/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _DRM_GPU_SCHEDULER_H_ #define _DRM_GPU_SCHEDULER_H_ #include #include struct drm_gpu_scheduler; struct drm_sched_rq; enum drm_sched_priority { DRM_SCHED_PRIORITY_MIN, DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN, DRM_SCHED_PRIORITY_NORMAL, DRM_SCHED_PRIORITY_HIGH_SW, DRM_SCHED_PRIORITY_HIGH_HW, DRM_SCHED_PRIORITY_KERNEL, DRM_SCHED_PRIORITY_MAX, DRM_SCHED_PRIORITY_INVALID = -1, DRM_SCHED_PRIORITY_UNSET = -2 }; /** * drm_sched_entity - A wrapper around a job queue (typically attached * to the DRM file_priv). * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */ struct drm_sched_entity { struct list_head list; struct drm_sched_rq *rq; spinlock_t rq_lock; struct drm_gpu_scheduler *sched; struct spsc_queue job_queue; atomic_t fence_seq; uint64_t fence_context; struct dma_fence *dependency; struct dma_fence_cb cb; atomic_t *guilty; /* points to ctx's guilty */ int fini_status; struct dma_fence *last_scheduled; }; /** * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct drm_sched_rq { spinlock_t lock; struct list_head entities; struct drm_sched_entity *current_entity; }; struct drm_sched_fence { struct dma_fence scheduled; /* This fence is what will be signaled by the scheduler when * the job is completed. * * When setting up an out fence for the job, you should use * this, since it's available immediately upon * drm_sched_job_init(), and the fence returned by the driver * from run_job() won't be created until the dependencies have * resolved. */ struct dma_fence finished; struct dma_fence_cb cb; struct dma_fence *parent; struct drm_gpu_scheduler *sched; spinlock_t lock; void *owner; }; struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); /** * drm_sched_job - A job to be run by an entity. * * A job is created by the driver using drm_sched_job_init(), and * should call drm_sched_entity_push_job() once it wants the scheduler * to schedule the job. */ struct drm_sched_job { struct spsc_node queue_node; struct drm_gpu_scheduler *sched; struct drm_sched_fence *s_fence; struct dma_fence_cb finish_cb; struct work_struct finish_work; struct list_head node; struct delayed_work work_tdr; uint64_t id; atomic_t karma; enum drm_sched_priority s_priority; struct drm_sched_entity *entity; }; static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, int threshold) { return (s_job && atomic_inc_return(&s_job->karma) > threshold); } /** * Define the backend operations called by the scheduler, * these functions should be implemented in driver side */ struct drm_sched_backend_ops { /* Called when the scheduler is considering scheduling this * job next, to get another struct dma_fence for this job to * block on. Once it returns NULL, run_job() may be called. */ struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, struct drm_sched_entity *s_entity); /* Called to execute the job once all of the dependencies have * been resolved. This may be called multiple times, if * timedout_job() has happened and drm_sched_job_recovery() * decides to try it again. */ struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); /* Called when a job has taken too long to execute, to trigger * GPU recovery. */ void (*timedout_job)(struct drm_sched_job *sched_job); /* Called once the job's finished fence has been signaled and * it's time to clean it up. */ void (*free_job)(struct drm_sched_job *sched_job); }; /** * One scheduler is implemented for each hardware ring */ struct drm_gpu_scheduler { const struct drm_sched_backend_ops *ops; uint32_t hw_submission_limit; long timeout; const char *name; struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX]; wait_queue_head_t wake_up_worker; wait_queue_head_t job_scheduled; atomic_t hw_rq_count; atomic64_t job_id_count; struct task_struct *thread; struct list_head ring_mirror_list; spinlock_t job_list_lock; int hang_limit; }; int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, uint32_t hw_submission, unsigned hang_limit, long timeout, const char *name); void drm_sched_fini(struct drm_gpu_scheduler *sched); int drm_sched_entity_init(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity, struct drm_sched_rq *rq, atomic_t *guilty); void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity); void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity); void drm_sched_entity_fini(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity); void drm_sched_entity_push_job(struct drm_sched_job *sched_job, struct drm_sched_entity *entity); void drm_sched_entity_set_rq(struct drm_sched_entity *entity, struct drm_sched_rq *rq); struct drm_sched_fence *drm_sched_fence_create( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_scheduled(struct drm_sched_fence *fence); void drm_sched_fence_finished(struct drm_sched_fence *fence); int drm_sched_job_init(struct drm_sched_job *job, struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity, void *owner); void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *job); void drm_sched_job_recovery(struct drm_gpu_scheduler *sched); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); void drm_sched_job_kickout(struct drm_sched_job *s_job); #endif