if (ps2dev->cmdcnt) ps2dev->cmdbuf[--ps2dev->cmdcnt] = data; if (ps2dev->flags & PS2_FLAG_CMD1) { ps2dev->flags &= ~PS2_FLAG_CMD1; if (ps2dev->cmdcnt) wake_up(&ps2dev->wait); } if (!ps2dev->cmdcnt) { ps2dev->flags &= ~PS2_FLAG_CMD; wake_up(&ps2dev->wait); } return 1; } void ps2_cmd_aborted(struct ps2dev *ps2dev) { if (ps2dev->flags & PS2_FLAG_ACK) ps2dev->nak = 1; if (ps2dev->flags & (PS2_FLAG_ACK | PS2_FLAG_CMD)) wake_up(&ps2dev->wait); ps2dev->flags = 0; }