/* * An extensible bitmap is a bitmap that supports an * arbitrary number of bits. Extensible bitmaps are * used to represent sets of values, such as types, * roles, categories, and classes. * * Each extensible bitmap is implemented as a linked * list of bitmap nodes, where each bitmap node has * an explicitly specified starting bit position within * the total bitmap. * * Author : Stephen Smalley, */ #ifndef _SS_EBITMAP_H_ #define _SS_EBITMAP_H_ #define MAPTYPE u64 /* portion of bitmap in each node */ #define MAPSIZE (sizeof(MAPTYPE) * 8) /* number of bits in node bitmap */ #define MAPBIT 1ULL /* a bit in the node bitmap */ struct ebitmap_node { u32 startbit; /* starting position in the total bitmap */ MAPTYPE map; /* this node's portion of the bitmap */ struct ebitmap_node *next; }; struct ebitmap { struct ebitmap_node *node; /* first node in the bitmap */ u32 highbit; /* highest position in the total bitmap */ }; #define ebitmap_length(e) ((e)->highbit) #define ebitmap_startbit(e) ((e)->node ? (e)->node->startbit : 0) static inline void ebitmap_init(struct ebitmap *e) { memset(e, 0, sizeof(*e)); } int ebitmap_cmp(struct ebitmap *e1, struct ebitmap *e2); int ebitmap_cpy(struct ebitmap *dst, struct ebitmap *src); int ebitmap_contains(struct ebitmap *e1, struct ebitmap *e2); int ebitmap_get_bit(struct ebitmap *e, unsigned long bit); int ebitmap_set_bit(struct ebitmap *e, unsigned long bit, int value); void ebitmap_destroy(struct ebitmap *e); int ebitmap_read(struct ebitmap *e, void *fp); #endif /* _SS_EBITMAP_H_ */