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It actively hurts proper merging, and makes for a lot of special cases.
There was a good(ish) reason for doing it originally, but it's getting
too painful to maintain. And most of the original reasons for it are
long gone.
So instead of having special code to flush partial lines to the console
(as opposed to the record buffers), do _all_ the console writing from
the record buffer, and be done with it.
If an oops happens (or some other synchronous event), we will flush the
partial lines due to the oops printing activity, so this does not affect
that. It does mean that if you have a completely hung machine, a
partial preceding line may not have been printed out.
That was some of the original reason for this complexity, in fact, back
when we used to test for the historical i386 "halt" instruction problem
by doing
pr_info("Checking 'hlt' instruction... ");
if (!boot_cpu_data.hlt_works_ok) {
pr_cont("disabled\n");
return;
}
halt();
halt();
halt();
halt();
pr_cont("OK\n");
and that model no longer works (it the 'hlt' instruction kills the
machine, the partial line won't have been flushed, so you won't even see
it).
Of course, that was also back in the days when people actually had
textual console output rather than a graphical splash-screen at bootup.
How times change..
Cc: Sergey Senozhatsky <sergey.senozhatsky.work@gmail.com>
Cc: Joe Perches <joe@perches.com>
Cc: Steven Rostedt <rostedt@goodmis.org>
Tested-by: Petr Mladek <pmladek@suse.com>
Tested-by: Geert Uytterhoeven <geert@linux-m68k.org>
Tested-by: Mark Rutland <mark.rutland@arm.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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The record logging code looks at the previous record flags in various
ways, and they are all wrong.
You can't use the previous record flags to determine anything about the
next record, because they may simply not be related. In particular, the
reason the previous record was a continuation record may well be exactly
_because_ the new record was printed by a different process, which is
why the previous record was flushed.
So all those games are simply wrong, and make the code hard to
understand (because the code fundamentally cdoes not make sense).
So remove it.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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