// SPDX-License-Identifier: GPL-2.0 #include #include "../progress.h" #include "../libslang.h" #include "../ui.h" #include "tui.h" #include "units.h" #include "../browser.h" static void __tui_progress__init(struct ui_progress *p) { p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1; } static int get_title(struct ui_progress *p, char *buf, size_t size) { char buf_cur[20]; char buf_tot[20]; int ret; ret = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr); ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total); return ret + scnprintf(buf, size, "%s [%s/%s]", p->title, buf_cur, buf_tot); } static void tui_progress__update(struct ui_progress *p) { char buf[100], *title = (char *) p->title; int bar, y; /* * FIXME: We should have a per UI backend way of showing progress, * stdio will just show a percentage as NN%, etc. */ if (use_browser <= 0) return; if (p->total == 0) return; if (p->size) { get_title(p, buf, sizeof(buf)); title = buf; } ui__refresh_dimensions(false); mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_gotorc(y++, 1); SLsmg_write_string(title); SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); SLsmg_set_color(HE_COLORSET_SELECTED); bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; SLsmg_fill_region(y, 1, 1, bar, ' '); SLsmg_refresh(); mutex_unlock(&ui__lock); } static void tui_progress__finish(void) { int y; if (use_browser <= 0) return; ui__refresh_dimensions(false); mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' '); SLsmg_refresh(); mutex_unlock(&ui__lock); } static struct ui_progress_ops tui_progress__ops = { .init = __tui_progress__init, .update = tui_progress__update, .finish = tui_progress__finish, }; void tui_progress__init(void) { ui_progress__ops = &tui_progress__ops; }