#include "../cache.h" #include "progress.h" static void null_progress__update(struct ui_progress *p __maybe_unused) { } static struct ui_progress_ops null_progress__ops = { .update = null_progress__update, }; struct ui_progress_ops *ui_progress__ops = &null_progress__ops; void ui_progress__update(struct ui_progress *p, u64 adv) { p->curr += adv; if (p->curr >= p->next) { p->next += p->step; ui_progress__ops->update(p); } } void ui_progress__init(struct ui_progress *p, u64 total, const char *title) { p->curr = 0; p->next = p->step = total / 16; p->total = total; p->title = title; } void ui_progress__finish(void) { if (ui_progress__ops->finish) ui_progress__ops->finish(); }