/* SPDX-License-Identifier: GPL-2.0 */ #undef TRACE_SYSTEM #define TRACE_SYSTEM hda_controller #define TRACE_INCLUDE_FILE hda_controller_trace #if !defined(_TRACE_HDA_CONTROLLER_H) || defined(TRACE_HEADER_MULTI_READ) #define _TRACE_HDA_CONTROLLER_H #include struct azx; struct azx_dev; TRACE_EVENT(azx_pcm_trigger, TP_PROTO(struct azx *chip, struct azx_dev *dev, int cmd), TP_ARGS(chip, dev, cmd), TP_STRUCT__entry( __field( int, card ) __field( int, idx ) __field( int, cmd ) ), TP_fast_assign( __entry->card = (chip)->card->number; __entry->idx = (dev)->core.index; __entry->cmd = cmd; ), TP_printk("[%d:%d] cmd=%d", __entry->card, __entry->idx, __entry->cmd) ); TRACE_EVENT(azx_get_position, TP_PROTO(struct azx *chip, struct azx_dev *dev, unsigned int pos, unsigned int delay), TP_ARGS(chip, dev, pos, delay), TP_STRUCT__entry( __field( int, card ) __field( int, idx ) __field( unsigned int, pos ) __field( unsigned int, delay ) ), TP_fast_assign( __entry->card = (chip)->card->number; __entry->idx = (dev)->core.index; __entry->pos = pos; __entry->delay = delay; ), TP_printk("[%d:%d] pos=%u, delay=%u", __entry->card, __entry->idx, __entry->pos, __entry->delay) ); DECLARE_EVENT_CLASS(azx_pcm, TP_PROTO(struct azx *chip, struct azx_dev *azx_dev), TP_ARGS(chip, azx_dev), TP_STRUCT__entry( __field( unsigned char, stream_tag ) ), TP_fast_assign( __entry->stream_tag = (azx_dev)->core.stream_tag; ), TP_printk("stream_tag: %d", __entry->stream_tag) ); DEFINE_EVENT(azx_pcm, azx_pcm_open, TP_PROTO(struct azx *chip, struct azx_dev *azx_dev), TP_ARGS(chip, azx_dev) ); DEFINE_EVENT(azx_pcm, azx_pcm_close, TP_PROTO(struct azx *chip, struct azx_dev *azx_dev), TP_ARGS(chip, azx_dev) ); DEFINE_EVENT(azx_pcm, azx_pcm_hw_params, TP_PROTO(struct azx *chip, struct azx_dev *azx_dev), TP_ARGS(chip, azx_dev) ); DEFINE_EVENT(azx_pcm, azx_pcm_prepare, TP_PROTO(struct azx *chip, struct azx_dev *azx_dev), TP_ARGS(chip, azx_dev) ); #endif /* _TRACE_HDA_CONTROLLER_H */ /* This part must be outside protection */ #undef TRACE_INCLUDE_PATH #define TRACE_INCLUDE_PATH . #include