/* * Copyright (c) 2013 Red Hat, Inc. and Parallels Inc. All rights reserved. * Authors: David Chinner and Glauber Costa * * Generic LRU infrastructure */ #ifndef _LRU_LIST_H #define _LRU_LIST_H #include #include /* list_lru_walk_cb has to always return one of those */ enum lru_status { LRU_REMOVED, /* item removed from list */ LRU_ROTATE, /* item referenced, give another pass */ LRU_SKIP, /* item cannot be locked, skip */ LRU_RETRY, /* item not freeable. May drop the lock internally, but has to return locked. */ }; struct list_lru_node { spinlock_t lock; struct list_head list; /* kept as signed so we can catch imbalance bugs */ long nr_items; } ____cacheline_aligned_in_smp; struct list_lru { /* * Because we use a fixed-size array, this struct can be very big if * MAX_NUMNODES is big. If this becomes a problem this is fixable by * turning this into a pointer and dynamically allocating this to * nr_node_ids. This quantity is firwmare-provided, and still would * provide room for all nodes at the cost of a pointer lookup and an * extra allocation. Because that allocation will most likely come from * a different slab cache than the main structure holding this * structure, we may very well fail. */ struct list_lru_node node[MAX_NUMNODES]; nodemask_t active_nodes; }; int list_lru_init(struct list_lru *lru); /** * list_lru_add: add an element to the lru list's tail * @list_lru: the lru pointer * @item: the item to be added. * * If the element is already part of a list, this function returns doing * nothing. Therefore the caller does not need to keep state about whether or * not the element already belongs in the list and is allowed to lazy update * it. Note however that this is valid for *a* list, not *this* list. If * the caller organize itself in a way that elements can be in more than * one type of list, it is up to the caller to fully remove the item from * the previous list (with list_lru_del() for instance) before moving it * to @list_lru * * Return value: true if the list was updated, false otherwise */ bool list_lru_add(struct list_lru *lru, struct list_head *item); /** * list_lru_del: delete an element to the lru list * @list_lru: the lru pointer * @item: the item to be deleted. * * This function works analogously as list_lru_add in terms of list * manipulation. The comments about an element already pertaining to * a list are also valid for list_lru_del. * * Return value: true if the list was updated, false otherwise */ bool list_lru_del(struct list_lru *lru, struct list_head *item); /** * list_lru_count: return the number of objects currently held by @lru * @lru: the lru pointer. * * Always return a non-negative number, 0 for empty lists. There is no * guarantee that the list is not updated while the count is being computed. * Callers that want such a guarantee need to provide an outer lock. */ unsigned long list_lru_count(struct list_lru *lru); typedef enum lru_status (*list_lru_walk_cb)(struct list_head *item, spinlock_t *lock, void *cb_arg); /** * list_lru_walk: walk a list_lru, isolating and disposing freeable items. * @lru: the lru pointer. * @isolate: callback function that is resposible for deciding what to do with * the item currently being scanned * @cb_arg: opaque type that will be passed to @isolate * @nr_to_walk: how many items to scan. * * This function will scan all elements in a particular list_lru, calling the * @isolate callback for each of those items, along with the current list * spinlock and a caller-provided opaque. The @isolate callback can choose to * drop the lock internally, but *must* return with the lock held. The callback * will return an enum lru_status telling the list_lru infrastructure what to * do with the object being scanned. * * Please note that nr_to_walk does not mean how many objects will be freed, * just how many objects will be scanned. * * Return value: the number of objects effectively removed from the LRU. */ unsigned long list_lru_walk(struct list_lru *lru, list_lru_walk_cb isolate, void *cb_arg, unsigned long nr_to_walk); typedef void (*list_lru_dispose_cb)(struct list_head *dispose_list); /** * list_lru_dispose_all: forceably flush all elements in an @lru * @lru: the lru pointer * @dispose: callback function to be called for each lru list. * * This function will forceably isolate all elements into the dispose list, and * call the @dispose callback to flush the list. Please note that the callback * should expect items in any state, clean or dirty, and be able to flush all of * them. * * Return value: how many objects were freed. It should be equal to all objects * in the list_lru. */ unsigned long list_lru_dispose_all(struct list_lru *lru, list_lru_dispose_cb dispose); #endif /* _LRU_LIST_H */